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Model validation: Lordaeron Knight

LordaeronKnight.mdx

0 errors 19 severe 49 warnings 97 unused
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 143500); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 11 Model
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 8 - "ride_R_tassel_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "ride_R_tassel_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "R_ribbon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "R_ribbon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 155 - "ride_L_tassel_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 310 at frame 18334 has roughly the same value as tracks 309 and 311
  • 1 1 Bone 156 - "ride_L_tassel_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 298 at frame 18334 has roughly the same value as tracks 297 and 299
  • 1 Bone 163 - "ride_neck_bt_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 165 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 167 - "Bone_MatrixEaterDummy683518367"
    • There are no vertices attached to this bone
  • 1 Bone 168 - "Bone_MatrixEaterDummy665381317"
    • There are no vertices attached to this bone
  • 1 Bone 169 - "Bone_MatrixEaterDummy1456083953"
    • There are no vertices attached to this bone
  • 1 Bone 170 - "Bone_MatrixEaterDummy1218517931"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 6 - "ride_spine_02_bind_jnt"
    • 1 Rotation
      • Track 162 at frame 145733 has roughly the same value as tracks 161 and 163
  • 1 Bone 7 - "ride_R_stirrup_bind_jnt"
    • 1 Rotation
      • Track 85 at frame 8500 has roughly the same value as tracks 84 and 86
  • 1 Bone 13 - "bone_chest"
    • 1 Translation
      • Track 175 at frame 102267 has roughly the same value as tracks 174 and 176
  • 1 Bone 19 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 402 at frame 18634 has roughly the same value as tracks 401 and 403
  • 2 Bone 20 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 72 at frame 9867 has roughly the same value as tracks 71 and 73
      • Track 110 at frame 12933 has roughly the same value as tracks 109 and 111
  • 2 Bone 21 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 17 at frame 8934 has roughly the same value as tracks 16 and 18
      • Track 169 at frame 144633 has roughly the same value as tracks 168 and 170
  • 2 Bone 22 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 17 at frame 8934 has roughly the same value as tracks 16 and 18
      • Track 169 at frame 144633 has roughly the same value as tracks 168 and 170
  • 3 Bone 23 - "bone_hand_left"
    • 2 Translation
      • Track 17 at frame 8934 has roughly the same value as tracks 16 and 18
      • Track 98 at frame 82933 has roughly the same value as tracks 97 and 99
    • 1 Rotation
      • Track 250 at frame 144633 has roughly the same value as tracks 249 and 251
  • 1 Bone 37 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 60 at frame 18300 has roughly the same value as tracks 59 and 61
  • 1 Bone 38 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 18300 has roughly the same value as tracks 55 and 57
  • 3 Bone 41 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 294 at frame 18300 has roughly the same value as tracks 293 and 295
      • Track 305 at frame 80967 has roughly the same value as tracks 304 and 306
      • Track 313 at frame 82533 has roughly the same value as tracks 312 and 314
  • 2 Bone 42 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 58 at frame 10834 has roughly the same value as tracks 57 and 59
      • Track 209 at frame 143867 has roughly the same value as tracks 208 and 210
  • 2 Bone 43 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 58 at frame 10834 has roughly the same value as tracks 57 and 59
      • Track 209 at frame 143867 has roughly the same value as tracks 208 and 210
  • 1 Bone 48 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 12466 has roughly the same value as tracks 15 and 17
  • 2 Bone 57 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 121 at frame 11067 has roughly the same value as tracks 120 and 122
      • Track 293 at frame 143867 has roughly the same value as tracks 292 and 294
  • 1 Bone 59 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 145833 has roughly the same value as tracks 32 and 34
  • 3 Bone 61 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 89 at frame 7500 has roughly the same value as tracks 88 and 90
      • Track 120 at frame 9634 has roughly the same value as tracks 119 and 121
      • Track 218 at frame 14767 has roughly the same value as tracks 217 and 219
  • 1 Bone 67 - "mount_bone_head"
    • 1 Rotation
      • Track 179 at frame 11434 has roughly the same value as tracks 178 and 180
  • 1 Bone 69 - "ride_L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 10834 has roughly the same value as tracks 29 and 31
  • 2 Bone 74 - "mount_bone_hand_left"
    • 2 Rotation
      • Track 38 at frame 8500 has roughly the same value as tracks 37 and 39
      • Track 133 at frame 145967 has roughly the same value as tracks 132 and 134
  • 1 Bone 76 - "ride_R_arm_01_bind_jnt"
    • 1 Rotation
      • Track 145 at frame 16834 has roughly the same value as tracks 144 and 146
  • 1 Bone 80 - "mount_bone_hand_right"
    • 1 Rotation
      • Track 102 at frame 18367 has roughly the same value as tracks 101 and 103
  • 1 Bone 82 - "ride_L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 348 at frame 80900 has roughly the same value as tracks 347 and 349
  • 1 Bone 84 - "ride_L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 3767 has roughly the same value as tracks 22 and 24
