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Triggers
Minas Thirit 3.7 (New version).w3x
Variables
Gar'thok
Garthok
Black Gate
Gate
Patrol
Unit
Untitled Category
Untitled Trigger 007
Minas Thirith
Final Fight
Easterlings
Come
Osgilijat fail
Talk with sauron
Talk in osgilijat
Talk
Tower
Tower
Visability on
Visability off
Out Tower
Cave
Go in
Go out
Attack
Osgilijat
Cages
Cage
Cage2
City
Destroyed
Barrel of explosives
barrel
Grunt
Grunt
Key back
Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 008
Untitled Trigger 009
Gate
Gate2
Gate 3
Cant open
GATE
Rohan army
Rohan Army
Timer exirpes
?
gold mine
Haradrim come at:
Easterlings horn
haradrim
Timer expires
Hero Respawn
Respawn
?
camera
camera2
Gothmog
TALK
Barad'dur
In
Out
Gate
Black gate
Initialization
Start Move
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
quest
quest
No
Time_Window2
timerdialog
No
Timer
timer
No
Timer2
timer
No
Timer_Window
timerdialog
No
Garthok
Events
Unit - A unit enters Region_217 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Unit Group - Order (Units in Region_220 <gen>) to Move To . (Center of Region_219 <gen>)
Unit - Move Gar'thok 0091 <gen> instantly to (Center of Region_219 <gen>) , facing 270.00 degrees
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_218 <gen>) , facing 90.00 degrees
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Witch King : Play No sound and display Stai kur tu Garthokai. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Gar'thok 0091 <gen> named Gar'thok : Play No sound and display Kas yra pone? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Witch King : Play No sound and display Ar easterlingu nematyt? . Modify duration: Set to 3.50 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Gar'thok 0091 <gen> named Gar'thok : Play No sound and display Kolkas ne pone? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Witch King : Play No sound and display Hmmm turetu jau atvykt po biski. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Witch King : Play No sound and display Nu nieko atviks. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Witch King : Play No sound and display Nu jus ir toliau stebekit teritorija. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Gar'thok 0091 <gen> named Gar'thok : Play No sound and display Klausau pone. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 3.50 seconds
Unit Group - Order (Units in Region_219 <gen>) to Move To . (Center of Region_220 <gen>)
Unit - Move Gar'thok 0091 <gen> instantly to (Center of Region_220 <gen>) , facing 90.00 degrees
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Quest - Enable (Last created quest)
Quest - Create a Optional quest titled Quest with the description Sulauk kol atviks easterlingai. , using icon path ReplaceableTextures\Easterlings.tga
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Gate
Events
Unit - A unit enters Region_216 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Surask Gar'thoka. , using icon path ReplaceableTextures\CommandButtons\BTNGrunt.blp
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Trigger - Turn on Garthok <gen>
Unit
Events
Map initialization
Conditions
Actions
Unit Group - Order (Units in Region_212 <gen>) to Patrol To . (Center of Region_213 <gen>)
Unit Group - Order (Units in Region_215 <gen>) to Patrol To . (Center of Region_214 <gen>)
Untitled Trigger 007
Events
Unit - A unit enters Region_202 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: Tai Aragornas nuzudyk ji!!!!!!!
Unit - Order Paladin 0076 <gen> to Attack . All Nazgul Master 0040 <gen>
Trigger - Turn off (This trigger)
Final Fight
Events
Unit - Paladin 0076 <gen> Dies
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Unit - Order The Prince of the mirkwood elfs 0078 <gen> to Move To . (Center of Region_201 <gen>)
Unit - Order Archmage 0077 <gen> to Move To . (Center of Region_201 <gen>)
Cinematic - Send transmission to (All players) from Archmage 0077 <gen> named Gendalf : Play No sound and display Tu dar atsijimsi Witch Kingai viena diena prisiekiu. . Modify duration: Set to 4.90 seconds and Don't wait
Wait 4.90 seconds
Cinematic - Send transmission to (All players) from Archmage 0077 <gen> named Witch King : Play No sound and display Hahahahaha!! Neabejojiu! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Remove The Prince of the mirkwood elfs 0078 <gen> from the game
Unit - Remove Archmage 0077 <gen> from the game
Quest - Display to (All players) the Quest Completed message: Puiku Aragornas negyvas!!!
