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How to import Lord Vincent Godfrey

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lord Vincent Godfrey of the bundle Lord Vincent Godfrey. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lord Vincent Godfrey.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lord Vincent Godfrey
lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
scourgemale_hd_3594486.blp
eyes00_00_3484667.blp
scourgemale_hd_eyereflect.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
dungeonrobe_dungeonrobe_c_04black.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing lord-godfrey.mdx

Now Click the "Import File" Button:

Next select 'lord-godfrey.mdx' in the folder which you extracted from the zip archive:

Lord Vincent Godfrey
lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
scourgemale_hd_eyereflect.blp

The file has been properly added to the map archive:

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx

Done, you have imported the file lord-godfrey.mdx.

Importing creaturedisplayextra-23004_hd.blp

Now Click the "Import File" Button:

Next select 'creaturedisplayextra-23004_hd.blp' in the folder which you extracted from the zip archive:

Lord Vincent Godfrey
lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
scourgemale_hd_eyereflect.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-23004_hd.blp

Double-click the file creaturedisplayextra-23004_hd.blp:

creaturedisplayextra-23004_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-23004_hd.blp

Tick the box "Use Custom Path" and type in the correct path:

creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp

The file has been properly added to the map archive:

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp

Done, you have imported the file creaturedisplayextra-23004_hd.blp.

Importing dungeonrobe_dungeonrobe_c_04black.blp

Now Click the "Import File" Button:

Next select 'dungeonrobe_dungeonrobe_c_04black.blp' in the folder which you extracted from the zip archive:

Lord Vincent Godfrey
lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
scourgemale_hd_eyereflect.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
war3mapimported/dungeonrobe_dungeonrobe_c_04black.blp

Double-click the file dungeonrobe_dungeonrobe_c_04black.blp:

dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
war3mapimported/dungeonrobe_dungeonrobe_c_04black.blp

Tick the box "Use Custom Path" and type in the correct path:

dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp

The file has been properly added to the map archive:

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp

Done, you have imported the file dungeonrobe_dungeonrobe_c_04black.blp.

Importing eyes00_00_3484667.blp

Now Click the "Import File" Button:

Next select 'eyes00_00_3484667.blp' in the folder which you extracted from the zip archive:

Lord Vincent Godfrey
lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
scourgemale_hd_eyereflect.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
Image / Texture
65
war3mapimported/eyes00_00_3484667.blp

Double-click the file eyes00_00_3484667.blp:

eyes00_00_3484667.blp
Image / Texture
65
war3mapimported/eyes00_00_3484667.blp

Tick the box "Use Custom Path" and type in the correct path:

eyes00_00_3484667.blp
Image / Texture
65
eyes00_00_3484667.blp

The file has been properly added to the map archive:

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
Image / Texture
65
eyes00_00_3484667.blp

Done, you have imported the file eyes00_00_3484667.blp.

Importing helm_dungeonrobe_dungeonrobe_c_04black.blp

Now Click the "Import File" Button:

Next select 'helm_dungeonrobe_dungeonrobe_c_04black.blp' in the folder which you extracted from the zip archive:

Lord Vincent Godfrey
lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
scourgemale_hd_eyereflect.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
Image / Texture
65
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
war3mapimported/helm_dungeonrobe_dungeonrobe_c_04black.blp

Double-click the file helm_dungeonrobe_dungeonrobe_c_04black.blp:

helm_dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
war3mapimported/helm_dungeonrobe_dungeonrobe_c_04black.blp

Tick the box "Use Custom Path" and type in the correct path:

helm_dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
helm_dungeonrobe_dungeonrobe_c_04black.blp

The file has been properly added to the map archive:

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
Image / Texture
65
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
helm_dungeonrobe_dungeonrobe_c_04black.blp

Done, you have imported the file helm_dungeonrobe_dungeonrobe_c_04black.blp.

Importing scourgemale_hd_3594486.blp

Now Click the "Import File" Button:

Next select 'scourgemale_hd_3594486.blp' in the folder which you extracted from the zip archive:

Lord Vincent Godfrey
lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
scourgemale_hd_eyereflect.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
Image / Texture
65
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
Image / Texture
65
war3mapimported/scourgemale_hd_3594486.blp

Double-click the file scourgemale_hd_3594486.blp:

scourgemale_hd_3594486.blp
Image / Texture
65
war3mapimported/scourgemale_hd_3594486.blp

Tick the box "Use Custom Path" and type in the correct path:

scourgemale_hd_3594486.blp
Image / Texture
65
scourgemale_hd_3594486.blp

The file has been properly added to the map archive:

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
Image / Texture
65
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
Image / Texture
65
scourgemale_hd_3594486.blp

Done, you have imported the file scourgemale_hd_3594486.blp.

Importing scourgemale_hd_eyereflect.blp

Now Click the "Import File" Button:

Next select 'scourgemale_hd_eyereflect.blp' in the folder which you extracted from the zip archive:

Lord Vincent Godfrey
lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
scourgemale_hd_eyereflect.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
Image / Texture
65
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
Image / Texture
65
scourgemale_hd_3594486.blp
scourgemale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/scourgemale_hd_eyereflect.blp

Double-click the file scourgemale_hd_eyereflect.blp:

scourgemale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/scourgemale_hd_eyereflect.blp

Tick the box "Use Custom Path" and type in the correct path:

scourgemale_hd_eyereflect.blp
Image / Texture
33
scourgemale_hd_eyereflect.blp

The file has been properly added to the map archive:

lord-godfrey.mdx
Model
2,960
war3mapimported/lord-godfrey.mdx
creaturedisplayextra-23004_hd.blp
Image / Texture
257
creaturedisplayextra-23004_hd.blp
dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
dungeonrobe_dungeonrobe_c_04black.blp
eyes00_00_3484667.blp
Image / Texture
65
eyes00_00_3484667.blp
helm_dungeonrobe_dungeonrobe_c_04black.blp
Image / Texture
129
helm_dungeonrobe_dungeonrobe_c_04black.blp
scourgemale_hd_3594486.blp
Image / Texture
65
scourgemale_hd_3594486.blp
scourgemale_hd_eyereflect.blp
Image / Texture
33
scourgemale_hd_eyereflect.blp

Done, you have imported the file scourgemale_hd_eyereflect.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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