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Triggers
LOST ISLAND 1.5.w3x
Variables
red
Trigger 001
pink
Trigger 008
teal
Trigger 002
gray
Trigger 009
AI
Orc Blue
Orc Pink
Orc Purple
Orc Gray
Orc Teal
Orc Yellow
Orc Green
Orc Orange
blue
Trigger 003
purple
Trigger 004
yellow
Trigger 005
orange
Trigger 006
green
Trigger 007
Initialization
Melee Initialization
Time Up
Melee
Stop Music
Super Creeps
Play Music 1
Play Music 2
Play Music 3
Play Music 4
Play Music 5
Help
Help
Red
Red 1
Red 2
Red Copy 5
Red Copy 8
Red Copy 7
Red Copy 6
Red Copy 4
Red Copy 3
Blue
Blue
Blue Copy
Blue Copy 4
Blue Copy 8
Blue Copy 7
Blue Copy 6
Blue Copy 5
Blue Copy 3
Teal
Blue Copy 2
Blue Copy Copy
Blue Copy 4 Copy
Blue Copy 8 Copy
Blue Copy 7 Copy
Blue Copy 6 Copy
Blue Copy 5 Copy
Blue Copy 3 Copy
Purple
Blue Copy 2 Copy
Blue Copy Copy Copy
Blue Copy 4 Copy Copy
Blue Copy 8 Copy Copy
Blue Copy 7 Copy Copy
Blue Copy 6 Copy Copy
Blue Copy 5 Copy Copy
Blue Copy 3 Copy Copy
Yellow
Red 1 Copy
Red 2 Copy
Red Copy 5 Copy
Red Copy 8 Copy
Red Copy 7 Copy
Red Copy 6 Copy
Red Copy 4 Copy
Red Copy 3 Copy
Orange
Red 1 Copy Copy
Red 2 Copy Copy
Red Copy 5 Copy Copy
Red Copy 8 Copy Copy
Red Copy 7 Copy Copy
Red Copy 6 Copy Copy
Red Copy 4 Copy Copy
Red Copy 3 Copy Copy
Green
Red 1 Copy 2
Red 2 Copy 2
Red Copy 5 Copy 2
Red Copy 8 Copy 2
Red Copy 7 Copy 2
Red Copy 6 Copy 2
Red Copy 4 Copy 2
Red Copy 3 Copy 2
Pink
Red 1 Copy 3
Red 2 Copy 3
Red Copy 5 Copy 3
Red Copy 8 Copy 3
Red Copy 7 Copy 3
Red Copy 6 Copy 3
Red Copy 4 Copy 3
Red Copy 3 Copy 3
Gray
Red 1 Copy 4
Red 2 Copy 4
Red Copy 5 Copy 4
Red Copy 8 Copy 4
Red Copy 7 Copy 4
Red Copy 6 Copy 4
Red Copy 4 Copy 4
Red Copy 3 Copy 4
War
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
Untitled Trigger 001 Copy 7
Untitled Trigger 001 Copy 8
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
unit
unit
No
UnitNull
Trigger 001
Events
Unit - Red 0134 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger 008
Events
Unit - Pink 0132 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger 002
Events
Unit - Teal 0135 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger 009
Events
Unit - Grey 0133 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Orc Blue
Events
Player - Player 1 (Red) types a chat message containing -Blue Orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 5 . Peon for Player 2 (Blue) at (Random point in Region_009 <gen>) facing Default building facing degrees
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\GruntMaster.ai (Unexpected type: 'aiscript')
Sound - Play FootmanPissed2 <gen> at 100 % volume, skipping the first 0 seconds
Orc Pink
Events
Player - Player 1 (Red) types a chat message containing -Pink Orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 8 (Pink) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 5 . Peon for Player 8 (Pink) at (Random point in Region_009 <gen>) facing Default building facing degrees
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\GruntMaster.ai (Unexpected type: 'aiscript')
Sound - Play FootmanPissed2 <gen> at 100 % volume, skipping the first 0 seconds
Orc Purple
Events
Player - Player 1 (Red) types a chat message containing -Purple Orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 4 (Purple) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Peon for Player 4 (Purple) at (Random point in Region_000 <gen>) facing Default building facing degrees
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\GruntMaster.ai (Unexpected type: 'aiscript')
Sound - Play FootmanPissed2 <gen> at 100 % volume, skipping the first 0 seconds
Orc Gray
Events
Player - Player 1 (Red) types a chat message containing -Gray Orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 9 (Gray) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 5 . Peon for Player 9 (Gray) at (Random point in Region_011 <gen>) facing Default building facing degrees
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\GruntMaster.ai (Unexpected type: 'aiscript')
Sound - Play FootmanPissed2 <gen> at 100 % volume, skipping the first 0 seconds
Orc Teal
Events
Player - Player 1 (Red) types a chat message containing -Teal Orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Peon for Player 3 (Teal) at (Random point in Region_001 <gen>) facing Default building facing degrees
