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Triggers
Lost in the Snow Plain v1.6.w3x
Variables
Triggers
Rescue
Time support
Rescue
go
Win
Win optional
open
Signs
sign 1
sign 2
sign 3
sign 4
sign 5
sign 6
Caves
Survivor Den Entrance
Survivor Den Exit
Creeps Cave
Introduction
Camera Test
destroy ship
make trigger on
units for players
ship move
Cut scenes
Support
support move
Rescue Survivor
Water
Hold off Water part 2
Units
Creeps Den
Creeps Stuck
enter
enter Copy
attack den
attack players
attack units
Spawn
Random Spawn
Killed
Units Killed by Player
died
Lose
killed
Save
Save me
Saves
Extra Effects
sell
Fun
lumber
Crediters and suggesters
unit dies
unit revives
Time Spawn
gate
gate Copy
Time
alliance
speed
set
when attacked
upgrade
Cage
Explodable Barrel
Leaderboard
units owned by enemy
units owned by enemy Copy
Kills
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AnotherTime
timer
No
kills
integer
Yes
Support
timer
No
Time
timer
No
Time support
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Support with title Support Arrive in:
Countdown Timer - Start Support as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Show (Last created timer window)
Rescue
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Time with title Rescue
Countdown Timer - Start Time as a One-shot timer that will expire in 3600.00 seconds
Wait 3600.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Create 1 . Ship for Player 11 (Dark Green) at (Point(-7025.80, 6751.50)) facing 70.00 degrees
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 7 (Green) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Player 1 (Red) start location) over 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Blood Mage named Pilot at (Center of (Playable map area)) : Play No sound and display Rescue is here Come on Board You have 3 minutes . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.10 seconds
Cinematic - Enable user control for (All players) .
Trigger - Turn off Lose <gen>
Trigger - Turn on go <gen>
go
Events
Unit - A unit enters Region_014 <gen>
Conditions
((Owner of (Entering unit)) is an ally of Player 1 (Red).) Equal to True
Actions
Trigger - Turn on Win <gen>
Win
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Victory (Random player from (All players)) ( Show dialogs, Show scores)
Win optional
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Create 1 . Ship for Player 11 (Dark Green) at (Point(-7025.80, 6751.50)) facing 70.00 degrees
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Blood Mage named Pilot at (Player 1 (Red) start location) : Play No sound and display Rescue is here Come on Board You have 3 minutes . Modify duration: Add 5.00 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 7 (Green) to (Player 1 (Red) start location) over 5.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Player 1 (Red) start location) over 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.10 seconds
Cinematic - Enable user control for (All players) .
Trigger - Turn on go <gen>
Trigger - Turn off Rescue <gen>
open
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A structure) Equal to True
Actions
Trigger - Turn on Win_optional <gen>
Trigger - Turn off Rescue <gen>
sign 1
Events
Unit - A unit enters Survivor_Den_Sign <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Crew Member Male) or ((Unit-type of (Entering unit)) Equal to Crew Member Female)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Random player from (All players))).) for 10.00 seconds the text: (The Sign Says)To the Survivor Den
sign 2
Events
Unit - A unit enters No_sign_of_life_Sign <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Crew Member Male) or ((Unit-type of (Entering unit)) Equal to Crew Member Female)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Random player from (All players))).) for 10.00 seconds the text: (The Sign Says)Otherside of SnowyPlains
sign 3
Events
Unit - A unit enters Spawn_Sign <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Crew Member Male) or ((Unit-type of (Entering unit)) Equal to Crew Member Female)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Random player from (All players))).) for 10.00 seconds the text: (The Sign Says)The Unknown Species Passage
sign 4
Events
Unit - A unit enters Grave_Sign <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Crew Member Male) or ((Unit-type of (Entering unit)) Equal to Crew Member Female)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Random player from (All players))).) for 10.00 seconds the text: (The Sign Says)The Ancient Graveyard
sign 5
Events
Unit - A unit enters Dead_Igloo <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Crew Member Male) or ((Unit-type of (Entering unit)) Equal to Crew Member Female)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Random player from (All allies of Player 1 (Red).))).) for 10.00 seconds the text: ((Name of (Owner of (Entering unit))) + :I don't want to be one them those suspicous things killed these people)
sign 6
Events
