Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Longbowman of the bundle Longbowman. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Longbowman.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing LongbowmanDown4.mdx
Now Click the "Import File" Button:
Next select 'LongbowmanDown4.mdx' in the folder which you extracted from the zip archive:
Longbowman
Flame4.blp
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Done, you have imported the file LongbowmanDown4.mdx.
Importing Flame4.blp
Now Click the "Import File" Button:
Next select 'Flame4.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
war3mapimported/Flame4.blp
Double-click the file Flame4.blp:
Flame4.blp
Image / Texture
4
war3mapimported/Flame4.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
Done, you have imported the file Flame4.blp.
Importing GenericGlow2c.blp
Now Click the "Import File" Button:
Next select 'GenericGlow2c.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
war3mapimported/GenericGlow2c.blp
Double-click the file GenericGlow2c.blp:
GenericGlow2c.blp
Image / Texture
7
war3mapimported/GenericGlow2c.blp
Tick the box "Use Custom Path" and type in the correct path:
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
Done, you have imported the file GenericGlow2c.blp.
Importing gutz.blp
Now Click the "Import File" Button:
Next select 'gutz.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
war3mapimported/gutz.blp
Double-click the file gutz.blp:
gutz.blp
Image / Texture
32
war3mapimported/gutz.blp
Tick the box "Use Custom Path" and type in the correct path:
gutz.blp
Image / Texture
32
Textures/gutz.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Done, you have imported the file gutz.blp.
Importing Red_Glow3.blp
Now Click the "Import File" Button:
Next select 'Red_Glow3.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
gutz.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
war3mapimported/Red_Glow3.blp
Double-click the file Red_Glow3.blp:
Red_Glow3.blp
Image / Texture
2
war3mapimported/Red_Glow3.blp
Tick the box "Use Custom Path" and type in the correct path:
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
Done, you have imported the file Red_Glow3.blp.
Importing RibbonBlur1.blp
Now Click the "Import File" Button:
Next select 'RibbonBlur1.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
war3mapimported/RibbonBlur1.blp
Double-click the file RibbonBlur1.blp:
RibbonBlur1.blp
Image / Texture
4
war3mapimported/RibbonBlur1.blp
Tick the box "Use Custom Path" and type in the correct path:
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Done, you have imported the file RibbonBlur1.blp.
Importing Tornado2b.blp
Now Click the "Import File" Button:
Next select 'Tornado2b.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
war3mapimported/Tornado2b.blp
Double-click the file Tornado2b.blp:
Tornado2b.blp
Image / Texture
15
war3mapimported/Tornado2b.blp
Tick the box "Use Custom Path" and type in the correct path:
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
Done, you have imported the file Tornado2b.blp.
Importing HumanCampaignFootman.blp
Now Click the "Import File" Button:
Next select 'HumanCampaignFootman.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
war3mapimported/HumanCampaignFootman.blp
Double-click the file HumanCampaignFootman.blp:
HumanCampaignFootman.blp
Image / Texture
86
war3mapimported/HumanCampaignFootman.blp
Tick the box "Use Custom Path" and type in the correct path:
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
Done, you have imported the file HumanCampaignFootman.blp.
Importing HumanCampaignlHelmet.blp
Now Click the "Import File" Button:
Next select 'HumanCampaignlHelmet.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
war3mapimported/HumanCampaignlHelmet.blp
Double-click the file HumanCampaignlHelmet.blp:
HumanCampaignlHelmet.blp
Image / Texture
22
war3mapimported/HumanCampaignlHelmet.blp
Tick the box "Use Custom Path" and type in the correct path:
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
Done, you have imported the file HumanCampaignlHelmet.blp.
Importing Arrow.blp
Now Click the "Import File" Button:
Next select 'Arrow.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Bow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
Arrow.blp
Image / Texture
6
war3mapimported/Arrow.blp
Double-click the file Arrow.blp:
Arrow.blp
Image / Texture
6
war3mapimported/Arrow.blp
Tick the box "Use Custom Path" and type in the correct path:
Arrow.blp
Image / Texture
6
UI/Glues/SinglePlayer/NightElfCampaign3D/Arrow.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
Arrow.blp
Image / Texture
6
UI/Glues/SinglePlayer/NightElfCampaign3D/Arrow.blp
Done, you have imported the file Arrow.blp.
