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Triggers
Lord of the Lan.w3x
Variables
Schwieriggkeitsgrad
Select Difficulty
Easy
Normal
Hard
Extreme
Boss
boss appears
Boss attack
Boss attack runner
Attack runner gogo
Sell Tower
Sell building
Timer
Timer Init
Initialization
LoadingScreen
Set Visibility
Set Init Food
Spawn Runners
Runner Start
Game Conditions
Win
Lose
Player Dies
Flag 1
Flag 2
Flag 3
Flag 4
Flag 5
Flag 6
Flag 7
Flag 8
Rescue from Jail
Rescue from Jail
Attachments
Bla Wahnsinn
Shield banditen boss
Message Functions
Debug
Give Gold
Effects
First 15 seconds
vulnerable boss
Released Bandits
Death
Npc Gray start
Npc Blue start
Npc Gray finish
Npc Blue finish
Player Leaves
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Bandits
Remove bandit from jail
Attack
Attack runner
Elite Bandits
Attack runner S
Remove bandit from jail S
Attack S
respawn bandit
dead bandit
dead bandit faster
respawn Elite bandit
Elite bandit
more bandits
five minutes
ten minutes
fifteen minutes
Twenty minutes
thirdy minutes
Schaf
Ich brauche ein Schaf
Zerstörte Gebäude
Schloss
Baracke
Hof
Taverne
Dorf Support
Spawn Dorf
Angriff Dorf
refresh Dorf
Die Dorf
Stadt Support
Spawn Stadt
Angriff Stadt
refresh Stadt
Die Stadt
Tauren Support
Spawn Tauren
Angriff Tauren
refresh Tauren
Die Tauren
Dranei Support
Spawn Dranei
Angriff Dranei
refresh Dranei
Die Dranei
Npc skill level
Turn off triggers
Pala lvl 2
Pala lvl 3
Pala lvl 4
Pala lvl 5
Pala lvl 6
Pala lvl 7
Pala lvl 8
Pala lvl 9
Pala lvl 10
Tc lvl 2
Tc lvl 3
Tc lvl 4
Tc lvl 5
Tc lvl 6
Tc lvl 7
Tc lvl 8
Tc lvl 9
Tc lvl 10
Milita lvl 2
Milita lvl 3
Milita lvl 4
Milita lvl 5
Milita lvl 6
Milita lvl 7
Milita lvl 8
Milita lvl 9
Milita lvl 10
Dranei lvl 2
Dranei lvl 3
Dranei lvl 4
Dranei lvl 5
Dranei lvl 6
Dranei lvl 7
Dranei lvl 8
Dranei lvl 9
Dranei lvl 10
npc base behavior
Pala move 1
Pala move 2
Tc move 1
Tc move 2
Milita move 1
Milita move 2
Dranei move
Dranei move 2
Brutus move 1
Brutus move 2
Name
Type
is_array
initial_value
diff
integer
No
DiffDialog
dialog
No
Easy
button
No
Hard
button
No
NoClick
button
No
Normal
button
No
Timer
timer
No
TimerWindow
timerdialog
No
Select Difficulty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Change the title of DiffDialog to |cffffcc00How hard shall it be, sir?|r
Dialog - Create a dialog button for DiffDialog labelled |cff32cd32Easy|r |cffffffff(1-2 Players)
Set Variable Set Easy = (Last created dialog Button)
Dialog - Create a dialog button for DiffDialog labelled |cffffcc00Normal|r |cffffffff(3-4 Players)
Set Variable Set Normal = (Last created dialog Button)
Dialog - Create a dialog button for DiffDialog labelled |cff995500Hard|r |cffffffff(5-6 Players)
Set Variable Set Hard = (Last created dialog Button)
Dialog - Create a dialog button for DiffDialog labelled |cffff0000Lan Party|r |cffffffff(7-8 Players)
Set Variable Set NoClick = (Last created dialog Button)
Dialog - Show DiffDialog for Player 1 (Red)
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9 Player 1 chooses the difficulty
Wait 30.00 seconds
Dialog - Hide DiffDialog for Player 1 (Red)
Easy
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
(Clicked dialog button) Equal to Easy
Actions
Set Variable Set diff = "2"
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9Difficulty 1
Dialog - Hide DiffDialog for Player 1 (Red)
Sound - Play Rescue <gen>
Wait 15.00 seconds
Unit - Create 1 . |cff995500Bandit|r for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Normal
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
(Clicked dialog button) Equal to Normal
Actions
Set Variable Set diff = "3"
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9Difficulty 2
Dialog - Hide DiffDialog for Player 1 (Red)
Sound - Play Rescue <gen>
Wait 15.00 seconds
Unit - Create 2 . |cff995500Bandit|r for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Hard
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
(Clicked dialog button) Equal to Hard
Actions