Unit - A unit enters Dead_Path_Sign <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Crew Member Male) or ((Unit-type of (Entering unit)) Equal to Crew Member Female)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Random player from (All players))).) for 10.00 seconds the text: (The Sign Says)Forest of the Dead Path
Survivor Den Entrance
Events
Unit - A unit enters Survivor_Den_enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Survivor_Den_inside <gen>) , facing 90.00 degrees
Survivor Den Exit
Events
Unit - A unit enters Survivor_Den_exit <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Survivor_Den_outside <gen>) , facing 270.00 degrees
Creeps Cave
Events
Unit - A unit enters Creeps_Cave_exit <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Center of Creeps_Cave_outside <gen>) , facing 290.00 degrees
Camera Test
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Boat for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Boat for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Boat for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Boat for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Boat for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Boat for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Boat for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Boat for Player 8 (Pink) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Ship 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Ship 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Ship 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Ship 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Ship 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Ship 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Ship 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Ship 0186 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Crew Member Male named (Name of Player 1 (Red)) at (Target of gg_cam_Boat) : Play PeasantPissed5 <gen> and display What is this Place? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Crew Member Male named (Name of Player 2 (Blue)) at (Target of gg_cam_Boat) : Play PeasantPissed5 <gen> and display Were Gonna Crash!! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 3 (Teal) . Crew Member Male named (Name of Player 3 (Teal)) at (Center of Region_014 <gen>) : Play PeasantPissed5 <gen> and display Aw...What happened? . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Crew Member Male named (Name of Player 4 (Purple)) at (Center of Region_014 <gen>) : Play PeasantPissed5 <gen> and display What was that noise? . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 5 (Yellow) . Crew Member Male named (Name of Player 5 (Yellow)) at (Center of Region_014 <gen>) : Play PeasantPissed5 <gen> and display What The Hell is that?! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 6 (Orange) . Crew Member Male named (Name of Player 6 (Orange)) at (Center of Region_014 <gen>) : Play PeasantPissed5 <gen> and display Let's kill it before it kills us.! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 7 (Green) . Crew Member Male named (Name of Player 7 (Green)) at (Center of Creeps_Cave_outside <gen>) : Play PeasantPissed5 <gen> and display There would be more of them let's find a hiding place . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 8 (Pink) . Crew Member Male named (Name of Player 8 (Pink)) at (Center of Region_014 <gen>) : Play PeasantPissed5 <gen> and display agreed let's go guys . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Game - Display to (All players) for 10.00 seconds the text: Get one Builder There are only 8 stocks so don't be selfish the shop will disappear any any seconds by now
Game - Display to (All players) for 10.00 seconds the text: A Player Dies,The place you can save them is being pinged on the minimap
destroy ship
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Trigger - Turn off (This trigger)
make trigger on
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Unit - Make (Random unit from (Units owned by Player 2 (Blue).)) face 170.00 over 0 seconds
Unit - Make (Random unit from (Units owned by Player 1 (Red).)) face 170.00 over 0 seconds
Unit - Make (Random unit from (Units owned by Player 3 (Teal).)) face 170.00 over 0 seconds
Unit - Make (Random unit from (Units owned by Player 4 (Purple).)) face 170.00 over 0 seconds
Unit - Make (Random unit from (Units owned by Player 5 (Yellow).)) face 170.00 over 0 seconds
Unit - Make (Random unit from (Units owned by Player 6 (Orange).)) face 170.00 over 0 seconds
Unit - Make (Random unit from (Units owned by Player 7 (Green).)) face 170.00 over 0 seconds
Unit - Make (Random unit from (Units owned by Player 8 (Pink).)) face 170.00 over 0 seconds
Wait 10.00 seconds
Unit - Create 1 . Undead Wolf for Player 12 (Brown) at (Center of Creeps_Cave_outside <gen>) facing 290.00 degrees
Unit - Order (Random unit from (Units owned by Player 1 (Red).)) to Attack . (Random unit from (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)))
Unit - Order (Random unit from (Units owned by Player 2 (Blue).)) to Attack . (Random unit from (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)))
Unit - Order (Random unit from (Units owned by Player 3 (Teal).)) to Attack . (Random unit from (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)))
