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Triggers
Lord Fury Spell.w3x
Variables
Initialization
Melee Initialization
Summon Ability
Ablitiy
SFXand DMG
Area
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
cast
unit
No
unit
unit
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Summon Ability
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Flame Strike
Actions
Unit - Create 1 . Mountain King for Player 1 (Red) at (Target point of ability being cast) facing (Facing of Blood Mage 0002 <gen>) degrees
Set Variable Set unit[0] = (Last created unit)
Unit - Add Thunder Clap to unit[0]
Unit - Order unit[0] to Human Mountain King - Thunder Clap .
Animation - Play unit[0] 's stand channel animation
Wait 2.50 seconds
Unit - Remove unit[0] from the game
Ablitiy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thunder Clap
Actions
Set Variable Set cast = (Triggering unit)
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of cast) offset by 100.00 towards 0.00 degrees.) facing Default building facing degrees
Set Variable Set unit[1] = (Last created unit)
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of cast) offset by 100.00 towards 90.00 degrees.) facing Default building facing degrees
Set Variable Set unit[2] = (Last created unit)
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of cast) offset by 100.00 towards 180.00 degrees.) facing Default building facing degrees
Set Variable Set unit[3] = (Last created unit)
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of cast) offset by 100.00 towards 270.00 degrees.) facing Default building facing degrees
Set Variable Set unit[4] = (Last created unit)
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of cast) offset by 100.00 towards 45.00 degrees.) facing Default building facing degrees
Set Variable Set unit[5] = (Last created unit)
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of cast) offset by 100.00 towards 135.00 degrees.) facing Default building facing degrees
Set Variable Set unit[6] = (Last created unit)
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of cast) offset by 100.00 towards 225.00 degrees.) facing Default building facing degrees
Set Variable Set unit[7] = (Last created unit)
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of cast) offset by 100.00 towards 315.00 degrees.) facing Default building facing degrees
Set Variable Set unit[8] = (Last created unit)
Trigger - Turn on SFXand_DMG <gen>
Trigger - Turn on Area <gen>
Wait 1.50 seconds
Trigger - Turn off SFXand_DMG <gen>
Trigger - Turn off Area <gen>
Unit - Remove unit[1] from the game
Unit - Remove unit[2] from the game
Unit - Remove unit[3] from the game
Unit - Remove unit[4] from the game
Unit - Remove unit[5] from the game
Unit - Remove unit[6] from the game
Unit - Remove unit[7] from the game
Unit - Remove unit[8] from the game
SFXand DMG
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Position of unit[1]) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Position of unit[2]) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Position of unit[3]) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Position of unit[4]) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Position of unit[5]) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Position of unit[6]) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Position of unit[7]) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Position of unit[8]) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit Group - Pick every unit in (Units within 300.00 of (Position of unit[1]) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Cause cast to damage (Picked unit) , dealing 150.00 damage of attack type Spells and damage type Fire
Unit Group - Pick every unit in (Units within 300.00 of (Position of unit[2]) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Cause cast to damage (Picked unit) , dealing 150.00 damage of attack type Spells and damage type Fire
Unit Group - Pick every unit in (Units within 300.00 of (Position of unit[3]) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Cause cast to damage (Picked unit) , dealing 150.00 damage of attack type Spells and damage type Fire
Unit Group - Pick every unit in (Units within 300.00 of (Position of unit[4]) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Cause cast to damage (Picked unit) , dealing 150.00 damage of attack type Spells and damage type Fire
Unit Group - Pick every unit in (Units within 300.00 of (Position of unit[5]) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Cause cast to damage (Picked unit) , dealing 150.00 damage of attack type Spells and damage type Fire
Unit Group - Pick every unit in (Units within 300.00 of (Position of unit[6]) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Cause cast to damage (Picked unit) , dealing 150.00 damage of attack type Spells and damage type Fire
Unit Group - Pick every unit in (Units within 512 of (Position of unit[7]) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Cause cast to damage (Picked unit) , dealing 150.00 damage of attack type Spells and damage type Fire
Unit Group - Pick every unit in (Units within 512 of (Position of unit[8]) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False)).) and do (Actions)
Loop - Actions
Unit - Cause cast to damage (Picked unit) , dealing 150.00 damage of attack type Spells and damage type Fire
Area
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move unit[1] instantly to ((Position of unit[1]) offset by 12.00 towards 0.00 degrees.) , facing (Facing of unit[1]) degrees
Unit - Move unit[2] instantly to ((Position of unit[2]) offset by 12.00 towards 90.00 degrees.) , facing (Facing of unit[2]) degrees
Unit - Move unit[3] instantly to ((Position of unit[3]) offset by 12.00 towards 180.00 degrees.) , facing (Facing of unit[3]) degrees
Unit - Move unit[4] instantly to ((Position of unit[4]) offset by 12.00 towards 270.00 degrees.) , facing (Facing of unit[4]) degrees
Unit - Move unit[5] instantly to ((Position of unit[5]) offset by 12.00 towards 45.00 degrees.) , facing (Facing of unit[5]) degrees
Unit - Move unit[6] instantly to ((Position of unit[6]) offset by 12.00 towards 135.00 degrees.) , facing (Facing of unit[6]) degrees
Unit - Move unit[7] instantly to ((Position of unit[7]) offset by 12.00 towards 225.00 degrees.) , facing (Facing of unit[7]) degrees
Unit - Move unit[8] instantly to ((Position of unit[8]) offset by 12.00 towards 315.00 degrees.) , facing (Facing of unit[8]) degrees
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