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Model validation: LordaeronSpire

LordaeronSpire.mdx

0 errors 14 severe 23 warnings 5 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 0.320 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 0.400 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 0.750 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • Alpha is 0.200 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 0.300 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 ParticleEmitter2 3 - "LI CM"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitter2 6 - "LI D"
    • Using squirt without animating the emission rate
  • 5 Model
    • Attachment name "Sprite first Ref" is duplicated by attachments 0, 2; only one will be reachable in-game.
    • Attachment name "Origin Ref" is duplicated by attachments 3, 6; only one will be reachable in-game.
    • Attachment name "Sprite RallyPoint Ref" is duplicated by attachments 4, 7; only one will be reachable in-game.
    • Attachment name "OverHead Ref" is duplicated by attachments 5, 8; only one will be reachable in-game.
    • Attachment name "Sprite second Ref" is duplicated by attachments 9, 10; only one will be reachable in-game.
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 1 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Whirlpool"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Base"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "Bone_Dome Starred"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "Bone_Layers"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Descent"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "Bone_Rim Glow"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "Bone_Dome Under"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "Twirl"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Bone_Dome Drain"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 1 at frame 60067 has exactly the same value as tracks 0 and 2
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 1 at frame 60067 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitterPopcorn 1 - "DB_Work"
    • 1 Visibility
      • Track 7 at frame 73567 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitterPopcorn 3 - "DB_Work"
    • 1 Visibility
      • Track 7 at frame 73567 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitterPopcorn 8 - "DB_Work"
    • 1 Visibility
      • Track 7 at frame 73567 has exactly the same value as tracks 6 and 8
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