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Triggers
(1)Lordareon Path.w3x
Variables
---------------------------
Humans
Human Spawn Melee
Humans Spawn Range
Humans Spawn Mage
Humans Spawn Cavalry
Humans Spawn Artillery
Humans Spawn Hero
---------------------------
Humans Movement
---------------------------
Humans Melee Off
Humans Range Off
Humans Cavalry Off
Humans Mage Off
Humans Artillery Off
Humans Hero Off
Orcs
Orcs Spawn Melee
Orcs Spawn Range
Orcs Spawn Mage
Orcs Spawn Cavalry
Orcs Spawn Artillery
Orcs Spawn Hero
---------------------------
Orcs Movement
---------------------------
Orcs Melee Off
Orcs Range Off
Orcs Cavalry Off
Orcs Mage Off
Orcs Artillery Off
Orcs Hero Off
---------------------------
Hill Men
Hill Men Spawn Melee
Hill Men Spawn Melee Heavy
Hill Men Spawn Range
Hill Men Spawn Range Heavy
Hill Men Spawn Captain
Hill Men Spawn Hero
---------------------------
Hill Men Movement
---------------------------
Hill Men All Melee Off
Hill Men All Range Off
Hill Men All Heroes Off
High Elves
Hight Elves Spawn Melee
Hight Elves Spawn Range
Hight Elves Spawn Mage
Hight Elves Spawn Captain
Hight Elves Spawn Hero
---------------------------
Hight Elves Movement
---------------------------
Hight Elves Melee Off
Hight Elves Range Off
Hight Elves Mage Off
Hight Elves Captain Off
Hight Elves Hero Off
Ogres
Ogre Spawn Melee
Ogre Spawn Melee Heavy
Ogre Spawn Mage
Ogre Spawn Captain
Ogre Spawn Hero
---------------------------
Ogre Movement
---------------------------
Ogre All Melee Off
Ogre Mage Off
Ogre Heroes Off
Dark Orcs
Dark Orcs Spawn Melee
Dark Orcs Spawn Range
Dark Orcs Spawn Range Heavy
Dark Orcs Spawn Captain
Dark Orcs Spawn Hero
---------------------------
Dark Orcs Movement
---------------------------
Dark Orcs Melee Off
Dark Orcs Range Off
Dark Orcs Range Heavy Off
Dark Orcs Captain Off
Dark Orcs Hero Off
---------------------------
Night Elves
Night Elves Spawn Humans
Night Elves Spawn Orcs
---------------------------
Night Elves Movement
---------------------------
Night Elves Human Off
Night Elves Orcs Off
Naga
Naga Spawn Melee Light Humans
Naga Spawn Melee Heavy Humans
Naga Spawn Range Humans
Naga Spawn Mage Humans
Naga Spawn Tank Humans
Naga Spawn Artillery Humans
Naga Spawn Hero Humans
---------------------------
Naga Spawn Melee Light Orcs
Naga Spawn Melee Heavy Orcs
Naga Spawn Range Orcs
Naga Spawn Mage Orcs
Naga Spawn Tank Orcs
Naga Spawn Artillery Orcs
Naga Spawn Hero Orcs
---------------------------
Naga Movement Humans
Naga Movement Orcs
---------------------------
Naga Spawn Humans Outer Off
Naga Spawn Humans Inner Off
Naga Spawn Orcs Outer Off
Naga Spawn Orcs Inner Off
Undead
Zombies Spawn Humans
Zombies Spawn Orcs
Zombies Spawn Field
Skeletons Spawn Humans
Skeletons Spawn Orcs
Demons Spawn Humans
Demons Spawn Orcs
---------------------------
Zombies Movement
Skeletons Movement
Demons Movement
---------------------------
Zombies Humans Orcs Off
Zombies Fields Off
Skeletons Off
Demons Off
---------------------------
Victory
Victory Alliance
Victory Horde
Defeat
Defeat Alliance
Defeat Horde
---------------------------
Initialization
Melee Initialization
Race Selection
Humans Alliance Player Spawn
Orcs Alliance Player Spawn
Undead Alliance Player Spawn
Night Elves Alliance Player Spawn
---------------------------
Humans Horde Player Spawn
Orcs Horde Player Spawn
Undead Horde Player Spawn
Night Elves Horde Player Spawn
---------------------------
All Races Alliance Player Allies
All Races Horde Player Allies
Alliances And Foes
Player 4 Undead
Player 7 Night Elves
Player 12 Naga
---------------------------
Player 1 Alliance Orcs Ai
Player 2 Alliance Human Ai
Player 3 Alliance Human Forces
Player 5 Alliance Dark Orcs
Player 6 Alliance Orcs Forces
Player 8 Alliance Ogres
Player 9 Alliance User
Player 10 Alliance Hight Elves
Player 11 Alliance Hill Men
---------------------------
Player 1 Horde Orcs Ai
Player 2 Horde Human Ai
Player 3 Horde Human Forces
Player 5 Horde Dark Orcs
Player 6 Horde Orcs Forces
Player 8 Horde Ogres
Player 9 Horde User
Player 10 Horde Hight Elves
Player 11 Horde Hill Men
---------------------------
Infinite Gold
Infite Gold On Gold Mines
Name
Type
is_array
initial_value
Human Spawn Melee
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of living Footman units owned by Player 3 (Teal)) Less than or equal to 8
Actions
Unit - Create 4 Footman for Player 3 (Teal) at (Center of Humans_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Humans Spawn Range
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of living Rifleman units owned by Player 3 (Teal)) Less than or equal to 8
Actions
Unit - Create 4 Rifleman for Player 3 (Teal) at (Center of Humans_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Humans Spawn Mage
Events
Time - Every 150.00 seconds of game time
Conditions
(Number of living Sorceress units owned by Player 3 (Teal)) Less than or equal to 4
Actions
Unit - Create 2 Sorceress for Player 3 (Teal) at (Center of Humans_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Humans Spawn Cavalry
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of living Knight units owned by Player 3 (Teal)) Less than or equal to 4
Actions
Unit - Create 2 Knight for Player 3 (Teal) at (Center of Humans_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Humans Spawn Artillery
Events
Time - Every 360.00 seconds of game time
Conditions