Quest - Mark (Last created quest) as Completed
Destructible - Create a LOcg (Unexpected type: 'destructablecode') at (Center of Region_192 <gen>) facing (Random angle) with scale 2.00 and variation 13
Destructible - Create a LOcg (Unexpected type: 'destructablecode') at (Center of Region_193 <gen>) facing (Random angle) with scale 2.00 and variation 13
Destructible - Create a LOcg (Unexpected type: 'destructablecode') at (Center of Region_194 <gen>) facing (Random angle) with scale 2.00 and variation 13
Destructible - Create a LOcg (Unexpected type: 'destructablecode') at (Center of Region_195 <gen>) facing (Random angle) with scale 2.00 and variation 13
Destructible - Create a LOcg (Unexpected type: 'destructablecode') at (Center of Region_196 <gen>) facing (Random angle) with scale 2.00 and variation 13
Destructible - Create a LOcg (Unexpected type: 'destructablecode') at (Center of Region_204 <gen>) facing (Random angle) with scale 2.00 and variation 555
Destructible - Create a LOcg (Unexpected type: 'destructablecode') at (Center of Region_197 <gen>) facing (Random angle) with scale 2.00 and variation 13
Destructible - Create a LOcg (Unexpected type: 'destructablecode') at (Center of Region_198 <gen>) facing (Random angle) with scale 2.00 and variation 13
Unit - Create 100 . Haradrim for Player 12 (Brown) at (Center of Region_199 <gen>) facing Default building facing degrees
Unit - Create 100 . Haradrim for Player 12 (Brown) at (Center of Region_200 <gen>) facing Default building facing degrees
Unit - Create 1 . NazgulonFellbeast for Player 12 (Brown) at (Center of Region_205 <gen>) facing Default building facing degrees
Unit - Create 1 . NazgulonFellbeast for Player 12 (Brown) at (Center of Region_206 <gen>) facing Default building facing degrees
Unit - Create 1 . NazgulonFellbeast for Player 12 (Brown) at (Center of Region_207 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Unit Group - Order (Units in Region_207 <gen>) to Move To . (Center of Region_208 <gen>)
Game - Set game speed to Slow
Game - Display to (All players) the text: Sauronas: Pasaulis sudegs ugnije. Zmoniu laikas baigesi, atejo orku laikai.
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Come
Events
Map initialization
Conditions
(Paladin 0076 <gen> is A Hero) Equal to True
Actions
Wait 1200.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_063 <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Destructible - Remove Line of Sight Blocker (Large) 0790 <gen>
Destructible - Remove Line of Sight Blocker (Large) 0791 <gen>
Destructible - Remove Line of Sight Blocker (Large) 0792 <gen>
Destructible - Remove Line of Sight Blocker (Large) 0795 <gen>
Destructible - Remove Line of Sight Blocker (Large) 0796 <gen>
Destructible - Remove Line of Sight Blocker (Large) 0797 <gen>
Unit Group - Order (Units in Region_022 <gen>) to Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_044 <gen>) to Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_045 <gen>) to Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_020 <gen>) to Move To . (Center of Region_024 <gen>)
Unit Group - Order (Units in Region_021 <gen>) to Move To . (Center of Region_026 <gen>)
Unit Group - Order (Units in Region_003 <gen>) to Move To . (Center of Region_025 <gen>)
Unit Group - Order (Units in Region_048 <gen>) to Move To . (Center of Region_049 <gen>)
Destructible - Open Iron Gate 1466 <gen>
Wait 60.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Unit - Move Death Knight 0093 <gen> instantly to (Center of Region_046 <gen>) , facing 0.00 degrees
Unit - Move Haradrim Warchief 0214 <gen> instantly to (Center of Region_047 <gen>) , facing 180.00 degrees
