Model validation: Lobba

Ork_Lobba.MDX

0 errors 0 severe 2 warnings 17 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 7 Bone 5 - "Box06"
    • 7 Rotation
      • Track 6 at frame 4400 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4433 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4533 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4567 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4633 has exactly the same value as tracks 11 and 13
  • 8 Bone 6 - "Box03"
    • 8 Rotation
      • Track 6 at frame 4400 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4433 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 4500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4533 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4567 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 4600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4633 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4667 has exactly the same value as tracks 12 and 14
  • 2 Bone 8 - "Cylinder01"
    • 2 Translation
      • Track 10 at frame 2933 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 3000 has exactly the same value as tracks 10 and 12
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