(Number of living Mortar Team units owned by Player 3 (Teal)) Less than or equal to 4
Actions
Unit - Create 2 Mortar Team for Player 3 (Teal) at (Center of Humans_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Humans Spawn Hero
Events
Time - Every 600.00 seconds of game time
Conditions
(Number of living Paladin units owned by Player 3 (Teal)) Less than or equal to 1
Actions
Unit - Create 1 Paladin for Player 3 (Teal) at (Center of Humans_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Humans Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Humans_Spawn <gen> owned by Player 3 (Teal)) to Attack-Move To . (Center of Orcs_Base <gen>)
Humans Melee Off
Events
Unit - Barracks 0036 <gen> Dies
Conditions
Actions
Trigger - Turn off Human_Spawn_Melee <gen>
Humans Range Off
Events
Unit - Barracks 0036 <gen> Dies
Conditions
Actions
Trigger - Turn off Humans_Spawn_Range <gen>
Humans Cavalry Off
Events
Unit - Barracks 0036 <gen> Dies
Conditions
Actions
Trigger - Turn off Humans_Spawn_Cavalry <gen>
Humans Mage Off
Events
Unit - Arcane Sanctum 0044 <gen> Dies
Conditions
Actions
Trigger - Turn off Humans_Spawn_Mage <gen>
Humans Artillery Off
Events
Unit - Workshop 0020 <gen> Dies
Conditions
Actions
Trigger - Turn off Humans_Spawn_Artillery <gen>
Humans Hero Off
Events
Unit - Altar of Kings 0057 <gen> Dies
Conditions
Actions
Trigger - Turn off Humans_Spawn_Hero <gen>
Orcs Spawn Melee
Events
Time - Every 60.00 seconds of game time
Conditions
(Number of living Grunt units owned by Player 6 (Orange)) Less than or equal to 8
Actions
Unit - Create 4 Grunt for Player 6 (Orange) at (Center of Orcs_Spawn <gen>) facing (Position of Castle 0034 <gen>)
Orcs Spawn Range
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of living Headhunter units owned by Player 6 (Orange)) Less than or equal to 8
Actions
Unit - Create 4 Headhunter for Player 6 (Orange) at (Center of Orcs_Spawn <gen>) facing (Position of Castle 0034 <gen>)
Orcs Spawn Mage
Events
Time - Every 150.00 seconds of game time
Conditions
(Number of living Shaman units owned by Player 6 (Orange)) Less than or equal to 4
Actions
Unit - Create 2 Shaman for Player 6 (Orange) at (Center of Orcs_Spawn <gen>) facing (Position of Castle 0034 <gen>)
Orcs Spawn Cavalry
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of living Raider units owned by Player 6 (Orange)) Less than or equal to 4
Actions
Unit - Create 2 Raider for Player 6 (Orange) at (Center of Orcs_Spawn <gen>) facing (Position of Castle 0034 <gen>)
Orcs Spawn Artillery
Events
Time - Every 360.00 seconds of game time
Conditions
(Number of living Demolisher units owned by Player 6 (Orange)) Less than or equal to 4
Actions
Unit - Create 2 Demolisher for Player 6 (Orange) at (Center of Orcs_Spawn <gen>) facing (Position of Castle 0034 <gen>)
Orcs Spawn Hero
Events
Time - Every 600.00 seconds of game time
Conditions
(Number of living Tauren Chieftain units owned by Player 6 (Orange)) Less than or equal to 1
Actions
Unit - Create 1 Tauren Chieftain for Player 6 (Orange) at (Center of Orcs_Spawn <gen>) facing (Position of Castle 0034 <gen>)
Orcs Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Orcs_Spawn <gen> owned by Player 6 (Orange)) to Attack-Move To . (Center of Humans_Base <gen>)
Orcs Melee Off
Events
Unit - Barracks 0107 <gen> Dies
Conditions
Actions
Trigger - Turn off Orcs_Spawn_Melee <gen>
Orcs Range Off
Events
Unit - Barracks 0107 <gen> Dies
Conditions
Actions
Trigger - Turn off Orcs_Spawn_Range <gen>
Orcs Cavalry Off
Events
Unit - Beastiary 0113 <gen> Dies
Conditions
Actions
Trigger - Turn off Orcs_Spawn_Cavalry <gen>
Orcs Mage Off
Events
Unit - Spirit Lodge 0112 <gen> Dies
Conditions
Actions
Trigger - Turn off Orcs_Spawn_Mage <gen>
Orcs Artillery Off
Events
Unit - Barracks 0107 <gen> Dies
Conditions
Actions
Trigger - Turn off Orcs_Spawn_Artillery <gen>
Orcs Hero Off
Events
Unit - Altar of Storms 0068 <gen> Dies
Conditions
Actions
Trigger - Turn off Orcs_Spawn_Hero <gen>
Hill Men Spawn Melee
Events
Time - Every 200.00 seconds of game time
Conditions
(Number of living Bandit units owned by Player 11 (Dark Green)) Less than or equal to 6
Actions
Unit - Create 4 Bandit for Player 11 (Dark Green) at (Center of Hill_Men_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hill Men Spawn Melee Heavy
Events
Time - Every 320.00 seconds of game time
Conditions
(Number of living Rogue units owned by Player 11 (Dark Green)) Less than or equal to 3
Actions
Unit - Create 2 Rogue for Player 11 (Dark Green) at (Center of Hill_Men_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hill Men Spawn Range
Events
Time - Every 240.00 seconds of game time
Conditions
(Number of living Brigand units owned by Player 11 (Dark Green)) Less than or equal to 6
Actions
Unit - Create 4 Brigand for Player 11 (Dark Green) at (Center of Hill_Men_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hill Men Spawn Range Heavy
Events
Time - Every 360.00 seconds of game time
Conditions
(Number of living Assassin units owned by Player 11 (Dark Green)) Less than or equal to 3
Actions
Unit - Create 2 Assassin for Player 11 (Dark Green) at (Center of Hill_Men_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hill Men Spawn Captain
Events
Time - Every 280.00 seconds of game time
Conditions
(Number of living Enforcer units owned by Player 11 (Dark Green)) Less than or equal to 2
Actions
Unit - Create 1 Enforcer for Player 11 (Dark Green) at (Center of Hill_Men_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hill Men Spawn Hero