Cinematic - Send transmission to (All players) from Haradrim Warchief 0214 <gen> named Haradrim Warchief : Play No sound and display Lorde Sauronai stai mano armyja, mes kausimes uz saurona . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0093 <gen> named Sauron : Play No sound and display Paruost armyja rytoj ryte pulsim osgilijata. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 12.00 seconds
Unit - Order Death Knight 0093 <gen> to Move To . (Center of Region_055 <gen>)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_063 <gen>
Unit - Create 120 . Haradrim for Player 7 (Green) at (Center of Region_050 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Transport Ship for Player 7 (Green) at (Center of Region_052 <gen>) facing 90.00 degrees
Unit - Create 1 . Human Transport Ship for Player 7 (Green) at (Center of Region_053 <gen>) facing 90.00 degrees
Unit - Create 1 . Human Transport Ship for Player 7 (Green) at (Center of Region_054 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Region_050 <gen>) to Attack . Gondor Swordman 0226 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Unit - Create 50 . Gar'thok for Player 7 (Green) at (Center of Region_056 <gen>) facing 90.00 degrees
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Unit - Create 80 . Haradrim for Player 12 (Brown) at (Center of Region_057 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Region_057 <gen>) to Attack . Gondor Swordman 0298 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Unit - Create 50 . Haradrim for Player 12 (Brown) at (Center of Region_058 <gen>) facing 50.00 degrees
Unit - Create 8 . Tauren Warrior for Player 12 (Brown) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 100 . Haradrim for Player 12 (Brown) at (Center of Region_062 <gen>) facing 0.00 degrees
Unit - Create 100 . Haradrim for Player 12 (Brown) at (Center of Region_060 <gen>) facing 50.00 degrees
Unit - Create 100 . Haradrim for Player 12 (Brown) at (Center of Region_147 <gen>) facing 50.00 degrees
Unit - Create 6 . Tauren Warrior for Player 12 (Brown) at (Center of Region_148 <gen>) facing 50.00 degrees
Unit - Create 60 . Haradrim for Player 12 (Brown) at (Center of Region_149 <gen>) facing 50.00 degrees
Unit - Create 120 . Haradrim for Player 12 (Brown) at (Center of Region_150 <gen>) facing 50.00 degrees
Unit - Create 50 . Haradrim for Player 12 (Brown) at (Center of Region_153 <gen>) facing 50.00 degrees
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_061 <gen>)
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Uzimk visa miesta ir kazkuokiu budu nuzudyk boromirapvz: Iviliodamas ji i stipria ir didelia armyja ar panasiai. , using icon path ReplaceableTextures\Easterlings.tga
Quest - Flash the quest dialog button
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Osgilijat fail
Events
Unit - Paladin 0422 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Wait 2 seconds
Quest - Display to (All players) the Warning message: Faramiras ir jo armyja atakuoja mus! Nuzudyt juos visus!
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Unit - Create 40 . Orc archer for Player 7 (Green) at (Center of Region_083 <gen>) facing 90.00 degrees
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_152 <gen>
Wait 3.00 seconds
Unit Group - Order (Units in Region_081 <gen>) to Attack . Orc archer 0647 <gen>
Unit Group - Order (Units in Region_081 <gen>) to Attack . Orc archer 0647 <gen>
Unit - Create 8 . NazgulonFellbeast for Player 7 (Green) at (Center of Region_084 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 40 . Knight for Player 2 (Blue) at (Center of Region_085 <gen>) facing 270.00 degrees
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_083 <gen>)
Wait 120.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_086 <gen>)
Quest - Display to (All players) the Quest Completed message: Piuku Faramiras ir jo armyja yra nugaleta!!!
