JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Model validation: Lord Commander Rilionas Starrider
0
errors
0
severe
59
warnings
193
unused
26
Model
Attachment name "Head Ref" is duplicated by attachments 0, 9, 15; only one will be reachable in-game.
Attachment name "Hand Left Ref" is duplicated by attachments 1, 10, 16; only one will be reachable in-game.
Attachment name "Hand Right Ref" is duplicated by attachments 2, 11, 17; only one will be reachable in-game.
Attachment name "Chest Ref" is duplicated by attachments 3, 12, 18; only one will be reachable in-game.
Attachment name "Foot Left Ref" is duplicated by attachments 4, 13, 19; only one will be reachable in-game.
Attachment name "Foot Right Ref" is duplicated by attachments 5, 14, 20; only one will be reachable in-game.
Attachment name "Weapon Ref" is duplicated by attachments 6, 21; only one will be reachable in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Cape" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Cape" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Geoset 9
This geoset has both skin/weights and vertex groups
1
Geoset 10
This geoset has both skin/weights and vertex groups
1
Bone 96 - "bone_head"
There are no vertices attached to this bone
1
Bone 98 - "ponytail_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 99 - "ponytail_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 100 - "ponytail_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 101 - "ponytail_05_bind_jnt"
There are no vertices attached to this bone
1
Bone 113 - "L_cape_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 114 - "L_cape_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 115 - "L_cape_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 116 - "L_cape_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 117 - "L_cape_05_bind_jnt"
There are no vertices attached to this bone
1
Bone 118 - "M_cape_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 119 - "M_cape_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 120 - "M_cape_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 121 - "M_cape_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 122 - "M_cape_05_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 123 - "R_cape_01_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 145 at frame 8767 has roughly the same value as tracks 144 and 146
1
Bone 124 - "R_cape_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 125 - "R_cape_03_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 126 - "R_cape_04_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 34 at frame 1633 has roughly the same value as tracks 33 and 35
1
Bone 127 - "R_cape_05_bind_jnt"
There are no vertices attached to this bone
1
Bone 128 - "weapon_bind_jnt"
There are no vertices attached to this bone
1
Bone 129 - "weapon_stretch_bind_jnt"
There are no vertices attached to this bone
1
Sequence 6 - "Cinematic Agree One"
Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 7 - "Cinematic Angry One"
Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 8 - "Cinematic Frustrated One"
Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 9 - "Cinematic Headshake One"
Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 10 - "Cinematic Idea One"
Sequence "Cinematic Idea One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 11 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 12 - "Cinematic Point One"
Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 13 - "Cinematic Proud One"
Sequence "Cinematic Proud One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 14 - "Cinematic Shrug One"
Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 15 - "Cinematic Standard One"
Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 16 - "Cinematic Standard Two"
Sequence "Cinematic Standard Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 17 - "Cinematic Standard Three"