Unit - Order (Random unit from (Units owned by Player 4 (Purple).)) to Attack . (Random unit from (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)))
Unit - Order (Random unit from (Units owned by Player 5 (Yellow).)) to Attack . (Random unit from (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)))
Unit - Order (Random unit from (Units owned by Player 6 (Orange).)) to Attack . (Random unit from (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)))
Unit - Order (Random unit from (Units owned by Player 7 (Green).)) to Attack . (Random unit from (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)))
Unit - Order (Random unit from (Units owned by Player 8 (Pink).)) to Attack . (Random unit from (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)))
units for players
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Create 1 . Crew Member Male for Player 1 (Red) at (Center of Region_014 <gen>) facing 290.00 degrees
Unit - Create 1 . Crew Member Male for Player 2 (Blue) at (Center of Region_014 <gen>) facing 290.00 degrees
Unit - Create 1 . Crew Member Male for Player 3 (Teal) at (Center of Region_014 <gen>) facing 290.00 degrees
Unit - Create 1 . Crew Member Male for Player 4 (Purple) at (Center of Region_014 <gen>) facing 290.00 degrees
Unit - Create 1 . Crew Member Male for Player 5 (Yellow) at (Center of Region_014 <gen>) facing 290.00 degrees
Unit - Create 1 . Crew Member Male for Player 6 (Orange) at (Center of Region_014 <gen>) facing 290.00 degrees
Unit - Create 1 . Crew Member Male for Player 7 (Green) at (Center of Region_014 <gen>) facing 290.00 degrees
Unit - Create 1 . Crew Member Male for Player 8 (Pink) at (Center of Region_014 <gen>) facing 290.00 degrees
Animation - Play (Random unit from (Units owned by Player 1 (Red).)) 's death animation
Animation - Play (Random unit from (Units owned by Player 2 (Blue).)) 's death animation
Animation - Play (Random unit from (Units owned by Player 3 (Teal).)) 's death animation
Animation - Play (Random unit from (Units owned by Player 4 (Purple).)) 's death animation
Animation - Play (Random unit from (Units owned by Player 5 (Yellow).)) 's death animation
Animation - Play (Random unit from (Units owned by Player 6 (Orange).)) 's death animation
Animation - Play (Random unit from (Units owned by Player 7 (Green).)) 's death animation
Animation - Play (Random unit from (Units owned by Player 8 (Pink).)) 's death animation
Wait 2.00 seconds
Animation - Reset (Random unit from (Units owned by Player 1 (Red).)) 's animation
Animation - Reset (Random unit from (Units owned by Player 2 (Blue).)) 's animation
Animation - Reset (Random unit from (Units owned by Player 3 (Teal).)) 's animation
Animation - Reset (Random unit from (Units owned by Player 4 (Purple).)) 's animation
Animation - Reset (Random unit from (Units owned by Player 5 (Yellow).)) 's animation
Animation - Reset (Random unit from (Units owned by Player 6 (Orange).)) 's animation
Animation - Reset (Random unit from (Units owned by Player 7 (Green).)) 's animation
Animation - Reset (Random unit from (Units owned by Player 8 (Pink).)) 's animation
ship move
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Order Ship 0186 <gen> to Move To . (Center of Region_014 <gen>)
Support
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - Pan camera for (Random player from (All players)) to (Center of Support <gen>) over 3.00 seconds
Unit - Create 15 . Survivor With Gun for Player 11 (Dark Green) at (Center of Support <gen>) facing 90.00 degrees
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Survivor With Gun named Survivor Leader at (Center of Support <gen>) : Play No sound and display Support has Arrived Eliminating hostiles . Modify duration: Add 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.10 seconds
Cinematic - Enable user control for (All players) .
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
support move
Events
Unit - A unit enters Support <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack . (Random unit from (Units owned by Player 12 (Brown).))
Rescue Survivor
Events
Unit - A unit enters Rescue <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Crew Member Male) or ((Unit-type of (Entering unit)) Equal to Crew Member Female)
Actions
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Change ownership of (Random unit from (Units in Rescue <gen> owned by Neutral Passive)) to (Owner of (Entering unit)) and Change color
Unit - Create 5 . Undead Human for Player 12 (Brown) at (Random point in Rescue <gen>) facing Default building facing degrees
Water
Events
Unit - A unit enters Hold_off <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Crew Member Male) or ((Unit-type of (Entering unit)) Equal to Crew Member Female)
Actions
Unit - Create 4 . Survivor With Gun for Player 11 (Dark Green) at (Point(-5425.80, 1578.60)) facing Default building facing degrees
Unit - Create 4 . Mutated Beetle for Player 12 (Brown) at (Point(-5335.50, -430.80)) facing Default building facing degrees
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Cinematic - Disable user control for (All players) .
