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Game - The in-game time of day becomes Equal to 3.12
Conditions
(Giant House 0270 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 1 and 2) Giant for Player 12 (Brown) at (Center of Map_Patrol_Giant01 <gen>) facing (Position of (Triggering unit))
Unit - Create (Random integer number between 1 and 2) Little Giant for Player 12 (Brown) at (Center of Map_Patrol_Giant01 <gen>) facing (Position of (Triggering unit))
Kobold Unit Create
Events
Game - The in-game time of day becomes Equal to 3.12
Conditions
(Giant House 0270 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 0 and 1) Little Giant for Player 12 (Brown) at (Center of Map_Patrol_Kobold <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Kobold for Player 12 (Brown) at (Center of Map_Patrol_Kobold <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Kobold Slavemaster for Player 12 (Brown) at (Center of Map_Patrol_Kobold <gen>) facing (Position of (Triggering unit))
Red Dragon Units
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Red Dragon Roost 0663 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 1 and 3) Red Dragon for Player 9 (Gray) at (Center of RED_DRAGON_PATROL <gen>) facing (Position of (Triggering unit))
Unit - Create (Random integer number between 1 and 3) Red Drake for Player 9 (Gray) at (Center of RED_DRAGON_PATROL <gen>) facing (Position of (Triggering unit))
Blue Dragon Units Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Blue Dragon Roost 0662 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 1 and 3) Blue Dragon for Player 9 (Gray) at (Center of BLUE_DRAGON_PATROL <gen>) facing (Position of (Triggering unit))
Unit - Create (Random integer number between 1 and 3) Blue Drake for Player 9 (Gray) at (Center of BLUE_DRAGON_PATROL <gen>) facing (Position of (Triggering unit))
Bronze Dragon Units Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Bronze Dragon Roost 0665 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 1 and 3) Bronze Dragon for Player 9 (Gray) at (Center of BRONZE_DRAGON_PATROL <gen>) facing (Position of (Triggering unit))
Unit - Create (Random integer number between 1 and 3) Bronze Drake for Player 9 (Gray) at (Center of BRONZE_DRAGON_PATROL <gen>) facing (Position of (Triggering unit))
Green Dragon Units Copy 3
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Green Dragon Roost 0664 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 1 and 3) Green Dragon for Player 9 (Gray) at (Center of GREEN_DRAGON_PATROL <gen>) facing (Position of (Triggering unit))
Unit - Create (Random integer number between 1 and 3) Green Drake for Player 9 (Gray) at (Center of GREEN_DRAGON_PATROL <gen>) facing (Position of (Triggering unit))
Centaur Unit Create
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Centaur Barracks 0277 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 2 and 3) Centaur Outrunner for Player 12 (Brown) at (Center of Map_Patrol_Centaur <gen>) facing (Position of (Triggering unit))
Unit - Create (Random integer number between 1 and 2) Centaur Impaler for Player 12 (Brown) at (Center of Map_Patrol_Centaur <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Centaur Sorceress for Player 12 (Brown) at (Center of Map_Patrol_Centaur <gen>) facing (Position of (Triggering unit))
Ogre Unit Create
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Ogre Mound 0275 <gen> is alive) Equal to True
Actions
Unit - Create 2 Ogre Mauler for Player 12 (Brown) at (Center of Map_Patrol_Ogre <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Ogre Stone Thrower for Player 12 (Brown) at (Center of Map_Patrol_Ogre <gen>) facing (Position of (Triggering unit))
Unit - Create (Random integer number between 1 and 2) Ogre Gladiator for Player 12 (Brown) at (Center of Map_Patrol_Ogre <gen>) facing (Position of (Triggering unit))
Magnataur Unit Create
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Magnataur Barracks 0271 <gen> is alive) Equal to True
Actions
Unit - Create (Random integer number between 2 and 3) Magnataur Warrior for Player 12 (Brown) at (Center of Map_Patrol_Magnas01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Magnataur Reaver for Player 12 (Brown) at (Center of Map_Patrol_Magnas01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dire Mammoth for Player 12 (Brown) at (Center of Map_Patrol_Magnas01 <gen>) facing (Position of (Triggering unit))
Human Unit Town1 Create
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Keep 0016 <gen> is alive) Equal to True
Actions
Unit - Create 2 Calvary for Player 10 (Light Blue) at (Center of Map_Patrol_Calvary02 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Mounted Spearman for Player 10 (Light Blue) at (Center of Map_Patrol_Calvary02 <gen>) facing (Position of (Triggering unit))
Human Unit Town1 Create Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Keep 0097 <gen> is alive) Equal to True
Actions
Unit - Create 1 Calvary for Player 10 (Light Blue) at (Center of Map_Patrol_Calvary01 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Female Calvary for Player 10 (Light Blue) at (Center of Map_Patrol_Calvary01 <gen>) facing (Position of (Triggering unit))
Human Unit Town1 Create Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 2 Knight for Player 10 (Light Blue) at (Center of Map_Patrol_Knights02 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Mounted Archer for Player 10 (Light Blue) at (Center of Map_Patrol_Knights02 <gen>) facing (Position of (Triggering unit))
Human Unit Town1 Create Copy 2 Copy 6
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Mounted Paladin for Player 10 (Light Blue) at (Center of Map_Patrol_Mages <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Mage for Player 10 (Light Blue) at (Center of Map_Patrol_Mages <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Pegasus for Player 10 (Light Blue) at (Center of Map_Patrol_Mages <gen>) facing (Position of (Triggering unit))
Human Unit Town1 Create Copy 2 Copy 6 Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 3 Great Knight for Player 10 (Light Blue) at (Center of Map_Patrol_Knights01 <gen>) facing (Position of (Triggering unit))
Human Unit Town1 Create Copy 2 Copy 6 Copy Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Bandit Barracks 0083 <gen> is alive) Equal to True
Actions
Unit - Create 1 Wizard for Player 10 (Light Blue) at (Center of Map_Patrol_Bandit02 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Druid of the Talon (Storm Crow Form) for Player 10 (Light Blue) at (Center of Map_Patrol_Bandit02 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Swordsman for Player 10 (Light Blue) at (Center of Map_Patrol_Bandit02 <gen>) facing (Position of (Triggering unit))
Human Unit Town1 Create Copy 2 Copy 6 Copy Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Bandit Barracks 0019 <gen> is alive) Equal to True
Actions
Unit - Create 2 Bandit Wind Rider for Player 10 (Light Blue) at (Center of Map_Patrol_Bandit01 <gen>) facing (Position of (Triggering unit))
Elf Unit Create
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Elven Sorceress for Player 10 (Light Blue) at (Center of Map_Patrol_Elf01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elven Priest for Player 10 (Light Blue) at (Center of Map_Patrol_Elf01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 High Elven Soldier for Player 10 (Light Blue) at (Center of Map_Patrol_Elf01 <gen>) facing (Position of (Triggering unit))
Elf Unit Create Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Dragonhawk Rider for Player 10 (Light Blue) at (Center of Map_Patrol_Elf02 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 White Hawk Rider for Player 10 (Light Blue) at (Center of Map_Patrol_Elf02 <gen>) facing (Position of (Triggering unit))
Elf Unit Create Copy 2 Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 2 Elven Marksman for Player 10 (Light Blue) at (Center of Map_Patrol_Elf03 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elven Ranger for Player 10 (Light Blue) at (Center of Map_Patrol_Elf01 <gen>) facing (Position of (Triggering unit))
Elf Unit Create Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Elf Barracks 0640 <gen> is alive) Equal to True
Actions
Unit - Create 1 Elven Crusader for Player 10 (Light Blue) at (Center of Map_Patrol_Elf04 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Elven Outrider for Player 10 (Light Blue) at (Center of Map_Patrol_Elf04 <gen>) facing (Position of (Triggering unit))
Dwarf Unit Create1
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit - Create 1 Dwarf Hammer for Player 10 (Light Blue) at (Center of Map_Patrol_Dwarf01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Rifleman for Player 10 (Light Blue) at (Center of Map_Patrol_Dwarf01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dwarven Priestess for Player 10 (Light Blue) at (Center of Map_Patrol_Dwarf01 <gen>) facing (Position of (Triggering unit))
Dwarf Unit Create1 Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit - Create 1 Gryphon Rider for Player 10 (Light Blue) at (Center of Map_Patrol_Dwarf02 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Flying Machine for Player 10 (Light Blue) at (Center of Map_Patrol_Dwarf02 <gen>) facing (Position of (Triggering unit))
Dwarf Unit Create1 Copy Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit - Create 1 Dwarf Giant Slayer for Player 10 (Light Blue) at (Center of Map_Patrol_Dwarf03 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dwarf Iron Breaker for Player 10 (Light Blue) at (Center of Map_Patrol_Dwarf03 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Dwarf Axe Thrower for Player 10 (Light Blue) at (Center of Map_Patrol_Dwarf03 <gen>) facing (Position of (Triggering unit))
Dwarf Unit Create1 Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Dwarven Barracks 0119 <gen> is alive) Equal to True
Actions
Unit - Create 3 Dwarf Ram Rider for Player 10 (Light Blue) at (Center of Map_Patrol_Dwarf04 <gen>) facing (Position of (Triggering unit))