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\GruntMaster.ai (Unexpected type: 'aiscript')
Sound - Play FootmanPissed2 <gen> at 100 % volume, skipping the first 0 seconds
Orc Yellow
Events
Player - Player 1 (Red) types a chat message containing -Yellow Orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Peon for Player 5 (Yellow) at (Random point in Region_002 <gen>) facing Default building facing degrees
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\GruntMaster.ai (Unexpected type: 'aiscript')
Sound - Play FootmanPissed2 <gen> at 100 % volume, skipping the first 0 seconds
Orc Green
Events
Player - Player 1 (Red) types a chat message containing -Green Orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 7 (Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Peon for Player 7 (Green) at (Random point in Region_003 <gen>) facing Default building facing degrees
AI - Start melee AI script for Player 7 (Green) : war3mapImported\GruntMaster.ai (Unexpected type: 'aiscript')
Sound - Play FootmanPissed2 <gen> at 100 % volume, skipping the first 0 seconds
Orc Orange
Events
Player - Player 1 (Red) types a chat message containing -Orange Orc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Great Hall for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Peon for Player 6 (Orange) at (Random point in Region_005 <gen>) facing Default building facing degrees
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\GruntMaster.ai (Unexpected type: 'aiscript')
Sound - Play FootmanPissed2 <gen> at 100 % volume, skipping the first 0 seconds
Trigger 003
Events
Unit - Blue 0136 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger 004
Events
Unit - Purple 0137 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger 005
Events
Unit - Yellow 0117 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger 006
Events
Unit - Orange 0122 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger 007
Events
Unit - Green 0109 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Enable black mask
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Game - Display to (All players) the text: WELCOME TO LOST ISLAND!Player Red, you may use game modes:-Death Match(Current game mode is Lost Island)
Sound - Play Comradeship <gen>
Player - Set Player 1 (Red) . Current lumber to 750
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 2 (Blue) . Current lumber to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 3 (Teal) . Current lumber to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 4 (Purple) . Current lumber to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 5 (Yellow) . Current lumber to 750
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 6 (Orange) . Current lumber to 750
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 7 (Green) . Current lumber to 750
Player - Set Player 8 (Pink) . Current gold to 750
Player - Set Player 8 (Pink) . Current lumber to 750
Player - Set Player 9 (Gray) . Current gold to 750
Player - Set Player 9 (Gray) . Current lumber to 750
Time Up
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Game locked, the host will not be able to change the game mode for the rest of the game.
Trigger - Turn off Melee <gen>
Trigger - Turn off (This trigger)
Melee
Events
Player - Player 1 (Red) types a chat message containing -Death Match (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Game - Display to (All players) the text: DEATH MATCH HAS BEEN CHOOSEN!
Sound - Play ArthasTheme <gen>
Trigger - Turn off Trigger_001 <gen>
Trigger - Turn off Trigger_002 <gen>
Trigger - Turn off Trigger_003 <gen>
Trigger - Turn off Trigger_004 <gen>
Trigger - Turn off Trigger_005 <gen>
Trigger - Turn off Trigger_006 <gen>
Trigger - Turn off Trigger_007 <gen>
Trigger - Turn off Trigger_008 <gen>
Trigger - Turn off Trigger_009 <gen>
Trigger - Turn off Time_Up <gen>
Unit - Explode Blue 0136 <gen> .
Unit - Explode Green 0109 <gen> .
Unit - Explode Orange 0122 <gen> .
Unit - Explode Purple 0137 <gen> .
Unit - Explode Red 0134 <gen> .
Unit - Explode Pink 0132 <gen> .
Unit - Explode Grey 0133 <gen> .
Unit - Explode Teal 0135 <gen> .
Unit - Explode Yellow 0117 <gen> .