Set Variable Set diff = "4"
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9Difficulty 3
Dialog - Hide DiffDialog for Player 1 (Red)
Sound - Play Rescue <gen>
Wait 15.00 seconds
Unit - Create 3 . |cff995500Bandit|r for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Extreme
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
(Clicked dialog button) Equal to NoClick
Actions
Set Variable Set diff = "5"
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9Difficulty 4
Dialog - Hide DiffDialog for Player 1 (Red)
Sound - Play Rescue <gen>
Wait 15.00 seconds
Unit - Create 4 . |cff995500Bandit|r for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
boss appears
Events
Time - Timer expires
Conditions
Actions
Unit - Move Bandit Boss 0043 <gen> instantly to (Center of Jail <gen>)
Sound - Play 1und7Doom <gen>
Game - Display to (All players) the text: He is here! Run for you lives!
Boss attack
Events
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 12 (Brown).) and do (Pick every unit in (Units of type Bandit Boss) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Picked player).)))))
Boss attack runner
Events
Unit - A unit enters Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit Boss
Actions
Unit Group - Pick every unit in (Units of type Bandit Boss) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type Lan0r))))
Attack runner gogo
Events
Unit - A unit enters Boss_region <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit Boss
Actions
Unit Group - Pick every unit in (Units of type Bandit Boss) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type Lan0r))))
Sell building
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to |cffffcc00Sell|r
Actions
Unit - Remove (Casting unit) from the game
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Player - Add (Point-value of (Casting unit)) to (Owner of (Casting unit)) . Current gold
Timer Init
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 16.00 seconds
Set Variable Set TimerWindow = (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 2100.00 seconds
Countdown Timer - Create a timer window for Timer with title |cffffcc00Boss
Countdown Timer - Change the color of the title for (Last created timer window) to ( 0.00 %, 0.00 %, 100 %) with 0 % transparency
LoadingScreen
Events
Map initialization
Conditions
Actions
Sound - Play T01Medivh63 <gen>
Set Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Sound - Clear the music list
Set Init Food
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 5
Player - Set Player 2 (Blue) . Food cap to 5
Player - Set Player 3 (Teal) . Food cap to 5
Player - Set Player 4 (Purple) . Food cap to 5
Player - Set Player 5 (Yellow) . Food cap to 5
Player - Set Player 6 (Orange) . Food cap to 5
Player - Set Player 7 (Green) . Food cap to 5
Player - Set Player 8 (Pink) . Food cap to 5
Spawn Runners
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1.00 seconds
Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) Not equal to Player 11 (Dark Green)) and ((Matching player) Not equal to Player 12 (Brown)))).) and do (Create 1.Lan0r for (Picked player) at (Center of Runners_Start <gen>) facing Default building facing degrees)
Do nothing
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Runner Start
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All players) the text: |c00669900Du hast 15 Sekunden um|r |c00ff0000wegzurennen!
Trigger - Turn on Lose <gen>
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pan camera for (Picked player) to (Center of Runners_Start <gen>) over 0 seconds)
Wait 10.00 seconds
Trigger - Run Attack <gen> (ignoring conditions)
Win
Events
Unit - Bandit Boss 0043 <gen> Dies
Conditions
Actions
Trigger - Turn off dead_bandit <gen>
Trigger - Turn off dead_bandit_faster <gen>
Trigger - Turn off Elite_bandit <gen>
Sound - Play SoundWin <gen>
Game - Display to (All players) the text: God job you won! Now you got 53 seconds to kill each other before the game ends!
