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Triggers
MaPP.w3x
Variables
Initialization
Start
Satyr
Satyr 2
Satyr 3
Satyr 4
Satyr 5
Satyr 6
Satyr 7
Satyr 8
Wall
Wall 2
Villagers
Animations
Villager Lines
Villager Lines 2
Forest Quest
Querst Actiave
Quest Completed
Skeleton King
Secret XD
Flamelurker
Flamelurker Copy
Effect
Flamelurker Gate
Flamelurker Gate Open
Doom Guard
Final Gate
Final boss animation
Final Boss
Open GateZ
Ending Effect
Ending
Rune Gate 1
Rune Gate 2
Rune Gate 3
Rune Gate 4
Rune Gate 5
Rune Gate 6
Secret Ending
Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
asd
sound
Yes
Start
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Wait 1.00 seconds
Sound - Stop music After fading
Quest - Create a Required quest titled Brother! with the description You must find your brother. , using icon path ReplaceableTextures\CommandButtons\BTNHeroBloodElfPrince.blp
Quest - Enable (Last created quest)
Quest - Display to (All players) the Quest Update message: You must find your brother.
Destructible - Open Demonic Gate 3825 <gen>
Satyr
Events
Unit - Venomous Satyr 0013 <gen> Is attacked
Conditions
Actions
Unit - Order Venomous Satyr 0013 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Satyr 2
Events
Unit - Venomous Satyr 0012 <gen> Is attacked
Conditions
Actions
Unit - Order Venomous Satyr 0012 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Satyr 3
Events
Unit - Venomous Satyr 0023 <gen> Is attacked
Conditions
Actions
Unit - Order Venomous Satyr 0023 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Satyr 4
Events
Unit - Venomous Satyr 0034 <gen> Is attacked
Conditions
Actions
Unit - Order Venomous Satyr 0034 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Satyr 5
Events
Unit - Venomous Satyr 0106 <gen> Is attacked
Conditions
Actions
Unit - Order Venomous Satyr 0106 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Satyr 6
Events
Unit - Venomous Satyr 0107 <gen> Is attacked
Conditions
Actions
Unit - Order Venomous Satyr 0107 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Satyr 7
Events
Unit - Venomous Satyr 0128 <gen> Is attacked
Conditions
Actions
Unit - Order Venomous Satyr 0128 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Satyr 8
Events
Unit - Venomous Satyr 0129 <gen> Is attacked
Conditions
Actions
Unit - Order Venomous Satyr 0129 <gen> to Neutral Alchemist - Acid Bomb . (Attacking unit)
Wall
Events
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) has gg_item_I002_0030) Equal to True
Actions
Destructible - Open Demonic Gate 0527 <gen>
Wall 2
Events
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) has gg_item_I006_0123) Equal to True
Actions
Destructible - Open Iron Gate 1409 <gen>
Villagers
Events
Map initialization
Conditions
Actions
Unit - Order Villager 0087 <gen> to Patrol To . (Center of Region_000 <gen>)
Unit - Order Villager 0085 <gen> to Patrol To . (Center of Region_003 <gen>)
Unit - Order Child 0092 <gen> to Patrol To . (Center of Region_004 <gen>)
Unit - Order Villager 0090 <gen> to Patrol To . (Center of Region_005 <gen>)
Unit - Order Child 0084 <gen> to Patrol To . (Center of Region_006 <gen>)
Animations
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Animation - Play Villager 0095 <gen> 's attack animation
Villager Lines
Events
Unit - A unit comes within 300.00 of Villager 0089 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads Man I hate this place... above Villager 0089 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Villager Lines 2
Events
Unit - A unit comes within 300.00 of Villager 0086 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads I`m so lonely... above Villager 0086 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Forest Quest
Events
Unit - A unit comes within 500.00 of Villager 0096 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads You there! Did you hear about the Giant Forest Stalker? They say it`s massive... above Villager 0096 <gen> with Z offset 0.00 , using font size 10 , color ( 100.00 %, 0.00 %, 0.00 %), and 0.00 % transparency
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Querst Actiave
Events
Unit - A unit comes within 500.00 of Villager 0096 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 1.50 seconds
Quest - Display to (All players) the Quest Update message: Find and kill the Giant Forest Stalker.
Quest - Create a Optional quest titled Giant Forest Stalker with the description Find and kill the Giant Forest Stalker. , using icon path ReplaceableTextures\WorldEditUI\Doodad-Destructible.blp
Quest - Enable (Last created quest)
Trigger - Turn off (This trigger)
Quest Completed
Events
Unit - Giant Forest Stalker 0076 <gen> Dies
Conditions
Actions
Wait 1.50 seconds
Quest - Display to (All players) the Quest Completed message: Quest Completed!
