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Triggers
Lost City of Games Version 1.2.w3x
Variables
Cut Scenes
Opening
Hero Select
Warrior
Mage
Mage Copy
Mage Copy Copy
Hero Training
Rabbit Spawn
Race Horse Game
Move Camera
Finish
War Ball Game
War Ball Initiation
Ball Carrier Dies
White Score
Black Team Score
Ball Reset
Man Slaughter Game
Man Slaughter Initiation
Soldiers Death
Soldiers Death Copy
Demon Hunters Death
Dodge That Shit Game
Unit Group
Dodge That Shit Initiation
Cannon Towers Attack
Blood Feast
Demon Hunters Death Copy
Blood Feast Initiation
Battleship
Battleship Initiation
Demon Hunters Death Copy Copy
Demon Hunters Death Copy Copy Copy
Protect Your Guy
Protect Your Guy Initiation
Reds Guy Dies
Blues Guy Dies
Survivor
Create Player Group for Survivor
Survivor Initiation
Lich Death
Lich Death Copy
Lich Death Copy 2
Lich Death Copy 3
Lich Death Copy 4
Lich Death Copy 5
Blood Pact
Blood Pact Initiation
Guy Death Copy
Guy Death Copy Copy
Ultimate Fighter
Ultimate Fighter Initiation
Guy Death
Machine Gunner Death
Guard Death
Guy Death Copy Copy Copy
Guy Death Copy Copy Copy Copy
Battleground
Battleground Initiation
Guy Death Copy Copy Copy Copy 2
Guy Death Copy Copy Copy Copy 2 Copy
Battleground Footman Spawn
Fel Race
Fel Race Initiation
Fel Race Finish
Name
Type
is_array
initial_value
CannonTowerUnitGroup
group
No
SurvivorPlayerGroup
force
No
Opening
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Animation - Play King of Games 0048 <gen> 's Stand Channel animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across King_of_Games_Sight_Region <gen>
Camera - Pan camera for (Picked player) to (Center of Opening_Cut_Scene <gen>) over 0 seconds
Game - Display to (All players) the text: King of Games: Ahhh its nice to see you this is my Lost City of Games. Were you will be playing to see who is the real master of games.
Wait 4.00 seconds
Game - Display to (All players) the text: King of Games: Now first you must choose your main form either a Warrior, Mage, Healer. or Ranger. The money you get from the games will be used to upgrade your heros to help shift your chances of wining the final game.
Wait 4.00 seconds
Game - Display to (All players) the text: Now select the hero you wish to use.
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Ranger_Hero_Select <gen>) over 0 seconds
Trigger - Run Move_Camera <gen> (checking conditions)
Warrior
Events
Unit - A unit enters Warrior_Hero_Select <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Create 1 . Warrior for Player 1 (Red) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Create 1 . Warrior for Player 2 (Blue) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Create 1 . Warrior for Player 3 (Teal) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Create 1 . Warrior for Player 4 (Purple) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Create 1 . Warrior for Player 5 (Yellow) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 . Warrior for Player 6 (Orange) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
Mage
Events
Unit - A unit enters Mage_Hero_Select <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Create 1 . Mage for Player 1 (Red) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Create 1 . Mage for Player 2 (Blue) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Create 1 . Mage for Player 3 (Teal) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Create 1 . Mage for Player 4 (Purple) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Create 1 . Mage for Player 5 (Yellow) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 . Mage for Player 6 (Orange) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
Mage Copy
Events
Unit - A unit enters Ranger_Hero_Select <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Create 1 . Ranger for Player 1 (Red) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Create 1 . Ranger for Player 2 (Blue) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Create 1 . Ranger for Player 3 (Teal) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Create 1 . Ranger for Player 4 (Purple) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Create 1 . Ranger for Player 5 (Yellow) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 . Ranger for Player 6 (Orange) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
Mage Copy Copy
Events
Unit - A unit enters Healer_Hero_Select <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Create 1 . Healer for Player 1 (Red) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Create 1 . Healer for Player 2 (Blue) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Create 1 . Healer for Player 3 (Teal) at (Center of Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Create 1 . Healer for Player 4 (Purple) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Create 1 . Healer for Player 5 (Yellow) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Create 1 . Healer for Player 6 (Orange) at (Center of White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Else - Actions
Do nothing
Rabbit Spawn
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Random point in White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Create 1 . Rabbit for Player 12 (Brown) at (Random point in White_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 12 (Brown) at (Random point in Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Unit - Create 1 . Rabbit for Player 12 (Brown) at (Random point in Black_Team_Hero_Enter <gen>) facing Default building facing degrees
Move Camera
Events
Conditions
Actions
Game - Display to (All players) the text: King of Games: The next game will start in 60 seconds.