Wait 54.00 seconds
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Lose
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units of type Lan0r)) Equal to 0) then do (Play Defeat <gen>) else do (Do nothing)
If ((Number of units in (Units of type Lan0r)) Equal to 0) then do (Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: |cffff0000Du hast versagt ...|r)) else do (Do nothing)
If ((Number of units in (Units of type Lan0r)) Equal to 0) then do (Turn off (This trigger)) else do (Do nothing)
Flag 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lan0r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 1 (Red) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lan0r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 2 (Blue) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lan0r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 3 (Teal) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lan0r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 4 (Purple) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lan0r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 5 (Yellow) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lan0r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 6 (Orange) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lan0r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 7 (Green) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lan0r
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 8 (Pink) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Rescue from Jail
Events
Unit - A unit enters Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Lan0r
(Number of units in (Units of type Flag)) Not equal to 0
Actions
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) + (50 x (Number of units in (Units of type Flag))))
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ((( received + ((String(((Number of units in (Units of type Flag)) x 50))) + gold for rescuing )) + (String((Number of units in (Units of type Flag))))) + player(s) from jail!!!))
Unit Group - Pick every unit in (Units of type Flag) and do (Remove (Picked unit) from the game)
Player Group - Pick every player in (All players matching ((Number of units in (Units owned by (Matching player) of type Flag)) Equal to 1).) and do (Create 1.Lan0r for (Picked player) at (Center of Runners_Start <gen>) facing Default building facing degrees)
Unit Group - Pick every unit in (Units in Runners_Start <gen>) and do (Pick every player in (Player group((Owner of (Picked unit)))) and do (Pan camera for (Picked player) to (Center of Runners_Start <gen>) over 0 seconds))
Sound - Play Rescue <gen>
Bla Wahnsinn
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to |cffff0000Get Nuts!|r
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Casting unit) using lameFINEg.mdx
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Shield banditen boss
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Bandit Boss 0043 <gen> using brigand_shield.mdx
Debug
Events
Player - Player 1 (Red) types a chat message containing debug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 99999
Player - Set Player 1 (Red) . Current lumber to 99999
Player - Set Player 1 (Red) . Food cap to 90
Unit - Create 1 . |cffffcc00Worker|r for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . |cff32cd32TrAnSpOrT mAsChInE|r for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Give Gold
Events
Player - Player 1 (Red) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Conditions
((Integer((Substring((Entered chat string), 6, 7)))) Greater than or equal to 1) and ((Integer((Substring((Entered chat string), 6, 7)))) Less than 12)
((Integer((Substring((Entered chat string), 9, 10)))) Greater than 0) and ((Integer((Substring((Entered chat string), 9, 10)))) Less than or equal to 99)
(Substring((Entered chat string), 11, 15)) Equal to gold
((Triggering player) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 9, 10))))
Actions
If (((Player((Integer((Substring((Entered chat string), 6, 7)))))) slot status) Not equal to Is playing) then do (Skip remaining actions) else do (Do nothing)
Player - Add ((Integer((Substring((Entered chat string), 9, 10)))) x -1) to (Triggering player) . Current gold
Player - Add (Integer((Substring((Entered chat string), 9, 10)))) to (Player((Integer((Substring((Entered chat string), 6, 7)))))) . Current gold
Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 6, 7)))))))) the text: (You received + ((Substring((Entered chat string), 9, 10)) + ( gold from + (Name of (Triggering player)))))
Game - Display to (Player group((Triggering player))) the text: (Transaction of + ((Substring((Entered chat string), 9, 10)) + ( gold to + ((Name of (Player((Integer((Substring((Entered chat string), 6, 7))))))) + successful))))
First 15 seconds
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play BattleNetTick <gen>
Wait 1.10 seconds
Sound - Play 4und42Start <gen>
vulnerable boss
Events
Unit - A unit enters Jail <gen>
Conditions
(Triggering unit) Equal to Bandit Boss 0043 <gen>
Actions
Unit - Make Bandit Boss 0043 <gen> Vulnerable
Released Bandits
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 15.00 seconds
Sound - Play BanditYesAttack2 <gen>
Game - Display to (All players) the text: They are comming!
