Name | Type | is_array | initial_value |
Bonus | real | No | |
Chance | integer | Yes | |
Formula | real | No | |
HeroNegLevel | integer | No | |
HeroPlusLevel | integer | No | |
Integer | integer | No | |
Item | item | Yes | |
Item_Type | itemcode | Yes | |
Loot | unit | Yes | |
LsRegion | rect | Yes | |
Percent | integer | No | |
Random | integer | Yes | |
Temp_Group1 | group | No | |
Temp_Point2 | location | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
library LootLib
//public function
function lootint takes integer whichitem, integer whichregion, integer whatlevel returns nothing
call CreateItem(whichitem, GetRectCenterX(udg_LsRegion[whichregion]), GetRectCenterY(udg_LsRegion[whichregion]))
call SetItemUserData(GetLastCreatedItem(), whatlevel)
endfunction
endlibrary