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Unit - Move Death Knight 0093 <gen> instantly to (Center of Region_087 <gen>) , facing 210.00 degrees
Trigger - Turn off Come <gen>
Trigger - Turn on Talk_in_osgilijat <gen>
Talk in osgilijat
Events
Unit - A unit enters Region_088 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_089 <gen>) , facing 50.00 degrees
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0093 <gen> named Sauron : Play No sound and display Sauniai padibejai Witch Kingai visas osgilijatas uzimtas ir faramiras su jo armyja yra nugaleta. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Witch King : Play No sound and display Taip valdove po keliu dienu siose zemese nebeligs nevieno apgailetino zmogaus. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0093 <gen> named Sauron : Play No sound and display Tai zinoma paruosk apgulties bokstus rytoj ryte puolam. . Modify duration: Set to 6.50 seconds and Don't wait
Wait 6.50 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Witch King : Play No sound and display Gerai Valdove. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Create 1 . Zeppelin for Player 7 (Green) at (Center of Region_091 <gen>) facing 90.00 degrees
Unit - Create 1 . Zeppelin for Player 7 (Green) at (Center of Region_092 <gen>) facing 90.00 degrees
Unit - Create 1 . Zeppelin for Player 7 (Green) at (Center of Region_093 <gen>) facing 90.00 degrees
Unit - Create 1 . Zeppelin for Player 7 (Green) at (Center of Region_090 <gen>) facing 90.00 degrees
Unit - Create 100 . Haradrim for Player 7 (Green) at (Center of Region_094 <gen>) facing 90.00 degrees
Unit - Create 50 . Orc archer for Player 7 (Green) at (Center of Region_095 <gen>) facing 90.00 degrees
Unit - Create 50 . Orc archer for Player 7 (Green) at (Center of Region_096 <gen>) facing 90.00 degrees
Unit - Create 6 . Tauren Warrior for Player 7 (Green) at (Center of Region_097 <gen>) facing 90.00 degrees
Unit Group - Order (Units in Region_097 <gen>) to Attack . Elven Gate 0005 <gen>
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Destructible - Kill Elven Gate 0005 <gen>
Unit - Create 100 . Gondor Swordman for Player 2 (Blue) at (Center of Region_002 <gen>) facing 270.00 degrees
Unit - Create 50 . Archer for Player 2 (Blue) at (Center of Region_098 <gen>) facing 270.00 degrees
Unit - Create 50 . Archer for Player 2 (Blue) at (Center of Region_099 <gen>) facing 270.00 degrees
Unit - Create 1 . Trebuchet for Player 2 (Blue) at (Center of Region_100 <gen>) facing 270.00 degrees
Unit - Create 1 . Trebuchet for Player 2 (Blue) at (Center of Region_101 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_102 <gen>) facing 270.00 degrees
Unit - Create 50 . Gondor Swordman for Player 2 (Blue) at (Center of Region_104 <gen>) facing 270.00 degrees
Unit - Create 40 . Gondor Swordman for Player 2 (Blue) at (Center of Region_108 <gen>) facing 270.00 degrees
Unit - Create 20 . Archer for Player 2 (Blue) at (Center of Region_109 <gen>) facing 270.00 degrees
Unit - Create 30 . Archer for Player 2 (Blue) at (Center of Region_106 <gen>) facing 270.00 degrees
Unit - Create 20 . Archer for Player 2 (Blue) at (Center of Region_107 <gen>) facing 270.00 degrees
Unit - Create 50 . Gondor Swordman for Player 2 (Blue) at (Center of Region_110 <gen>) facing 270.00 degrees
Unit - Create 30 . Gondor Swordman for Player 2 (Blue) at (Center of Region_111 <gen>) facing 270.00 degrees
Unit - Create 30 . Archer for Player 2 (Blue) at (Center of Region_112 <gen>) facing 270.00 degrees
Unit - Create 100 . Archer for Player 2 (Blue) at (Center of Region_113 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Region_090 <gen>) to Move To . (Center of Region_114 <gen>)
Destructible - Create a YTpb (Unexpected type: 'destructablecode') at (Center of Region_116 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpb (Unexpected type: 'destructablecode') at (Center of Region_117 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpb (Unexpected type: 'destructablecode') at (Center of Region_118 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpb (Unexpected type: 'destructablecode') at (Center of Region_119 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpb (Unexpected type: 'destructablecode') at (Center of Region_120 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpb (Unexpected type: 'destructablecode') at (Center of Region_121 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpb (Unexpected type: 'destructablecode') at (Center of Region_122 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpb (Unexpected type: 'destructablecode') at (Center of Region_123 <gen>) facing (Random angle) with scale 1 and variation 0
Unit - Create 50 . Orc for Player 7 (Green) at (Center of Region_124 <gen>) facing Default building facing degrees