Wait 6.00 seconds
Sound - Play 4und42Start <gen>
Death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (If ((Owner of (Attacking unit)) Equal to (Picked player)) then do (Play ) else do (Do nothing))
Npc Gray start
Events
Unit - A unit enters Runners_Start <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Lan0r) and ((Owner of (Triggering unit)) Equal to Player 9 (Gray))
Actions
Unit Group - Order (Units owned by Player 9 (Gray) of type Lan0r) to Move To . (Center of spawn_Tauren <gen>)
Npc Blue start
Events
Unit - A unit enters Runners_Start <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Lan0r) and ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue))
Actions
Unit Group - Order (Units owned by Player 10 (Light Blue) of type Lan0r) to Move To . (Center of spawn_Stadt_1 <gen>)
Npc Gray finish
Events
Unit - A unit enters spawn_Tauren <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Lan0r) and ((Owner of (Triggering unit)) Equal to Player 9 (Gray))
Actions
Unit - Remove (Triggering unit) from the game
Npc Blue finish
Events
Unit - A unit enters spawn_Stadt_1 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Lan0r) and ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue))
Actions
Unit - Remove (Triggering unit) from the game
Player 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 1 (Red)) + has left the game!)
Trigger - Turn off (This trigger)
Player 2
Events
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 2 (Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Player 3
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 3 (Teal)) + has left the game!)
Trigger - Turn off (This trigger)
Player 4
Events
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 4 (Purple)) + has left the game!)
Trigger - Turn off (This trigger)
Player 5
Events
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 5 (Yellow)) + has left the game!)
Trigger - Turn off (This trigger)
Player 6
Events
Time - Every 2 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 6 (Orange)) + has left the game!)
Trigger - Turn off (This trigger)
Player 7
Events
Time - Every 2 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 7 (Green)) + has left the game!)
Trigger - Turn off (This trigger)
Player 8
Events
Time - Every 2 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 8 (Pink)) + has left the game!)
Trigger - Turn off (This trigger)
Remove bandit from jail
Events
Unit - A unit enters Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff995500Bandit|r
Actions
Trigger - Run Attack <gen> (ignoring conditions)
Attack
Events
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 11 (Dark Green).) and do (Pick every unit in (Units of type |cff995500Bandit|r) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Picked player).)))))
Attack runner
Events
Unit - A unit enters Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff995500Bandit|r
Actions
Unit Group - Pick every unit in (Units of type |cff995500Bandit|r) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type Lan0r))))
Attack runner S
Events
Unit - A unit enters Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffff0000Bandit [Elite]|r
Actions
Unit Group - Pick every unit in (Units of type |cffff0000Bandit [Elite]|r) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type Lan0r))))
Remove bandit from jail S
Events
Unit - A unit enters Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cffff0000Bandit [Elite]|r
Actions
Trigger - Run Attack_S <gen> (ignoring conditions)
Attack S
Events
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 11 (Dark Green).) and do (Pick every unit in (Units of type |cffff0000Bandit [Elite]|r) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Picked player).)))))
dead bandit
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff995500Bandit|r
Actions
Wait 45.00 seconds
Unit - Create 1 . |cff995500Bandit|r for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
dead bandit faster
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff995500Bandit|r
Actions
Wait 30.00 seconds
Unit - Create 1 . |cff995500Bandit|r for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Elite bandit
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cffff0000Bandit [Elite]|r
Actions
Wait 45.00 seconds
Unit - Create 1 . |cffff0000Bandit [Elite]|r for Player 12 (Brown) at (Center of Jail <gen>) facing Default building facing degrees
five minutes
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 300.00 seconds
Unit - Create 2 . |cff995500Bandit|r for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Sound - Play 1und22warMusik <gen>
Game - Display to (All players) the text: More Bandits !
ten minutes
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 600.00 seconds
Unit - Create 2 . |cff995500Bandit|r for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Sound - Play 2und3Arthas <gen>
Game - Display to (All players) the text: More Bandits !
fifteen minutes
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 900.00 seconds
Unit - Create 2 . |cff995500Bandit|r for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Unit - Create 1 . |cffff0000Bandit [Elite]|r for Player 12 (Brown) at (Center of Jail <gen>) facing Default building facing degrees
Sound - Play 4un45Humans <gen>
Game - Display to (All players) the text: Here comes a big one!