Worker Creation
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Dwarven Barracks 0119 <gen> is alive) Equal to True
Actions
Unit - Create 1 Dwarf Repairman for Player 10 (Light Blue) at (Center of Dwarf_Repairman_1 <gen>) facing (Position of (Triggering unit))
Worker Creation Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Keep 0097 <gen> is alive) Equal to True
Actions
Unit - Create 1 Peasant for Player 10 (Light Blue) at (Center of Villager_Repair_1 <gen>) facing (Position of (Triggering unit))
Worker Creation Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 2 Peasant for Player 10 (Light Blue) at (Center of Villager_Repair_2 <gen>) facing (Position of (Triggering unit))
Worker Creation Copy 3
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Keep 0016 <gen> is alive) Equal to True
Actions
Unit - Create 1 Peasant for Player 10 (Light Blue) at (Center of Villager_Repair_3 <gen>) facing (Position of (Triggering unit))
Worker Creation Copy 4
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 24.00)
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Blood Elf Engineer for Player 10 (Light Blue) at (Center of Elf_Repairman_1 <gen>) facing (Position of (Triggering unit))
Map Settings Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Neutral Passive)
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 1 (Red))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 2 (Blue))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 3 (Teal))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 4 (Purple))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 5 (Yellow))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 6 (Orange))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 7 (Green))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 8 (Pink))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 9 (Gray))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 10 (Light Blue))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 11 (Dark Green))
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for Player 12 (Brown))
Default melee game initialization for all players
Food Max
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Food max to 30
Player - Set Player 2 (Blue) . Food max to 30
Player - Set Player 3 (Teal) . Food max to 20
Player - Set Player 4 (Purple) . Food max to 20
Player - Set Player 5 (Yellow) . Food max to 30
Player - Set Player 6 (Orange) . Food max to 20
Player - Set Player 7 (Green) . Food max to 30
Player - Set Player 8 (Pink) . Food max to 20
Player - Set Player 9 (Gray) . Food max to 20
Player - Set Player 10 (Light Blue) . Food max to 20
Player - Set Player 11 (Dark Green) . Food max to 48
Player - Set Player 12 (Brown) . Food max to 20
Default melee game initialization for all players
Start Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1200
Player - Set Player 2 (Blue) . Current gold to 1200
Player - Set Player 3 (Teal) . Current gold to 1200
Player - Set Player 4 (Purple) . Current gold to 1200
Player - Set Player 5 (Yellow) . Current gold to 1200
Player - Set Player 6 (Orange) . Current gold to 1200
Player - Set Player 7 (Green) . Current gold to 1200
Player - Set Player 8 (Pink) . Current gold to 1200
Player - Set Player 9 (Gray) . Current gold to 1200
Player - Set Player 10 (Light Blue) . Current gold to 10000
Player - Set Player 11 (Dark Green) . Current gold to 5000
Player - Set Player 12 (Brown) . Current gold to 1200
Default melee game initialization for all players
Start Lum
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 100
Player - Set Player 2 (Blue) . Current lumber to 100
Player - Set Player 3 (Teal) . Current lumber to 100
Player - Set Player 4 (Purple) . Current lumber to 100
Player - Set Player 5 (Yellow) . Current lumber to 100
Player - Set Player 6 (Orange) . Current lumber to 100
Player - Set Player 7 (Green) . Current lumber to 100
Player - Set Player 8 (Pink) . Current lumber to 100
Player - Set Player 9 (Gray) . Current lumber to 100
Player - Set Player 10 (Light Blue) . Current lumber to 10000
Player - Set Player 11 (Dark Green) . Current lumber to 200
Player - Set Player 12 (Brown) . Current lumber to 100
Default melee game initialization for all players
Starting Dragons
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . Red Dragon (Expansion) for Player 1 (Red) at (Center of Hero_Red_Dragon <gen>) facing Default building facing degrees
Default melee game initialization for all players
Starting Dragons Copy
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Blue Dragon (Expansion) for Player 2 (Blue) at (Center of Hero_Blue_Dragon <gen>) facing Default building facing degrees
Default melee game initialization for all players
Starting Dragons Copy 2
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . Bronze Dragon (Expansion) for Player 5 (Yellow) at (Center of Hero_Gold_Dragon <gen>) facing Default building facing degrees
Default melee game initialization for all players
Starting Dragons Copy 3
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 1 . Green Dragon (Expansion) for Player 7 (Green) at (Center of Hero_Green_Dragon <gen>) facing Default building facing degrees
Human Map Patrol1
Events
Game - The in-game time of day becomes Equal to 10.30
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Mages <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Human Kingdom Patrol
Events
Game - The in-game time of day becomes Equal to 12.00
Game - The in-game time of day becomes Equal to 15.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Knights01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Unit Group - Order (Units in Map_Patrol_Knights02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Human Town1 Patrol
Events
Game - The in-game time of day becomes Equal to 21.01
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Human_Town1 <gen>)
Worker Patrol
Events
Game - The in-game time of day becomes Equal to 6.00
Game - The in-game time of day becomes Equal to 9.00
Game - The in-game time of day becomes Equal to 12.00
Game - The in-game time of day becomes Equal to 15.00
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Unit Group - Order (Units in Villager_Repair_2 <gen>) to Patrol To . (Random point in (Playable map area))
Unit Group - Order (Units in Villager_Repair_1 <gen>) to Patrol To . (Random point in (Playable map area))
Unit Group - Order (Units in Villager_Repair_3 <gen>) to Patrol To . (Random point in (Playable map area))
Unit Group - Order (Units in Dwarf_Repairman_1 <gen>) to Patrol To . (Random point in (Playable map area))
Unit Group - Order (Units in Elf_Repairman_1 <gen>) to Patrol To . (Random point in (Playable map area))
Human Town1 Patrol Copy
Events
Game - The in-game time of day becomes Equal to 21.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Bandit02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Unit Group - Order (Units in Map_Patrol_Bandit01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Human Town2 Patrol
Events
Game - The in-game time of day becomes Equal to 21.03
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Calvary01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Human_Town2 <gen>)
Human Town2 Patrol Copy
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Human_Town1 <gen>)
Human After Dragon Copy 3
Events
Game - The in-game time of day becomes Equal to (Random real number between 10.00 and 16.00)
Conditions
(Red Dragon Roost 0663 <gen> is dead) Equal to True
(Green Dragon Roost 0664 <gen> is dead) Equal to True
(Bronze Dragon Roost 0665 <gen> is dead) Equal to True
(Blue Dragon Roost 0662 <gen> is dead) Equal to True
(Ogre Mound 0275 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Castle_Units_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in Castle_Units_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in Dwarf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in Dwarf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in Elf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in Elf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Human After Dragon Copy 3 Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 10.00 and 16.00)
Conditions
(Red Dragon Roost 0663 <gen> is dead) Equal to True
(Green Dragon Roost 0664 <gen> is dead) Equal to True
(Bronze Dragon Roost 0665 <gen> is dead) Equal to True
(Blue Dragon Roost 0662 <gen> is dead) Equal to True
(Magnataur Barracks 0271 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Castle_Units_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in Castle_Units_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in Dwarf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in Dwarf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in Elf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in Elf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Human After Dragon Copy 3 Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 10.00 and 16.00)
Conditions
(Red Dragon Roost 0663 <gen> is dead) Equal to True
(Green Dragon Roost 0664 <gen> is dead) Equal to True
(Bronze Dragon Roost 0665 <gen> is dead) Equal to True
(Blue Dragon Roost 0662 <gen> is dead) Equal to True
(Centaur Barracks 0277 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Castle_Units_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in Castle_Units_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in Dwarf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in Dwarf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in Elf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in Elf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Human After Dragon Copy 3 Copy 3
Events
Game - The in-game time of day becomes Equal to (Random real number between 10.00 and 16.00)
Conditions
(Red Dragon Roost 0663 <gen> is dead) Equal to True
(Green Dragon Roost 0664 <gen> is dead) Equal to True