Wait 30.00 seconds
Game - Display to (All players) the text: King of Games: The next game will start in 30 seconds.
Wait 20.00 seconds
Game - Display to (All players) the text: King of Games: Alright heres the first game. You each will be given a Race Horse and you will have to race to the end. First one to finish wins 5 points.(1point=100 gold)
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Race_Horse_Sight_Region <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Race_Horse_Sight_Region <gen>
Wait 2 seconds
Unit - Change ownership of Race Horse 0000 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Race Horse 0004 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Race Horse 0001 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Race Horse 0002 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Race Horse 0003 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Race Horse 0005 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) the text: King of Games: And there off!!!!
Finish
Events
Unit - A unit enters Race_Horse_Finish_Line <gen>
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has won the race and earned 5 points!!!!)
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Player - Add 5 to (Owner of (Triggering unit)) . Current lumber
Unit - Remove Race Horse 0000 <gen> from the game
Unit - Remove Race Horse 0001 <gen> from the game
Unit - Remove Race Horse 0002 <gen> from the game
Unit - Remove Race Horse 0003 <gen> from the game
Unit - Remove Race Horse 0004 <gen> from the game
Unit - Remove Race Horse 0005 <gen> from the game
Trigger - Turn off (This trigger)
Trigger - Run War_Ball_Initiation <gen> (checking conditions)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Black_Team_Hero_Enter <gen>) over 0 seconds
War Ball Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: The next game will start in 60 seconds.
Wait 30.00 seconds
Game - Display to (All players) the text: The next game will start in 30 seconds.
Wait 20.00 seconds
Game - Display to (All players) the text: The next game will start in 10 seconds.
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of War_Ball_Spawn_Point <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across White_Team_Goal_Line <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across War_Ball_Spawn_Point <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Black_Team_Goal_Line <gen>
Game - Display to (All players) the text: Alright guys the way this game works is you take your prince of games and grab the ball and take it to your teams goal. Doing so will give you 1 point. Don't forget that every time a point is scored all players will be revived.
Wait 2.00 seconds
Game - Display to (All players) the text: Hint:The ball MUST be in inventory slot 1 for you to be able to score a point.
Wait 2.00 seconds
Game - Display to (All players) the text: PLAY BALL!!!!!!
Unit - Change ownership of War Ball Player 0016 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of War Ball Player 0017 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of War Ball Player 0018 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of War Ball Player 0019 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of War Ball Player 0020 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of War Ball Player 0021 <gen> to Player 6 (Orange) and Change color
Wait 200.00 seconds
Game - Display to (All players) the text: Hoped you all liked that game but now that its over Ill give you some time to spend that hard earned loot.
Unit - Remove War Ball Player 0016 <gen> from the game
Unit - Remove War Ball Player 0017 <gen> from the game
Unit - Remove War Ball Player 0018 <gen> from the game
Unit - Remove War Ball Player 0019 <gen> from the game
Unit - Remove War Ball Player 0020 <gen> from the game
Unit - Remove War Ball Player 0021 <gen> from the game
Trigger - Run Man_Slaughter_Initiation <gen> (checking conditions)
Ball Carrier Dies
Events
Unit - A unit Dies
Conditions
(Item carried by (Dying unit) in slot 1) Equal to gg_item_I000_0022
Actions
Trigger - Run Ball_Reset <gen> (ignoring conditions)
White Score
Events
Unit - A unit enters White_Team_Goal_Line <gen>
Conditions
(Item carried by (Entering unit) in slot 1) Equal to gg_item_I000_0022
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has scored a point for white team giving them all 1 point.)
