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Model validation: Lord Commander Rilionas Starrider

Rilionas Starrider.mdx

0 errors 0 severe 59 warnings 193 unused
  • 26 Model
    • Attachment name "Head Ref" is duplicated by attachments 0, 9, 15; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 1, 10, 16; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 2, 11, 17; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 3, 12, 18; only one will be reachable in-game.
    • Attachment name "Foot Left Ref" is duplicated by attachments 4, 13, 19; only one will be reachable in-game.
    • Attachment name "Foot Right Ref" is duplicated by attachments 5, 14, 20; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 6, 21; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Cape" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Cape" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 96 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "ponytail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "ponytail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "ponytail_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "ponytail_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "L_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "L_cape_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "M_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "M_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "M_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "M_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "M_cape_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 123 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 145 at frame 8767 has roughly the same value as tracks 144 and 146
  • 1 Bone 124 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 126 - "R_cape_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 34 at frame 1633 has roughly the same value as tracks 33 and 35
  • 1 Bone 127 - "R_cape_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 6 - "Cinematic Agree One"
    • Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 7 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 8 - "Cinematic Frustrated One"
    • Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 9 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Idea One"
    • Sequence "Cinematic Idea One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Proud One"
    • Sequence "Cinematic Proud One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Shrug One"
    • Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Standard Two"
    • Sequence "Cinematic Standard Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Standard Three"
    • Sequence "Cinematic Standard Three" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 23 Bone 0 - "bone_turret"
    • 23 Rotation
      • Track 75 at frame 4367 has roughly the same value as tracks 74 and 76
      • Track 76 at frame 4400 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4433 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4467 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4500 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4533 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4567 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4600 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4633 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4667 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4700 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4733 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4767 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4800 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 4833 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 4867 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 4900 has exactly the same value as tracks 90 and 92
      • Track 92 at frame 4933 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 4967 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 5000 has exactly the same value as tracks 93 and 95
      • Track 233 at frame 28503 has roughly the same value as tracks 232 and 234
      • Track 245 at frame 29236 has roughly the same value as tracks 244 and 246
      • Track 350 at frame 47835 has roughly the same value as tracks 349 and 351
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 175 at frame 39902 has roughly the same value as tracks 174 and 176
  • 3 Bone 2 - "bone_chest"
    • 3 Rotation
      • Track 206 at frame 20468 has roughly the same value as tracks 205 and 207
      • Track 351 at frame 39968 has roughly the same value as tracks 350 and 352
      • Track 409 at frame 53836 has roughly the same value as tracks 408 and 410
  • 2 Bone 4 - "hd_anim_bind_jnt"
    • 2 Rotation
      • Track 575 at frame 41335 has roughly the same value as tracks 574 and 576
