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Model validation: Lord Izanagi

Izanagi.mdx

1 errors 0 severe 15 warnings 80 unused
  • 1 RibbonEmitter 0 - "BlizRibbon01"
    • Invalid material 9
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 0 - "Base"
    • "base" is not a standard name
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 70 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 56 at frame 12134 has roughly the same value as tracks 55 and 57
      • Track 306 at frame 28597 has roughly the same value as tracks 305 and 307
  • 1 Bone 83 - "F_book_chain_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 84 - "F_book_chain_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 48 at frame 12667 has roughly the same value as tracks 47 and 49
  • 1 Bone 85 - "B_book_chain_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "B_book_chain_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 135 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 136 - "book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 137 - "F_book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 138 - "B_book_bind_jnt"
    • There are no vertices attached to this bone
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 33 at frame 2700 has roughly the same value as tracks 32 and 34
      • Track 43 at frame 6000 has roughly the same value as tracks 42 and 44
      • Track 53 at frame 9300 has roughly the same value as tracks 52 and 54
  • 4 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 9 at frame 634 has roughly the same value as tracks 8 and 10
      • Track 54 at frame 13801 has roughly the same value as tracks 53 and 55
      • Track 72 at frame 15101 has roughly the same value as tracks 71 and 73
      • Track 137 at frame 20799 has roughly the same value as tracks 136 and 138
  • 4 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 9 at frame 634 has roughly the same value as tracks 8 and 10
      • Track 54 at frame 13801 has roughly the same value as tracks 53 and 55
      • Track 72 at frame 15101 has roughly the same value as tracks 71 and 73
      • Track 137 at frame 20799 has roughly the same value as tracks 136 and 138
  • 3 Bone 11 - "bone_hand_left"
    • 3 Rotation
      • Track 11 at frame 800 has exactly the same value as tracks 10 and 12
      • Track 80 at frame 13967 has exactly the same value as tracks 79 and 81
      • Track 102 at frame 15267 has exactly the same value as tracks 101 and 103
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 127 at frame 20832 has roughly the same value as tracks 126 and 128
  • 3 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 21 at frame 1967 has roughly the same value as tracks 20 and 22
      • Track 32 at frame 5267 has roughly the same value as tracks 31 and 33
      • Track 43 at frame 8567 has roughly the same value as tracks 42 and 44
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 12434 has roughly the same value as tracks 58 and 60
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 276 at frame 28597 has roughly the same value as tracks 275 and 277
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 276 at frame 28597 has roughly the same value as tracks 275 and 277
  • 2 Bone 33 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 68 at frame 20265 has roughly the same value as tracks 67 and 69
      • Track 76 at frame 21699 has roughly the same value as tracks 75 and 77
  • 1 Bone 34 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 20265 has roughly the same value as tracks 55 and 57
  • 2 Bone 35 - "R_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 57 at frame 20265 has roughly the same value as tracks 56 and 58
      • Track 65 at frame 21699 has roughly the same value as tracks 64 and 66
  • 3 Bone 37 - "R_ind_finger_02_bind_jnt"
    • 3 Rotation
      • Track 80 at frame 18733 has roughly the same value as tracks 79 and 81
      • Track 91 at frame 20265 has roughly the same value as tracks 90 and 92
      • Track 100 at frame 23165 has roughly the same value as tracks 99 and 101
  • 3 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 3 Rotation
      • Track 81 at frame 18733 has roughly the same value as tracks 80 and 82
      • Track 91 at frame 20265 has roughly the same value as tracks 90 and 92
      • Track 100 at frame 23165 has roughly the same value as tracks 99 and 101
  • 2 Bone 39 - "R_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 81 at frame 18733 has roughly the same value as tracks 80 and 82
      • Track 124 at frame 23165 has roughly the same value as tracks 123 and 125
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 68 at frame 20265 has roughly the same value as tracks 67 and 69
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 20265 has roughly the same value as tracks 42 and 44
  • 1 Bone 64 - "M_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 272 at frame 24997 has roughly the same value as tracks 271 and 273
  • 1 Bone 67 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 21599 has roughly the same value as tracks 108 and 110
  • 1 Bone 74 - "L_cape_B_01_bind_jnt"
    • 1 Rotation
      • Track 318 at frame 25897 has roughly the same value as tracks 317 and 319
  • 1 Bone 80 - "M_cape_B_01_bind_jnt"
    • 1 Rotation
      • Track 315 at frame 25331 has roughly the same value as tracks 314 and 316
  • 1 Bone 112 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 92 at frame 12300 has roughly the same value as tracks 91 and 93
  • 3 Bone 129 - "B_hair_02_bind_jnt"
    • 3 Rotation
      • Track 165 at frame 19466 has roughly the same value as tracks 164 and 166
      • Track 250 at frame 23898 has roughly the same value as tracks 249 and 251
      • Track 272 at frame 28963 has roughly the same value as tracks 271 and 273
  • unused Texture 0 - "Human_LordNicholasBuzan_Main_Diffuse.tif"
  • unused Texture 1 - "Human_LordNicholasBuzan_Main_Normal.tif"
  • unused Texture 2 - "Human_LordNicholasBuzan_Main_ORM.tif"
  • unused Texture 3 - "Human_LordNicholasBuzan_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_LordNicholasBuzan_Hair_Diffuse.tif"
  • unused Texture 7 - "Human_LordNicholasBuzan_Hair_Normal.tif"
  • unused Texture 8 - "Human_LordNicholasBuzan_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Neutral_Storm_Hat_Diffuse.tif"
  • unused Texture 11 - "Neutral_Storm_Hat_Normal.tif"
  • unused Texture 12 - "Neutral_Storm_Hat_ORM.tif"
  • unused Texture 13 - "Neutral_Storm_Hat_Emissive.tif"
  • unused Texture 14 - "Orc_ChenStormstout_Main_Diffuse.tif"
  • unused Texture 15 - "Orc_ChenStormstout_Main_Normal.tif"
  • unused Texture 16 - "Orc_ChenStormstout_Main_ORM.tif"
  • unused Texture 17 - "Orc_ChenStormstout_Main_Emissive.tif"
  • unused Texture 18 - "Chen_StormstoutStorm_Main_Diffuse.tif"
  • unused Texture 19 - "Chen_StormstoutStorm_Main_Normal.tif"
  • unused Texture 20 - "Chen_StormstoutStorm_Main_ORM.tif"
  • unused Texture 21 - "Chen_StormstoutStorm_Main_Emissive.tif"
  • unused Texture 22 - "Chen_StormstoutStorm_Hair_Diffuse.tif"
  • unused Texture 23 - "Chen_StormstoutStorm_Hair_Normal.tif"
  • unused Texture 24 - "Chen_StormstoutStorm_Hair_ORM.tif"
  • unused Texture 25 - "Chen_StormstoutStorm_Hair_Emissive.tif"
  • unused Texture 26 - "Orc_Blademaster_Weapon_Diffuse.tif"
  • unused Texture 27 - "Orc_Blademaster_Weapon_Normal.tif"
  • unused Texture 28 - "Orc_Blademaster_Weapon_ORM.tif"
  • unused Texture 29 - "IzanagiAD.dds"
  • unused Texture 30 - "Orc_Samuro_Main_Normal.tif"
  • unused Texture 31 - "Orc_Samuro_Main_ORM.tif"
  • unused Texture 32 - "RibbonBlur1.tif"
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