Unit - Create 150 . Orc for Player 7 (Green) at (Center of Region_125 <gen>) facing Default building facing degrees
Unit - Create 50 . Orc for Player 7 (Green) at (Center of Region_126 <gen>) facing Default building facing degrees
Unit - Create 50 . Orc for Player 7 (Green) at (Center of Region_127 <gen>) facing Default building facing degrees
Unit - Create 50 . Gondor Swordman for Player 2 (Blue) at (Center of Region_129 <gen>) facing Default building facing degrees
Unit - Create 50 . Archer for Player 2 (Blue) at (Center of Region_128 <gen>) facing 270.00 degrees
Unit - Create 50 . Gondor Swordman for Player 2 (Blue) at (Center of Region_130 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_131 <gen>) facing 270.00 degrees
Unit - Create 25 . Gondor Swordman for Player 2 (Blue) at (Center of Region_132 <gen>) facing 270.00 degrees
Unit - Create 50 . Gondor Swordman for Player 2 (Blue) at (Center of Region_133 <gen>) facing 270.00 degrees
Unit - Create 50 . Gondor Swordman for Player 2 (Blue) at (Center of Region_135 <gen>) facing 270.00 degrees
Unit - Create 20 . Archer for Player 2 (Blue) at (Center of Region_134 <gen>) facing 270.00 degrees
Unit - Create 20 . Archer for Player 2 (Blue) at (Center of Region_136 <gen>) facing 270.00 degrees
Unit - Create 15 . Gondor Swordman for Player 2 (Blue) at (Center of Region_138 <gen>) facing 270.00 degrees
Unit - Create 15 . Gondor Swordman for Player 2 (Blue) at (Center of Region_142 <gen>) facing 270.00 degrees
Unit - Create 35 . Gondor Swordman for Player 2 (Blue) at (Center of Region_137 <gen>) facing 270.00 degrees
Unit - Create 35 . Gondor Swordman for Player 2 (Blue) at (Center of Region_137 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_139 <gen>) facing 270.00 degrees
Unit - Create 35 . Gondor Swordman for Player 2 (Blue) at (Center of Region_140 <gen>) facing 270.00 degrees
Unit - Create 30 . Archer for Player 2 (Blue) at (Center of Region_098 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_141 <gen>) facing 270.00 degrees
Unit - Create 35 . Archer for Player 2 (Blue) at (Center of Region_143 <gen>) facing 270.00 degrees
Unit - Create 40 . Gondor Swordman for Player 2 (Blue) at (Center of Region_144 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_145 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_146 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_141 <gen>) facing 270.00 degrees
Unit - Create 60 . Gondor Swordman for Player 2 (Blue) at (Center of Region_154 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_155 <gen>) facing 270.00 degrees
Unit - Create 50 . Gondor Swordman for Player 2 (Blue) at (Center of Region_156 <gen>) facing 270.00 degrees
Unit - Create 35 . Gondor Swordman for Player 2 (Blue) at (Center of Region_157 <gen>) facing 270.00 degrees
Unit - Create 50 . Archer for Player 2 (Blue) at (Center of Region_158 <gen>) facing 270.00 degrees
Unit - Create 50 . Gondor Swordman for Player 2 (Blue) at (Center of Region_159 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_160 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_161 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_162 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_163 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_164 <gen>) facing 270.00 degrees
Unit - Create 20 . Archer for Player 2 (Blue) at (Center of Region_165 <gen>) facing 270.00 degrees
Unit - Create 60 . Archer for Player 2 (Blue) at (Center of Region_166 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_167 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_168 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_169 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_170 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_171 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_172 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_173 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_174 <gen>) facing 270.00 degrees
Unit - Create 20 . Gondor Swordman for Player 2 (Blue) at (Center of Region_175 <gen>) facing 270.00 degrees
Unit - Create 200 . Orc for Player 7 (Green) at (Center of Region_176 <gen>) facing Default building facing degrees
Unit - Create 100 . Orc for Player 7 (Green) at (Center of Region_177 <gen>) facing Default building facing degrees
Unit - Create 5 . The very strong orc for Player 7 (Green) at (Center of Region_178 <gen>) facing Default building facing degrees
Unit - Create 60 . Orc for Player 7 (Green) at (Center of Region_179 <gen>) facing Default building facing degrees
Unit - Create 2 . Mummakil for Player 12 (Brown) at (Center of Region_180 <gen>) facing Default building facing degrees
Unit - Create 20 . Tauren Warrior for Player 7 (Green) at (Center of Region_181 <gen>) facing Default building facing degrees
Unit - Create 20 . Tauren Warrior for Player 7 (Green) at (Center of Region_182 <gen>) facing Default building facing degrees