      • Track 749 at frame 55469 has roughly the same value as tracks 748 and 750
  • 2 Bone 44 - "L_upr_arm_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 1667 has roughly the same value as tracks 46 and 48
      • Track 438 at frame 50502 has roughly the same value as tracks 437 and 439
  • 30 Bone 45 - "L_lwr_arm_bind_jnt"
    • 10 Translation
      • Track 39 at frame 62134 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 62201 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 62234 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 62301 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 62401 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 62601 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 62668 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 62734 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 62801 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 62868 has exactly the same value as tracks 47 and 49
    • 20 Rotation
      • Track 129 at frame 6733 has roughly the same value as tracks 128 and 130
      • Track 147 at frame 8333 has roughly the same value as tracks 146 and 148
      • Track 158 at frame 9567 has roughly the same value as tracks 157 and 159
      • Track 203 at frame 14101 has roughly the same value as tracks 202 and 204
      • Track 277 at frame 23268 has roughly the same value as tracks 276 and 278
      • Track 291 at frame 25735 has roughly the same value as tracks 290 and 292
      • Track 317 at frame 31436 has roughly the same value as tracks 316 and 318
      • Track 408 at frame 43935 has roughly the same value as tracks 407 and 409
      • Track 449 at frame 52102 has roughly the same value as tracks 448 and 450
      • Track 525 at frame 61568 has roughly the same value as tracks 524 and 526
      • Track 528 at frame 62134 has exactly the same value as tracks 527 and 529
      • Track 529 at frame 62201 has exactly the same value as tracks 528 and 530
      • Track 530 at frame 62234 has exactly the same value as tracks 529 and 531
      • Track 531 at frame 62301 has exactly the same value as tracks 530 and 532
      • Track 532 at frame 62401 has exactly the same value as tracks 531 and 533
      • Track 533 at frame 62601 has exactly the same value as tracks 532 and 534
      • Track 534 at frame 62668 has exactly the same value as tracks 533 and 535
      • Track 535 at frame 62734 has exactly the same value as tracks 534 and 536
      • Track 536 at frame 62801 has exactly the same value as tracks 535 and 537
      • Track 537 at frame 62868 has exactly the same value as tracks 536 and 538
  • 3 Bone 46 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 68 at frame 4200 has roughly the same value as tracks 67 and 69
      • Track 172 at frame 20468 has roughly the same value as tracks 171 and 173
      • Track 247 at frame 49902 has roughly the same value as tracks 246 and 248
  • 3 Bone 47 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 68 at frame 4200 has roughly the same value as tracks 67 and 69
      • Track 172 at frame 20468 has roughly the same value as tracks 171 and 173
      • Track 247 at frame 49902 has roughly the same value as tracks 246 and 248
  • 2 Bone 48 - "bone_hand_left"
    • 2 Rotation
      • Track 219 at frame 16134 has roughly the same value as tracks 218 and 220
      • Track 245 at frame 21001 has roughly the same value as tracks 244 and 246
  • 2 Bone 50 - "L_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 72 at frame 10767 has roughly the same value as tracks 71 and 73
      • Track 207 at frame 49869 has roughly the same value as tracks 206 and 208
  • 1 Bone 51 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 258 at frame 53769 has roughly the same value as tracks 257 and 259
  • 1 Bone 52 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 146 at frame 20335 has roughly the same value as tracks 145 and 147
  • 1 Bone 53 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 87 at frame 10767 has roughly the same value as tracks 86 and 88
  • 1 Bone 55 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 281 at frame 48502 has roughly the same value as tracks 280 and 282
  • 1 Bone 56 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 134 at frame 20301 has roughly the same value as tracks 133 and 135
  • 1 Bone 57 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 125 at frame 20335 has roughly the same value as tracks 124 and 126
  • 2 Bone 58 - "L_rng_finger_01_bind_jnt"
    • 2 Rotation
      • Track 137 at frame 20335 has roughly the same value as tracks 136 and 138
      • Track 295 at frame 48502 has roughly the same value as tracks 294 and 296
  • 3 Bone 59 - "L_rng_finger_02_bind_jnt"
    • 3 Rotation
      • Track 87 at frame 10867 has roughly the same value as tracks 86 and 88
