Model validation: LordaeronBarracks

LordaeronBarracks.mdx

0 errors 9 severe 2 warnings 2 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 2 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Bone_MatrixEaterDummy1729233010"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 1 at frame 60067 has exactly the same value as tracks 0 and 2
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 1 at frame 60067 has exactly the same value as tracks 0 and 2
Back
Top