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How to import Lord Marrowgar

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lord Marrowgar of the bundle Lord Marrowgar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lord Marrowgar.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
LordMarrowgarFreeze.blp
LordMarrowgarFlare64.blp
LordMarrowgarFlare32.blp
LordMarrowgarFireAnim.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing LordMarrowgar.mdx

Now Click the "Import File" Button:

Next select 'LordMarrowgar.mdx' in the folder which you extracted from the zip archive:

Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp

The file has been properly added to the map archive:

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx

Done, you have imported the file LordMarrowgar.mdx.

Importing LordMarrowgar.blp

Now Click the "Import File" Button:

Next select 'LordMarrowgar.blp' in the folder which you extracted from the zip archive:

Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
war3mapimported/LordMarrowgar.blp

Double-click the file LordMarrowgar.blp:

LordMarrowgar.blp
Image / Texture
556
war3mapimported/LordMarrowgar.blp

Tick the box "Use Custom Path" and type in the correct path:

LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp

The file has been properly added to the map archive:

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp

Done, you have imported the file LordMarrowgar.blp.

Importing LordMarrowgarFireAnim.blp

Now Click the "Import File" Button:

Next select 'LordMarrowgarFireAnim.blp' in the folder which you extracted from the zip archive:

Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
war3mapimported/LordMarrowgarFireAnim.blp

Double-click the file LordMarrowgarFireAnim.blp:

LordMarrowgarFireAnim.blp
Image / Texture
162
war3mapimported/LordMarrowgarFireAnim.blp

Tick the box "Use Custom Path" and type in the correct path:

LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp

The file has been properly added to the map archive:

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp

Done, you have imported the file LordMarrowgarFireAnim.blp.

Importing LordMarrowgarFlare32.blp

Now Click the "Import File" Button:

Next select 'LordMarrowgarFlare32.blp' in the folder which you extracted from the zip archive:

Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
war3mapimported/LordMarrowgarFlare32.blp

Double-click the file LordMarrowgarFlare32.blp:

LordMarrowgarFlare32.blp
Image / Texture
3
war3mapimported/LordMarrowgarFlare32.blp

Tick the box "Use Custom Path" and type in the correct path:

LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp

The file has been properly added to the map archive:

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp

Done, you have imported the file LordMarrowgarFlare32.blp.

Importing LordMarrowgarFlare64.blp

Now Click the "Import File" Button:

Next select 'LordMarrowgarFlare64.blp' in the folder which you extracted from the zip archive:

Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
war3mapimported/LordMarrowgarFlare64.blp

Double-click the file LordMarrowgarFlare64.blp:

LordMarrowgarFlare64.blp
Image / Texture
9
war3mapimported/LordMarrowgarFlare64.blp

Tick the box "Use Custom Path" and type in the correct path:

LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp

The file has been properly added to the map archive:

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp

Done, you have imported the file LordMarrowgarFlare64.blp.

Importing LordMarrowgarFreeze.blp

Now Click the "Import File" Button:

Next select 'LordMarrowgarFreeze.blp' in the folder which you extracted from the zip archive:

Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
war3mapimported/LordMarrowgarFreeze.blp

Double-click the file LordMarrowgarFreeze.blp:

LordMarrowgarFreeze.blp
Image / Texture
50
war3mapimported/LordMarrowgarFreeze.blp

Tick the box "Use Custom Path" and type in the correct path:

LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp

The file has been properly added to the map archive:

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp

Done, you have imported the file LordMarrowgarFreeze.blp.

Importing LordMarrowgarGlow.blp

Now Click the "Import File" Button:

Next select 'LordMarrowgarGlow.blp' in the folder which you extracted from the zip archive:

Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
Image / Texture
205
war3mapimported/LordMarrowgarGlow.blp

Double-click the file LordMarrowgarGlow.blp:

LordMarrowgarGlow.blp
Image / Texture
205
war3mapimported/LordMarrowgarGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

LordMarrowgarGlow.blp
Image / Texture
205
LordMarrowgarGlow.blp

The file has been properly added to the map archive:

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
Image / Texture
205
LordMarrowgarGlow.blp

Done, you have imported the file LordMarrowgarGlow.blp.

Importing LordMarrowgarSmoke.blp

Now Click the "Import File" Button:

Next select 'LordMarrowgarSmoke.blp' in the folder which you extracted from the zip archive:

Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
Image / Texture
205
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
Image / Texture
158
war3mapimported/LordMarrowgarSmoke.blp

Double-click the file LordMarrowgarSmoke.blp:

LordMarrowgarSmoke.blp
Image / Texture
158
war3mapimported/LordMarrowgarSmoke.blp

Tick the box "Use Custom Path" and type in the correct path:

LordMarrowgarSmoke.blp
Image / Texture
158
LordMarrowgarSmoke.blp

The file has been properly added to the map archive:

LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
Image / Texture
205
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
Image / Texture
158
LordMarrowgarSmoke.blp

Done, you have imported the file LordMarrowgarSmoke.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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