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Model validation: Logstrokk builder

Lobstrokkgreen.mdx

0 errors 27 severe 11 warnings 15 unused
  • 27 Geoset 4
    • Vertex 0: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 1: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 2: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 3: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 4: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 5: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 6: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 7: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 8: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 9: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 10: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 11: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 12: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 13: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 14: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 15: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 16: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 17: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 18: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 19: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 20: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 21: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 22: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 23: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 24: Attached to "Bone_Claw_R" which is not a bone
    • Vertex 25: Attached to "Bone_Claw_R" which is not a bone
    • Alpha is 1.000 at end of "Decay Bones" (frame 181867); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 6 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • 1 Extent
      • Negative extents
  • 6 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Helper 0
    • 3 Translation
      • Track 20 at frame 31900 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 32567 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 33133 has exactly the same value as tracks 21 and 23
    • 3 Rotation
      • Track 14 at frame 31900 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 32567 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 33133 has roughly the same value as tracks 15 and 17
  • 1 Helper 5
    • 1 Rotation
      • Track 36 at frame 33367 has roughly the same value as tracks 35 and 37
  • 1 Helper 6
    • 1 Rotation
      • Track 36 at frame 33133 has roughly the same value as tracks 35 and 37
  • 1 Helper 9
    • 1 Rotation
      • Track 30 at frame 33133 has roughly the same value as tracks 29 and 31
  • 1 Helper 14
    • 1 Rotation
      • Track 27 at frame 33133 has exactly the same value as tracks 26 and 28
  • 1 Helper 15
    • 1 Rotation
      • Track 28 at frame 33133 has roughly the same value as tracks 27 and 29
  • 1 Helper 16
    • 1 Rotation
      • Track 28 at frame 33133 has roughly the same value as tracks 27 and 29
  • 1 Helper 18
    • 1 Rotation
      • Track 29 at frame 33133 has exactly the same value as tracks 28 and 30
  • 1 Helper 24
    • 1 Rotation
      • Track 11 at frame 32667 has roughly the same value as tracks 10 and 12
  • 1 Helper 25
    • 1 Rotation
      • Track 13 at frame 32667 has exactly the same value as tracks 12 and 14
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