Name | Type | is_array | initial_value |
IsUnitPreplaced | boolean | Yes | |
LE_Ability | abilcode | No | |
LE_ActivationCounter | real | Yes | |
LE_ActivationDelay | real | Yes | |
LE_AttackType | attacktype | No | |
LE_Caster | unit | Yes | |
LE_CasterPlayer | player | Yes | |
LE_CustomID | integer | No | |
LE_CustomInteger | integer | No | |
LE_CustomLocation | location | No | |
LE_DamageType | damagetype | No | |
LE_Destroy | boolean | No | |
LE_Destructible | destructable | No | |
LE_DestructibleChecker | unit | No | |
LE_DummyType | unitcode | No | |
LE_Duration | real | Yes | |
LE_DurationCounter | real | Yes | |
LE_EntityDamage | real | Yes | |
LE_EntityEntryGap | real | No | |
LE_EntityHeight | real | Yes | |
LE_EntityLift | boolean | Yes | |
LE_EntityLiftRate | integer | Yes | |
LE_EntityLiftSpeed | real | Yes | |
LE_EntityModelHandler | effect | Yes | |
LE_EntityPitch | integer | No | |
LE_EntityRadius | real | Yes | |
LE_EntitySize | real | Yes | |
LE_EntitySpawnCount | integer | Yes | |
LE_EntitySpawnCounter | real | Yes | |
LE_EntitySpawnInterval | real | Yes | |
LE_EntityTravelSpeed | real | Yes | |
LE_FailLift | boolean | Yes | |
LE_FailLiftDamage | real | Yes | |
LE_FilterFlying | boolean | No | |
LE_FilterGround | boolean | No | |
LE_FilterHero | boolean | No | |
LE_FilterMagicImmune | boolean | No | |
LE_FilterMechanical | boolean | No | |
LE_FilterStructure | boolean | No | |
LE_Gravity | real | No | |
LE_GravityCounter | real | Yes | |
LE_Group | group | No | |
LE_ID | integer | No | |
LE_Instance | integer | No | |
LE_LandHeight | real | Yes | |
LE_LandModelHandler | effect | Yes | |
LE_LandSize | real | Yes | |
LE_Level | integer | Yes | |
LE_Lift | boolean | Yes | |
LE_MaxLevel | integer | No | |
LE_Model | string | Yes | |
LE_ModelString | string | Yes | |
LE_Periodic | trigger | No | |
LE_PeriodicInterval | real | No | |
LE_PickedEntryGap | real | No | |
LE_PickedFallSpeed | real | Yes | |
LE_PickedHeight | real | Yes | |
LE_PickedMovable | boolean | No | |
LE_PickedPathable | boolean | No | |
LE_PickedReturnable | boolean | No | |
LE_PickedReturnDamage | real | Yes | |
LE_PickedUnit | unit | No | |
LE_PickedVulnerable | boolean | No | |
LE_PortalUnit | unit | Yes | |
LE_Radius | real | Yes | |
LE_RealEntityHeight | real | Yes | |
LE_RealMax | real | Yes | |
LE_RealMin | real | Yes | |
LE_RealPickedHeight | real | Yes | |
LE_SkyHeight | real | Yes | |
LE_SkyModelHandler | effect | Yes | |
LE_SkySize | real | Yes | |
LE_Stage | integer | Yes | |
LE_Unit | unit | No | |
LE_Window | real | Yes | |
LE_X | real | Yes | |
LE_Y | real | Yes | |
Test_Dialog | dialog | No | |
Test_DialogButton | button | Yes | |
Test_Hero | unit | No | |
Test_Hero_Enemy | unit | No | |
Test_Integer | integer | No | |
Test_Location | location | No | |
UDex | integer | No | |
UDexGen | integer | No | |
UDexNext | integer | Yes | |
UDexPrev | integer | Yes | |
UDexRecycle | integer | No | |
UDexUnits | unit | Yes | |
UDexWasted | integer | No | |
UnitIndexerEnabled | boolean | No | |
UnitIndexEvent | real | No |
>==============================================================================================<
LOST ENTITIES
v1.0.0
- by JAKEZINC -
>==============================================================================================<
A target area damage mythical void ability.
"Might be useful at reducing enemy units clustering at the battlefield and combat."
= Import Instructions =
Go to: File -> Preferences -> General
*Check or Tick the box labelled 'Automatically create unknown variables while pasting trigger data'.
^ Important
Go to: Window
*Make sure the 'brush list' is unchecked.
^ Optional
Please you're REQUIRED to import or copy and paste these things into your map:
* Import Manager ( F12 ) - Model - dummy.mdx ( Vexorian, Anitarf, Infrane )
* Import Manager ( F12 ) - Model - Void Disc.mdx ( Mythic ) ( OPTIONAL )
* Object Editor ( F6 ) - Unit - Lost Entities Dummy
* Object Editor ( F6 ) - Ability - Lost Entities Ability
* Trigger Editor ( F4 ) - Folder - Lost Entities v1.0.0
* Trigger Editor ( F4 ) - Folder - Unit Indexer ( Bribe ) ( EXCLUDE IF YOU ALREADY HAVE THIS ON YOUR MAP )
= Spell Configurations =
Go to: Lost Entities Configuration Trigger -> SPELL CONFIGURATION FIELD
* Please READ before modifying some values to prevent unexpected bugs.
* Some basic modification values ( manacosts, descriptions, or levels... ) are set in Object Editor.
>==============================================================================================<