(Bronze Dragon Roost 0665 <gen> is dead) Equal to True
(Blue Dragon Roost 0662 <gen> is dead) Equal to True
(Giant House 0270 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Castle_Units_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Unit Group - Order (Units in Castle_Units_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Unit Group - Order (Units in Dwarf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Unit Group - Order (Units in Dwarf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Unit Group - Order (Units in Elf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Unit Group - Order (Units in Elf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in Giants <gen>)
Dragon After Human
Events
Game - The in-game time of day becomes Equal to (Random real number between 10.00 and 16.00)
Conditions
(Castle 0011 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
(Ogre Mound 0275 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in RED_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in GREEN_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in BRONZE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Unit Group - Order (Units in BLUE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Ogre <gen>)
Dragon After Human Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 10.00 and 16.00)
Conditions
(Castle 0011 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
(Magnataur Barracks 0271 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in RED_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in GREEN_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in BRONZE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Unit Group - Order (Units in BLUE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Magnas01 <gen>)
Dragon After Human Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 10.00 and 16.00)
Conditions
(Castle 0011 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
(Centaur Barracks 0277 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in RED_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in GREEN_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in BRONZE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Unit Group - Order (Units in BLUE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Centaur <gen>)
Dragon After Human Copy 3
Events
Game - The in-game time of day becomes Equal to (Random real number between 10.00 and 16.00)
Conditions
(Castle 0011 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Giant House 0270 <gen> is alive) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
Actions
Unit Group - Order (Units in RED_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Giant01 <gen>)
Unit Group - Order (Units in GREEN_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Giant01 <gen>)
Unit Group - Order (Units in BRONZE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Giant01 <gen>)
Unit Group - Order (Units in BLUE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Map_Patrol_Giant01 <gen>)
Hunters Castle Attack
Events
Game - The in-game time of day becomes Equal to (Random real number between 17.30 and 23.50)
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Map_Patrol_Magnas01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Human_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Ogre <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Human_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Giant01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Human_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Centaur <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Human_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Kobold <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Human_Castle <gen>)
Hunters Elf Castle Attack Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 17.30 and 23.50)
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Map_Patrol_Magnas01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Elven_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Ogre <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Elven_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Centaur <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Elven_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Kobold <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Elven_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Giant01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Elven_Castle <gen>)
Hunters Dwarf Castle Attack Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 17.30 and 23.50)
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Map_Patrol_Magnas01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Dwarf_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Ogre <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Dwarf_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Giant01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Dwarf_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Centaur <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Dwarf_Castle <gen>)
Unit Group - Order (Units in Map_Patrol_Kobold <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Dwarf_Castle <gen>)
Stalled Hunters
Events
Game - The in-game time of day becomes Equal to (Random real number between 17.30 and 23.50)
Conditions
(Red Dragon Roost 0663 <gen> is alive) Equal to True
(Castle 0011 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
Actions
Unit Group - Order (Units in Map_Patrol_Magnas01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Ogre <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Giant01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Centaur <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Stalled Hunters Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 17.30 and 23.50)
Conditions
(Green Dragon Roost 0664 <gen> is alive) Equal to True
(Castle 0011 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
Actions
Unit Group - Order (Units in Map_Patrol_Magnas01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Ogre <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Giant01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Centaur <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Stalled Hunters Copy Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 17.30 and 23.50)
Conditions
(Blue Dragon Roost 0662 <gen> is alive) Equal to True
(Castle 0011 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
Actions
Unit Group - Order (Units in Map_Patrol_Magnas01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Ogre <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Giant01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Centaur <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Stalled Hunters Copy Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 17.30 and 23.50)
Conditions
(Bronze Dragon Roost 0665 <gen> is alive) Equal to True
(Castle 0011 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
Actions
Unit Group - Order (Units in Map_Patrol_Magnas01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Ogre <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Giant01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Centaur <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Human Drag Attack Red
Events
Game - The in-game time of day becomes Equal to 6.10
Conditions
(Red Dragon Roost 0663 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Castle_Units_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Castle_Units_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Elf Drag Attack Red Copy
Events
Game - The in-game time of day becomes Equal to 6.40
Conditions
(Red Dragon Roost 0663 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Elf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Elf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Dwarf Drag Attack Red Copy Copy
Events
Game - The in-game time of day becomes Equal to 6.30
Conditions
(Red Dragon Roost 0663 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Dwarf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Dwarf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in RED_DRAGON_PATROL <gen>)
Human Drag Attack Green
Events
Game - The in-game time of day becomes Equal to 6.20
Conditions
(Green Dragon Roost 0664 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Map_Patrol_Bandit01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Castle_Units_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Castle_Units_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Elf Drag Attack Green Copy
Events
Game - The in-game time of day becomes Equal to 6.10
Conditions
(Green Dragon Roost 0664 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Elf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Elf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Dwarf Drag Attack Green Copy Copy
Events
Game - The in-game time of day becomes Equal to 6.40
Conditions
(Green Dragon Roost 0664 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Dwarf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Dwarf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in GREEN_DRAGON_PATROL <gen>)
Human Drag Attack Blue
Events
Game - The in-game time of day becomes Equal to 6.30
Conditions
(Blue Dragon Roost 0662 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Castle_Units_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Castle_Units_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Elf Drag Attack Blue Copy
Events
Game - The in-game time of day becomes Equal to 6.30
Conditions
(Blue Dragon Roost 0662 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Elf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Elf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Dwarf Drag Attack Blue Copy Copy
Events
Game - The in-game time of day becomes Equal to 6.10
Conditions
(Blue Dragon Roost 0662 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Dwarf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Dwarf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BLUE_DRAGON_PATROL <gen>)