Twenty minutes
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1200.00 seconds
Unit - Create 3 . |cffff0000Bandit [Elite]|r for Player 12 (Brown) at (Center of Jail <gen>) facing Default building facing degrees
Trigger - Turn off dead_bandit <gen>
Trigger - Turn on dead_bandit_faster <gen>
Sound - Play 5und25orc2 <gen>
Game - Display to (All players) the text: More ... More!!
Wait 30.00 seconds
Sound - Play H01VillagerM33 <gen>
thirdy minutes
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1800.00 seconds
Unit - Create 4 . |cff995500Bandit|r for Player 12 (Brown) at (Center of Jail <gen>) facing Default building facing degrees
Sound - Play 1und23Invasion <gen>
Game - Display to (All players) the text: This is it !!!
Wait 30.00 seconds
Sound - Play TWENTYminutes <gen>
Ich brauche ein Schaf
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Insane sheep
Actions
Unit - Replace (Triggering unit) with a Maaaahhh !!! using The new unit's max life and mana
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Schloss
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff995500Basic Center|r
Actions
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Baracke
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff995500Creep Camp
Actions
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Hof
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff995500Food store
Actions
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Taverne
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff995500Shrine of the Chosen|r
Actions
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Spawn Dorf
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 300.00 seconds
Game - Display to (All players) the text: Die Stadt schickt Verstärkung!
Unit - Create 1 Guard (Attacker) for Player 9 (Gray) at (Center of Spawn_Dorf <gen>) facing (Position of Keeper of the Farm 0067 <gen>)
Wait 0.20 seconds
Unit - Create 1 Guard (Attacker) for Player 9 (Gray) at (Center of Spawn_Dorf <gen>) facing (Center of Jail <gen>)
Angriff Dorf
Events
Unit - A unit enters Spawn_Dorf <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Guard (Attacker)
Actions
Unit Group - Pick every unit in (Units of type Guard (Attacker)) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |cff995500Bandit|r))))
refresh Dorf
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Guard (Attacker)) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |cff995500Bandit|r))))
Die Dorf
Events
Unit - Keeper of the Farm 0067 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Dorf <gen>
Spawn Stadt
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 1 gam0r (Attacker) for Player 10 (Light Blue) at (Center of spawn_stadt_2 <gen>) facing (Player 1 (Red) start location)
Wait 1.00 seconds
Unit - Create 1 gam0r (Attacker) for Player 10 (Light Blue) at (Center of spawn_Stadt_1 <gen>) facing (Player 1 (Red) start location)
Angriff Stadt
Events
Unit - A unit enters StadtderGamer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to gam0r (Attacker)
Actions
Unit Group - Pick every unit in (Units of type gam0r (Attacker)) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |cff995500Bandit|r))))
refresh Stadt
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type gam0r (Attacker)) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |cff995500Bandit|r))))
Die Stadt
Events
Unit - Lord of the Lan 0011 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Stadt <gen>
Spawn Tauren
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Unit - Create 1 Tauren (Attacker) for Player 9 (Gray) at (Center of spawn_Tauren <gen>) facing (Player 1 (Red) start location)
Angriff Tauren
Events
Unit - A unit enters spawn_Tauren <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren (Attacker)
Actions
Unit Group - Pick every unit in (Units of type Tauren (Attacker)) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |cff995500Bandit|r))))
refresh Tauren
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Tauren (Attacker)) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |cff995500Bandit|r))))
Die Tauren
Events
Unit - Chieftan of the Tauren 0142 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Tauren <gen>
Spawn Dranei
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 1 ugly kid (Attacker) for Player 9 (Gray) at (Center of spawn_dranei_2 <gen>) facing (Player 1 (Red) start location)
Wait 0.30 seconds
Unit - Create 1 ugly kid (Attacker) for Player 9 (Gray) at (Center of spawn_dranei_2 <gen>) facing (Player 1 (Red) start location)
Wait 0.30 seconds
Unit - Create 1 ugly kid (Attacker) for Player 9 (Gray) at (Center of spawn_dranei_2 <gen>) facing (Player 1 (Red) start location)
Angriff Dranei
Events
Unit - A unit enters spawn_dranei_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ugly kid (Attacker)
Actions
Unit Group - Pick every unit in (Units of type ugly kid (Attacker)) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |cff995500Bandit|r))))