Camera - Pan camera for (Owner of (Random unit from (Units in (Entire map) owned by (Random player from (All players))))) to (Point(-5290.80, 497.60)) over 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Survivor With Gun named Survivor 3 at (Center of (Playable map area)) : Play No sound and display What's this Giant Freaking Beetles Ahead Hold off the line! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.10 seconds
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
Hold off Water part 2
Events
Unit - A unit enters War <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Entering unit)) Equal to Player 12 (Brown))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of War <gen>)
Wait 2 seconds
Trigger - Turn off (This trigger)
Creeps Den
Events
Unit - A unit enters Creeps_Den_out <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Male)))
Unit Group - Order (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Female)))
Creeps Stuck
Events
Unit - A unit enters Stuck <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Creeps_Den_out <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Male)))
Unit Group - Order (Units in Creeps_Den_out <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Female)))
enter
Events
Unit - A unit enters Survivor_Den_outside <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Male)))
Unit Group - Order (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Female)))
enter Copy
Events
Unit - A unit enters Survivor_Den_enter <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Male)))
Unit Group - Order (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Female)))
attack den
Events
Unit - A unit enters Move <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in End_Creep <gen>)
attack players
Events
Unit - A unit enters Spawn_creeps <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Creeps_Cave_exit <gen>)
attack units
Events
Unit - A unit enters Creeps_Attack_spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Male)))
Unit Group - Order (Units in Creeps_Cave_outside <gen> owned by Player 12 (Brown)) to Attack-Move To . (Position of (Random unit from (Units of type Crew Member Female)))
Spawn
Events
Time - Elapsed game time is 181.00 seconds
Conditions
Actions
Trigger - Turn on Random_Spawn <gen>
Random Spawn
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Create 1 . (Unit-type of (Random unit from (Random 1 units from (Units in Unit_Group <gen>)))) for Player 12 (Brown) at (Random point in Spawn_creeps <gen>) facing Default building facing degrees
Units Killed by Player
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (Execution count of Units_Killed_by_Player <gen>)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
died
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Unknown Species Den
Actions
Trigger - Turn off Random_Spawn <gen>
Wait 2 seconds
Unit - Create 1 . Unknown Species Den for Player 12 (Brown) at (Center of Creeps_Attack_spawn <gen>) facing Default building facing degrees
Lose
Events
Unit - A unit Dies
Conditions
((Number of units in (Units of type Crew Member Male)) Equal to 0) and ((Number of units in (Units of type Crew Member Female)) Equal to 0)
Actions
Game - Defeat (Random player from (All players)) with the message: You Have Been Killed
killed
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Crew Member Female) or ((Unit-type of (Dying unit)) Equal to Crew Member Male)
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Dying unit))) + Has Been Killed Save him)
Game - Display to (All players) for 10.00 seconds the text:
Save
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Crew Member Male) or ((Unit-type of (Dying unit)) Equal to Crew Member Female)
Actions
Unit - Create 1 . Save me for (Owner of (Dying unit)) at (Random point in Save_Area <gen>) facing (Random angle) degrees
Cinematic - Ping minimap for (All players) at (Center of Save_Area <gen>) for 5.00 seconds, using a Simple ping of color ( 50.00 %, 50.00 %, 100.00 %)
Save me
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Save me
Actions
Unit - Create 1 . Crew Member Male for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Saves
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Save me
Actions
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Owner of (Killing unit))) + ( Has Save + (Name of (Owner of (Dying unit)))))
sell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Destroy
Actions
Player - Add ((Point-value of (Casting unit)) / 2) to (Owner of (Casting unit)) . Current lumber
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Other\Silence\SilenceAreaBirth.mdl
Unit - Remove (Casting unit) from the game
Fun
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play 0226 <gen> 's attack animation
Animation - Play 0228 <gen> 's attack animation
Animation - Play 0225 <gen> 's attack animation
Animation - Play 0227 <gen> 's attack animation
lumber
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to (Random player from (All players)) . Current lumber
Crediters and suggesters
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Required quest titled |cff32cd32Credits with the description -Grendel, Sin'dorei300, WhiteDeath,Shiv-|cffffcc00For Their Models|r|cffff0000WARNING|r:All models are from |cffffcc00Hiveworkshop.com|r , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Create a Required quest titled |cff32cd32Suggests with the description , using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
