Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Lord Marrowgar of the bundle Lord Marrowgar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Lord Marrowgar.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing LordMarrowgar.mdx
Now Click the "Import File" Button:
Next select 'LordMarrowgar.mdx' in the folder which you extracted from the zip archive:
Lord Marrowgar
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
The file has been properly added to the map archive:
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
Done, you have imported the file LordMarrowgar.mdx.
Importing LordMarrowgar.blp
Now Click the "Import File" Button:
Next select 'LordMarrowgar.blp' in the folder which you extracted from the zip archive:
Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
war3mapimported/LordMarrowgar.blp
Double-click the file LordMarrowgar.blp:
LordMarrowgar.blp
Image / Texture
556
war3mapimported/LordMarrowgar.blp
Tick the box "Use Custom Path" and type in the correct path:
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
The file has been properly added to the map archive:
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
Done, you have imported the file LordMarrowgar.blp.
Importing LordMarrowgarFireAnim.blp
Now Click the "Import File" Button:
Next select 'LordMarrowgarFireAnim.blp' in the folder which you extracted from the zip archive:
Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
war3mapimported/LordMarrowgarFireAnim.blp
Double-click the file LordMarrowgarFireAnim.blp:
LordMarrowgarFireAnim.blp
Image / Texture
162
war3mapimported/LordMarrowgarFireAnim.blp
Tick the box "Use Custom Path" and type in the correct path:
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
The file has been properly added to the map archive:
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
Done, you have imported the file LordMarrowgarFireAnim.blp.
Importing LordMarrowgarFlare32.blp
Now Click the "Import File" Button:
Next select 'LordMarrowgarFlare32.blp' in the folder which you extracted from the zip archive:
Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
war3mapimported/LordMarrowgarFlare32.blp
Double-click the file LordMarrowgarFlare32.blp:
LordMarrowgarFlare32.blp
Image / Texture
3
war3mapimported/LordMarrowgarFlare32.blp
Tick the box "Use Custom Path" and type in the correct path:
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
The file has been properly added to the map archive:
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
Done, you have imported the file LordMarrowgarFlare32.blp.
Importing LordMarrowgarFlare64.blp
Now Click the "Import File" Button:
Next select 'LordMarrowgarFlare64.blp' in the folder which you extracted from the zip archive:
Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
war3mapimported/LordMarrowgarFlare64.blp
Double-click the file LordMarrowgarFlare64.blp:
LordMarrowgarFlare64.blp
Image / Texture
9
war3mapimported/LordMarrowgarFlare64.blp
Tick the box "Use Custom Path" and type in the correct path:
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
The file has been properly added to the map archive:
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
Done, you have imported the file LordMarrowgarFlare64.blp.
Importing LordMarrowgarFreeze.blp
Now Click the "Import File" Button:
Next select 'LordMarrowgarFreeze.blp' in the folder which you extracted from the zip archive:
Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
war3mapimported/LordMarrowgarFreeze.blp
Double-click the file LordMarrowgarFreeze.blp:
LordMarrowgarFreeze.blp
Image / Texture
50
war3mapimported/LordMarrowgarFreeze.blp
Tick the box "Use Custom Path" and type in the correct path:
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
The file has been properly added to the map archive:
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
Done, you have imported the file LordMarrowgarFreeze.blp.
Importing LordMarrowgarGlow.blp
Now Click the "Import File" Button:
Next select 'LordMarrowgarGlow.blp' in the folder which you extracted from the zip archive:
Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarSmoke.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
Image / Texture
205
war3mapimported/LordMarrowgarGlow.blp
Double-click the file LordMarrowgarGlow.blp:
LordMarrowgarGlow.blp
Image / Texture
205
war3mapimported/LordMarrowgarGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
LordMarrowgarGlow.blp
Image / Texture
205
LordMarrowgarGlow.blp
The file has been properly added to the map archive:
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
Image / Texture
205
LordMarrowgarGlow.blp
Done, you have imported the file LordMarrowgarGlow.blp.
Importing LordMarrowgarSmoke.blp
Now Click the "Import File" Button:
Next select 'LordMarrowgarSmoke.blp' in the folder which you extracted from the zip archive:
Lord Marrowgar
LordMarrowgar.mdx
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
Image / Texture
205
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
Image / Texture
158
war3mapimported/LordMarrowgarSmoke.blp
Double-click the file LordMarrowgarSmoke.blp:
LordMarrowgarSmoke.blp
Image / Texture
158
war3mapimported/LordMarrowgarSmoke.blp
Tick the box "Use Custom Path" and type in the correct path:
LordMarrowgarSmoke.blp
Image / Texture
158
LordMarrowgarSmoke.blp
The file has been properly added to the map archive:
LordMarrowgar.mdx
Model
1,989
war3mapimported/LordMarrowgar.mdx
LordMarrowgar.blp
Image / Texture
556
LordMarrowgar.blp
LordMarrowgarFireAnim.blp
Image / Texture
162
LordMarrowgarFireAnim.blp
LordMarrowgarFlare32.blp
Image / Texture
3
LordMarrowgarFlare32.blp
LordMarrowgarFlare64.blp
Image / Texture
9
LordMarrowgarFlare64.blp
LordMarrowgarFreeze.blp
Image / Texture
50
LordMarrowgarFreeze.blp
LordMarrowgarGlow.blp
Image / Texture
205
LordMarrowgarGlow.blp
LordMarrowgarSmoke.blp
Image / Texture
158
LordMarrowgarSmoke.blp
Done, you have imported the file LordMarrowgarSmoke.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.