Human Drag Attack Yellow
Events
Game - The in-game time of day becomes Equal to 6.40
Conditions
(Bronze Dragon Roost 0665 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Castle_Units_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Castle_Units_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Calvary02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Map_Patrol_Bandit02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Elf Drag Attack Yellow Copy
Events
Game - The in-game time of day becomes Equal to 6.20
Conditions
(Bronze Dragon Roost 0665 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Elf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Elf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Dwarf Drag Attack Yellow Copy Copy
Events
Game - The in-game time of day becomes Equal to 6.20
Conditions
(Bronze Dragon Roost 0665 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in Dwarf_Castle_X01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Unit Group - Order (Units in Dwarf_Castle_X02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in BRONZE_DRAGON_PATROL <gen>)
Ogre Patrol1
Events
Game - The in-game time of day becomes Equal to 9.00
Game - The in-game time of day becomes Equal to 15.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Ogre <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in (Playable map area))
Centaur Patrol
Events
Game - The in-game time of day becomes Equal to 12.11
Game - The in-game time of day becomes Equal to 21.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Centaur <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in (Playable map area))
Magnataur Patrol
Events
Game - The in-game time of day becomes Equal to 23.00
Game - The in-game time of day becomes Equal to 17.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Magnas01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in (Playable map area))
Bronze Dragon Patrol
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
Actions
Unit Group - Order (Units in BRONZE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in (Playable map area))
Bronze Dragon Attack
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in BRONZE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Human_Castle <gen>)
Bronze Dragon Attack Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in BRONZE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Dwarf_Castle <gen>)
Bronze Dragon Attack Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in BRONZE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Elven_Castle <gen>)
Red Dragon Patrol
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
Actions
Unit Group - Order (Units in RED_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in (Playable map area))
Red Dragon Attack
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in RED_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Human_Castle <gen>)
Red Dragon Attack Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in RED_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Dwarf_Castle <gen>)
Red Dragon Attack Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in RED_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Elven_Castle <gen>)
Blue Dragon Patrol
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
Actions
Unit Group - Order (Units in BLUE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in (Playable map area))
Blue Dragon Patrol Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in BLUE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Human_Castle <gen>)
Blue Dragon Patrol Copy Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in BLUE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Dwarf_Castle <gen>)
Blue Dragon Patrol Copy Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in BLUE_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Elven_Castle <gen>)
Green Dragon Patrol
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
Actions
Unit Group - Order (Units in GREEN_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in (Playable map area))
Green Dragon Patrol Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in GREEN_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Human_Castle <gen>)
Green Dragon Patrol Copy Copy
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in GREEN_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Dwarf_Castle <gen>)
Green Dragon Patrol Copy Copy 2
Events
Game - The in-game time of day becomes Equal to (Random real number between 0 and 12.00)
Game - The in-game time of day becomes Equal to (Random real number between 12.01 and 24.00)
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit Group - Order (Units in GREEN_DRAGON_PATROL <gen> owned by Player 9 (Gray)) to Attack-Move To . (Random point in Elven_Castle <gen>)
Dwarf Town Patrol1
Events
Game - The in-game time of day becomes Equal to 9.15
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Dwarf01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Dwarf Map Air Patrol
Events
Game - The in-game time of day becomes Equal to 7.00
Game - The in-game time of day becomes Equal to 14.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Dwarf02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Dwarf Town Patrol1 Copy
Events
Game - The in-game time of day becomes Equal to 19.35
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Dwarf03 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Dwarf Town Patrol 2
Events
Game - The in-game time of day becomes Equal to 7.05
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Dwarf04 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Elf Map Air Patrol
Events
Game - The in-game time of day becomes Equal to 6.15
Game - The in-game time of day becomes Equal to 16.35
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Elf01 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Elf Map Air Patrol Copy
Events
Game - The in-game time of day becomes Equal to 8.00
Game - The in-game time of day becomes Equal to 14.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Elf02 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Elf Kingdom Patrol1
Events
Game - The in-game time of day becomes Equal to 7.00
Game - The in-game time of day becomes Equal to 11.00
Game - The in-game time of day becomes Equal to 15.00
Game - The in-game time of day becomes Equal to 19.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Elf03 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in ELVEN_KINGDOM <gen>)
Elf Map Air Patrol Copy 2
Events
Game - The in-game time of day becomes Equal to 7.00
Game - The in-game time of day becomes Equal to 12.00
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Elf04 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Random point in (Playable map area))
Giant Patrol1
Events
Game - The in-game time of day becomes Equal to 23.55
Game - The in-game time of day becomes Equal to 12.05
Conditions
Actions
Unit Group - Order (Units in Map_Patrol_Giant01 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in (Playable map area))
Unit Group - Order (Units in Map_Patrol_Kobold <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in (Playable map area))
Humans Victory
Events
Unit - Blue Dragon Roost 0662 <gen> Dies
Unit - Bronze Dragon Roost 0665 <gen> Dies
Unit - Red Dragon Roost 0663 <gen> Dies
Unit - Green Dragon Roost 0664 <gen> Dies
Unit - Magnataur Barracks 0271 <gen> Dies
Unit - Centaur Barracks 0277 <gen> Dies
Unit - Giant House 0270 <gen> Dies
Unit - Ogre Mound 0275 <gen> Dies
Conditions
(Red Dragon Roost 0663 <gen> is dead) Equal to True
(Blue Dragon Roost 0662 <gen> is dead) Equal to True
(Bronze Dragon Roost 0665 <gen> is dead) Equal to True
(Green Dragon Roost 0664 <gen> is dead) Equal to True
(Magnataur Barracks 0271 <gen> is dead) Equal to True
(Centaur Barracks 0277 <gen> is dead) Equal to True
(Giant House 0270 <gen> is dead) Equal to True
(Ogre Mound 0275 <gen> is dead) Equal to True
Actions
Wait 10.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Trolls Victory
Events
Unit - Castle 0011 <gen> Dies
Unit - Elven Keep 0013 <gen> Dies
Unit - Dwarven Castle 1516 <gen> Dies
Unit - Blue Dragon Roost 0662 <gen> Dies
Unit - Bronze Dragon Roost 0665 <gen> Dies
Unit - Red Dragon Roost 0663 <gen> Dies
Unit - Green Dragon Roost 0664 <gen> Dies
Conditions
(Castle 0011 <gen> is dead) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Red Dragon Roost 0663 <gen> is dead) Equal to True
(Blue Dragon Roost 0662 <gen> is dead) Equal to True
(Bronze Dragon Roost 0665 <gen> is dead) Equal to True
(Green Dragon Roost 0664 <gen> is dead) Equal to True
Actions
Wait 10.00 seconds
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Dragon Victory
Events
Unit - Castle 0011 <gen> Dies
Unit - Elven Keep 0013 <gen> Dies
Unit - Dwarven Castle 1516 <gen> Dies
Unit - Magnataur Barracks 0271 <gen> Dies
Unit - Centaur Barracks 0277 <gen> Dies
Unit - Giant House 0270 <gen> Dies
Unit - Ogre Mound 0275 <gen> Dies
Conditions
(Castle 0011 <gen> is dead) Equal to True
(Elven Keep 0013 <gen> is dead) Equal to True
(Dwarven Castle 1516 <gen> is dead) Equal to True
(Magnataur Barracks 0271 <gen> is dead) Equal to True
(Centaur Barracks 0277 <gen> is dead) Equal to True
(Giant House 0270 <gen> is dead) Equal to True
(Ogre Mound 0275 <gen> is dead) Equal to True
Actions
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Dragon Victory Copy
Events
Unit - Castle 0011 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Dragon Victory Copy 2
Events
Unit - Castle 0011 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Dragon Victory Copy 3
Events
Unit - Castle 0011 <gen> Dies
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Dragon Victory Copy 3 Copy
Events
Unit - Castle 0011 <gen> Dies
Conditions
(Castle 0011 <gen> is dead) Equal to True
Actions
Unit Group - Remove all units from (Units of type Castle Guard Tower) .