Trigger - Turn off (This trigger)
Stop Music
Events
Player - Player 1 (Red) types a chat message containing -Stop Music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Super Creeps
Events
Player - Player 1 (Red) types a chat message containing -Disable SC (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Great Storm Wyrm of Blue Island 0160 <gen> from the game
Unit - Remove Great Dragon of Pink Island 0099 <gen> from the game
Unit - Remove Great Infernal of Green Island 0159 <gen> from the game
Play Music 1
Events
Player - Player 1 (Red) types a chat message containing -Play Music 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Orc3 <gen>
Play Music 2
Events
Player - Player 1 (Red) types a chat message containing -Play Music 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play PH1 <gen>
Play Music 3
Events
Player - Player 1 (Red) types a chat message containing -Play Music 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Comradeship <gen>
Play Music 4
Events
Player - Player 1 (Red) types a chat message containing -Play Music 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play ArthasTheme <gen>
Play Music 5
Events
Player - Player 1 (Red) types a chat message containing -Play Music 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Sound - Play TragicConfrontation <gen>
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description -Disable SC (Removes Super Creeps from the game.)-Stop Music (Stops music that is currently playing)-Death Match (Fight till all units on your team are killed.)-Green Orc (Creates a computer player.)-Blue Orc (Creates a computer player.)-Yellow Orc (Creates a computer player.)-Teal Orc (Creates a computer player.)-Orange Orc (Creates a computer player.)-Purple Orc (Creates a computer player.)-Pink Orc (Creates a computer player.)-Gray Orc (Creates a computers player.)All computer players must be marked as one, before the game begins. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Islands with the description Red Island:Forested land, good for building defenses. (Newbie)Blue Island:Wide and has few resources, you'd have to collect your resources from different islands or farther into the large island shared by Orange, you may into hostile contact. (Veteran)Teal Island:Cliff and highlands help you to defend yourself, go deeper into the forest and hid in your defenses, you will most likly to hold off invaders if you are well hidden. (Veteran)Purple Island:Has many items on the ground and some bandits are in the area, you may have to go to a different island to get your resources. (Veteran)Yellow Island:Is a small island with good resources, but harder to make defensive with the lack of building area. (Newbie)Green Island:Large area, with good resources but you may have to fight teal while if you go into the forest area. You may also have to hold off other invades also. (Veteran)Orange Island:Might be the best resources in the map, but you would have to fight for them, blue may invade you any moment and others may want your resources also! (Veteran)Pink Island:A open land with few resources, but what you have to worry about is the monsters that live in your island, you'd have to get passed very strong monsters if you want to reach other islands or other reasources. (Skilled Veteran)Gray:Very few trees though you have allot of gold mines, you should find allies and trade gold for lumber if needed. Try not to make enemies and you should be ok. (Skilled Veteran) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Games with the description Death Match: Fight until all the players leave, or lose all their units.Lost Island: Fight until all the other player's main unit is killed. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Allies with the description To make an ally, type in this command:-Ally Color (Red-Gray)To unally use this command:-WarThis command will make you an enemy to everyone, so you may want to ally with your allies again, just don't include the ones you want to fight against. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Red 1
Events
Player - Player 1 (Red) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Red 2
Events
Player - Player 1 (Red) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Red Copy 5
Events
Player - Player 1 (Red) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Red Copy 8
Events
Player - Player 1 (Red) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Red Copy 7
Events
Player - Player 1 (Red) types a chat message containing -Ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Red Copy 6
Events
Player - Player 1 (Red) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Red Copy 4
Events
Player - Player 1 (Red) types a chat message containing -Ally Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Red Copy 3
Events
Player - Player 1 (Red) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Blue
Events
Player - Player 2 (Blue) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Blue Copy
Events
Player - Player 2 (Blue) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Blue Copy 4
Events
Player - Player 2 (Blue) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Blue Copy 8
Events
Player - Player 2 (Blue) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Blue Copy 7
Events
Player - Player 2 (Blue) types a chat message containing -Ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Blue Copy 6
Events
Player - Player 2 (Blue) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Blue Copy 5
Events
Player - Player 2 (Blue) types a chat message containing -Ally Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Blue Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Blue Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Blue Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Blue Copy 4 Copy
Events
Player - Player 3 (Teal) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Blue Copy 8 Copy
Events
Player - Player 3 (Teal) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Blue Copy 7 Copy
Events
Player - Player 3 (Teal) types a chat message containing -Ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Blue Copy 6 Copy
Events
Player - Player 3 (Teal) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Blue Copy 5 Copy
Events
Player - Player 3 (Teal) types a chat message containing -Ally Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
Blue Copy 3 Copy
Events
Player - Player 3 (Teal) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Blue Copy 2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Blue Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Blue Copy 4 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Blue Copy 8 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Blue Copy 7 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Blue Copy 6 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Blue Copy 5 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Blue Copy 3 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Red 1 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Red 2 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Red Copy 5 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Red Copy 8 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Red Copy 7 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Red Copy 6 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Red Copy 4 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision
Red Copy 3 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Red 1 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Red 2 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Red Copy 5 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Red Copy 8 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Red Copy 7 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Red Copy 6 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Red Copy 4 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Red Copy 3 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Red 1 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Red 2 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Red Copy 5 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
Red Copy 8 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Red Copy 7 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Red Copy 6 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Red Copy 4 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Red Copy 3 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Red 1 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
Red 2 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision
Red Copy 5 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
Red Copy 8 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
Red Copy 7 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -Ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Red Copy 6 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Red Copy 4 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
Red Copy 3 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Red 1 Copy 4
Events
Player - Player 9 (Gray) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Red 2 Copy 4
Events
Player - Player 9 (Gray) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Red Copy 5 Copy 4
Events
Player - Player 9 (Gray) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Red Copy 8 Copy 4
Events
Player - Player 9 (Gray) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Red Copy 7 Copy 4
Events
Player - Player 9 (Gray) types a chat message containing -Ally Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Red Copy 6 Copy 4
Events
Player - Player 9 (Gray) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Red Copy 4 Copy 4
Events
Player - Player 9 (Gray) types a chat message containing -Ally Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Red Copy 3 Copy 4
Events
Player - Player 9 (Gray) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Untitled Trigger 001 Copy
Events
Player - Player 2 (Blue) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Untitled Trigger 001 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
Untitled Trigger 001 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
Untitled Trigger 001 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
Untitled Trigger 001 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Untitled Trigger 001 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Enemy
Untitled Trigger 001 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Untitled Trigger 001 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -War (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
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