refresh Dranei
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type ugly kid (Attacker)) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type |cff995500Bandit|r))))
Die Dranei
Events
Unit - Master of Horror 0194 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Dranei <gen>
Turn off triggers
Events
Map initialization
Conditions
Actions
Trigger - Turn off Pala_lvl_3 <gen>
Trigger - Turn off Pala_lvl_4 <gen>
Trigger - Turn off Pala_lvl_5 <gen>
Trigger - Turn off Pala_lvl_6 <gen>
Trigger - Turn off Pala_lvl_7 <gen>
Trigger - Turn off Pala_lvl_8 <gen>
Trigger - Turn off Pala_lvl_9 <gen>
Trigger - Turn off Pala_lvl_10 <gen>
Trigger - Turn off Tc_lvl_3 <gen>
Trigger - Turn off Tc_lvl_4 <gen>
Trigger - Turn off Tc_lvl_5 <gen>
Trigger - Turn off Tc_lvl_6 <gen>
Trigger - Turn off Tc_lvl_7 <gen>
Trigger - Turn off Tc_lvl_8 <gen>
Trigger - Turn off Tc_lvl_9 <gen>
Trigger - Turn off Tc_lvl_10 <gen>
Trigger - Turn off Milita_lvl_3 <gen>
Trigger - Turn off Milita_lvl_4 <gen>
Trigger - Turn off Milita_lvl_5 <gen>
Trigger - Turn off Milita_lvl_6 <gen>
Trigger - Turn off Milita_lvl_7 <gen>
Trigger - Turn off Milita_lvl_8 <gen>
Trigger - Turn off Milita_lvl_9 <gen>
Trigger - Turn off Milita_lvl_10 <gen>
Trigger - Turn off Dranei_lvl_3 <gen>
Trigger - Turn off Dranei_lvl_4 <gen>
Trigger - Turn off Dranei_lvl_5 <gen>
Trigger - Turn off Dranei_lvl_6 <gen>
Trigger - Turn off Dranei_lvl_7 <gen>
Trigger - Turn off Dranei_lvl_8 <gen>
Trigger - Turn off Dranei_lvl_9 <gen>
Trigger - Turn off Dranei_lvl_10 <gen>
Pala lvl 2
Events
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Add devotion aura to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Pala_lvl_3 <gen>
Pala lvl 3
Events
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Increase level of Holy light for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Pala_lvl_4 <gen>
Pala lvl 4
Events
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Add Critical strike to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Pala_lvl_5 <gen>
Pala lvl 5
Events
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Increase level of Holy light for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Pala_lvl_6 <gen>
Pala lvl 6
Events
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Add Starfall to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Pala_lvl_7 <gen>
Pala lvl 7
Events
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Increase level of Critical strike for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Pala_lvl_8 <gen>
Pala lvl 8
Events
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Increase level of devotion aura for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Pala_lvl_9 <gen>
Pala lvl 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Increase level of Critical strike for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Pala_lvl_10 <gen>
Pala lvl 10
Events
Unit - A unit owned by Player 10 (Light Blue) . Gains a level
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Increase level of devotion aura for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Tc lvl 2
Events
Unit - A unit owned by (Owner of Chieftan of the Tauren 0142 <gen>) . Gains a level
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Add Attack aura to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Tc_lvl_3 <gen>
Tc lvl 3
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Increase level of war stomp for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Tc_lvl_4 <gen>
Tc lvl 4
Events
Unit - A unit owned by (Owner of Chieftan of the Tauren 0142 <gen>) . Gains a level
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Add Bash to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Tc_lvl_5 <gen>
Tc lvl 5
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Increase level of war stomp for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Tc_lvl_6 <gen>
Tc lvl 6
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Add Rage to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Tc_lvl_7 <gen>
Tc lvl 7
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Increase level of Bash for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Tc_lvl_8 <gen>
Tc lvl 8
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Increase level of Attack aura for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Tc_lvl_9 <gen>
Tc lvl 9
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Increase level of Bash for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Tc_lvl_10 <gen>
Tc lvl 10
Events
Unit - A unit owned by (Owner of Chieftan of the Tauren 0142 <gen>) . Gains a level
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Increase level of Attack aura for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Milita lvl 2
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Add Command Aura to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Milita_lvl_3 <gen>
Milita lvl 3