Human Payment Copy
Events
Game - The in-game time of day becomes Equal to 6.01
Game - The in-game time of day becomes Equal to 18.01
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) for 7.00 seconds the text: Income from buildings
Player - Add (3 x (Count structures controlled by Player 10 (Light Blue) (Exclude incomplete structures))) to Player 3 (Teal) . Current gold
Player - Add (3 x (Count structures controlled by Player 10 (Light Blue) (Exclude incomplete structures))) to Player 4 (Purple) . Current gold
Player - Add (3 x (Count structures controlled by Player 10 (Light Blue) (Exclude incomplete structures))) to Player 6 (Orange) . Current gold
Player - Add (3 x (Count structures controlled by Player 10 (Light Blue) (Exclude incomplete structures))) to Player 8 (Pink) . Current gold
Dragon Income
Events
Game - The in-game time of day becomes Equal to 3.01
Game - The in-game time of day becomes Equal to 9.01
Game - The in-game time of day becomes Equal to 15.01
Game - The in-game time of day becomes Equal to 21.01
Conditions
Actions
Game - Display to (All allies of Player 9 (Gray).) for 7.00 seconds the text: Income from Dragons
Player - Add 2500 to Player 1 (Red) . Current gold
Player - Add 2500 to Player 2 (Blue) . Current gold
Player - Add 2500 to Player 5 (Yellow) . Current gold
Player - Add 2500 to Player 7 (Green) . Current gold
Human Payment Copy Copy 2
Events
Game - The in-game time of day becomes Equal to 1.10
Game - The in-game time of day becomes Equal to 7.10
Game - The in-game time of day becomes Equal to 13.10
Game - The in-game time of day becomes Equal to 19.10
Conditions
Actions
Game - Display to (All allies of Player 12 (Brown).) for 7.00 seconds the text: Income from buildings
Player - Add (20 x (Count structures controlled by Player 12 (Brown) (Exclude incomplete structures))) to Player 11 (Dark Green) . Current gold
Human Payment Copy Copy
Events
Game - The in-game time of day becomes Equal to 14.01
Game - The in-game time of day becomes Equal to 2.01
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) for 7.00 seconds the text: Income from Peasants
Player - Add (3 x (Count non-structure units controlled by Neutral Passive (Exclude incomplete units))) to Player 3 (Teal) . Current gold
Player - Add (3 x (Count non-structure units controlled by Neutral Passive (Exclude incomplete units))) to Player 4 (Purple) . Current gold
Player - Add (3 x (Count non-structure units controlled by Neutral Passive (Exclude incomplete units))) to Player 6 (Orange) . Current gold
Player - Add (3 x (Count non-structure units controlled by Neutral Passive (Exclude incomplete units))) to Player 8 (Pink) . Current gold
Dragon Attacking Payment
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
((Dying unit) is A ground unit) Equal to True
((Killing unit) belongs to an enemy of Neutral Passive.) Equal to True
Actions
Player - Add 25 to (Owner of (Killing unit)) . Current gold
Dragon Attacking Payment Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A ground unit) Equal to True
((Killing unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Dragon Attacking Payment Copy Copy 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A flying unit) Equal to True
((Killing unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Dragon Attacking Payment Copy Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A structure) Equal to True
((Killing unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Dragon Reward Green Whelp
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Green Dragon Whelp
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Giant Reward
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Giant
Actions
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Add 5 to (Owner of (Killing unit)) . Current lumber
Giant Reward Copy 4
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Little Giant
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Giant Reward Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Razormane Brute
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Giant Reward Copy 2
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Magnataur Reaver
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Player - Add 2 to (Owner of (Killing unit)) . Current lumber
Giant Reward Copy 3
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to Ogre Lord
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Giant Reward Copy 3 Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
(Unit-type of (Dying unit)) Equal to Great Knight
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Giant Reward Copy 3 Copy Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
(Unit-type of (Dying unit)) Equal to Gryphon Rider
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Giant Reward Copy 3 Copy Copy 2
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
(Unit-type of (Dying unit)) Equal to Dragonhawk Rider
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Dragon Reward Red Whelp
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Red Dragon Whelp
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Dragon Reward Blue Whelp
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Blue Dragon Whelp
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Dragon Reward Bronze Whelp
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Bronze Dragon Whelp
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Dragon Reward Green Drake
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Green Drake
Actions
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Dragon Reward Red Drake
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Red Drake
Actions
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Dragon Reward Blue Drake
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Blue Drake
Actions
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Dragon Reward Bronze Drake
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Bronze Drake
Actions
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Dragon Reward Green Dragon
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Green Dragon
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Green Dragon Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Green Dragon (Expansion)
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 20 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Red Dragon
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Red Dragon
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Red Dragon Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Red Dragon (Expansion)
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 20 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Blue Dragon
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Blue Dragon
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Blue Dragon Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Blue Dragon (Expansion)
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 20 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Bronze Dragon
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Bronze Dragon
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Bronze Dragon Copy 2
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to Bronze Dragon (Expansion)
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 20 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Bronze Dragon Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of Blue Dragon Roost 0662 <gen>)
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Player - Add 100 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Bronze Dragon Copy Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of Bronze Dragon Roost 0665 <gen>)
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Player - Add 100 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Bronze Dragon Copy Copy 2
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of Green Dragon Roost 0664 <gen>)
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Player - Add 100 to (Owner of (Killing unit)) . Current lumber
Dragon Reward Bronze Dragon Copy Copy 3
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of Red Dragon Roost 0663 <gen>)
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Player - Add 100 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 1 (Red).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 2 (Blue).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 2
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 3 (Teal).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 3
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 4 (Purple).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 4
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 5 (Yellow).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 4 Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 6 (Orange).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 4 Copy 2
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 7 (Green).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 4 Copy 3
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 8 (Pink).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 4 Copy 4
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 4 Copy 5
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 4 Copy 6
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Hero Kill bonus Copy 4 Copy 7
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
(Unit-type of (Dying unit)) Equal to (Unit-type of (Revivable Hero))
Actions
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Player - Add 25 to (Owner of (Killing unit)) . Current lumber
Peasants Male 1
Events
Game - The in-game time of day becomes Equal to 5.55
Conditions
Actions
Unit - Create (Random integer number between 1 and 4) . Villager (Male 2) for Neutral Passive at (Center of Village13 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 4) . Villager (Female) for Neutral Passive at (Center of Village13 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 4) . Child (2) for Neutral Passive at (Center of Village13 <gen>) facing Default building facing degrees
Peasants Male 1 Copy
Events
Game - The in-game time of day becomes Equal to 6.40
Conditions
Actions
Unit Group - Order (Units in Village13 <gen> owned by Neutral Passive) to Move To . (Random point in (Playable map area))
Villager 1
Events
Game - The in-game time of day becomes Equal to 23.45
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male 2) for Neutral Passive at (Random point in Village01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child (2) for Neutral Passive at (Random point in Village01 <gen>) facing (Position of (Triggering unit))
D Villager 1
Events
Game - The in-game time of day becomes Equal to 23.40
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit - Create 1 Dwarf (Male) for Neutral Passive at (Random point in D_Village01 <gen>) facing (Position of (Triggering unit))
E Villager 1
Events
Game - The in-game time of day becomes Equal to 23.36
Conditions
(Elven Scout Tower 1142 <gen> is alive) Equal to True
Actions
Unit - Create 1 High Elf (Female) for Neutral Passive at (Random point in E_Village02 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 High Elf (Male) for Neutral Passive at (Random point in E_Village02 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child for Neutral Passive at (Random point in E_Village02 <gen>) facing (Position of (Triggering unit))
E Villager 1 Copy
Events
Game - The in-game time of day becomes Equal to 23.37
Conditions
(Elven Scout Tower 1240 <gen> is alive) Equal to True
Actions
Unit - Create 1 High Elf (Female) for Neutral Passive at (Random point in E_Village01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 High Elf (Male) for Neutral Passive at (Random point in E_Village01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child for Neutral Passive at (Random point in E_Village01 <gen>) facing (Position of (Triggering unit))
E Villager 1 Copy Copy
Events
Game - The in-game time of day becomes Equal to 23.37
Conditions
(Elven Scout Tower 1240 <gen> is alive) Equal to True
Actions
Unit - Create 1 High Elf (Female) for Neutral Passive at (Random point in E_Village01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 High Elf (Male) for Neutral Passive at (Random point in E_Village01 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child for Neutral Passive at (Random point in E_Village01 <gen>) facing (Position of (Triggering unit))
E Villager 1 Copy 2
Events
Game - The in-game time of day becomes Equal to 23.38
Conditions
(Elven Scout Tower 0020 <gen> is alive) Equal to True
Actions
Unit - Create 1 High Elf (Female) for Neutral Passive at (Random point in E_Village03 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 High Elf (Male) for Neutral Passive at (Random point in E_Village03 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child for Neutral Passive at (Random point in E_Village03 <gen>) facing (Position of (Triggering unit))
E Villager 1 Copy 3 Copy
Events
Game - The in-game time of day becomes Equal to 23.39
Conditions
(Elven Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 2 High Elf (Female) for Neutral Passive at (Random point in E_Villager_Kingdom <gen>) facing (Position of (Triggering unit))