Unit - Create 20 . Tauren Warrior for Player 7 (Green) at (Center of Region_183 <gen>) facing Default building facing degrees
Unit - Create 200 . Orc for Player 7 (Green) at (Center of Region_176 <gen>) facing Default building facing degrees
Unit - Create 120 . Orc for Player 7 (Green) at (Center of Region_184 <gen>) facing Default building facing degrees
Unit - Create 100 . Orc for Player 7 (Green) at (Center of Region_185 <gen>) facing Default building facing degrees
Unit - Create 200 . Orc for Player 7 (Green) at (Center of Region_186 <gen>) facing Default building facing degrees
Unit - Create 200 . Orc for Player 7 (Green) at (Center of Region_187 <gen>) facing Default building facing degrees
Unit - Create 200 . Orc for Player 7 (Green) at (Center of Region_188 <gen>) facing Default building facing degrees
Unit - Create 200 . Orc for Player 7 (Green) at (Center of Region_189 <gen>) facing Default building facing degrees
Unit - Create 200 . Orc for Player 7 (Green) at (Center of Region_190 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_191 <gen>) , facing 90.00 degrees
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Nuzudyk Aragorna. , using icon path ReplaceableTextures\ARAGORN.tga
Quest - Flash the quest dialog button
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Hero - Set All Nazgul Master 0040 <gen> Hero-level to 100 , Show level-up graphics
Trigger - Turn off (This trigger)
Talk
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_031 <gen>) , facing 360.00 degrees
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Nazgul : Play No sound and display Stai ir as valdove. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0093 <gen> named Sauron : Play No sound and display Ar jau armija paruosta? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Nazgul : Play No sound and display Beveik valdove, beliko paruosti apgulties bokstus. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0093 <gen> named Sauron : Play No sound and display Pakviesk man gothmoga as noriu su juo pasikalbet. . Modify duration: Set to 7.50 seconds and Don't wait
Wait 7.50 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Nazgul : Play No sound and display Tuojaus valdove. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Destructible - Remove Line of Sight Blocker (Large) 0800 <gen>
Destructible - Remove Line of Sight Blocker (Large) 0805 <gen>
Destructible - Remove Line of Sight Blocker (Large) 0808 <gen>
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 200.00 , 200.00 ) using The unit's rotation
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Surask gothmoga , using icon path ReplaceableTextures\gothmog.tga
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Tower
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Visability on
Events
Unit - A unit enters Region_209 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_210 <gen>
Visability off
Events
Unit - A unit enters Region_211 <gen>
Conditions
Actions
Visibility - Create an initially Disabled visibility modifier for Player 1 (Red) emitting Black mask across Region_210 <gen>
Out Tower
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_041 <gen>)
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Go in
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Paladin 0076 <gen> is A Hero) Equal to True
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_037 <gen>)
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Go out
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Paladin 0076 <gen> is A Hero) Equal to True
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_040 <gen>)
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Osgilijat
Events
Conditions
Actions
Cage
Events
Unit - Wind Rider Cage 0128 <gen> Dies
Conditions
Actions
Item - Create Wand of Shadowsight at (Center of Region_038 <gen>)
Cage2
Events
Unit - Wind Rider Cage 0130 <gen> Dies
Conditions
Actions
Item - Create Blood Key at (Center of Region_039 <gen>)
Destroyed
Events
Destructible - Barrel 2837 <gen> dies
Conditions
Actions
Item - Create Mace at (Center of Region_034 <gen>)
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Nunesk rakta atgal gruntui. , using icon path ReplaceableTextures\CommandButtons\BTNGrunt.blp
Quest - Flash the quest dialog button
barrel
Events
Destructible - Barrel of Explosives 2439 <gen> dies
Conditions
(Paladin 0076 <gen> is A Hero) Equal to True
Actions
Destructible - Kill Rock Chunks 2437 <gen>
Destructible - Kill Rock Chunks 2436 <gen>
Destructible - Kill Rock Chunks 2435 <gen>
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Puiku! Dabar bek is tunelio kuo greiciau prie juoduju vartu!!! , using icon path UI\Minimap\MiniMap-Entrance.blp
Quest - Flash the quest dialog button
Wait 2.00 seconds
Quest - Display to (All players) the Warning message: Bek is cia greiciau.