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Increase level of Strom bolt for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Milita_lvl_4 <gen>
Milita lvl 4
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Add evade to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Milita_lvl_5 <gen>
Milita lvl 5
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Increase level of Strom bolt for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Milita_lvl_6 <gen>
Milita lvl 6
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Add Avatar (Neutral) to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Milita_lvl_7 <gen>
Milita lvl 7
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Increase level of evade for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Milita_lvl_8 <gen>
Milita lvl 8
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Increase level of Command Aura for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Milita_lvl_9 <gen>
Milita lvl 9
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Increase level of evade for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Milita_lvl_10 <gen>
Milita lvl 10
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Add Command Aura to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Dranei lvl 2
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Add summon hellbeasts to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Dranei_lvl_3 <gen>
Dranei lvl 3
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Increase level of Gabelblitz for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Dranei_lvl_4 <gen>
Dranei lvl 4
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Add Vampir aura to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Dranei_lvl_5 <gen>
Dranei lvl 5
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Increase level of Gabelblitz for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Dranei_lvl_6 <gen>
Dranei lvl 6
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Add finger of death (Neutral Hostile) to (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Dranei_lvl_7 <gen>
Dranei lvl 7
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Increase level of Vampir aura for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Dranei_lvl_8 <gen>
Dranei lvl 8
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Increase level of summon hellbeasts for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Dranei_lvl_9 <gen>
Dranei lvl 9
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Increase level of Vampir aura for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Dranei_lvl_10 <gen>
Dranei lvl 10
Events
Unit - A unit owned by Player 9 (Gray) . Gains a level
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Increase level of summon hellbeasts for (Triggering unit)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Pala move 1
Events
Unit - A unit enters stop_pala1 <gen>
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Order Lord of the Lan 0011 <gen> to Move To . (Center of go_pala <gen>)
Pala move 2
Events
Unit - A unit enters stop_pala2 <gen>
Conditions
(Triggering unit) Equal to Lord of the Lan 0011 <gen>
Actions
Unit - Order Lord of the Lan 0011 <gen> to Move To . (Center of go_pala <gen>)
Tc move 1
Events
Unit - A unit enters stop_Tc1 <gen>
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Order Chieftan of the Tauren 0142 <gen> to Move To . (Center of go_tc <gen>)
Tc move 2
Events
Unit - A unit enters stop_tc2 <gen>
Conditions
(Triggering unit) Equal to Chieftan of the Tauren 0142 <gen>
Actions
Unit - Order Chieftan of the Tauren 0142 <gen> to Move To . (Center of go_tc <gen>)
Milita move 1
Events
Unit - A unit enters stop_milita1 <gen>
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Order Keeper of the Farm 0067 <gen> to Move To . (Center of go_milita <gen>)
Milita move 2
Events
Unit - A unit enters stop_milita2 <gen>
Conditions
(Triggering unit) Equal to Keeper of the Farm 0067 <gen>
Actions
Unit - Order Keeper of the Farm 0067 <gen> to Move To . (Center of go_milita <gen>)
Dranei move
Events
Unit - A unit enters stop_dranei1 <gen>
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Order Master of Horror 0194 <gen> to Move To . (Center of go_dranei <gen>)
Dranei move 2
Events
Unit - A unit enters stop_dranei2 <gen>
Conditions
(Triggering unit) Equal to Master of Horror 0194 <gen>
Actions
Unit - Order Master of Horror 0194 <gen> to Move To . (Center of go_dranei <gen>)
Brutus move 1
Events
Unit - A unit enters stop_pala1 <gen>
Conditions
(Triggering unit) Equal to Brutus the own0r 0062 <gen>
Actions
Unit - Order Brutus the own0r 0062 <gen> to Move To . (Center of go_brutus <gen>)
Brutus move 2
Events
Unit - A unit enters stop_pala2 <gen>
Conditions
(Triggering unit) Equal to Brutus the own0r 0062 <gen>
Actions
Unit - Order Brutus the own0r 0062 <gen> to Move To . (Center of go_brutus <gen>)
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