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Triggers
Lord Rizki Campaign 1.w3x
Variables
Initialization
Melee Initialization
Interludes
Victory
Defeat
Bandi Camp Quest
Event Bandit Camp
Event Bandit Dies
Hero Level
Hero Max Level 3
Game Data
Game Cache
Visibility Map
Visibility Black Mask
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Orc.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 9 (Gray) : war3mapImported\Captain Army.ai (Unexpected type: 'aiscript')
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set Player 1 (Red) . Current gold to 5000
Player - Set Player 1 (Red) . Current lumber to 2500
Player - Set Player 2 (Blue) . Current gold to 1500
Player - Set Player 2 (Blue) . Current lumber to 1000
Player - Set Player 9 (Gray) . Current gold to 5000
Player - Set Player 9 (Gray) . Current lumber to 2500
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.20 seconds
Sound - Play Sad Mystery .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Unit - Order Paladin 0000 <gen> to Move To . (Center of Region_000 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 1.00 seconds
Sound - Play Sad Mystery .
Unit - Make Paladin 0001 <gen> face Paladin 0000 <gen> over 0.50 seconds
Unit - Make Paladin 0000 <gen> face Paladin 0001 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthur : Play No sound and display Welcome! you must be my new paladin . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Rizki : Play No sound and display I'm Rizki, and it's an Honor to be with you always sir . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthur : Play No sound and display Please Call me Arthur, anyway we re here to kill orc commander but there as very strong we need two siege to attack orc . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Captain 0018 <gen> to Move To . (Center of Region_001 <gen>)
Wait 3.00 seconds
Unit - Make Captain 0018 <gen> face Paladin 0001 <gen> over 0.50 seconds
Unit - Make Paladin 0001 <gen> face Captain 0018 <gen> over 0.50 seconds
Unit - Make Paladin 0000 <gen> face Captain 0018 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Captain 0018 <gen> named Captain : Play No sound and display Lord Arthur my base is already build . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthur : Play No sound and display Good Captain let's you start building . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Paladin 0001 <gen> face Paladin 0000 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthur : Play No sound and display And You Rizki, go to your base . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Rizki : Play No sound and display Yes, Lord Arthur . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Unit - Order Paladin 0001 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Captain 0018 <gen> to Move To . (Center of Region_010 <gen>)
Wait 6.00 seconds
Unit - Order Paladin 0001 <gen> to Patrol To . (Center of Region_009 <gen>)
Hero - Make Player 1 (Red) Heroes gain 50.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 50.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 50.00 % experience from future kills
Unit - Change ownership of Town Hall 0011 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Peasant 0019 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Peasant 0020 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Peasant 0021 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Farm 0023 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Farm 0022 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Farm 0024 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Scout Tower 0025 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Scout Tower 0026 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Scout Tower 0003 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Scout Tower 0002 <gen> to Player 2 (Blue) and Change color
Quest - Display to (All players) the Quest Discovered message: |cffffcc00MAIN QUESTBlackrock Orc-Kill Blackrock Orc Leader-Lord Rizki Base must survive
Quest - Create a Required quest titled Blackrock Orc with the description While Lord Rizki want to be a Paladin he got in trouble for killing the orc commander , using icon path ReplaceableTextures\CommandButtons\BTNChaosBlademaster.blp
Quest - Flash the quest dialog button
Unit Group - Order (Units in Region_011 <gen>) to Attack-Move To . (Center of Region_002 <gen>)
Interludes
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Entering unit) Equal to Paladin 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0.50 seconds
Sound - Play Doom .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Blademaster 0074 <gen> named Blademaster : Play No sound and display Paladin Fools I'm a Blademaster of the Blackrock orc clan will kill barrier rain of chaos invasion . Modify duration: Set to 5.00 seconds and Wait
Animation - Play Blademaster 0074 <gen> 's attack slam animation
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Unit - Order Blademaster 0074 <gen> to Move To . (Center of Region_007 <gen>)
Victory
Events
Unit - Blademaster 0074 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETEBlackrock Orc -Kill Orc Commander (Complete)-Lord Rizki Base must survive (Complete)
Wait 2 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0.01 seconds
Sound - Play Heroic Victory .
Unit - Move Paladin 0001 <gen> instantly to (Center of Region_005 <gen>)
Unit - Move Paladin 0000 <gen> instantly to (Center of Region_006 <gen>)
Unit - Make Paladin 0001 <gen> face Paladin 0000 <gen> over 0.50 seconds
Unit - Make Paladin 0000 <gen> face Paladin 0001 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthur : Play No sound and display Good joob Lord Rizki and for now you are bocome my student . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Rizki : Play No sound and display Thank you Lord Arthur I will not fail you . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthur : Play No sound and display Good but now le's go back were all tired . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Rizki : Play No sound and display All right . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Set the next level to Lord Rizki Campaign 2.w3m
Defeat
Events
Unit - Town Hall 0011 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Event Bandit Camp
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Entering unit) Equal to Paladin 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Rizki : Play No sound and display What the Bandit Camp is here what happened here ? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthur : Play No sound and display Destroy them Rizki before the bandit stealing to the town . Modify duration: Set to 5.00 seconds and Wait
Quest - Display to (All players) the Quest Discovered message: |cffffcc00OPTIONAL QUESTBandit Camp-Kill Bandit Leader
Quest - Create a Optional quest titled Bandit Camp with the description Somewhere near the Captain at base camp lord rizki finding a bandit and lord arthur ordered lord rizki to destroy them , using icon path ReplaceableTextures\CommandButtons\BTNBanditLord.blp
Quest - Flash the quest dialog button
Event Bandit Dies
Events
Unit - Bandit Lord 0137 <gen> Dies
Conditions
Actions
Wait 2 seconds
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |cffffcc00Optional Quest CompleteBandit Camp-Kill Bandit Leader (Complete)
Hero Max Level 3
Events
Unit - Paladin 0000 <gen> Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 3
Actions
Hero - Disable experience gain for Paladin 0000 <gen> .
Game Cache
Events
Conditions
Actions
Game Cache - Create a game cache from lament.w3v (Unexpected type: 'stringnoformat')
Game Cache - Store Paladin 0000 <gen> as Paladin (Unexpected type: 'stringnoformat') of Heroes (Unexpected type: 'stringnoformat') in (Last created game cache)
Game Cache - Save (Last created game cache) .
Visibility Black Mask
Events
Conditions
Actions
Visibility - Enable black mask
Visibility - Enable (Last created visibility modifier)
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