Player - Add 100 to (Owner of War Ball Player 0019 <gen>) . Current gold
Player - Add 1 to (Owner of War Ball Player 0019 <gen>) . Current lumber
Player - Add 100 to (Owner of War Ball Player 0020 <gen>) . Current gold
Player - Add 1 to (Owner of War Ball Player 0020 <gen>) . Current lumber
Player - Add 100 to (Owner of War Ball Player 0021 <gen>) . Current gold
Player - Add 1 to (Owner of War Ball Player 0021 <gen>) . Current lumber
Trigger - Run Ball_Reset <gen> (ignoring conditions)
Black Team Score
Events
Unit - A unit enters Black_Team_Goal_Line <gen>
Conditions
(Item carried by (Entering unit) in slot 1) Equal to gg_item_I000_0022
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has scored a point for black team giving them all 1 point.)
Player - Add 100 to (Owner of War Ball Player 0016 <gen>) . Current gold
Player - Add 1 to (Owner of War Ball Player 0016 <gen>) . Current lumber
Player - Add 100 to (Owner of War Ball Player 0017 <gen>) . Current gold
Player - Add 1 to (Owner of War Ball Player 0017 <gen>) . Current lumber
Player - Add 100 to (Owner of War Ball Player 0018 <gen>) . Current gold
Player - Add 1 to (Owner of War Ball Player 0018 <gen>) . Current lumber
Trigger - Run Ball_Reset <gen> (ignoring conditions)
Ball Reset
Events
Conditions
Actions
Unit - Move War Ball Player 0016 <gen> instantly to (Random point in Black_Team_Goal_Line <gen>)
Unit - Move War Ball Player 0017 <gen> instantly to (Random point in Black_Team_Goal_Line <gen>)
Unit - Move War Ball Player 0018 <gen> instantly to (Random point in Black_Team_Goal_Line <gen>)
Unit - Move War Ball Player 0019 <gen> instantly to (Random point in White_Team_Goal_Line <gen>)
Unit - Move War Ball Player 0020 <gen> instantly to (Random point in White_Team_Goal_Line <gen>)
Unit - Move War Ball Player 0021 <gen> instantly to (Random point in White_Team_Goal_Line <gen>)
Unit Group - Pick every unit in (Units in White_Team_Goal_Line <gen>) and do (Actions)
Game - Display to (All players) the text: The ball has been placed back in the middle of the field, all players have been revived, and all players have been given 100 EXP.
Item - Move gg_item_I000_0022 to (Center of War_Ball_Spawn_Point <gen>)
Man Slaughter Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: The next game will start in 75 seconds.
Wait 15.00 seconds
Game - Display to (All players) the text: The next game will start in 60 seconds.
Wait 30.00 seconds
Game - Display to (All players) the text: The next game will start in 30 seconds.
Wait 25.00 seconds
Game - Display to (All players) the text: The next game will start in 5 seconds.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Man_Slaughter_View_Point <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Man_Slaughter_View_Point <gen>
Game - Display to (All players) the text: Alright this game is called Man Slaughter in this game you will be given 1 Demon Hunter and you must use him to kill all your oppenents.
Wait 3.00 seconds
Game - Display to (All players) the text: Soldiers and Rabbits are worth 1 point and killing another Demon Hunter is worth 5 points.
Wait 2.00 seconds
Game - Display to (All players) the text: You will have 75 seconds to slaughter as many enemies as you can. NOW GO KILL ALL WHO OPPOSE YOU!!!!
Unit - Change ownership of Demon Hunter 0032 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Demon Hunter 0031 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Demon Hunter 0030 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Demon Hunter 0035 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Demon Hunter 0034 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Demon Hunter 0033 <gen> to Player 6 (Orange) and Change color
Wait 75.00 seconds
Game - Display to (All players) the text: And that is the end of the slaughter.
Unit - Remove Demon Hunter 0032 <gen> from the game
Unit - Remove Demon Hunter 0030 <gen> from the game
Unit - Remove Demon Hunter 0031 <gen> from the game
Unit - Remove Demon Hunter 0033 <gen> from the game
Unit - Remove Demon Hunter 0034 <gen> from the game
Unit - Remove Demon Hunter 0035 <gen> from the game
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Black_Team_Hero_Enter <gen>) over 0 seconds
Trigger - Run Dodge_That_Shit_Initiation <gen> (checking conditions)
Soldiers Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Soldier
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a soldier giving him 1 point.)
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Soldiers Death Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rabbit
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a rabbit giving him 1 point.)
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Demon Hunters Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon Hunter (Evil)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Demon Hunter giving him 5 points.)
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Unit Group
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Dodge_That_Shit <gen>) and do (Add (Picked unit) to CannonTowerUnitGroup)
Unit Group - Remove Peasant 0140 <gen> from CannonTowerUnitGroup .