Sequence "Cinematic Standard Three" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 18 - "Cinematic Wave One"
Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 19 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
23
Bone 0 - "bone_turret"
23
Rotation
Track 75 at frame 4367 has roughly the same value as tracks 74 and 76
Track 76 at frame 4400 has exactly the same value as tracks 75 and 77
Track 77 at frame 4433 has exactly the same value as tracks 76 and 78
Track 78 at frame 4467 has exactly the same value as tracks 77 and 79
Track 79 at frame 4500 has exactly the same value as tracks 78 and 80
Track 80 at frame 4533 has exactly the same value as tracks 79 and 81
Track 81 at frame 4567 has exactly the same value as tracks 80 and 82
Track 82 at frame 4600 has exactly the same value as tracks 81 and 83
Track 83 at frame 4633 has exactly the same value as tracks 82 and 84
Track 84 at frame 4667 has exactly the same value as tracks 83 and 85
Track 85 at frame 4700 has exactly the same value as tracks 84 and 86
Track 86 at frame 4733 has exactly the same value as tracks 85 and 87
Track 87 at frame 4767 has exactly the same value as tracks 86 and 88
Track 88 at frame 4800 has exactly the same value as tracks 87 and 89
Track 89 at frame 4833 has exactly the same value as tracks 88 and 90
Track 90 at frame 4867 has exactly the same value as tracks 89 and 91
Track 91 at frame 4900 has exactly the same value as tracks 90 and 92
Track 92 at frame 4933 has exactly the same value as tracks 91 and 93
Track 93 at frame 4967 has exactly the same value as tracks 92 and 94
Track 94 at frame 5000 has exactly the same value as tracks 93 and 95
Track 233 at frame 28503 has roughly the same value as tracks 232 and 234
Track 245 at frame 29236 has roughly the same value as tracks 244 and 246
Track 350 at frame 47835 has roughly the same value as tracks 349 and 351
1
Bone 1 - "spine_02_bind_jnt"
1
Rotation
Track 175 at frame 39902 has roughly the same value as tracks 174 and 176
3
Bone 2 - "bone_chest"
3
Rotation
Track 206 at frame 20468 has roughly the same value as tracks 205 and 207
Track 351 at frame 39968 has roughly the same value as tracks 350 and 352
Track 409 at frame 53836 has roughly the same value as tracks 408 and 410
2
Bone 4 - "hd_anim_bind_jnt"
2
Rotation
Track 575 at frame 41335 has roughly the same value as tracks 574 and 576
Track 749 at frame 55469 has roughly the same value as tracks 748 and 750
2
Bone 44 - "L_upr_arm_bind_jnt"
2
Rotation
Track 47 at frame 1667 has roughly the same value as tracks 46 and 48
Track 438 at frame 50502 has roughly the same value as tracks 437 and 439
30
Bone 45 - "L_lwr_arm_bind_jnt"
10
Translation
Track 39 at frame 62134 has exactly the same value as tracks 38 and 40
Track 40 at frame 62201 has exactly the same value as tracks 39 and 41
Track 41 at frame 62234 has exactly the same value as tracks 40 and 42
Track 42 at frame 62301 has exactly the same value as tracks 41 and 43
Track 43 at frame 62401 has exactly the same value as tracks 42 and 44
Track 44 at frame 62601 has exactly the same value as tracks 43 and 45
Track 45 at frame 62668 has exactly the same value as tracks 44 and 46
Track 46 at frame 62734 has exactly the same value as tracks 45 and 47
Track 47 at frame 62801 has exactly the same value as tracks 46 and 48
Track 48 at frame 62868 has exactly the same value as tracks 47 and 49
20
Rotation
Track 129 at frame 6733 has roughly the same value as tracks 128 and 130
Track 147 at frame 8333 has roughly the same value as tracks 146 and 148
Track 158 at frame 9567 has roughly the same value as tracks 157 and 159
Track 203 at frame 14101 has roughly the same value as tracks 202 and 204
Track 277 at frame 23268 has roughly the same value as tracks 276 and 278
Track 291 at frame 25735 has roughly the same value as tracks 290 and 292