Events
Time - Every 400.00 seconds of game time
Conditions
(Number of living Bandit Lord units owned by Player 11 (Dark Green)) Less than or equal to 1
Actions
Unit - Create 1 Bandit Lord for Player 11 (Dark Green) at (Center of Hill_Men_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hill Men Movement
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Hill_Men_Spawn <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Center of Orcs_Base <gen>)
Hill Men All Melee Off
Events
Unit - Barracks 0262 <gen> Dies
Conditions
Actions
Trigger - Turn off Hill_Men_Spawn_Melee <gen>
Trigger - Turn off Hill_Men_Spawn_Melee_Heavy <gen>
Hill Men All Range Off
Events
Unit - Blacksmith 0274 <gen> Dies
Conditions
Actions
Trigger - Turn off Hill_Men_Spawn_Range <gen>
Trigger - Turn off Hill_Men_Spawn_Range_Heavy <gen>
Hill Men All Heroes Off
Events
Unit - Town Hall 0260 <gen> Dies
Conditions
Actions
Trigger - Turn off Hill_Men_Spawn_Captain <gen>
Trigger - Turn off Hill_Men_Spawn_Hero <gen>
Hight Elves Spawn Melee
Events
Time - Every 360.00 seconds of game time
Conditions
(Number of living Swordsman units owned by Player 10 (Light Blue)) Less than or equal to 9
Actions
Unit - Create 6 Swordsman for Player 10 (Light Blue) at (Center of High_Elves_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hight Elves Spawn Range
Events
Time - Every 440.00 seconds of game time
Conditions
(Number of living Swordsman units owned by Player 10 (Light Blue)) Less than or equal to 6
Actions
Unit - Create 4 Archer for Player 10 (Light Blue) at (Center of High_Elves_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hight Elves Spawn Mage
Events
Time - Every 520.00 seconds of game time
Conditions
(Number of living Priest units owned by Player 10 (Light Blue)) Less than or equal to 6
Actions
Unit - Create 4 Priest for Player 10 (Light Blue) at (Center of High_Elves_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hight Elves Spawn Captain
Events
Time - Every 400.00 seconds of game time
Conditions
(Number of living Captain units owned by Player 10 (Light Blue)) Less than or equal to 2
Actions
Unit - Create 1 Captain for Player 10 (Light Blue) at (Center of High_Elves_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hight Elves Spawn Hero
Events
Time - Every 720.00 seconds of game time
Conditions
(Number of living Ranger units owned by Player 10 (Light Blue)) Less than or equal to 1
Actions
Unit - Create 1 Ranger for Player 10 (Light Blue) at (Center of High_Elves_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Hight Elves Movement
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in High_Elves_Spawn <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Orcs_Base <gen>)
Hight Elves Melee Off
Events
Unit - High Elven Barracks 0314 <gen> Dies
Conditions
Actions
Trigger - Turn off Hight_Elves_Spawn_Melee <gen>
Hight Elves Range Off
Events
Unit - High Elven Barracks 0349 <gen> Dies
Conditions
Actions
Trigger - Turn off Hight_Elves_Spawn_Range <gen>
Hight Elves Mage Off
Events
Unit - Arcane Vault 0227 <gen> Dies
Conditions
Actions
Trigger - Turn off Hight_Elves_Spawn_Mage <gen>
Hight Elves Captain Off
Events
Unit - Magic Vault 0331 <gen> Dies
Conditions
Actions
Trigger - Turn off Hight_Elves_Spawn_Captain <gen>
Hight Elves Hero Off
Events
Unit - Arcane Observatory 0302 <gen> Dies
Conditions
Actions
Trigger - Turn off Hight_Elves_Spawn_Hero <gen>
Ogre Spawn Melee
Events
Time - Every 200.00 seconds of game time
Conditions
(Number of living Ogre Warrior units owned by Player 8 (Pink)) Less than or equal to 6
Actions
Unit - Create 4 Ogre Warrior for Player 8 (Pink) at (Center of Ogre_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Ogre Spawn Melee Heavy
Events
Time - Every 320.00 seconds of game time
Conditions
(Number of living Giant Wolf units owned by Player 8 (Pink)) Less than or equal to 3
Actions
Unit - Create 2 Giant Wolf for Player 8 (Pink) at (Center of Ogre_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Ogre Spawn Mage
Events
Time - Every 240.00 seconds of game time
Conditions
(Number of living Ogre Magi units owned by Player 8 (Pink)) Less than or equal to 3
Actions
Unit - Create 4 Ogre Magi for Player 8 (Pink) at (Center of Ogre_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Ogre Spawn Captain
Events
Time - Every 280.00 seconds of game time
Conditions
(Number of living Ogre Mauler units owned by Player 8 (Pink)) Less than or equal to 2
Actions
Unit - Create 1 Ogre Mauler for Player 8 (Pink) at (Center of Ogre_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Ogre Spawn Hero
Events
Time - Every 400.00 seconds of game time
Conditions
(Number of living Ogre Lord units owned by Player 8 (Pink)) Less than or equal to 1
Actions
Unit - Create 1 Ogre Lord for Player 8 (Pink) at (Center of Ogre_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Ogre Movement
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Ogre_Spawn <gen> owned by Player 8 (Pink)) to Attack-Move To . (Center of Humans_Base <gen>)
Ogre All Melee Off
Events
Unit - Beastiary 0235 <gen> Dies
Conditions
Actions
Trigger - Turn off Ogre_Spawn_Melee <gen>
Trigger - Turn off Ogre_Spawn_Melee_Heavy <gen>
Ogre Mage Off
Events
Unit - Spirit Lodge 0333 <gen> Dies
Conditions
Actions
Trigger - Turn off Ogre_Spawn_Mage <gen>
Ogre Heroes Off
Events
Unit - Beastiary 0235 <gen> Dies
Conditions
Actions
Trigger - Turn off Ogre_Spawn_Captain <gen>