unit dies
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Crew Member Male) or ((Unit-type of (Dying unit)) Equal to Crew Member Female)
Actions
Leaderboard - Change the label for (Owner of (Dying unit)) in (Last created leaderboard) to KIA
unit revives
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Save me
Actions
Leaderboard - Change the label for (Owner of (Dying unit)) in (Last created leaderboard) to (Name of (Owner of (Dying unit)))
Time Spawn
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for AnotherTime with title Attack Starts in:
Countdown Timer - Start AnotherTime as a One-shot timer that will expire in 180.00 seconds
Countdown Timer - Show (Last created timer window)
Wait 180.00 seconds
Countdown Timer - Pause AnotherTime
Countdown Timer - Destroy (Last created timer window)
gate
Events
Unit - A unit Begins casting an ability
Conditions
((Ability being cast) Equal to Open) and (((Casting unit) is A structure) Equal to True)
Actions
Unit - Replace (Casting unit) with a Opened Gate using The new unit's default life and mana
gate Copy
Events
Unit - A unit Begins casting an ability
Conditions
((Ability being cast) Equal to Close) and (((Casting unit) is A structure) Equal to True)
Actions
Unit - Replace (Casting unit) with a Gate using The new unit's default life and mana
Time
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on Lose <gen>
alliance
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
speed
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Set (Random unit from (Units owned by Player 1 (Red).)) movement speed to 500.00
Unit - Set (Random unit from (Units owned by Player 2 (Blue).)) movement speed to 500.00
Unit - Set (Random unit from (Units owned by Player 3 (Teal).)) movement speed to 500.00
Unit - Set (Random unit from (Units owned by Player 4 (Purple).)) movement speed to 500.00
Unit - Set (Random unit from (Units owned by Player 5 (Yellow).)) movement speed to 500.00
Unit - Set (Random unit from (Units owned by Player 6 (Orange).)) movement speed to 500.00
Unit - Set (Random unit from (Units owned by Player 7 (Green).)) movement speed to 500.00
Unit - Set (Random unit from (Units owned by Player 8 (Pink).)) movement speed to 500.00
Game - Display to (All players) for 20.00 seconds the text: You have a 10 Second Speed Bonus
Wait 10.00 seconds
Unit - Set (Random unit from (Units owned by Player 1 (Red) of type Crew Member Male)) movement speed to 270.00
Unit - Set (Random unit from (Units owned by Player 2 (Blue) of type Crew Member Male)) movement speed to 270.00
Unit - Set (Random unit from (Units owned by Player 3 (Teal) of type Crew Member Male)) movement speed to 270.00
Unit - Set (Random unit from (Units owned by Player 4 (Purple) of type Crew Member Male)) movement speed to 270.00
Unit - Set (Random unit from (Units owned by Player 5 (Yellow) of type Crew Member Male)) movement speed to 270.00
Unit - Set (Random unit from (Units owned by Player 6 (Orange) of type Crew Member Male)) movement speed to 270.00
Unit - Set (Random unit from (Units owned by Player 7 (Green) of type Crew Member Male)) movement speed to 270.00
Unit - Set (Random unit from (Units owned by Player 8 (Pink) of type Crew Member Male)) movement speed to 270.00
set
Events
Time - Elapsed game time is 55.00 seconds
Conditions
Actions
Game - Set the time of day to 18.00
Environment - Create at Weather <gen> the weather effect Northrend Snow (Heavy)
when attacked
Events
Unit - A unit owned by Player 11 (Dark Green) . Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
upgrade
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Armored Animal Training Box
Actions
Unit - Replace (Triggering unit) with a Armored Animal Training Box using The new unit's default life and mana
Cage
Events
Destructible - A destructible within Cage <gen> dies
Conditions
Actions
Unit - Create 1 . Mutated Wolf for Player 12 (Brown) at (Position of (Dying destructible)) facing Default building facing degrees
Explodable Barrel
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Explosive Barrel
Actions
Unit - Cause (Dying unit) to damage circular area after 0.10 seconds of radius 500.00 at (Position of (Dying unit)) , dealing 300.00 damage of attack type Chaos and damage type Fire
units owned by enemy
Events
Unit - A unit enters (Entire map)
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entering unit) is in (Units in (Entire map) owned by Player 12 (Brown)).) Equal to True
Then - Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Else - Actions
Do nothing
units owned by enemy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add -1 to Player 1 (Red) . Current gold
Player - Add -1 to Player 2 (Blue) . Current gold
Player - Add -1 to Player 3 (Teal) . Current gold
Player - Add -1 to Player 4 (Purple) . Current gold
Player - Add -1 to Player 5 (Yellow) . Current gold
Player - Add -1 to Player 6 (Orange) . Current gold
Player - Add -1 to Player 7 (Green) . Current gold
Player - Add -1 to Player 8 (Pink) . Current gold
Kills
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Own by imba_cross -------KILLS-------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
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