Unit Group - Remove Peasant 0141 <gen> from CannonTowerUnitGroup .
Unit Group - Remove Peasant 0142 <gen> from CannonTowerUnitGroup .
Unit Group - Remove Peasant 0145 <gen> from CannonTowerUnitGroup .
Unit Group - Remove Peasant 0144 <gen> from CannonTowerUnitGroup .
Unit Group - Remove Peasant 0143 <gen> from CannonTowerUnitGroup .
Dodge That Shit Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: The next game will start in 60 seconds.
Wait 30.00 seconds
Game - Display to (All players) the text: The next game will start in 30 seconds.
Wait 20.00 seconds
Game - Display to (All players) the text: The next game will start in 10 seconds.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Dodge_That_Shit <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Dodge_That_Shit <gen>
Game - Display to (All players) the text: Alright this game is called Dodge That Shit in this game you will have to dodge the rockets that will bombard down upon you. Rabbits will spawn and same as before they give you 1 point each but be wary you dont want to die just for 1 rabbit.
Unit - Change ownership of Peasant 0140 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Peasant 0141 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Peasant 0142 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Peasant 0143 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Peasant 0144 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Peasant 0145 <gen> to Player 6 (Orange) and Change color
Wait 5.00 seconds
Game - Display to (All players) the text: This game will last for 180 seconds and will still continue even if there is no one left alive.
Unit - Order (Random unit from CannonTowerUnitGroup) to Attack Ground . (Random point in Dodge_That_Shit <gen>)
Trigger - Turn on Cannon_Towers_Attack <gen>
Wait 180.00 seconds
Trigger - Turn off Cannon_Towers_Attack <gen>
Game - Display to (All players) the text: Thats a wrap on the game hope you raked in a hole butt load of points.
Wait 2.00 seconds
Trigger - Run Blood_Feast_Initiation <gen> (checking conditions)
Unit Group - Pick every unit in (Units in Dodge_That_Shit <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Cannon Towers Attack
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rabbit for Neutral Passive at (Random point in Dodge_That_Shit <gen>) facing Default building facing degrees
Unit - Order (Random unit from CannonTowerUnitGroup) to Attack Ground . (Random point in Dodge_That_Shit <gen>)
Demon Hunters Death Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Blademaster
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Blademaster giving him 5 points.)
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Blood Feast Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: Next game will start in 60 seconds
Wait 30.00 seconds
Game - Display to (All players) the text: Next game will start in 30 seconds
Wait 20.00 seconds
Game - Display to (All players) the text: Next game will start in 10 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Blood_Feast <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blood_Feast <gen>
Game - Display to (All players) the text: Alright this next game is called Blood Feast. In this game you will be given 1 Blademaster. All points rules are the same as in the other games but if you kill a blade master you get 5 points.
Wait 3.00 seconds
Game - Display to (All players) the text: You will have 80 seconds to kill all who oppose you.
Unit - Change ownership of Blademaster 0025 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blademaster 0028 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Blademaster 0027 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Blademaster 0026 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Blademaster 0024 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Blademaster 0023 <gen> to Player 6 (Orange) and Change color
Wait 80.00 seconds
Game - Display to (All players) the text: And that is the end of the slaughter.
Unit - Remove Blademaster 0023 <gen> from the game
Unit - Remove Blademaster 0024 <gen> from the game
Unit - Remove Blademaster 0025 <gen> from the game
Unit - Remove Blademaster 0026 <gen> from the game
Unit - Remove Blademaster 0027 <gen> from the game
Unit - Remove Blademaster 0028 <gen> from the game
Wait 2.00 seconds
Trigger - Run Battleship_Initiation <gen> (checking conditions)
Battleship Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: Next game will start in 60 seconds
Wait 30.00 seconds
Game - Display to (All players) the text: Next game will start in 30 seconds
Wait 20.00 seconds
Game - Display to (All players) the text: Next game will start in 10 seconds
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Battleship_1 <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Battleship_1 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Battleship_2 <gen>
Game - Display to (All players) the text: Alright this next game is called Battleship. In it you will command 1 ship and try to destroy the other boats, but beware the 2 mortar Teams in the middle will fire on all enemy boats.
Wait 3.00 seconds
Game - Display to (All players) the text: Killing a boat will give you 1 point and killing a mortar team will give you 2 points.