      • Track 131 at frame 20335 has roughly the same value as tracks 130 and 132
      • Track 289 at frame 48502 has roughly the same value as tracks 288 and 290
  • 1 Bone 60 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 115 at frame 20368 has roughly the same value as tracks 114 and 116
  • 1 Bone 62 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 119 at frame 20368 has roughly the same value as tracks 118 and 120
  • 2 Bone 63 - "L_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 131 at frame 20401 has roughly the same value as tracks 130 and 132
      • Track 339 at frame 53569 has roughly the same value as tracks 338 and 340
  • 1 Bone 65 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 166 at frame 11367 has roughly the same value as tracks 165 and 167
  • 5 Bone 67 - "R_lwr_arm_bind_jnt"
    • 5 Rotation
      • Track 194 at frame 10867 has roughly the same value as tracks 193 and 195
      • Track 363 at frame 22835 has roughly the same value as tracks 362 and 364
      • Track 463 at frame 32036 has roughly the same value as tracks 462 and 464
      • Track 659 at frame 49669 has roughly the same value as tracks 658 and 660
      • Track 688 at frame 54036 has roughly the same value as tracks 687 and 689
  • 8 Bone 68 - "R_lwr_arm_twist_01_bind_jnt"
    • 8 Rotation
      • Track 129 at frame 8867 has roughly the same value as tracks 128 and 130
      • Track 141 at frame 10967 has roughly the same value as tracks 140 and 142
      • Track 219 at frame 25502 has roughly the same value as tracks 218 and 220
      • Track 337 at frame 41635 has roughly the same value as tracks 336 and 338
      • Track 360 at frame 44368 has roughly the same value as tracks 359 and 361
      • Track 378 at frame 46169 has roughly the same value as tracks 377 and 379
      • Track 397 at frame 47702 has roughly the same value as tracks 396 and 398
      • Track 462 at frame 57602 has roughly the same value as tracks 461 and 463
  • 8 Bone 69 - "R_lwr_arm_twist_02_bind_jnt"
    • 8 Rotation
      • Track 129 at frame 8867 has roughly the same value as tracks 128 and 130
      • Track 141 at frame 10967 has roughly the same value as tracks 140 and 142
      • Track 219 at frame 25502 has roughly the same value as tracks 218 and 220
      • Track 337 at frame 41635 has roughly the same value as tracks 336 and 338
      • Track 360 at frame 44368 has roughly the same value as tracks 359 and 361
      • Track 378 at frame 46169 has roughly the same value as tracks 377 and 379
      • Track 397 at frame 47702 has roughly the same value as tracks 396 and 398
      • Track 462 at frame 57602 has roughly the same value as tracks 461 and 463
  • 2 Bone 70 - "bone_hand_right"
    • 2 Rotation
      • Track 278 at frame 20901 has roughly the same value as tracks 277 and 279
      • Track 446 at frame 38169 has roughly the same value as tracks 445 and 447
  • 4 Bone 72 - "R_tmb_02_bind_jnt"
    • 4 Rotation
      • Track 99 at frame 11234 has roughly the same value as tracks 98 and 100
      • Track 311 at frame 41568 has roughly the same value as tracks 310 and 312
      • Track 343 at frame 47069 has roughly the same value as tracks 342 and 344
      • Track 405 at frame 57769 has roughly the same value as tracks 404 and 406
  • 4 Bone 73 - "R_tmb_03_bind_jnt"
    • 4 Rotation
      • Track 227 at frame 28036 has roughly the same value as tracks 226 and 228
      • Track 256 at frame 34736 has roughly the same value as tracks 255 and 257
      • Track 321 at frame 41568 has roughly the same value as tracks 320 and 322
      • Track 417 at frame 57836 has roughly the same value as tracks 416 and 418
  • 1 Bone 74 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 122 at frame 7400 has roughly the same value as tracks 121 and 123
  • 1 Bone 75 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 121 at frame 7400 has roughly the same value as tracks 120 and 122
  • 2 Bone 76 - "R_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 122 at frame 7400 has roughly the same value as tracks 121 and 123
      • Track 256 at frame 28669 has roughly the same value as tracks 255 and 257
  • 2 Bone 78 - "R_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 33 has roughly the same value as tracks 0 and 2
      • Track 546 at frame 58836 has roughly the same value as tracks 545 and 547
  • 5 Bone 80 - "R_rng_finger_01_bind_jnt"
    • 5 Rotation
      • Track 299 at frame 32003 has roughly the same value as tracks 298 and 300
      • Track 309 at frame 34736 has roughly the same value as tracks 308 and 310
      • Track 387 at frame 41702 has roughly the same value as tracks 386 and 388
      • Track 462 at frame 48935 has roughly the same value as tracks 461 and 463
      • Track 556 at frame 58836 has roughly the same value as tracks 555 and 557
  • 4 Bone 83 - "R_pnk_finger_01_bind_jnt"
