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Model validation: LordBale

LordBale.mdx

0 errors 0 severe 6 warnings 24 unused
  • 3 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 0 - "Test"
    • "test" is not a standard name
  • 1 Bone 15 - "Bone_topknot"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "Bone_topknot_tip"
    • There are no vertices attached to this bone
  • 2 Bone 0 - "Bone_Pelvis"
    • 2 Rotation
      • Track 1 at frame 1887 has exactly the same value as tracks 0 and 2
      • Track 9 at frame 9260 has exactly the same value as tracks 8 and 10
  • 1 Bone 1 - "Bone_Leg1_L"
    • 1 Translation
      • Track 6 at frame 5308 has exactly the same value as tracks 5 and 7
  • 1 Bone 2 - "Bone_Leg2_L"
    • 1 Translation
      • Track 6 at frame 5308 has exactly the same value as tracks 5 and 7
  • 1 Bone 3 - "Bone_Foot_L"
    • 1 Translation
      • Track 6 at frame 5308 has exactly the same value as tracks 5 and 7
  • 1 Bone 4 - "Bone_Leg1_R"
    • 1 Translation
      • Track 6 at frame 5308 has exactly the same value as tracks 5 and 7
  • 1 Bone 5 - "Bone_Leg2_R"
    • 1 Translation
      • Track 6 at frame 5308 has exactly the same value as tracks 5 and 7
  • 1 Bone 6 - "Bone_Foot_R"
    • 1 Translation
      • Track 6 at frame 5308 has exactly the same value as tracks 5 and 7
  • 1 Bone 9 - "Bone_Arm2_R"
    • 1 Translation
      • Track 4 at frame 1887 has exactly the same value as tracks 3 and 5
  • 2 Bone 10 - "Bone_Hand_R"
    • 1 Translation
      • Track 4 at frame 1887 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 1 at frame 1887 has exactly the same value as tracks 0 and 2
  • 1 Bone 11 - "Bone_Arm1_L"
    • 1 Translation
      • Track 4 at frame 1887 has exactly the same value as tracks 3 and 5
  • 2 Bone 12 - "Bone_Arm2_L"
    • 1 Translation
      • Track 4 at frame 1887 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 24 at frame 15414 has exactly the same value as tracks 23 and 25
  • 2 Bone 13 - "Bone_Hand_L"
    • 1 Translation
      • Track 4 at frame 1887 has exactly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 1 at frame 1887 has exactly the same value as tracks 0 and 2
  • 1 Bone 14 - "Bone_Head"
    • 1 Translation
      • Track 4 at frame 1887 has exactly the same value as tracks 3 and 5
  • 1 Bone 19 - "Bone_bangs"
    • 1 Translation
      • Track 4 at frame 1887 has exactly the same value as tracks 3 and 5
  • 2 ParticleEmitter2 0 - "SHING_SparkleSparkle"
    • 2 Visibility
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 5000 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 1 - "WHEEEEEEEEEEE"
    • 3 Visibility
      • Track 9 at frame 8600 is not in any sequence
      • Track 2 at frame 2000 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 5000 has exactly the same value as tracks 4 and 6
  • unused Texture 6 - "star2.blp"
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