Wait 3.00 seconds
Game - Display to (All players) the text: You will have 100 seconds to kill all who oppose you.
Wait 2.00 seconds
Unit - Change ownership of Human Frigate 0066 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Human Frigate 0065 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Human Frigate 0070 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Human Frigate 0069 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Human Frigate 0068 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Human Frigate 0067 <gen> to Player 6 (Orange) and Change color
Wait 100.00 seconds
Unit - Remove Human Frigate 0065 <gen> from the game
Unit - Remove Human Frigate 0066 <gen> from the game
Unit - Remove Human Frigate 0067 <gen> from the game
Unit - Remove Human Frigate 0068 <gen> from the game
Unit - Remove Human Frigate 0069 <gen> from the game
Unit - Remove Human Frigate 0070 <gen> from the game
Game - Display to (All players) the text: Thats the end of the game hope your battleship didn't get sunk.
Wait 3.00 seconds
Trigger - Run Protect_Your_Guy_Initiation <gen> (ignoring conditions)
Demon Hunters Death Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Human Frigate
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Battleship giving him 5 points.)
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Demon Hunters Death Copy Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mortar Team
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Mortar Team giving him 2 points.)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Protect Your Guy Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: Next game will start in 60 seconds
Wait 30.00 seconds
Game - Display to (All players) the text: Next game will start in 30 seconds
Wait 20.00 seconds
Game - Display to (All players) the text: Next game will start in 10 seconds
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Region_030 <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_030 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_031 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_032 <gen>
Game - Display to (All players) the text: Alright this next game is called Protect Your Guy. In this game you each member of your team will be given a diffrent unit which will be used to guard "The Guy".
Wait 3.00 seconds
Game - Display to (All players) the text: The way you win is killing the other teams "Guy". Doing so will give the winning ream 10 points.
Wait 3.00 seconds
Game - Display to (All players) the text: If you have "The Guy" then you must stay back and stay alive and only fight when nessecary.
Wait 2.00 seconds
Game - Display to (All players) the text: If you have the Guard then you must focus on holding off any intruders.
Wait 2.00 seconds
Game - Display to (All players) the text: If you have the Machine Gunner then your job is to stay back and kill at a distance.
Wait 2.00 seconds
Unit - Change ownership of The Guy 0134 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Guard 0136 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Machine Gunner 0139 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of The Guy 0135 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Guard 0137 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Machine Gunner 0138 <gen> to Player 6 (Orange) and Change color
Reds Guy Dies
Events
Unit - The Guy 0134 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Team ones "Guy" has fallen. Team 2 has been given 10 points each.
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 4 (Purple) . Current lumber
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current lumber
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 6 (Orange) . Current lumber
Unit - Remove Guard 0136 <gen> from the game
Unit - Remove Guard 0137 <gen> from the game
Unit - Remove Machine Gunner 0138 <gen> from the game
Unit - Remove Machine Gunner 0139 <gen> from the game
Unit - Remove The Guy 0134 <gen> from the game
Unit - Remove The Guy 0135 <gen> from the game
Trigger - Run Create_Player_Group_for_Survivor <gen> (checking conditions)
Trigger - Run Survivor_Initiation <gen> (checking conditions)
Blues Guy Dies
Events
Unit - The Guy 0135 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Team twos "Guy" has fallen. Team 1 has been given 10 points each.
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 10 to Player 1 (Red) . Current lumber
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 2 (Blue) . Current lumber
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 3 (Teal) . Current lumber
Unit - Remove Guard 0136 <gen> from the game
Unit - Remove Guard 0137 <gen> from the game
Unit - Remove Machine Gunner 0138 <gen> from the game
Unit - Remove Machine Gunner 0139 <gen> from the game
Unit - Remove The Guy 0134 <gen> from the game
Unit - Remove The Guy 0135 <gen> from the game
Trigger - Run Create_Player_Group_for_Survivor <gen> (checking conditions)
Trigger - Run Survivor_Initiation <gen> (checking conditions)
Create Player Group for Survivor
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player Group - Add (Picked player) to SurvivorPlayerGroup
Survivor Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: Next game will start in 60 seconds
Wait 30.00 seconds
Game - Display to (All players) the text: Next game will start in 30 seconds
Wait 20.00 seconds
Game - Display to (All players) the text: Next game will start in 10 seconds
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Survivor <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Survivor <gen>
Game - Display to (All players) the text: Hey guys this game is called Survivor in this game you will be attacked by humans. Who ever is still alive after 60 seconds gets 10 points!!