Trigger - Turn off Ogre_Spawn_Hero <gen>
Dark Orcs Spawn Melee
Events
Time - Every 360.00 seconds of game time
Conditions
(Number of living Fel Orc Grunt units owned by Player 5 (Yellow)) Less than or equal to 9
Actions
Unit - Create 6 Fel Orc Grunt for Player 5 (Yellow) at (Center of Dark_Orcs_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Dark Orcs Spawn Range
Events
Time - Every 440.00 seconds of game time
Conditions
(Number of living Fel Orc Warlock units owned by Player 5 (Yellow)) Less than or equal to 6
Actions
Unit - Create 4 Fel Orc Warlock for Player 5 (Yellow) at (Center of Dark_Orcs_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Dark Orcs Spawn Range Heavy
Events
Time - Every 520.00 seconds of game time
Conditions
(Number of living Fel Orc Kodo Beast units owned by Player 5 (Yellow)) Less than or equal to 3
Actions
Unit - Create 2 Fel Orc Kodo Beast for Player 5 (Yellow) at (Center of Dark_Orcs_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Dark Orcs Spawn Captain
Events
Time - Every 400.00 seconds of game time
Conditions
(Number of living Fel Orc Raider units owned by Player 5 (Yellow)) Less than or equal to 2
Actions
Unit - Create 1 Fel Orc Raider for Player 5 (Yellow) at (Center of Dark_Orcs_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Dark Orcs Spawn Hero
Events
Time - Every 720.00 seconds of game time
Conditions
(Number of living Blademaster (Possessed) units owned by Player 5 (Yellow)) Less than or equal to 1
Actions
Unit - Create 1 Blademaster (Possessed) for Player 5 (Yellow) at (Center of Dark_Orcs_Spawn <gen>) facing (Position of Fortress 0100 <gen>)
Dark Orcs Movement
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Dark_Orcs_Spawn <gen> owned by Player 5 (Yellow)) to Attack-Move To . (Center of Humans_Base <gen>)
Dark Orcs Melee Off
Events
Unit - Barracks 0393 <gen> Dies
Conditions
Actions
Trigger - Turn off Dark_Orcs_Spawn_Melee <gen>
Dark Orcs Range Off
Events
Unit - Barracks 0413 <gen> Dies
Conditions
Actions
Trigger - Turn off Dark_Orcs_Spawn_Range <gen>
Dark Orcs Range Heavy Off
Events
Unit - Beastiary 0248 <gen> Dies
Conditions
Actions
Trigger - Turn off Dark_Orcs_Spawn_Range_Heavy <gen>
Dark Orcs Captain Off
Events
Unit - War Mill 0402 <gen> Dies
Conditions
Actions
Trigger - Turn off Dark_Orcs_Spawn_Captain <gen>
Dark Orcs Hero Off
Events
Unit - Stronghold 0385 <gen> Dies
Conditions
Actions
Trigger - Turn off Dark_Orcs_Spawn_Hero <gen>
Night Elves Spawn Humans
Events
Time - Every 200.00 seconds of game time
Conditions
(Number of living Treant units owned by Player 7 (Green)) Less than or equal to 24
(Number of living Keeper of the Grove units owned by Player 7 (Green)) Less than or equal to 2
Actions
Unit - Create 8 . Treant for Player 7 (Green) at (Center of Night_Elves_Spawn_Humans <gen>) facing Default building facing degrees
Unit - Create 1 . Keeper of the Grove for Player 7 (Green) at (Center of Night_Elves_Spawn_Humans <gen>) facing Default building facing degrees
Night Elves Spawn Orcs
Events
Time - Every 200.00 seconds of game time
Conditions
(Number of living Treant units owned by Player 7 (Green)) Less than or equal to 24
(Number of living Keeper of the Grove units owned by Player 7 (Green)) Less than or equal to 2
Actions
Unit - Create 8 . Treant for Player 7 (Green) at (Center of Night_Elves_Spawn_Orcs <gen>) facing Default building facing degrees
Unit - Create 1 . Keeper of the Grove for Player 7 (Green) at (Center of Night_Elves_Spawn_Orcs <gen>) facing Default building facing degrees
Night Elves Movement
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Night_Elves_Spawn_Humans <gen> owned by Player 7 (Green)) to Attack-Move To . (Center of Humans_Base <gen>)
Unit Group - Order (Units in Night_Elves_Spawn_Orcs <gen> owned by Player 7 (Green)) to Attack-Move To . (Center of Orcs_Base <gen>)
Night Elves Human Off
Events
Unit - Tree of Eternity 0019 <gen> Dies
Unit - Ancient of Wind 0026 <gen> Dies
Unit - Ancient of War 0023 <gen> Dies
Conditions
(Tree of Eternity 0019 <gen> is dead) Equal to True
(Ancient of War 0023 <gen> is dead) Equal to True
(Ancient of Wind 0026 <gen> is dead) Equal to True
Actions
Trigger - Turn off Night_Elves_Spawn_Humans <gen>
Night Elves Orcs Off
Events
Unit - Tree of Eternity 0164 <gen> Dies
Unit - Ancient of War 0165 <gen> Dies
Unit - Ancient of Wind 0166 <gen> Dies
Conditions
(Tree of Eternity 0164 <gen> is dead) Equal to True
(Ancient of War 0165 <gen> is dead) Equal to True
(Ancient of Wind 0166 <gen> is dead) Equal to True
Actions
Trigger - Turn off Night_Elves_Spawn_Orcs <gen>
Naga Spawn Melee Light Humans
Events
Time - Every 300.00 seconds of game time
Conditions
(Number of living Mur'gul Reaver units owned by Player 12 (Brown)) Less than or equal to 24
Actions
Unit - Create 8 . Mur'gul Reaver for Player 12 (Brown) at (Center of Naga_Outer_Spawn_Humans <gen>) facing Default building facing degrees
Naga Spawn Melee Heavy Humans
Events
Time - Every 500.00 seconds of game time
Conditions
(Number of living Naga Myrmidon units owned by Player 12 (Brown)) Less than or equal to 12
Actions
Unit - Create 4 . Naga Myrmidon for Player 12 (Brown) at (Center of Naga_Outer_Spawn_Humans <gen>) facing Default building facing degrees
Naga Spawn Range Humans
Events
Time - Every 400.00 seconds of game time
Conditions
(Number of living Snap Dragon units owned by Player 12 (Brown)) Less than or equal to 12
Actions