Unit - Create 2 High Elf (Male) for Neutral Passive at (Random point in E_Villager_Kingdom <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Child for Neutral Passive at (Random point in E_Villager_Kingdom <gen>) facing (Position of (Triggering unit))
D Villager 2
Events
Game - The in-game time of day becomes Equal to 23.41
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit - Create 1 Dwarf (Male) for Neutral Passive at (Random point in D_Village02 <gen>) facing (Position of (Triggering unit))
D Villager 3
Events
Game - The in-game time of day becomes Equal to 23.42
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit - Create 1 Dwarf (Male) for Neutral Passive at (Random point in D_Village03 <gen>) facing (Position of (Triggering unit))
D Villager Kingdom
Events
Game - The in-game time of day becomes Equal to 23.43
Conditions
(Dwarven Castle 1516 <gen> is alive) Equal to True
Actions
Unit - Create 3 Dwarf (Male) for Neutral Passive at (Random point in DWARVEN_KINGDOM <gen>) facing (Position of (Triggering unit))
D Villager 4
Events
Game - The in-game time of day becomes Equal to 23.43
Conditions
(Dwarven Barracks 0119 <gen> is alive) Equal to True
Actions
Unit - Create 1 Dwarf (Male) for Neutral Passive at (Random point in D_Village_Town01 <gen>) facing (Position of (Triggering unit))
Villager 2
Events
Game - The in-game time of day becomes Equal to 23.46
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male) for Neutral Passive at (Random point in Village02 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village02 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child (2) for Neutral Passive at (Random point in Village02 <gen>) facing (Position of (Triggering unit))
Villager 3
Events
Game - The in-game time of day becomes Equal to 23.47
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male) for Neutral Passive at (Random point in Village03 <gen>) facing (Position of (Triggering unit))
Villager 4
Events
Game - The in-game time of day becomes Equal to 23.48
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male 2) for Neutral Passive at (Random point in Village04 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Male) for Neutral Passive at (Random point in Village04 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village04 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child (2) for Neutral Passive at (Random point in Village04 <gen>) facing (Position of (Triggering unit))
Villager 5
Events
Game - The in-game time of day becomes Equal to 23.49
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male) for Neutral Passive at (Random point in Village05 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village05 <gen>) facing (Position of (Triggering unit))
Villager 6
Events
Game - The in-game time of day becomes Equal to 23.50
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male 2) for Neutral Passive at (Random point in Village06 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Male) for Neutral Passive at (Random point in Village06 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village06 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child (2) for Neutral Passive at (Random point in Village06 <gen>) facing (Position of (Triggering unit))
Villager 7
Events
Game - The in-game time of day becomes Equal to 23.51
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village07 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child (2) for Neutral Passive at (Random point in Village07 <gen>) facing (Position of (Triggering unit))
Villager 8
Events
Game - The in-game time of day becomes Equal to 23.52
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male) for Neutral Passive at (Random point in Village09 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village09 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child (2) for Neutral Passive at (Random point in Village09 <gen>) facing (Position of (Triggering unit))
Villager 9
Events
Game - The in-game time of day becomes Equal to 23.53
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village08 <gen>) facing (Position of (Triggering unit))
Villager 10
Events
Game - The in-game time of day becomes Equal to 23.54
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male) for Neutral Passive at (Random point in Village10 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village10 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child (2) for Neutral Passive at (Random point in Village10 <gen>) facing (Position of (Triggering unit))
Villager 11
Events
Game - The in-game time of day becomes Equal to 23.55
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male 2) for Neutral Passive at (Random point in Village11 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village11 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child (2) for Neutral Passive at (Random point in Village11 <gen>) facing (Position of (Triggering unit))
Villager 12
Events
Game - The in-game time of day becomes Equal to 23.55
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 1 Villager (Male 2) for Neutral Passive at (Random point in Village12 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Male) for Neutral Passive at (Random point in Village12 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Villager (Female) for Neutral Passive at (Random point in Village12 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Child (2) for Neutral Passive at (Random point in Village12 <gen>) facing (Position of (Triggering unit))
Villager Town 1
Events
Game - The in-game time of day becomes Equal to 23.56
Conditions
(Keep 0016 <gen> is alive) Equal to True
Actions
Unit - Create 2 Villager (Male 2) for Neutral Passive at (Random point in Human_Town1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Villager (Male) for Neutral Passive at (Random point in Human_Town1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Villager (Female) for Neutral Passive at (Random point in Human_Town1 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Child (2) for Neutral Passive at (Random point in Human_Town1 <gen>) facing (Position of (Triggering unit))
Villager Town 2
Events
Game - The in-game time of day becomes Equal to 23.57
Conditions
(Keep 0097 <gen> is alive) Equal to True
Actions
Unit - Create 2 Villager (Male 2) for Neutral Passive at (Random point in Human_Town2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Villager (Male) for Neutral Passive at (Random point in Human_Town2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Villager (Female) for Neutral Passive at (Random point in Human_Town2 <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Child (2) for Neutral Passive at (Random point in Human_Town2 <gen>) facing (Position of (Triggering unit))
Villager Kingdom
Events
Game - The in-game time of day becomes Equal to 23.58
Conditions
(Castle 0011 <gen> is alive) Equal to True
Actions
Unit - Create 3 Villager (Male 2) for Neutral Passive at (Random point in HUMAN_KINGDOM <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Villager (Male) for Neutral Passive at (Random point in HUMAN_KINGDOM <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Villager (Female) for Neutral Passive at (Random point in HUMAN_KINGDOM <gen>) facing (Position of (Triggering unit))
Unit - Create 3 Child (2) for Neutral Passive at (Random point in HUMAN_KINGDOM <gen>) facing (Position of (Triggering unit))
Villager Alliance
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Neutral Passive as an Enemy
Player - Make Player 2 (Blue) treat Neutral Passive as an Enemy
Player - Make Player 5 (Yellow) treat Neutral Passive as an Enemy
Player - Make Player 7 (Green) treat Neutral Passive as an Enemy
Player - Make Player 9 (Gray) treat Neutral Passive as an Enemy
Player - Make Player 11 (Dark Green) treat Neutral Passive as an Enemy
Player - Make Player 12 (Brown) treat Neutral Passive as an Enemy
Player - Make Player 3 (Teal) treat Neutral Passive as an Ally
Player - Make Player 4 (Purple) treat Neutral Passive as an Ally
Player - Make Player 6 (Orange) treat Neutral Passive as an Ally
Player - Make Player 8 (Pink) treat Neutral Passive as an Ally
Player - Make Player 10 (Light Blue) treat Neutral Passive as an Ally
Bronze Dragon Bonus
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bronze Dragon
((Killing unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 1000 to (Triggering player) . Current lumber
Bronze Dragon Bonus Copy 4
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Unit-type of (Dying unit)) Equal to Red Dragon
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 10000 to (Triggering player) . Current lumber
Bronze Dragon Bonus Copy 5
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Unit-type of (Dying unit)) Equal to Blue Dragon
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 1000 to (Triggering player) . Current lumber
Bronze Dragon Bonus Copy 6
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Unit-type of (Dying unit)) Equal to Green Dragon
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 1000 to (Triggering player) . Current lumber
Bronze Dragon Bonus Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bronze Dragon
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Bronze Dragon Bonus Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bronze Dragon
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Bronze Dragon Bonus Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bronze Dragon
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Bronze Dragon Bonus Copy 3 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bronze Dragon
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Red Dragon Bonus
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Dragon
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Red Dragon Bonus Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Dragon
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Red Dragon Bonus Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Dragon
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Red Dragon Bonus Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Dragon
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Red Dragon Bonus Copy 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Red Dragon
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Blue Dragon Bonus
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Dragon
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Blue Dragon Bonus Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Dragon
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Blue Dragon Bonus Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Dragon
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Blue Dragon Bonus Copy Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Dragon
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Blue Dragon Bonus Copy Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blue Dragon
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Green Dragon Bonus
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green Dragon
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Green Dragon Bonus Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green Dragon
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Green Dragon Bonus Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green Dragon
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Green Dragon Bonus Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green Dragon
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Green Dragon Bonus Copy 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Green Dragon
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 500 to (Triggering player) . Current gold
Player - Add 25 to (Triggering player) . Current lumber
Dead Hero
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to (Revivable Hero)
((Owner of (Killing unit)) is an enemy of (Triggering player).) Equal to True
Actions
Player - Add 500 to (Triggering player) . Current gold
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Giant
Actions
Wait 0.40 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Untitled Trigger 001 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Cyclops
Actions
Wait 0.40 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Untitled Trigger 001 Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Centaur Sorceress
Actions
Wait 1.00 seconds
Unit - Remove (Dying unit) from the game
Death Wing Arrival
Events
Time - expires
Conditions
Actions
Unit - Create 1 Death Wing for Player 9 (Gray) at (Center of (Initial camera bounds)) facing (Position of (Triggering unit))
Death Wing Arrival Copy
Events
Unit - A unit enters (Initial camera bounds)
Conditions
(Unit-type of (Triggering unit)) Equal to Death Wing
Actions
Player Group - Pick every player in (All players) and do (Create a timer window for (Last started timer) with title Death Wings Arrival)
Player Group - Pick every player in (All players) and do (Play Doom <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Human_Castle <gen>)
Destroyed castle towers
Events
Unit - Castle 0011 <gen> Dies
Conditions
(Castle 0011 <gen> is alive) Equal to False
Actions
Unit Group - Remove all units from (Units owned by Player 10 (Light Blue) of type Castle Guard Tower) .