Importing Bow.blp
Now Click the "Import File" Button:
Next select 'Bow.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
NightElfArmor.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
Arrow.blp
Image / Texture
6
UI/Glues/SinglePlayer/NightElfCampaign3D/Arrow.blp
Bow.blp
Image / Texture
44
war3mapimported/Bow.blp
Double-click the file Bow.blp:
Bow.blp
Image / Texture
44
war3mapimported/Bow.blp
Tick the box "Use Custom Path" and type in the correct path:
Bow.blp
Image / Texture
44
UI/Glues/SinglePlayer/NightElfCampaign3D/Bow.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
Arrow.blp
Image / Texture
6
UI/Glues/SinglePlayer/NightElfCampaign3D/Arrow.blp
Bow.blp
Image / Texture
44
UI/Glues/SinglePlayer/NightElfCampaign3D/Bow.blp
Done, you have imported the file Bow.blp.
Importing NightElfArmor.blp
Now Click the "Import File" Button:
Next select 'NightElfArmor.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
CampaignOrcSash.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
Arrow.blp
Image / Texture
6
UI/Glues/SinglePlayer/NightElfCampaign3D/Arrow.blp
Bow.blp
Image / Texture
44
UI/Glues/SinglePlayer/NightElfCampaign3D/Bow.blp
NightElfArmor.blp
Image / Texture
172
war3mapimported/NightElfArmor.blp
Double-click the file NightElfArmor.blp:
NightElfArmor.blp
Image / Texture
172
war3mapimported/NightElfArmor.blp
Tick the box "Use Custom Path" and type in the correct path:
NightElfArmor.blp
Image / Texture
172
UI/Glues/SinglePlayer/NightElfCampaign3D/NightElfArmor.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
Arrow.blp
Image / Texture
6
UI/Glues/SinglePlayer/NightElfCampaign3D/Arrow.blp
Bow.blp
Image / Texture
44
UI/Glues/SinglePlayer/NightElfCampaign3D/Bow.blp
NightElfArmor.blp
Image / Texture
172
UI/Glues/SinglePlayer/NightElfCampaign3D/NightElfArmor.blp
Done, you have imported the file NightElfArmor.blp.
Importing CampaignOrcSash.blp
Now Click the "Import File" Button:
Next select 'CampaignOrcSash.blp' in the folder which you extracted from the zip archive:
Longbowman
LongbowmanDown4.mdx
Flame4.blp
GenericGlow2c.blp
gutz.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Arrow.blp
Bow.blp
NightElfArmor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
Arrow.blp
Image / Texture
6
UI/Glues/SinglePlayer/NightElfCampaign3D/Arrow.blp
Bow.blp
Image / Texture
44
UI/Glues/SinglePlayer/NightElfCampaign3D/Bow.blp
NightElfArmor.blp
Image / Texture
172
UI/Glues/SinglePlayer/NightElfCampaign3D/NightElfArmor.blp
CampaignOrcSash.blp
Image / Texture
22
war3mapimported/CampaignOrcSash.blp
Double-click the file CampaignOrcSash.blp:
CampaignOrcSash.blp
Image / Texture
22
war3mapimported/CampaignOrcSash.blp
Tick the box "Use Custom Path" and type in the correct path:
CampaignOrcSash.blp
Image / Texture
22
UI/Glues/SinglePlayer/OrcCampaign3D/CampaignOrcSash.blp
The file has been properly added to the map archive:
LongbowmanDown4.mdx
Model
193
war3mapimported/LongbowmanDown4.mdx
Flame4.blp
Image / Texture
4
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
7
Textures/GenericGlow2c.blp
gutz.blp
Image / Texture
32
Textures/gutz.blp
Red_Glow3.blp
Image / Texture
2
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
4
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
15
Textures/Tornado2b.blp
HumanCampaignFootman.blp
Image / Texture
86
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignFootman.blp
HumanCampaignlHelmet.blp
Image / Texture
22
UI/Glues/SinglePlayer/HumanCampaign3D/HumanCampaignlHelmet.blp
Arrow.blp
Image / Texture
6
UI/Glues/SinglePlayer/NightElfCampaign3D/Arrow.blp
Bow.blp
Image / Texture
44
UI/Glues/SinglePlayer/NightElfCampaign3D/Bow.blp
NightElfArmor.blp
Image / Texture
172
UI/Glues/SinglePlayer/NightElfCampaign3D/NightElfArmor.blp
CampaignOrcSash.blp
Image / Texture
22
UI/Glues/SinglePlayer/OrcCampaign3D/CampaignOrcSash.blp
Done, you have imported the file CampaignOrcSash.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.