Wait 2.00 seconds
Game - Display to (All players) the text: More humans will spawn as time goes on.
Wait 2.00 seconds
Unit - Change ownership of Shadow Lich 0177 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Shadow Lich 0182 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Shadow Lich 0180 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Shadow Lich 0178 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Shadow Lich 0181 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Shadow Lich 0179 <gen> to Player 6 (Orange) and Change color
Wait 5.00 seconds
Unit - Create 1 . Footman for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 1 . Footman for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Footman for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Soldier for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Unit - Create 1 . Soldier for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 1 . Soldier for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Unit - Create 1 . Soldier for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Rider for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Only 10 more seconds to go!!
Wait 5.00 seconds
Unit - Create 1 . Fel Rider for Player 12 (Brown) at (Random point in Survivor <gen>) facing Default building facing degrees
Wait 5.00 seconds
Player Group - Pick every player in SurvivorPlayerGroup and do (Actions)
Loop - Actions
Player - Add 1000 to (Picked player) . Current gold
Player - Add 10 to (Picked player) . Current lumber
Unit Group - Pick every unit in (Units in Survivor <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Game - Display to (All players) the text: Well thats the end of that one all the survivors have been given 10 points.
Trigger - Run Blood_Pact_Initiation <gen> (ignoring conditions)
Lich Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Lich
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Player Group - Remove Player 1 (Red) from SurvivorPlayerGroup .
Lich Death Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Lich
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Player Group - Remove Player 2 (Blue) from SurvivorPlayerGroup .
Lich Death Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Lich
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Player Group - Remove Player 3 (Teal) from SurvivorPlayerGroup .
Lich Death Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Lich
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Player Group - Remove Player 4 (Purple) from SurvivorPlayerGroup .
Lich Death Copy 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Lich
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Player Group - Remove Player 5 (Yellow) from SurvivorPlayerGroup .
Lich Death Copy 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadow Lich
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Actions
Player Group - Remove Player 6 (Orange) from SurvivorPlayerGroup .
Blood Pact Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: Next game will start in 60 seconds
Wait 30.00 seconds
Game - Display to (All players) the text: Next game will start in 30 seconds
Wait 20.00 seconds
Game - Display to (All players) the text: Next game will start in 10 seconds
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Blood_Pact_Black_Team_Start <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blood_Pact_Black_Team_Judicator <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blood_Pact_Black_Team_Start <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blood_Pact_Bridge <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blood_Pact_White_Team_Judicator <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Blood_Pact_White_Team_Start <gen>
Game - Display to (All players) the text: Hey guys this game is called Blood Pact. Here you will control 1 Blood Mage and kill every enemy you see.
Wait 2.00 seconds
Game - Display to (All players) the text: Rabbits give 1 point. Dragon Judicators give 5 points and Blood Mages give 10 points.
Wait 2.00 seconds
Unit - Change ownership of Blood Mage 0187 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Blood Mage 0188 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Blood Mage 0189 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Blood Mage 0190 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Blood Mage 0191 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Blood Mage 0192 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) the text: This game will last 180 seconds.
Wait 180.00 seconds
Unit Group - Pick every unit in (Units in Blood_Pact_Over_Lay <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Run Ultimate_Fighter_Initiation <gen> (ignoring conditions)
Guy Death Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Blood Mage
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Blood Mage giving him 10 points.)
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
Guy Death Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dragon Judicator
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Blood Mage giving him 5 points.)
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Ultimate Fighter Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: The next game starts in 60 seconds.
Wait 30.00 seconds
Game - Display to (All players) the text: The next game starts in 30 seconds.
Wait 20.00 seconds
Game - Display to (All players) the text: The next game starts in 10 seconds.
Wait 10.00 seconds
Trigger - Turn on Guy_Death <gen>
Trigger - Turn on Machine_Gunner_Death <gen>
Trigger - Turn on Guard_Death <gen>
Game - Display to (All players) the text: Alright this next game is called Ultimate Fighter. In this game you will be given 1 Dragon Warrior and you must massicar everything that is in sight.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Ultimate_Fighter_Cannon_Tower_Section <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Ultimate_Fighter_Cannon_Tower_Section <gen>
Unit - Change ownership of Dragon Warrior 0354 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Dragon Warrior 0355 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Dragon Warrior 0356 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Dragon Warrior 0359 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Dragon Warrior 0357 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Dragon Warrior 0358 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) the text: This game will last for 200 seconds
Wait 200.00 seconds
Game - Display to (All players) the text: Did you all like that? If you did than great if you did than.........