Unit - Create 1 . Dust for Neutral Passive at (Center of Region_070 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit - Create 1 . Dust for Neutral Passive at (Center of Region_079 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Dust for Neutral Passive at (Center of Region_072 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Dust for Neutral Passive at (Center of Region_074 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Dust for Neutral Passive at (Center of Region_077 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Dust for Neutral Passive at (Center of Region_078 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Destructible - Destroy Dungeon Gate 2431 <gen>
Unit - Create 1 . Dust for Neutral Passive at (Center of Region_075 <gen>) facing Default building facing degrees
Unit - Create 1 . Dust for Neutral Passive at (Center of Region_076 <gen>) facing Default building facing degrees
Unit - Create 1 . Dust for Neutral Passive at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
If ((Paladin 0076 <gen> is A Hero) Equal to True) then do (Kill (Triggering unit)) else do (Defeat Player 1 (Red) with the message: Defeat!)
Trigger - Turn on Gate <gen>
Grunt
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_029 <gen>) , facing 300.00 degrees
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Orc 0275 <gen> named Grunts Warchief : Play No sound and display Ko nori? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Nazgul : Play No sound and display As atejau paprasyti jusu rakto nuo Ginklu sandelio. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Orc 0275 <gen> named Grunts Warchief : Play No sound and display Kam tau jo reikia? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Nazgul : Play No sound and display As ten palikau viena savo daigta. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Orc 0275 <gen> named Grunts Warchief : Play No sound and display Gerai bet poto atnesi man rakta. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Nazgul : Play No sound and display Gerai atnesiu. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Item - Create Moon Key at (Center of Region_030 <gen>)
Quest - Display to (All players) the Hint message: Paimk rakta.
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Eik prie catapultu poto ne pro anuos atidarytus vartus bet eik i catapultus gale pamatysi ginklu sandelio vartus. , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cliff.blp
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Key back
Events
Unit - A unit enters Region_067 <gen>
Conditions
Actions
Hero - Give (Last created item) to Orc 0275 <gen>
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Eik i tuos vartus kur yra prie catapultu ir eik i tuneli ir ten susprogdink statine su sprogdmenimis. , using icon path ReplaceableTextures\CommandButtons\BTNBarrel.blp
Quest - Flash the quest dialog button
Trigger - Turn on Go_in <gen>
Trigger - Turn on (This trigger)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Trigger - Turn off Grunt <gen>
Untitled Trigger 002
Events
Map initialization
Conditions
(Paladin 0076 <gen> is A Hero) Equal to True
Actions
Destructible - Open Dungeon Gate 2293 <gen>
Destructible - Open Demonic Gate 2292 <gen>
Destructible - Open Demonic Gate 1863 <gen>
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Animation - Play the death animation for all doodads of type LObr (Unexpected type: 'doodadcode') within 128 of (Center of Region_042 <gen>) .
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Trigger - Turn off Key_back <gen>
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Trigger - Turn off Talk_in_osgilijat <gen>
Untitled Trigger 006
Events
Map initialization
Conditions
Actions
Trigger - Turn off Go_in <gen>
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Trigger - Turn off Gate <gen>
Untitled Trigger 009
Events
Map initialization
Conditions
Actions
Trigger - Turn off Garthok <gen>
Gate2
Events
Destructible - Lever 2432 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 2431 <gen>
Wait 6.00 seconds
Destructible - Close Dungeon Gate 2431 <gen>
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Show birth animation
Gate 3
Events
Destructible - Lever 2434 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 2431 <gen>
Wait 6.00 seconds
Destructible - Close Dungeon Gate 2431 <gen>
Destructible - Resurrect (Dying destructible) with (Max life of (Last created destructible)) life and Show birth animation
Cant open
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Quest - Display to (All players) the Warning message: Tau reikia rakto kad galetum praeit.
GATE
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Moon Key
Actions
Destructible - Open Gate 1418 <gen>
Trigger - Turn off Cant_open <gen>
Quest - Display to (All players) the Quest Completed message: Completed!