Man Walking
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Human_Camera for Player 1 (Red) over 2.00 seconds
Unit - Order Dog 0150 <gen> to Move To . (Center of Cinematics_Dog_Dead <gen>)
Unit - Order Villager 0152 <gen> to Move To . (Center of Cinematics_Man_Dead <gen>)
Cinematic - Send transmission to (All players) from Villager 0152 <gen> named Norm : Play No sound and display Come here Boy, Where is he going... Let me check it out. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Elf_Camera for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0152 <gen> named Norm : Play No sound and display Where did he go... . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Dwarf_Camera for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Blue_Dragon_Camera for Player 1 (Red) over 4.00 seconds
Animation - Lock Villager 0152 <gen> 's Head to face Red Dragon 0146 <gen> , offset by ( 0 , 0 , 90 )
Wait 7.00 seconds
Camera - . Apply . gg_cam_Red_Dragon_Camera for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Villager 0152 <gen> named Norm : Play H06VillagerM27 <gen> and display Mercy My Lord... . Modify duration: Add 5.00 seconds and Wait
Unit - Make Villager 0152 <gen> Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Mission
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled DRAGON QUEST with the description DRAGONS: The object of the game is to destroy the castle in the center of the map and the 4 Hunter bases. You must do it before the opposition forces destroy the 4 Dragon Roost. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Quest - Create a Required quest titled SLAYERS QUEST with the description SLAYERS: The object of the game is to destroy the 4 dragon roost and the 4 Hunter bases. You must complete this task before your castle is destroyed. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Quest - Create a Required quest titled HUNTERS QUEST with the description HUNTERS: Your mission objective is to destroy the Dragon Roost and the Castle. It is the most difficult objective but with skill and timing it can be accomplished. You must do this before the Hunter's 4 bases are destroyed. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Prologue
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled PROLOGUE with the description PROLOGUE: After the first war, King Rogan resettled his people in the kingdom of Nithhogr, The land of the Dragons. There were many inhabitants in Nithhogr, The Dwarves lived in the northern most mountains, The elves lived in the woods of the southeast. The 3 Races lived in peace for several years. The only thing that threatened their lands were Ogre bands, Giants, Centaur packs, and Magnataur tribes. Years after the Kings death, An evil wizard attempted to wake the Four dormant Dragons of Nithhogr. The Fire Dragon of the southwest, The Ice Dragon of the northwest, The Lightning dragons of the northeast, and the Poison Dragons of the southeast. The 4 Dragon were awoken killing the Evil Wizard and going on a rampage. The new king has requested the 3 nations of Human, Dwarves, and Elves to unite and rid the land of these dragons to ensure peace across the land. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Thanks
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Custom Models with the description As for the models, thanks to General Frank(11), Norinad (5), Dan Van Ohllus (2), Ders, Kitabatake, Grey Archon, Amaruak, Elenai, Caveman, Callahan, Tranquill (2), Urkrengi, NasRudin, Fan, Tauer, garfield, Mephestrial, Vermillion Edict, Debode, Turiel, , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Thanks Copy
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description This map was created by LordRich. Thanks to Bordox for the terrain and Loading Screen. And Bordoxian for the wandering peasants and custom icons (coming soon)! , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Future Versions
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Future Versions with the description Several changes will be made one day...-Dragon whelps grow to adult dragons.-Dragons land on ground to rest.-Dragons have treasure in the cave.-Hero Dragons lay eggs.-Custom Items.-Item Descriptions.-Storyline for all Heros.-Cinematics update.-Doodads.-Alternate Victory Condition.-Additional Hero Levels.-Custom Loading Screen.-Food System.-Other suggestions are welcome.-Spelling errors corrected.and much, much more... , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Projects
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Projects with the description Here is a list of projects that were developed or in development stages (*).-Great Human Orc War. -LordRich's Vampire Hunters-Forgotten Human Orc War.-LordRich's Dragon Slayer-*a dwarven map.-*a scarlet crusade map. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Balancing
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Balancing with the description There are over 40 different air and ground units (Air being the most difficult to balance) and over 30 different Heros. I have spent several months balancing troops although balancing issues may occur. Let me know if there is a balancing issue but do not say "IMBALANCE" if you have not played with the other team. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Quest - Create a Optional quest titled Suggestions with the description Valid suggestions are welcome. Over criticizing will be laughed at. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Gold Income
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Dragon Gold with the description Dragons receive income from having alive dragon roosts on the map. Dragons also receive income from destroying buildings. No gold is received from killing units, just experience. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Quest - Create a Optional quest titled Dragon Slayer with the description Slayers receive gold from the amount of peasants and buildings alive. Slayers also receive income from slaying dragons. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Quest - Create a Optional quest titled Dragon Hunter with the description Hunters receive gold from the amount of buildings that the hunters control. Hunters also receive gold from destroying buildings. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Main Army
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Computer Spawn with the description The kindom has several different locations where AI units are spawned (Stone Circle). These armies attack during random times. If the structure that produces the AI units is destroyed, units can no longer be produced from the building. Keep these buildings safe! , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Capture
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Capture with the description Some units are able to capture Dragons, Some are not. All Towers can fire a net that can capture air units. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Human Orc Equals
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Human Units with the description FootmanCaptainCrossbowKnightCalvaryGreat KnightApprenticeMounted PaladinMage , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Paladin Ogre Equals
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Dwarf Units with the description WarriorBerserkerCaptainHammerRiflemanAxethrowerGyrocopterGryphon , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Dwarf Fel Orc Equals
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Elf Units with the description ArcherRangerSoldierSwordsmanCrusaderPriestSorceressDragonHawkHawkArcher , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Elf Troll Equals
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Hunter Units with the description Razormane ScoutRazormane HunterRazormane BruteCentaur OutrunnerCentaur ImpalerMagnataur WarriorMagnataur ReaverOgre MageOgre MaulerOgre GladiatorGiant , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Elf Troll Equals Copy
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Dragon Units with the description Blue Dragon WhelpBlue DrakeBlue DragonRed Dragon WhelpRed DrakeRed DragonGreen Dragon WhelpGreen DrakeGreen DragonBronze Dragon WhelpBronze DrakeBronze Dragon , using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
Untitled Trigger 002
Events
Conditions
Actions
Hint Units
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Units can be purchased by any player at any base. There are no restrictions. Mix and match. Have fun.
Hint Commands
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Some units are able to capture Dragons, Some are not. All Towers can fire a net that can capture air units.
Hint Heros
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Heros can be purchased at the altars located near your bases. For hunters, Heros are at 4 different locations.
Quest - Display to (All allies of Player 11 (Dark Green).) the Hint message: You currently have 6 Heros available for purchase at each barracks.
Hint Beta Test
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: This is one of the first beta tests. There are still plenty of things that still need to be corrected. Suggestions are welcome, heavy criticizing will be laughed at.
Hint Welcome
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to the Dragon Slayer.
Hint Work Together
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: In this game, or any other game, work together.
Hint Hero Revival
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Heros can be revived at the Roost/House/Obliesk. If your Hero dies, he/she loses his items. So dont suicide your Hero.
Quest - Display to (All allies of Player 11 (Dark Green).) the Hint message: Heros can be revived at the Obliesk near your throne. If your Hero dies, he/she loses his items. So dont suicide your Hero. You have a total of 4 Hero altars around the map to revive at.
Hint Hero Items
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: There are several different Item Shops around the map that can aid you in your dragon hunting/slaying. For additional Quest information Read the Quests.