  • 1 Bone 85 - "mount_bone_leg_left"
    • 1 Rotation
      • Track 45 at frame 15167 has roughly the same value as tracks 44 and 46
  • 1 Bone 87 - "ride_R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 326 at frame 80933 has roughly the same value as tracks 325 and 327
  • 4 Bone 88 - "ride_R_leg_03_bind_jnt"
    • 4 Rotation
      • Track 22 at frame 2400 has roughly the same value as tracks 21 and 23
      • Track 90 at frame 7133 has roughly the same value as tracks 89 and 91
      • Track 138 at frame 10500 has roughly the same value as tracks 137 and 139
      • Track 239 at frame 16834 has roughly the same value as tracks 238 and 240
  • 1 Bone 89 - "ride_R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 2800 has roughly the same value as tracks 23 and 25
  • 1 Bone 94 - "R_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 168 at frame 82300 has roughly the same value as tracks 167 and 169
  • 1 Bone 95 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 175 at frame 82300 has roughly the same value as tracks 174 and 176
  • 1 Bone 96 - "L_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 167 at frame 82300 has roughly the same value as tracks 166 and 168
  • 1 Bone 126 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 143 at frame 82300 has roughly the same value as tracks 142 and 144
  • 1 Bone 128 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 165 at frame 82300 has roughly the same value as tracks 164 and 166
  • 1 Bone 129 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 154 at frame 82300 has roughly the same value as tracks 153 and 155
  • 1 Bone 130 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 152 at frame 82300 has roughly the same value as tracks 151 and 153
  • 5 Bone 131 - "L_armpad_bind_jnt"
    • 1 Translation
      • Track 145 at frame 16800 has roughly the same value as tracks 144 and 146
    • 4 Rotation
      • Track 7 at frame 2767 has roughly the same value as tracks 6 and 8
      • Track 23 at frame 10700 has roughly the same value as tracks 22 and 24
      • Track 55 at frame 12900 has roughly the same value as tracks 54 and 56
      • Track 134 at frame 16800 has roughly the same value as tracks 133 and 135
  • 3 Bone 132 - "R_armpad_bind_jnt"
    • 1 Translation
      • Track 18 at frame 4733 has roughly the same value as tracks 17 and 19
    • 2 Rotation
      • Track 282 at frame 144700 has roughly the same value as tracks 281 and 283
      • Track 339 at frame 147067 has roughly the same value as tracks 338 and 340
  • 2 Bone 138 - "R_kneecap_bind_jnt"
    • 2 Rotation
      • Track 241 at frame 80867 has roughly the same value as tracks 240 and 242
      • Track 304 at frame 147033 has roughly the same value as tracks 303 and 305
  • 1 Bone 141 - "L_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 4567 has roughly the same value as tracks 32 and 34
  • 1 Bone 145 - "ride_L_arm_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 361 at frame 81000 has roughly the same value as tracks 360 and 362
  • 1 Bone 147 - "ride_R_arm_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 2967 has roughly the same value as tracks 29 and 31
  • 1 Bone 149 - "ride_L_rein_02_bind_jnt"
    • 1 Translation
      • Track 682 at frame 93400 has roughly the same value as tracks 681 and 683
  • 1 Bone 151 - "ride_R_rein_02_bind_jnt"
    • 1 Translation
      • Track 700 at frame 93400 has roughly the same value as tracks 699 and 701
  • 1 Bone 164 - "ride_def_ft_01_bind_jnt"
    • 1 Translation
      • Track 36 at frame 2900 has roughly the same value as tracks 35 and 37
  • 24 Bone 166 - "helmet_bind_jnt"
    • 12 Translation
      • Track 4 at frame 4333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5333 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5367 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6467 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 70934 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 71934 has exactly the same value as tracks 12 and 14
      • Track 16 at frame 132534 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 137200 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 137234 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 139200 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 139234 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 143200 has exactly the same value as tracks 20 and 22
    • 12 Rotation
      • Track 4 at frame 4333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5333 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5367 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6467 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 70934 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 71934 has exactly the same value as tracks 12 and 14
      • Track 16 at frame 132534 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 137200 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 137234 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 139200 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 139234 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 143200 has exactly the same value as tracks 20 and 22
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 858 at frame 105467 has roughly the same value as tracks 857 and 859
  • 1 CollisionShape 0 - "B_KGS_MNTLeg"
    • 1 Rotation
      • Track 136 at frame 81000 has roughly the same value as tracks 135 and 137
  • 1 CollisionShape 4 - "B_KGS_Torso"
    • 1 Rotation
      • Track 335 at frame 16334 has roughly the same value as tracks 334 and 336
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