Track 317 at frame 31436 has roughly the same value as tracks 316 and 318
Track 408 at frame 43935 has roughly the same value as tracks 407 and 409
Track 449 at frame 52102 has roughly the same value as tracks 448 and 450
Track 525 at frame 61568 has roughly the same value as tracks 524 and 526
Track 528 at frame 62134 has exactly the same value as tracks 527 and 529
Track 529 at frame 62201 has exactly the same value as tracks 528 and 530
Track 530 at frame 62234 has exactly the same value as tracks 529 and 531
Track 531 at frame 62301 has exactly the same value as tracks 530 and 532
Track 532 at frame 62401 has exactly the same value as tracks 531 and 533
Track 533 at frame 62601 has exactly the same value as tracks 532 and 534
Track 534 at frame 62668 has exactly the same value as tracks 533 and 535
Track 535 at frame 62734 has exactly the same value as tracks 534 and 536
Track 536 at frame 62801 has exactly the same value as tracks 535 and 537
Track 537 at frame 62868 has exactly the same value as tracks 536 and 538
3
Bone 46 - "L_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 68 at frame 4200 has roughly the same value as tracks 67 and 69
Track 172 at frame 20468 has roughly the same value as tracks 171 and 173
Track 247 at frame 49902 has roughly the same value as tracks 246 and 248
3
Bone 47 - "L_lwr_arm_twist_02_bind_jnt"
3
Rotation
Track 68 at frame 4200 has roughly the same value as tracks 67 and 69
Track 172 at frame 20468 has roughly the same value as tracks 171 and 173
Track 247 at frame 49902 has roughly the same value as tracks 246 and 248
2
Bone 48 - "bone_hand_left"
2
Rotation
Track 219 at frame 16134 has roughly the same value as tracks 218 and 220
Track 245 at frame 21001 has roughly the same value as tracks 244 and 246
2
Bone 50 - "L_tmb_02_bind_jnt"
2
Rotation
Track 72 at frame 10767 has roughly the same value as tracks 71 and 73
Track 207 at frame 49869 has roughly the same value as tracks 206 and 208
1
Bone 51 - "L_tmb_03_bind_jnt"
1
Rotation
Track 258 at frame 53769 has roughly the same value as tracks 257 and 259
1
Bone 52 - "L_ind_finger_01_bind_jnt"
1
Rotation
Track 146 at frame 20335 has roughly the same value as tracks 145 and 147
1
Bone 53 - "L_ind_finger_02_bind_jnt"
1
Rotation
Track 87 at frame 10767 has roughly the same value as tracks 86 and 88
1
Bone 55 - "L_mid_finger_01_bind_jnt"
1
Rotation
Track 281 at frame 48502 has roughly the same value as tracks 280 and 282
1
Bone 56 - "L_mid_finger_02_bind_jnt"
1
Rotation
Track 134 at frame 20301 has roughly the same value as tracks 133 and 135
1
Bone 57 - "L_mid_finger_03_bind_jnt"
1
Rotation
Track 125 at frame 20335 has roughly the same value as tracks 124 and 126
2
Bone 58 - "L_rng_finger_01_bind_jnt"
2
Rotation
Track 137 at frame 20335 has roughly the same value as tracks 136 and 138
Track 295 at frame 48502 has roughly the same value as tracks 294 and 296
3
Bone 59 - "L_rng_finger_02_bind_jnt"
3
Rotation
Track 87 at frame 10867 has roughly the same value as tracks 86 and 88
Track 131 at frame 20335 has roughly the same value as tracks 130 and 132
Track 289 at frame 48502 has roughly the same value as tracks 288 and 290
1
Bone 60 - "L_rng_finger_03_bind_jnt"
1
Rotation
Track 115 at frame 20368 has roughly the same value as tracks 114 and 116
1
Bone 62 - "L_pnk_finger_02_bind_jnt"
1
Rotation
Track 119 at frame 20368 has roughly the same value as tracks 118 and 120
2
Bone 63 - "L_pnk_finger_03_bind_jnt"
2
Rotation
Track 131 at frame 20401 has roughly the same value as tracks 130 and 132
Track 339 at frame 53569 has roughly the same value as tracks 338 and 340
1
Bone 65 - "R_shoulder_bind_jnt"
1
Rotation
Track 166 at frame 11367 has roughly the same value as tracks 165 and 167
5
Bone 67 - "R_lwr_arm_bind_jnt"
5
Rotation
Track 194 at frame 10867 has roughly the same value as tracks 193 and 195
Track 363 at frame 22835 has roughly the same value as tracks 362 and 364
