Model validation: LordaeronTier1

LordaeronTier1.mdx

0 errors 6 severe 2 warnings 6 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 2 - "Pillar2"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "Pillar3"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 1 at frame 60067 has exactly the same value as tracks 0 and 2
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 1 at frame 60067 has exactly the same value as tracks 0 and 2
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 1 at frame 60067 has exactly the same value as tracks 0 and 2
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 1 at frame 60067 has exactly the same value as tracks 0 and 2
  • 1 Bone 3 - "Pillar1"
    • 1 Translation
      • Track 3 at frame 98419 has exactly the same value as tracks 2 and 4
  • 1 ParticleEmitterPopcorn 12 - "DB_Work"
    • 1 Visibility
      • Track 7 at frame 73567 has exactly the same value as tracks 6 and 8
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