Unit Group - Pick every unit in (Units in Ultimate_Fighter_Overlay <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Run Battleground_Initiation <gen> (ignoring conditions)
Guy Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to The Guy
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a "Guy" giving him 5 points.)
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Machine Gunner Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Machine Gunner
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Machine Gunner giving him 2 points.)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Guard Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Guard
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Guard giving him 2 points.)
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Guy Death Copy Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Knight
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Knight giving him 1 points.)
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Guy Death Copy Copy Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Priest
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a Priest giving him 5 points.)
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Battleground Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: The next game starts in 60 seconds.
Wait 30.00 seconds
Game - Display to (All players) the text: The next game starts in 30 seconds.
Wait 20.00 seconds
Game - Display to (All players) the text: The next game starts in 10 seconds.
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Battleground_Overlay <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Battleground_Overlay <gen>
Game - Display to (All players) the text: This next game is called Battleground in it you will control 1 hero and 1 footman will spawn to aid you. The goal is to destroy all the enemies Castles. Castles give 20 points. Footmen give 1 point.
Wait 2.00 seconds
Unit - Change ownership of Castle 0312 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Mage 0323 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Castle 0315 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Healer 0318 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Castle 0314 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Ranger 0320 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Castle 0311 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Mage 0322 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Castle 0313 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Healer 0319 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Castle 0316 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Ranger 0321 <gen> to Player 6 (Orange) and Change color
Trigger - Turn on Battleground_Footman_Spawn <gen>
Game - Display to (All players) the text: This game will last for 200 seconds.
Wait 200.00 seconds
Unit Group - Pick every unit in (Units in Battleground_Overlay <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn off Battleground_Footman_Spawn <gen>
Trigger - Run Fel_Race_Initiation <gen> (checking conditions)
Guy Death Copy Copy Copy Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Castle
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a Castle giving him 20 points.)
Player - Add 2000 to (Owner of (Killing unit)) . Current gold
Player - Add 20 to (Owner of (Killing unit)) . Current lumber
Guy Death Copy Copy Copy Copy 2 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Footman
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed a footman giving him 1 point.)
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Battleground Footman Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Random point in Red_Footman_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Random point in Blue_Footman_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 3 (Teal) at (Random point in Teal_Footman_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 4 (Purple) at (Random point in Purple_Footman_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 5 (Yellow) at (Random point in Yellow_Footman_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 6 (Orange) at (Random point in Orange_Footman_Spawn <gen>) facing Default building facing degrees
Fel Race Initiation
Events
Conditions
Actions
Game - Display to (All players) the text: The next game starts in 60 seconds.
Wait 30.00 seconds
Game - Display to (All players) the text: The next game starts in 30 seconds.
Wait 20.00 seconds
Game - Display to (All players) the text: The next game starts in 10 seconds.
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Fel_Race_Start_Line <gen>) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Fel_Race_Start_Line <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Fel_Race_Finish_Line <gen>
Game - Display to (All players) the text: This next game is the great Fel Race.
Wait 1.00 seconds
Game - Display to (All players) the text: In it you will be given 1 Fel Racer which you will use to get to the end of the race. Beware of obsticals and fake off ramps.
Wait 2.00 seconds
Game - Display to (All players) the text: Killing units is the same its been for all the other games but winning gives 50 points.
Wait 2.00 seconds
Game - Display to (All players) the text: Now go!!!
Unit - Change ownership of Fel Rider 0325 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Fel Rider 0326 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Fel Rider 0328 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Fel Rider 0330 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Fel Rider 0327 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Fel Rider 0329 <gen> to Player 6 (Orange) and Change color
Fel Race Finish
Events
Unit - A unit enters Fel_Race_Finish_Line <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Fel Rider
Actions
Unit Group - Pick every unit in (Units of type Fel Rider) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + has won the race and obtained 50 points!)
Player - Add 50000 to (Owner of (Entering unit)) . Current gold
Player - Add 50 to (Owner of (Entering unit)) . Current lumber
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