Track 463 at frame 32036 has roughly the same value as tracks 462 and 464
Track 659 at frame 49669 has roughly the same value as tracks 658 and 660
Track 688 at frame 54036 has roughly the same value as tracks 687 and 689
8
Bone 68 - "R_lwr_arm_twist_01_bind_jnt"
8
Rotation
Track 129 at frame 8867 has roughly the same value as tracks 128 and 130
Track 141 at frame 10967 has roughly the same value as tracks 140 and 142
Track 219 at frame 25502 has roughly the same value as tracks 218 and 220
Track 337 at frame 41635 has roughly the same value as tracks 336 and 338
Track 360 at frame 44368 has roughly the same value as tracks 359 and 361
Track 378 at frame 46169 has roughly the same value as tracks 377 and 379
Track 397 at frame 47702 has roughly the same value as tracks 396 and 398
Track 462 at frame 57602 has roughly the same value as tracks 461 and 463
8
Bone 69 - "R_lwr_arm_twist_02_bind_jnt"
8
Rotation
Track 129 at frame 8867 has roughly the same value as tracks 128 and 130
Track 141 at frame 10967 has roughly the same value as tracks 140 and 142
Track 219 at frame 25502 has roughly the same value as tracks 218 and 220
Track 337 at frame 41635 has roughly the same value as tracks 336 and 338
Track 360 at frame 44368 has roughly the same value as tracks 359 and 361
Track 378 at frame 46169 has roughly the same value as tracks 377 and 379
Track 397 at frame 47702 has roughly the same value as tracks 396 and 398
Track 462 at frame 57602 has roughly the same value as tracks 461 and 463
2
Bone 70 - "bone_hand_right"
2
Rotation
Track 278 at frame 20901 has roughly the same value as tracks 277 and 279
Track 446 at frame 38169 has roughly the same value as tracks 445 and 447
4
Bone 72 - "R_tmb_02_bind_jnt"
4
Rotation
Track 99 at frame 11234 has roughly the same value as tracks 98 and 100
Track 311 at frame 41568 has roughly the same value as tracks 310 and 312
Track 343 at frame 47069 has roughly the same value as tracks 342 and 344
Track 405 at frame 57769 has roughly the same value as tracks 404 and 406
4
Bone 73 - "R_tmb_03_bind_jnt"
4
Rotation
Track 227 at frame 28036 has roughly the same value as tracks 226 and 228
Track 256 at frame 34736 has roughly the same value as tracks 255 and 257
Track 321 at frame 41568 has roughly the same value as tracks 320 and 322
Track 417 at frame 57836 has roughly the same value as tracks 416 and 418
1
Bone 74 - "R_ind_finger_01_bind_jnt"
1
Rotation
Track 122 at frame 7400 has roughly the same value as tracks 121 and 123
1
Bone 75 - "R_ind_finger_02_bind_jnt"
1
Rotation
Track 121 at frame 7400 has roughly the same value as tracks 120 and 122
2
Bone 76 - "R_ind_finger_03_bind_jnt"
2
Rotation
Track 122 at frame 7400 has roughly the same value as tracks 121 and 123
Track 256 at frame 28669 has roughly the same value as tracks 255 and 257
2
Bone 78 - "R_mid_finger_02_bind_jnt"
2
Rotation
Track 1 at frame 33 has roughly the same value as tracks 0 and 2
Track 546 at frame 58836 has roughly the same value as tracks 545 and 547
5
Bone 80 - "R_rng_finger_01_bind_jnt"
5
Rotation
Track 299 at frame 32003 has roughly the same value as tracks 298 and 300
Track 309 at frame 34736 has roughly the same value as tracks 308 and 310
Track 387 at frame 41702 has roughly the same value as tracks 386 and 388
Track 462 at frame 48935 has roughly the same value as tracks 461 and 463
Track 556 at frame 58836 has roughly the same value as tracks 555 and 557
4
Bone 83 - "R_pnk_finger_01_bind_jnt"
4
Rotation
Track 306 at frame 32003 has roughly the same value as tracks 305 and 307
Track 397 at frame 48969 has roughly the same value as tracks 396 and 398
Track 419 at frame 54169 has roughly the same value as tracks 418 and 420
Track 488 at frame 58902 has roughly the same value as tracks 487 and 489
2
Bone 84 - "R_pnk_finger_02_bind_jnt"
2
Rotation