Quest - Mark (Last created quest) as Completed
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Surask kirvi kazkur sitam sandely. , using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Trigger - Turn on Key_back <gen>
Rohan Army
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Timer2 as a One-shot timer that will expire in 4800.00 seconds
Countdown Timer - Create a timer window for Timer2 with title Rohan Army Come:
Countdown Timer - Show Time_Window2
Timer exirpes
Events
Time - Timer expires
Conditions
Actions
Game - Display to (All players) the text: Teoden with his army come.
gold mine
Events
Map initialization
Conditions
Actions
Unit - Order Peon 0278 <gen> to Harvest . Gold Mine 0277 <gen>
Unit - Order Peon 0287 <gen> to Harvest . Gold Mine 0277 <gen>
Unit - Order Peon 0286 <gen> to Harvest . Gold Mine 0277 <gen>
Unit - Order Peon 0280 <gen> to Harvest . Gold Mine 0277 <gen>
Unit - Order Peon 0279 <gen> to Harvest . Gold Mine 0277 <gen>
Easterlings horn
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Sound - Play lotr_horn <gen>
Wait 5.00 seconds
Sound - Stop lotr_horn <gen> Immediately
Trigger - Turn off (This trigger)
haradrim
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 1200.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Easterlings come at:
Countdown Timer - Show (Last created timer window)
Timer expires
Events
Time - Timer expires
Conditions
Actions
Game - Display to (All players) the text: Easterlings come.
Respawn
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Instantly revive All Nazgul Master 0040 <gen> at (Position of All Nazgul Master 0040 <gen>) , Hide revival graphics
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using Default rotation
camera
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using Default rotation
camera2
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using Default rotation
TALK
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Trigger - Turn off (This trigger)
Unit - Move All Nazgul Master 0040 <gen> instantly to (Center of Region_151 <gen>) , facing 360.00 degrees
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Orc Warchief 0270 <gen> named gothmog : Play No sound and display Nu jus sudekit viska ten... . Modify duration: Set to 4.50 seconds and Don't wait
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Nazgul : Play No sound and display gothmogai! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Orc Warchief 0270 <gen> named gothmog : Play No sound and display Palaukit biski. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit Group - Order (Units in Region_014 <gen>) to Move To . (Center of Region_013 <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Orc Warchief 0270 <gen> named gothmog : Play No sound and display Ko? . Modify duration: Set to 1.50 seconds and Don't wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Nazgul : Play No sound and display Tave kviete valdovas. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Orc Warchief 0270 <gen> named Gothmoga : Play No sound and display Gerai tuoj. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit Group - Order (Units in Region_013 <gen>) to Move To . (Center of Region_014 <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Orc Warchief 0270 <gen> named gothmog : Play No sound and display Tai jus eikite i wargide ir palaukite manes ten man reikia susitikiti su valdovu. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Unit Group - Order (Units in Region_014 <gen>) to Move To . (Center of Region_015 <gen>)
Wait 1.00 seconds
Unit Group - Order (Units in Region_016 <gen>) to Move To . (Center of Region_017 <gen>)
Wait 5.00 seconds
Unit - Remove Orc Warchief 0270 <gen> from the game
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: Completed!
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 0 , 0 ) using Default rotation
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Nueik i kalvine ten rasi viena grunta prieik prie jo pasikalbet. , using icon path ReplaceableTextures\CommandButtons\BTNMoonKey.blp
Quest - Flash the quest dialog button
Trigger - Turn on Grunt <gen>
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
In
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Out
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Unit - Move (Triggering unit) instantly to (Center of Region_011 <gen>)
Black gate
Events
Unit - A unit enters
Conditions
(Paladin 0076 <gen> is A Hero) Equal to True
Actions
Wait 0.00 seconds
Destructible - Open Iron Gate 1466 <gen>
Wait 6.00 seconds
Destructible - Close Iron Gate 1466 <gen>
Start Move
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from All Nazgul Master 0040 <gen> named Nazgul : Play No sound and display Hmm... As privalau rasti rakta nuo vartu. Bet pirmiausia man reikia nueiti pas Saurona. . Modify duration: Set to 13.00 seconds and Don't wait
Wait 13.00 seconds
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Quest with the description Eik pas saurona ieidamas i barad'dur tvirtove. , using icon path Textures\BTNSauron.blp
Quest - Flash the quest dialog button
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Lock camera target for Player 1 (Red) to All Nazgul Master 0040 <gen> , offset by ( 200.00 , 200.00 ) using The unit's rotation
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