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Triggers
lordaeron falling.w3x
Variables
Initialization
Untitled Trigger 008
Untitled Trigger 006
Untitled Trigger 001
camra
camra2
Untitled Trigger 003
Untitled Trigger 002
Untitled Trigger 004
Untitled Trigger 005
set
Untitled Trigger 007
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 008
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Untitled Trigger 006
Events
Map initialization
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: press esc key buuton to get out.
Wait 3.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Untitled Trigger 001
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Clear the music list
Sound - Disable dawn and dusk sounds
Sound - Play Comradeship .
Sound - Set music volume to 100 %
camra
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Comradeship .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Trigger - Run camra2 <gen> (ignoring conditions)
camra2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display A cropse of a whole village. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Animation - Play Paladin 0001 <gen> 's stand victory animation
Animation - Play Footman 0002 <gen> 's stand victory animation
Animation - Play Footman 0003 <gen> 's stand victory animation
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display A Pepole with hope! . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display 100,000 dead pepole. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out and back in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Because one evil man!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: A DEAD nation! Lordaeron!
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Made by:barakdr
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Game - Display to (All players) the text: press esc key buuton to get out.
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0395 <gen>
Destructible - Open Demonic Gate 0467 <gen>
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads A grave of a brave king. at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Cropse of a whole family. at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Crope of alonley man. at (Center of Region_005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 004
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . (Random level 5 creep unit-type) for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_007 <gen>)
Untitled Trigger 005
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
set
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Environment - Create at Region_000 <gen> the weather effect Lordaeron Rain (Heavy)
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