    • 4 Rotation
      • Track 306 at frame 32003 has roughly the same value as tracks 305 and 307
      • Track 397 at frame 48969 has roughly the same value as tracks 396 and 398
      • Track 419 at frame 54169 has roughly the same value as tracks 418 and 420
      • Track 488 at frame 58902 has roughly the same value as tracks 487 and 489
  • 2 Bone 84 - "R_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 404 at frame 54236 has roughly the same value as tracks 403 and 405
      • Track 473 at frame 58969 has roughly the same value as tracks 472 and 474
  • 2 Bone 85 - "R_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 387 at frame 54302 has roughly the same value as tracks 386 and 388
      • Track 456 at frame 59036 has roughly the same value as tracks 455 and 457
  • 2 Bone 87 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 137 at frame 13668 has roughly the same value as tracks 136 and 138
      • Track 200 at frame 24369 has roughly the same value as tracks 199 and 201
  • 3 Bone 88 - "L_leg_01_bind_jnt"
    • 3 Rotation
      • Track 326 at frame 22902 has roughly the same value as tracks 325 and 327
      • Track 599 at frame 49235 has roughly the same value as tracks 598 and 600
      • Track 687 at frame 60468 has roughly the same value as tracks 686 and 688
  • 2 Bone 89 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 1367 has roughly the same value as tracks 37 and 39
      • Track 738 at frame 60402 has roughly the same value as tracks 737 and 739
  • 2 Bone 90 - "bone_leg_left"
    • 2 Rotation
      • Track 497 at frame 38136 has roughly the same value as tracks 496 and 498
      • Track 579 at frame 49235 has roughly the same value as tracks 578 and 580
  • 3 Bone 91 - "L_leg_04_bind_jnt"
    • 3 Rotation
      • Track 78 at frame 20268 has roughly the same value as tracks 77 and 79
      • Track 98 at frame 37536 has roughly the same value as tracks 97 and 99
      • Track 110 at frame 50069 has roughly the same value as tracks 109 and 111
  • 1 Bone 92 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 190 at frame 10767 has roughly the same value as tracks 189 and 191
  • 5 Bone 93 - "R_leg_02_bind_jnt"
    • 5 Rotation
      • Track 188 at frame 10467 has roughly the same value as tracks 187 and 189
      • Track 193 at frame 10801 has roughly the same value as tracks 192 and 194
      • Track 222 at frame 13534 has roughly the same value as tracks 221 and 223
      • Track 486 at frame 35036 has roughly the same value as tracks 485 and 487
      • Track 698 at frame 57669 has roughly the same value as tracks 697 and 699
  • 2 Bone 95 - "R_leg_04_bind_jnt"
    • 2 Rotation
      • Track 55 at frame 20301 has exactly the same value as tracks 54 and 56
      • Track 75 at frame 49969 has exactly the same value as tracks 74 and 76
  • 1 Bone 103 - "L_hair_A_02_bind_jnt"
    • 1 Rotation
      • Track 164 at frame 62801 has roughly the same value as tracks 163 and 165
  • 1 Bone 105 - "R_hair_A_02_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 62834 has roughly the same value as tracks 170 and 172
  • 1 Bone 106 - "L_hair_B_01_bind_jnt"
    • 1 Rotation
      • Track 730 at frame 43802 has roughly the same value as tracks 729 and 731
  • 15 Bone 148 - "R_cape_01_bind_jnt"
    • 15 Rotation
      • Track 145 at frame 8767 has roughly the same value as tracks 144 and 146
      • Track 158 at frame 10660 has roughly the same value as tracks 157 and 159
      • Track 171 at frame 13860 has roughly the same value as tracks 170 and 172
      • Track 184 at frame 19861 has roughly the same value as tracks 183 and 185
      • Track 197 at frame 22128 has roughly the same value as tracks 196 and 198
      • Track 210 at frame 24395 has roughly the same value as tracks 209 and 211
      • Track 223 at frame 26462 has roughly the same value as tracks 222 and 224
      • Track 236 at frame 27929 has roughly the same value as tracks 235 and 237
      • Track 249 at frame 31129 has roughly the same value as tracks 248 and 250
      • Track 262 at frame 37129 has roughly the same value as tracks 261 and 263
      • Track 275 at frame 40328 has roughly the same value as tracks 274 and 276
      • Track 288 at frame 47261 has roughly the same value as tracks 287 and 289
      • Track 301 at frame 54195 has roughly the same value as tracks 300 and 302
      • Track 314 at frame 60195 has roughly the same value as tracks 313 and 315
      • Track 327 at frame 62268 has roughly the same value as tracks 326 and 328
  • 1 Bone 151 - "R_cape_04_bind_jnt"
    • 1 Translation
      • Track 34 at frame 1633 has roughly the same value as tracks 33 and 35
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 48 at frame 1600 has roughly the same value as tracks 47 and 49
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