Track 404 at frame 54236 has roughly the same value as tracks 403 and 405
Track 473 at frame 58969 has roughly the same value as tracks 472 and 474
2
Bone 85 - "R_pnk_finger_03_bind_jnt"
2
Rotation
Track 387 at frame 54302 has roughly the same value as tracks 386 and 388
Track 456 at frame 59036 has roughly the same value as tracks 455 and 457
2
Bone 87 - "pelvis_bind_jnt"
2
Rotation
Track 137 at frame 13668 has roughly the same value as tracks 136 and 138
Track 200 at frame 24369 has roughly the same value as tracks 199 and 201
3
Bone 88 - "L_leg_01_bind_jnt"
3
Rotation
Track 326 at frame 22902 has roughly the same value as tracks 325 and 327
Track 599 at frame 49235 has roughly the same value as tracks 598 and 600
Track 687 at frame 60468 has roughly the same value as tracks 686 and 688
2
Bone 89 - "L_leg_02_bind_jnt"
2
Rotation
Track 38 at frame 1367 has roughly the same value as tracks 37 and 39
Track 738 at frame 60402 has roughly the same value as tracks 737 and 739
2
Bone 90 - "bone_leg_left"
2
Rotation
Track 497 at frame 38136 has roughly the same value as tracks 496 and 498
Track 579 at frame 49235 has roughly the same value as tracks 578 and 580
3
Bone 91 - "L_leg_04_bind_jnt"
3
Rotation
Track 78 at frame 20268 has roughly the same value as tracks 77 and 79
Track 98 at frame 37536 has roughly the same value as tracks 97 and 99
Track 110 at frame 50069 has roughly the same value as tracks 109 and 111
1
Bone 92 - "R_leg_01_bind_jnt"
1
Rotation
Track 190 at frame 10767 has roughly the same value as tracks 189 and 191
5
Bone 93 - "R_leg_02_bind_jnt"
5
Rotation
Track 188 at frame 10467 has roughly the same value as tracks 187 and 189
Track 193 at frame 10801 has roughly the same value as tracks 192 and 194
Track 222 at frame 13534 has roughly the same value as tracks 221 and 223
Track 486 at frame 35036 has roughly the same value as tracks 485 and 487
Track 698 at frame 57669 has roughly the same value as tracks 697 and 699
2
Bone 95 - "R_leg_04_bind_jnt"
2
Rotation
Track 55 at frame 20301 has exactly the same value as tracks 54 and 56
Track 75 at frame 49969 has exactly the same value as tracks 74 and 76
1
Bone 103 - "L_hair_A_02_bind_jnt"
1
Rotation
Track 164 at frame 62801 has roughly the same value as tracks 163 and 165
1
Bone 105 - "R_hair_A_02_bind_jnt"
1
Rotation
Track 171 at frame 62834 has roughly the same value as tracks 170 and 172
1
Bone 106 - "L_hair_B_01_bind_jnt"
1
Rotation
Track 730 at frame 43802 has roughly the same value as tracks 729 and 731
15
Bone 148 - "R_cape_01_bind_jnt"
15
Rotation
Track 145 at frame 8767 has roughly the same value as tracks 144 and 146
Track 158 at frame 10660 has roughly the same value as tracks 157 and 159
Track 171 at frame 13860 has roughly the same value as tracks 170 and 172
Track 184 at frame 19861 has roughly the same value as tracks 183 and 185
Track 197 at frame 22128 has roughly the same value as tracks 196 and 198
Track 210 at frame 24395 has roughly the same value as tracks 209 and 211
Track 223 at frame 26462 has roughly the same value as tracks 222 and 224
Track 236 at frame 27929 has roughly the same value as tracks 235 and 237
Track 249 at frame 31129 has roughly the same value as tracks 248 and 250
Track 262 at frame 37129 has roughly the same value as tracks 261 and 263
Track 275 at frame 40328 has roughly the same value as tracks 274 and 276
Track 288 at frame 47261 has roughly the same value as tracks 287 and 289
Track 301 at frame 54195 has roughly the same value as tracks 300 and 302
Track 314 at frame 60195 has roughly the same value as tracks 313 and 315
Track 327 at frame 62268 has roughly the same value as tracks 326 and 328
1
Bone 151 - "R_cape_04_bind_jnt"
1
Translation
Track 34 at frame 1633 has roughly the same value as tracks 33 and 35
1
CollisionShape 3 - "B_KGS_Arm_R"
1
Rotation
Track 48 at frame 1600 has roughly the same value as tracks 47 and 49