Unit - Create 4 . Snap Dragon for Player 12 (Brown) at (Center of Naga_Outer_Spawn_Humans <gen>) facing Default building facing degrees
Naga Spawn Mage Humans
Events
Time - Every 440.00 seconds of game time
Conditions
(Number of living Naga Siren units owned by Player 12 (Brown)) Less than or equal to 9
Actions
Unit - Create 3 . Naga Siren for Player 12 (Brown) at (Center of Naga_Inner_Spawn_Humans <gen>) facing Default building facing degrees
Naga Spawn Tank Humans
Events
Time - Every 560.00 seconds of game time
Conditions
(Number of living Naga Royal Guard units owned by Player 12 (Brown)) Less than or equal to 6
Actions
Unit - Create 2 . Naga Royal Guard for Player 12 (Brown) at (Center of Naga_Inner_Spawn_Humans <gen>) facing Default building facing degrees
Naga Spawn Artillery Humans
Events
Time - Every 640.00 seconds of game time
Conditions
(Number of living Dragon Turtle units owned by Player 12 (Brown)) Less than or equal to 6
Actions
Unit - Create 2 . Dragon Turtle for Player 12 (Brown) at (Center of Naga_Inner_Spawn_Humans <gen>) facing Default building facing degrees
Naga Spawn Hero Humans
Events
Time - Every 700.00 seconds of game time
Conditions
(Number of living Sea Witch units owned by Player 12 (Brown)) Less than or equal to 2
Actions
Unit - Create 1 . Sea Witch for Player 12 (Brown) at (Center of Naga_Inner_Spawn_Humans <gen>) facing Default building facing degrees
Naga Spawn Melee Light Orcs
Events
Time - Every 300.00 seconds of game time
Conditions
(Number of living Mur'gul Reaver units owned by Player 12 (Brown)) Less than or equal to 24
Actions
Unit - Create 8 . Mur'gul Reaver for Player 12 (Brown) at (Center of Naga_Outer_Spawn_Orcs <gen>) facing Default building facing degrees
Naga Spawn Melee Heavy Orcs
Events
Time - Every 500.00 seconds of game time
Conditions
(Number of living Naga Myrmidon units owned by Player 12 (Brown)) Less than or equal to 12
Actions
Unit - Create 4 . Naga Myrmidon for Player 12 (Brown) at (Center of Naga_Outer_Spawn_Orcs <gen>) facing Default building facing degrees
Naga Spawn Range Orcs
Events
Time - Every 400.00 seconds of game time
Conditions
(Number of living Snap Dragon units owned by Player 12 (Brown)) Less than or equal to 12
Actions
Unit - Create 4 . Snap Dragon for Player 12 (Brown) at (Center of Naga_Outer_Spawn_Orcs <gen>) facing Default building facing degrees
Naga Spawn Mage Orcs
Events
Time - Every 440.00 seconds of game time
Conditions
(Number of living Naga Siren units owned by Player 12 (Brown)) Less than or equal to 9
Actions
Unit - Create 3 . Naga Siren for Player 12 (Brown) at (Center of Naga_Inner_Spawn_Orcs <gen>) facing Default building facing degrees
Naga Spawn Tank Orcs
Events
Time - Every 560.00 seconds of game time
Conditions
(Number of living Naga Royal Guard units owned by Player 12 (Brown)) Less than or equal to 6
Actions
Unit - Create 2 . Naga Royal Guard for Player 12 (Brown) at (Center of Naga_Inner_Spawn_Orcs <gen>) facing Default building facing degrees
Naga Spawn Artillery Orcs
Events
Time - Every 640.00 seconds of game time
Conditions
(Number of living Dragon Turtle units owned by Player 12 (Brown)) Less than or equal to 6
Actions
Unit - Create 2 . Dragon Turtle for Player 12 (Brown) at (Center of Naga_Inner_Spawn_Orcs <gen>) facing Default building facing degrees
Naga Spawn Hero Orcs
Events
Time - Every 700.00 seconds of game time
Conditions
(Number of living Sea Witch units owned by Player 12 (Brown)) Less than or equal to 2
Actions
Unit - Create 1 . Sea Witch for Player 12 (Brown) at (Center of Naga_Inner_Spawn_Orcs <gen>) facing Default building facing degrees
Naga Movement Humans
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Naga_Outer_Spawn_Humans <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Humans_Base <gen>)
Unit Group - Order (Units in Naga_Inner_Spawn_Humans <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Humans_Base <gen>)
Naga Movement Orcs
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Naga_Outer_Spawn_Orcs <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Orcs_Base <gen>)
Unit Group - Order (Units in Naga_Inner_Spawn_Orcs <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Orcs_Base <gen>)
Naga Spawn Humans Outer Off
Events
Unit - Spawning Grounds 0182 <gen> Dies
Unit - Shrine of Azshara 0183 <gen> Dies
Conditions
(Spawning Grounds 0182 <gen> is dead) Equal to True
(Shrine of Azshara 0183 <gen> is dead) Equal to True
Actions
Trigger - Turn off Naga_Spawn_Melee_Light_Humans <gen>
Trigger - Turn off Naga_Spawn_Melee_Heavy_Humans <gen>
Trigger - Turn off Naga_Spawn_Range_Humans <gen>
Naga Spawn Humans Inner Off
Events
Unit - Altar of the Depths 0189 <gen> Dies
Unit - Temple of Tides 0181 <gen> Dies
Conditions
(Altar of the Depths 0189 <gen> is dead) Equal to True
(Temple of Tides 0181 <gen> is dead) Equal to True
Actions
Trigger - Turn off Naga_Spawn_Mage_Humans <gen>
Trigger - Turn off Naga_Spawn_Tank_Humans <gen>
Trigger - Turn off Naga_Spawn_Artillery_Humans <gen>
Trigger - Turn off Naga_Spawn_Hero_Humans <gen>
Naga Spawn Orcs Outer Off
Events
Unit - Spawning Grounds 0195 <gen> Dies
Unit - Shrine of Azshara 0209 <gen> Dies
Conditions
(Spawning Grounds 0195 <gen> is dead) Equal to True
(Shrine of Azshara 0209 <gen> is dead) Equal to True
Actions
Trigger - Turn off Naga_Spawn_Melee_Light_Orcs <gen>
Trigger - Turn off Naga_Spawn_Melee_Heavy_Orcs <gen>
Trigger - Turn off Naga_Spawn_Range_Orcs <gen>
Naga Spawn Orcs Inner Off
Events