Quest - Mark (Last created quest) as Completed
Skeleton King
Events
Unit - Skeleton King 0117 <gen> Dies
Conditions
Actions
Item - Move gg_item_I006_0123 to (Position of Skeleton King 0117 <gen>)
Secret XD
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Kill Ashenvale Tree Wall 2488 <gen>
Destructible - Kill Ashenvale Tree Wall 2485 <gen>
Destructible - Kill Ashenvale Tree Wall 2555 <gen>
Flamelurker
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Flamelurker 0143 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Flamelurker 0143 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Flamelurker Copy
Events
Unit - Flamelurker 0143 <gen> 's life becomes Less than 500.00
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Flamelurker 0143 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Flamelurker 0143 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Effect
Events
Unit - A unit comes within 230.00 of Flamelurker 0143 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Lord Of Light 0003 <gen> using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Wait 0.75 seconds
Special Effect - Destroy (Last created special effect)
Flamelurker Gate
Events
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play demons_souls_soundtrack___flamelurke_gAsMkZrpoxY_fmt17 <gen>
Destructible - Close Demonic Gate 3825 <gen>
Trigger - Turn off (This trigger)
Flamelurker Gate Open
Events
Unit - Flamelurker 0143 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Sound - Play ObsidianAvengerDeath1 <gen>
Destructible - Open Demonic Gate 3825 <gen>
Unit - Create 1 Warlock for Neutral Hostile at (Center of Region_013 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Warlock for Neutral Hostile at (Center of Region_014 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Warlock for Neutral Hostile at (Center of Region_015 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Warlock for Neutral Hostile at (Center of Region_016 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Warlock for Neutral Hostile at (Center of Region_017 <gen>) facing (Position of (Triggering unit))
Doom Guard
Events
Unit - Doom Guard 0127 <gen> Dies
Conditions
Actions
Sound - Play FelGuardDeath1 <gen>
Final Gate
Events
Unit - Flamelurker 0143 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 3834 <gen>
Quest - Display to (All players) the Quest Update message: The iron gate that blocks your way is no longer closed...
Final boss animation
Events
Unit - A unit enters Region_018 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play ArthasTheme <gen>
Animation - Play The Demon Lord Of Hate 0162 <gen> 's spell animation
Destructible - Close Dungeon Gate 3834 <gen>
Trigger - Turn on Final_Boss <gen>
Trigger - Turn off (This trigger)
Final Boss
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit - Pause The Demon Lord Of Hate 0162 <gen>
Wait 0.75 seconds
Unit - Unpause The Demon Lord Of Hate 0162 <gen>
Open GateZ
Events
Unit - The Demon Lord Of Hate 0162 <gen> Dies
Conditions
Actions
Sound - Stop music After fading
Wait 1.50 seconds
Destructible - Open Demonic Gate 3968 <gen>
Destructible - Open Dungeon Gate 3834 <gen>
Destructible - Open Demonic Gate 4025 <gen>
Ending Effect
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Ending
Events
Unit - A unit enters Region_021 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: You failed to find your brother...
Unit - Pause (Triggering unit)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: You failed to find your brother!
Rune Gate 1
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I008_0158
Actions
Destructible - Open Iron Gate 4021 <gen>
Rune Gate 2
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I008_0159
Actions
Destructible - Open Iron Gate 4022 <gen>
Rune Gate 3
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I008_0160
Actions
Destructible - Open Iron Gate 4023 <gen>
Rune Gate 4
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I008_0161
Actions
Destructible - Open Iron Gate 4024 <gen>
Rune Gate 5
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I008_0157
Actions
Destructible - Open Iron Gate 3969 <gen>
Rune Gate 6
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I008_0165
Actions
Destructible - Open Iron Gate 4113 <gen>
Secret Ending
Events
Unit - A unit enters Region_020 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Pause all units
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Enska 0164 <gen> named Enska : Play HeroArchMageYesAttack3 <gen> and display Hello brother... I have been waiting for this... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Enska 0164 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Sound - Play star_wars_episode_iii___order_66_sou_Ng_QLo2hHn0_fmt17 <gen>
Unit - Unpause all units
Unit - Order Enska 0164 <gen> to Attack . (Entering unit)
Trigger - Turn off (This trigger)
Victory
Events
Unit - Enska 0164 <gen> Dies
Conditions
Actions
Wait 1.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Sound - Play you_were_my_brother_anakin_i_loved_y_v_YozYt8l_g_fmt17 <gen> at 100 % volume, skipping the first 22.00 seconds
Cinematic - Send transmission to (All players) from Enska 0164 <gen> named Enska : Play No sound and display I HATE YOU!!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
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