Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Lord Kazzak BC of the bundle Lord Kazzak BC. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Lord Kazzak BC.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing LordKezzak.mdx
Now Click the "Import File" Button:
Next select 'LordKezzak.mdx' in the folder which you extracted from the zip archive:
Lord Kazzak BC
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
LORDKEZZAK_ARMORGLOW.blp
LordKezzakSkin.blp
LordKezzakWingSkin.blp
SHOULDER_RAIDPRIEST_D_01.blp
The file has been properly added to the map archive:
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
Done, you have imported the file LordKezzak.mdx.
Importing kzk_sword_2h_horde_c_02blue.blp
Now Click the "Import File" Button:
Next select 'kzk_sword_2h_horde_c_02blue.blp' in the folder which you extracted from the zip archive:
Lord Kazzak BC
LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
LORDKEZZAK_ARMORGLOW.blp
LordKezzakSkin.blp
LordKezzakWingSkin.blp
SHOULDER_RAIDPRIEST_D_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
war3mapimported/kzk_sword_2h_horde_c_02blue.blp
Double-click the file kzk_sword_2h_horde_c_02blue.blp:
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
war3mapimported/kzk_sword_2h_horde_c_02blue.blp
Tick the box "Use Custom Path" and type in the correct path:
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
The file has been properly added to the map archive:
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
Done, you have imported the file kzk_sword_2h_horde_c_02blue.blp.
Importing LORDKEZZAK_ARMOR.blp
Now Click the "Import File" Button:
Next select 'LORDKEZZAK_ARMOR.blp' in the folder which you extracted from the zip archive:
Lord Kazzak BC
LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMORGLOW.blp
LordKezzakSkin.blp
LordKezzakWingSkin.blp
SHOULDER_RAIDPRIEST_D_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
war3mapimported/LORDKEZZAK_ARMOR.blp
Double-click the file LORDKEZZAK_ARMOR.blp:
LORDKEZZAK_ARMOR.blp
Image / Texture
273
war3mapimported/LORDKEZZAK_ARMOR.blp
Tick the box "Use Custom Path" and type in the correct path:
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
The file has been properly added to the map archive:
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
Done, you have imported the file LORDKEZZAK_ARMOR.blp.
Importing LORDKEZZAK_ARMORGLOW.blp
Now Click the "Import File" Button:
Next select 'LORDKEZZAK_ARMORGLOW.blp' in the folder which you extracted from the zip archive:
Lord Kazzak BC
LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
LordKezzakSkin.blp
LordKezzakWingSkin.blp
SHOULDER_RAIDPRIEST_D_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
war3mapimported/LORDKEZZAK_ARMORGLOW.blp
Double-click the file LORDKEZZAK_ARMORGLOW.blp:
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
war3mapimported/LORDKEZZAK_ARMORGLOW.blp
Tick the box "Use Custom Path" and type in the correct path:
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
LORDKEZZAK_ARMORGLOW.BLP
The file has been properly added to the map archive:
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
LORDKEZZAK_ARMORGLOW.BLP
Done, you have imported the file LORDKEZZAK_ARMORGLOW.blp.
Importing LordKezzakSkin.blp
Now Click the "Import File" Button:
Next select 'LordKezzakSkin.blp' in the folder which you extracted from the zip archive:
Lord Kazzak BC
LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
LORDKEZZAK_ARMORGLOW.blp
LordKezzakWingSkin.blp
SHOULDER_RAIDPRIEST_D_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
LORDKEZZAK_ARMORGLOW.BLP
LordKezzakSkin.blp
Image / Texture
678
war3mapimported/LordKezzakSkin.blp
Double-click the file LordKezzakSkin.blp:
LordKezzakSkin.blp
Image / Texture
678
war3mapimported/LordKezzakSkin.blp
Tick the box "Use Custom Path" and type in the correct path:
LordKezzakSkin.blp
Image / Texture
678
LordKezzakSkin.blp
The file has been properly added to the map archive:
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
LORDKEZZAK_ARMORGLOW.BLP
LordKezzakSkin.blp
Image / Texture
678
LordKezzakSkin.blp
Done, you have imported the file LordKezzakSkin.blp.
Importing LordKezzakWingSkin.blp
Now Click the "Import File" Button:
Next select 'LordKezzakWingSkin.blp' in the folder which you extracted from the zip archive:
Lord Kazzak BC
LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
LORDKEZZAK_ARMORGLOW.blp
LordKezzakSkin.blp
SHOULDER_RAIDPRIEST_D_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
LORDKEZZAK_ARMORGLOW.BLP
LordKezzakSkin.blp
Image / Texture
678
LordKezzakSkin.blp
LordKezzakWingSkin.blp
Image / Texture
315
war3mapimported/LordKezzakWingSkin.blp
Double-click the file LordKezzakWingSkin.blp:
LordKezzakWingSkin.blp
Image / Texture
315
war3mapimported/LordKezzakWingSkin.blp
Tick the box "Use Custom Path" and type in the correct path:
LordKezzakWingSkin.blp
Image / Texture
315
LordKezzakWingSkin.blp
The file has been properly added to the map archive:
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
LORDKEZZAK_ARMORGLOW.BLP
LordKezzakSkin.blp
Image / Texture
678
LordKezzakSkin.blp
LordKezzakWingSkin.blp
Image / Texture
315
LordKezzakWingSkin.blp
Done, you have imported the file LordKezzakWingSkin.blp.
Importing SHOULDER_RAIDPRIEST_D_01.blp
Now Click the "Import File" Button:
Next select 'SHOULDER_RAIDPRIEST_D_01.blp' in the folder which you extracted from the zip archive:
Lord Kazzak BC
LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
LORDKEZZAK_ARMORGLOW.blp
LordKezzakSkin.blp
LordKezzakWingSkin.blp
SHOULDER_RAIDPRIEST_D_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
LORDKEZZAK_ARMORGLOW.BLP
LordKezzakSkin.blp
Image / Texture
678
LordKezzakSkin.blp
LordKezzakWingSkin.blp
Image / Texture
315
LordKezzakWingSkin.blp
SHOULDER_RAIDPRIEST_D_01.blp
Image / Texture
12
war3mapimported/SHOULDER_RAIDPRIEST_D_01.blp
Double-click the file SHOULDER_RAIDPRIEST_D_01.blp:
SHOULDER_RAIDPRIEST_D_01.blp
Image / Texture
12
war3mapimported/SHOULDER_RAIDPRIEST_D_01.blp
Tick the box "Use Custom Path" and type in the correct path:
SHOULDER_RAIDPRIEST_D_01.blp
Image / Texture
12
SHOULDER_RAIDPRIEST_D_01.BLP
The file has been properly added to the map archive:
LordKezzak.mdx
Model
422
war3mapimported/LordKezzak.mdx
kzk_sword_2h_horde_c_02blue.blp
Image / Texture
10
kzk_sword_2h_horde_c_02blue.blp
LORDKEZZAK_ARMOR.blp
Image / Texture
273
LORDKEZZAK_ARMOR.BLP
LORDKEZZAK_ARMORGLOW.blp
Image / Texture
55
LORDKEZZAK_ARMORGLOW.BLP
LordKezzakSkin.blp
Image / Texture
678
LordKezzakSkin.blp
LordKezzakWingSkin.blp
Image / Texture
315
LordKezzakWingSkin.blp
SHOULDER_RAIDPRIEST_D_01.blp
Image / Texture
12
SHOULDER_RAIDPRIEST_D_01.BLP
Done, you have imported the file SHOULDER_RAIDPRIEST_D_01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.