Unit - Altar of the Depths 0210 <gen> Dies
Unit - Temple of Tides 0205 <gen> Dies
Conditions
(Altar of the Depths 0210 <gen> is dead) Equal to True
(Temple of Tides 0205 <gen> is dead) Equal to True
Actions
Trigger - Turn off Naga_Spawn_Mage_Orcs <gen>
Trigger - Turn off Naga_Spawn_Tank_Orcs <gen>
Trigger - Turn off Naga_Spawn_Artillery_Orcs <gen>
Trigger - Turn off Naga_Spawn_Hero_Orcs <gen>
Zombies Spawn Humans
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 6 Zombie for Player 4 (Purple) at (Center of Undead_Zombies_Spawn_Humans <gen>) facing (Position of Spirit Tower 0134 <gen>)
Zombies Spawn Orcs
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 6 Zombie for Player 4 (Purple) at (Center of Undead_Zombies_Spawn_Orcs <gen>) facing (Position of Temple of the Damned 0016 <gen>)
Zombies Spawn Field
Events
Time - Every 80.00 seconds of game time
Conditions
(Number of living Zombie units owned by Player 4 (Purple)) Less than or equal to 30
Actions
Unit - Create 6 Zombie for Player 4 (Purple) at (Center of Undead_Zombies_Spawn_Field <gen>) facing (Position of Temple of the Damned 0016 <gen>)
Skeletons Spawn Humans
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Skeleton Warrior for Player 4 (Purple) at (Center of Undead_Skeletons_Spawn_Humans <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 4 (Purple) at (Center of Undead_Skeletons_Spawn_Humans <gen>) facing Default building facing degrees
Unit - Create 8 . Skeleton Archer for Player 4 (Purple) at (Center of Undead_Skeletons_Spawn_Humans <gen>) facing Default building facing degrees
Skeletons Spawn Orcs
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Skeleton Warrior for Player 4 (Purple) at (Center of Undead_Skeletons_Spawn_Orcs <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 4 (Purple) at (Center of Undead_Skeletons_Spawn_Orcs <gen>) facing Default building facing degrees
Unit - Create 8 . Skeleton Archer for Player 4 (Purple) at (Center of Undead_Skeletons_Spawn_Orcs <gen>) facing Default building facing degrees
Demons Spawn Humans
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Fel Stalker for Player 4 (Purple) at (Center of Undead_Demons_Spawn_Humans <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Undead_Demons_Spawn_Humans <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Player 4 (Purple) at (Center of Undead_Demons_Spawn_Humans <gen>) facing Default building facing degrees
Demons Spawn Orcs
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Fel Stalker for Player 4 (Purple) at (Center of Undead_Demons_Spawn_Orcs <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Guard (Standard) for Player 4 (Purple) at (Center of Undead_Demons_Spawn_Orcs <gen>) facing Default building facing degrees
Unit - Create 2 . Infernal for Player 4 (Purple) at (Center of Undead_Demons_Spawn_Orcs <gen>) facing Default building facing degrees
Zombies Movement
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Undead_Zombies_Spawn_Humans <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of Humans_Base <gen>)
Unit Group - Order (Units in Undead_Zombies_Spawn_Orcs <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of Orcs_Base <gen>)
Skeletons Movement
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Undead_Skeletons_Spawn_Humans <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of Humans_Base <gen>)
Unit Group - Order (Units in Undead_Skeletons_Spawn_Orcs <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of Orcs_Base <gen>)
Demons Movement
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Undead_Demons_Spawn_Humans <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of Humans_Base <gen>)
Unit Group - Order (Units in Undead_Demons_Spawn_Orcs <gen> owned by Player 4 (Purple)) to Attack-Move To . (Center of Orcs_Base <gen>)
Zombies Humans Orcs Off
Events
Unit - Crypt 0013 <gen> Dies
Unit - Sacrificial Pit 0144 <gen> Dies
Unit - Slaughterhouse 0015 <gen> Dies
Unit - Altar of Darkness 0145 <gen> Dies
Unit - Graveyard 0014 <gen> Dies
Unit - Temple of the Damned 0016 <gen> Dies
Unit - Boneyard 0017 <gen> Dies
Conditions
(Crypt 0013 <gen> is dead) Equal to True
(Sacrificial Pit 0144 <gen> is dead) Equal to True
(Slaughterhouse 0015 <gen> is dead) Equal to True
(Altar of Darkness 0145 <gen> is dead) Equal to True
(Graveyard 0014 <gen> is dead) Equal to True
(Temple of the Damned 0016 <gen> is dead) Equal to True
(Boneyard 0017 <gen> is dead) Equal to True
Actions
Trigger - Turn off Zombies_Spawn_Humans <gen>
Trigger - Turn off Zombies_Spawn_Orcs <gen>
Zombies Fields Off
Events
Unit - Black Citadel 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off Zombies_Spawn_Field <gen>
Skeletons Off
Events
Unit - Graveyard 0150 <gen> Dies
Unit - Graveyard 0149 <gen> Dies
Unit - Graveyard 0148 <gen> Dies
Unit - Graveyard 0147 <gen> Dies
Conditions
(Graveyard 0150 <gen> is dead) Equal to True
(Graveyard 0147 <gen> is dead) Equal to True
(Graveyard 0148 <gen> is dead) Equal to True
(Graveyard 0149 <gen> is dead) Equal to True
(Graveyard 0070 <gen> is dead) Equal to True
Actions
Trigger - Turn off Skeletons_Spawn_Humans <gen>
Trigger - Turn off Skeletons_Spawn_Orcs <gen>
Demons Off
Events
Unit - Demon Gate 0041 <gen> Dies
Unit - Crypt 0038 <gen> Dies
Unit - Crypt 0030 <gen> Dies
Unit - Crypt 0042 <gen> Dies
Unit - Crypt 0008 <gen> Dies
Conditions
(Demon Gate 0041 <gen> is dead) Equal to True
(Crypt 0008 <gen> is dead) Equal to True
(Crypt 0030 <gen> is dead) Equal to True