Open Dragon Slots
Events
Conditions
Actions
Camera Human
Events
Player - Player 1 (Red) types a chat message containing -Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Human
Actions
Camera - . Apply . gg_cam_Human_Camera for Player 1 (Red) over 2.00 seconds
Camera Human Copy
Events
Player - Player 2 (Blue) types a chat message containing -Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Human
Actions
Camera - . Apply . gg_cam_Human_Camera for Player 2 (Blue) over 2.00 seconds
Camera Human Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Human
Actions
Camera - . Apply . gg_cam_Human_Camera for Player 3 (Teal) over 2.00 seconds
Camera Human Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Human
Actions
Camera - . Apply . gg_cam_Human_Camera for Player 4 (Purple) over 2.00 seconds
Camera Human Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Human
Actions
Camera - . Apply . gg_cam_Human_Camera for Player 5 (Yellow) over 2.00 seconds
Camera Human Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Human
Actions
Camera - . Apply . gg_cam_Human_Camera for Player 6 (Orange) over 2.00 seconds
Camera Human Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing -Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Human
Actions
Camera - . Apply . gg_cam_Human_Camera for Player 7 (Green) over 2.00 seconds
Camera Human Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 8 (Pink) types a chat message containing -Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Human
Actions
Camera - . Apply . gg_cam_Human_Camera for Player 8 (Pink) over 2.00 seconds
Camera Human Copy Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Human
Actions
Camera - . Apply . gg_cam_Human_Camera for Player 11 (Dark Green) over 2.00 seconds
Camera Dwarf
Events
Player - Player 1 (Red) types a chat message containing -Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dwarf
Actions
Camera - . Apply . gg_cam_Dwarf_Camera for Player 1 (Red) over 2.00 seconds
Camera Dwarf Copy
Events
Player - Player 2 (Blue) types a chat message containing -Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dwarf
Actions
Camera - . Apply . gg_cam_Dwarf_Camera for Player 2 (Blue) over 2.00 seconds
Camera Dwarf Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dwarf
Actions
Camera - . Apply . gg_cam_Dwarf_Camera for Player 3 (Teal) over 2.00 seconds
Camera Dwarf Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dwarf
Actions
Camera - . Apply . gg_cam_Dwarf_Camera for Player 4 (Purple) over 2.00 seconds
Camera Dwarf Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dwarf
Actions
Camera - . Apply . gg_cam_Dwarf_Camera for Player 5 (Yellow) over 2.00 seconds
Camera Dwarf Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dwarf
Actions
Camera - . Apply . gg_cam_Dwarf_Camera for Player 6 (Orange) over 2.00 seconds
Camera Dwarf Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing -Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dwarf
Actions
Camera - . Apply . gg_cam_Dwarf_Camera for Player 7 (Green) over 2.00 seconds
Camera Dwarf Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 8 (Pink) types a chat message containing -Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dwarf
Actions
Camera - . Apply . gg_cam_Dwarf_Camera for Player 8 (Pink) over 2.00 seconds
Camera Dwarf Copy Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -Dwarf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dwarf
Actions
Camera - . Apply . gg_cam_Dwarf_Camera for Player 11 (Dark Green) over 2.00 seconds
Camera Dwarf Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Elf
Actions
Camera - . Apply . gg_cam_Elf_Camera for Player 1 (Red) over 2.00 seconds
Camera Dwarf Copy Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -Elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Elf
Actions
Camera - . Apply . gg_cam_Elf_Camera for Player 2 (Blue) over 2.00 seconds
Camera Dwarf Copy Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Elf
Actions
Camera - . Apply . gg_cam_Elf_Camera for Player 3 (Teal) over 2.00 seconds
Camera Dwarf Copy Copy Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -Elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Elf
Actions
Camera - . Apply . gg_cam_Elf_Camera for Player 4 (Purple) over 2.00 seconds
Camera Dwarf Copy Copy Copy Copy Copy 2
Events
Player - Player 5 (Yellow) types a chat message containing -Elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Elf
Actions
Camera - . Apply . gg_cam_Elf_Camera for Player 5 (Yellow) over 2.00 seconds
Camera Dwarf Copy Copy Copy Copy Copy Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -Elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Elf
Actions
Camera - . Apply . gg_cam_Elf_Camera for Player 6 (Orange) over 2.00 seconds
Camera Dwarf Copy Copy Copy Copy Copy Copy Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Elf (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Elf
Actions
Camera - . Apply . gg_cam_Elf_Camera for Player 7 (Green) over 2.00 seconds
Player - Player 11 (Dark Green) types a chat message containing -Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Green
Actions
Camera - . Apply . gg_cam_Green_Dragon_Camera for Player 11 (Dark Green) over 2.00 seconds
Base Ping01
Events
Player - Player 1 (Red) types a chat message containing -Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dragons
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of RED_DRAGON_PATROL <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of BLUE_DRAGON_PATROL <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of BRONZE_DRAGON_PATROL <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of GREEN_DRAGON_PATROL <gen>) for 1 seconds
Base Ping01 Copy
Events
Player - Player 2 (Blue) types a chat message containing -Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dragons
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of RED_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of BLUE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of BRONZE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of GREEN_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dragons
Actions
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of RED_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of BLUE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of BRONZE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of GREEN_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dragons
Actions
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of RED_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of BLUE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of BRONZE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of GREEN_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dragons
Actions
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of RED_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of BLUE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of BRONZE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of GREEN_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dragons
Actions
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of RED_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of BLUE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of BRONZE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of GREEN_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing -Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dragons
Actions
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of RED_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of BLUE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of BRONZE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of GREEN_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 8 (Pink) types a chat message containing -Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dragons
Actions
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of RED_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of BLUE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of BRONZE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of GREEN_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -Dragons (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Dragons
Actions
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of RED_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of BLUE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of BRONZE_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of GREEN_DRAGON_PATROL <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Slayers (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Slayers
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Dwarf_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Elven_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Human_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -Slayers (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Slayers
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Dwarf_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Elven_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Human_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -Slayers (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Slayers
Actions
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of Dwarf_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of Elven_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of Human_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Slayers (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Slayers
Actions
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Dwarf_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Elven_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Human_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Slayers (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Slayers
Actions
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of Dwarf_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of Elven_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of Human_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -Slayers (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Slayers
Actions
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of Dwarf_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of Elven_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of Human_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing -Slayers (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Slayers
Actions
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of Dwarf_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of Elven_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of Human_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Player 8 (Pink) types a chat message containing -Slayers (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Slayers
Actions
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Dwarf_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Elven_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Human_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Player 11 (Dark Green) types a chat message containing -Slayers (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Slayers
Actions
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of Dwarf_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of Elven_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of Human_Castle <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Hunters (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Hunters
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Map_Patrol_Giant01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Map_Patrol_Ogre <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Map_Patrol_Centaur <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Map_Patrol_Magnas01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -Hunters (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Hunters
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Map_Patrol_Giant01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Map_Patrol_Ogre <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Map_Patrol_Centaur <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Map_Patrol_Magnas01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy 2 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -Hunters (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Hunters
Actions
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of Map_Patrol_Giant01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of Map_Patrol_Ogre <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of Map_Patrol_Centaur <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of Map_Patrol_Magnas01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy 2 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -Hunters (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Hunters
Actions
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Map_Patrol_Giant01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Map_Patrol_Ogre <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Map_Patrol_Centaur <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Map_Patrol_Magnas01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Base Ping01 Copy 2 Copy 2 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Hunters (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Hunters
Actions
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of Map_Patrol_Giant01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of Map_Patrol_Ogre <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of Map_Patrol_Centaur <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Center of Map_Patrol_Magnas01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Player 6 (Orange) types a chat message containing -Hunters (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Hunters
Actions
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of Map_Patrol_Giant01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of Map_Patrol_Ogre <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of Map_Patrol_Centaur <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of Map_Patrol_Magnas01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Player 7 (Green) types a chat message containing -Hunters (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Hunters
Actions
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of Map_Patrol_Giant01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of Map_Patrol_Ogre <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of Map_Patrol_Centaur <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of Map_Patrol_Magnas01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Player 8 (Pink) types a chat message containing -Hunters (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Hunters
Actions
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Map_Patrol_Giant01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Map_Patrol_Ogre <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Map_Patrol_Centaur <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Map_Patrol_Magnas01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Player 11 (Dark Green) types a chat message containing -Hunters (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -Hunters
Actions
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of Map_Patrol_Giant01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of Map_Patrol_Ogre <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of Map_Patrol_Centaur <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of Map_Patrol_Magnas01 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
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