(Crypt 0042 <gen> is dead) Equal to True
(Crypt 0038 <gen> is dead) Equal to True
Actions
Trigger - Turn off Demons_Spawn_Humans <gen>
Trigger - Turn off Demons_Spawn_Orcs <gen>
Victory Alliance
Events
Unit - Fortress 0000 <gen> Dies
Conditions
(Player 9 (Gray) is an ally of Player 2 (Blue).) Equal to True
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Victory Horde
Events
Unit - Castle 0506 <gen> Dies
Conditions
(Player 9 (Gray) is an ally of Player 1 (Red).) Equal to True
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Defeat Alliance
Events
Unit - Castle 0506 <gen> Dies
Conditions
(Player 9 (Gray) is an ally of Player 2 (Blue).) Equal to True
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Defeat Horde
Events
Unit - Fortress 0000 <gen> Dies
Conditions
(Player 9 (Gray) is an ally of Player 1 (Red).) Equal to True
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Floating Text - Create floating text that reads FOR THE ALLIANCE at (Center of Name_Alliance <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads FOR THE HORDE at (Center of Name_Horde <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Humans Alliance Player Spawn
Events
Unit - A unit enters Choose_Alliance <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 9 (Gray)) Equal to Human
Then - Actions
Unit - Create 5 . Peasant for Player 9 (Gray) at (Center of Player_Alliance_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Change ownership of Tree of Life 0534 <gen> to Player 9 (Gray) and Change color
Unit - Replace Tree of Life 0534 <gen> with a Town Hall using The new unit's default life and mana
Unit - Kill Zergling 0554 <gen>
Unit - Kill Tree of Life 0553 <gen>
Camera - Pan camera for Player 9 (Gray) to (Center of Player_Alliance_Workers_Spawn <gen>) over 0 seconds
Else - Actions
Orcs Alliance Player Spawn
Events
Unit - A unit enters Choose_Alliance <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 9 (Gray)) Equal to Orc
Then - Actions
Unit - Create 5 . Peon for Player 9 (Gray) at (Center of Player_Alliance_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Change ownership of Tree of Life 0534 <gen> to Player 9 (Gray) and Change color
Unit - Replace Tree of Life 0534 <gen> with a Great Hall using The new unit's default life and mana
Unit - Kill Zergling 0554 <gen>
Unit - Kill Tree of Life 0553 <gen>
Camera - Pan camera for Player 9 (Gray) to (Center of Player_Alliance_Workers_Spawn <gen>) over 0 seconds
Else - Actions
Undead Alliance Player Spawn
Events
Unit - A unit enters Choose_Alliance <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 9 (Gray)) Equal to Undead
Then - Actions
Unit - Create 3 . Acolyte for Player 9 (Gray) at (Center of Player_Alliance_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Create 1 . Ghoul for Player 9 (Gray) at (Center of Player_Alliance_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Change ownership of Tree of Life 0534 <gen> to Player 9 (Gray) and Change color
Unit - Replace Tree of Life 0534 <gen> with a Necropolis using The new unit's default life and mana
Unit - Replace Gold Mine 0032 <gen> with a Haunted Gold Mine using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 9 (Gray) and Change color
Unit - Kill Zergling 0554 <gen>
Unit - Kill Tree of Life 0553 <gen>
Camera - Pan camera for Player 9 (Gray) to (Center of Player_Alliance_Workers_Spawn <gen>) over 0 seconds
Else - Actions
Night Elves Alliance Player Spawn
Events
Unit - A unit enters Choose_Alliance <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 9 (Gray)) Equal to Night Elf
Then - Actions
Unit - Create 5 . Wisp for Player 9 (Gray) at (Center of Player_Alliance_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Change ownership of Tree of Life 0534 <gen> to Player 9 (Gray) and Change color
Unit - Order Tree of Life 0534 <gen> to Night Elf Tree Of Life - Entangle (Instant) . Gold Mine 0032 <gen>
Unit - Kill Zergling 0554 <gen>
Unit - Kill Tree of Life 0553 <gen>
Camera - Pan camera for Player 9 (Gray) to (Center of Player_Alliance_Workers_Spawn <gen>) over 0 seconds
Else - Actions
Humans Horde Player Spawn
Events
Unit - A unit enters Choose_Horde <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 9 (Gray)) Equal to Human
Then - Actions
Unit - Create 5 . Peasant for Player 9 (Gray) at (Center of Player_Horde_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Change ownership of Tree of Life 0553 <gen> to Player 9 (Gray) and Change color
Unit - Replace Tree of Life 0553 <gen> with a Town Hall using The new unit's default life and mana
Unit - Kill Zergling 0554 <gen>
Unit - Kill Tree of Life 0534 <gen>
Camera - Pan camera for Player 9 (Gray) to (Center of Player_Horde_Workers_Spawn <gen>) over 0 seconds
Else - Actions
Orcs Horde Player Spawn
Events
Unit - A unit enters Choose_Horde <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 9 (Gray)) Equal to Orc
Then - Actions
Unit - Create 5 . Peon for Player 9 (Gray) at (Center of Player_Horde_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Change ownership of Tree of Life 0553 <gen> to Player 9 (Gray) and Change color
Unit - Replace Tree of Life 0553 <gen> with a Great Hall using The new unit's default life and mana
Unit - Kill Zergling 0554 <gen>
Unit - Kill Tree of Life 0534 <gen>
Camera - Pan camera for Player 9 (Gray) to (Center of Player_Horde_Workers_Spawn <gen>) over 0 seconds
Else - Actions
Undead Horde Player Spawn
Events
Unit - A unit enters Choose_Horde <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 9 (Gray)) Equal to Undead
Then - Actions
Unit - Create 3 . Acolyte for Player 9 (Gray) at (Center of Player_Horde_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Create 1 . Ghoul for Player 9 (Gray) at (Center of Player_Horde_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Change ownership of Tree of Life 0553 <gen> to Player 9 (Gray) and Change color
Unit - Replace Tree of Life 0553 <gen> with a Necropolis using The new unit's default life and mana
Unit - Replace Gold Mine 0539 <gen> with a Haunted Gold Mine using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 9 (Gray) and Change color
Unit - Kill Zergling 0554 <gen>
Unit - Kill Tree of Life 0534 <gen>
Camera - Pan camera for Player 9 (Gray) to (Center of Player_Horde_Workers_Spawn <gen>) over 0 seconds
Else - Actions
Night Elves Horde Player Spawn
Events
Unit - A unit enters Choose_Horde <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 9 (Gray)) Equal to Night Elf
Then - Actions
Unit - Create 5 . Wisp for Player 9 (Gray) at (Center of Player_Horde_Workers_Spawn <gen>) facing 270.00 degrees
Unit - Change ownership of Tree of Life 0553 <gen> to Player 9 (Gray) and Change color
Unit - Order Tree of Life 0553 <gen> to Night Elf Tree Of Life - Entangle (Instant) . Gold Mine 0539 <gen>
Unit - Kill Zergling 0554 <gen>
Unit - Kill Tree of Life 0534 <gen>
Camera - Pan camera for Player 9 (Gray) to (Center of Player_Alliance_Workers_Spawn <gen>) over 0 seconds
Else - Actions
All Races Alliance Player Allies
Events
Unit - Tree of Life 0534 <gen> Changes owner
Conditions
Actions
Trigger - Turn on Player_1_Alliance_Orcs_Ai <gen>
Trigger - Turn on Player_2_Alliance_Human_Ai <gen>
Trigger - Turn on Player_3_Alliance_Human_Forces <gen>
Trigger - Turn on Player_5_Alliance_Dark_Orcs <gen>
Trigger - Turn on Player_6_Alliance_Orcs_Forces <gen>
Trigger - Turn on Player_8_Alliance_Ogres <gen>
Trigger - Turn on Player_9_Alliance_User <gen>
Trigger - Turn on Player_10_Alliance_Hight_Elves <gen>
Trigger - Turn on Player_11_Alliance_Hill_Men <gen>
All Races Horde Player Allies
Events
Unit - Tree of Life 0553 <gen> Changes owner
Conditions
Actions
Trigger - Turn on Player_1_Horde_Orcs_Ai <gen>
Trigger - Turn on Player_2_Horde_Human_Ai <gen>
Trigger - Turn on Player_3_Horde_Human_Forces <gen>
Trigger - Turn on Player_5_Horde_Dark_Orcs <gen>
Trigger - Turn on Player_6_Horde_Orcs_Forces <gen>
Trigger - Turn on Player_8_Horde_Ogres <gen>
Trigger - Turn on Player_9_Horde_User <gen>
Trigger - Turn on Player_10_Horde_Hight_Elves <gen>
Trigger - Turn on Player_11_Horde_Hill_Men <gen>
Player 4 Undead
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Enemy
Player 7 Night Elves
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Enemy
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Enemy
Player 12 Naga
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Enemy
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Enemy
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Enemy
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Enemy
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Player 1 Alliance Orcs Ai
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy
Player 2 Alliance Human Ai
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player 3 Alliance Human Forces
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player 5 Alliance Dark Orcs
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Enemy
Player 6 Alliance Orcs Forces
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Enemy
Player 8 Alliance Ogres
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Enemy
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Enemy
Player 9 Alliance User
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Enemy
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Enemy
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player 10 Alliance Hight Elves
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player 11 Alliance Hill Men
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player 1 Horde Orcs Ai
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player 2 Horde Human Ai
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy
Player 3 Horde Human Forces
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Enemy
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Enemy
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy
Player 5 Horde Dark Orcs
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Enemy
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player 6 Horde Orcs Forces
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Enemy
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player 8 Horde Ogres
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Enemy
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player 9 Horde User
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Enemy
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Enemy
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player 10 Horde Hight Elves
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Player 11 Horde Hill Men
Events
Unit - Zergling 0554 <gen> Dies
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Infite Gold On Gold Mines
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Neutral Building - Add 5000 gold to Gold Mine 0032 <gen>
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