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Animation - Play Villager 0914 <gen> 's Stand Work animation, using only Rare animations
Anim 22
Events
Map initialization
Conditions
Actions
Animation - Play Villager 0915 <gen> 's Stand Work animation, using only Rare animations
Gate Regen
Events
Destructible - Trueshot Aura 0913 <gen> dies
Conditions
Actions
Wait 0.01 seconds
Destructible - Set max life of Trueshot Aura 0913 <gen> to 100000000.00
Repair
Events
Unit - A unit enters Peon_Work <gen>
Conditions
Actions
Unit - Order Peon 0755 <gen> to Attack . Demolisher 0756 <gen>
Archer T
Events
Map initialization
Conditions
Actions
Unit - Order Archer 0179 <gen> to Attack . Archery Target 0296 <gen>
Wait 1.00 game-time seconds
Unit - Order Archer 0180 <gen> to Attack . Archery Target 0678 <gen>
Wait 1.00 game-time seconds
Unit - Order Archer 0181 <gen> to Attack . Archery Target 0679 <gen>
AG
Events
Map initialization
Conditions
Actions
Unit - Order Mortar Team 0624 <gen> to Attack Ground . (Center of Mortar_Attack_Ground <gen>)
Special effect mark
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Farmer 0632 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Grunt 0634 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[2] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Spellbreaker 0665 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[3] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Orc Farmer 0667 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[4] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0668 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[5] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Druid 0865 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set specialeffect[6] = (Last created special effect)
Victory
Events
Unit - Master Chaos 0637 <gen> Dies
Conditions
Actions
Animation - Play Csd 4345 <gen> 's dIES animation
Destructible - Pick every destructible in World_End_Keep <gen> and do (Actions)
Loop - Actions
Destructible - Remove (Matching destructible)
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Main quests
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Create a Required, undiscovered quest titled Slay The Coruptor with the description Slay the Coruptor In Chamber of Mage Blade to gain access to Worlds End Keep. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set Mainquest[1] = (Last created quest)
Quest - Create a Required, undiscovered quest titled Kill The Chaos Master with the description Kill The Chaos Master To Restore This World Once Again. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set Mainquest[2] = (Last created quest)
Optional Quests
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Create a Optional, undiscovered quest titled Crystal Golem with the description The local farmer needs help with a Crystal Golem that keeps attacking his cattle. The wolf is residing in a tree grove just Right of the farm. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[1] = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Grunt Harmer with the description Grunt, the village smith lost his work hammer while mining in an old cave near the Sasquacth Forest! Grunt promises to reward you handsomely if you manage to retrieve his smithy hammer for him. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[2] = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Village farmer with the description The Orcish farmer asks of you to take his payment gold bag to the human smith in the city of Florenum and he will reward you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[3] = (Last created quest)
Quest - Create a Optional, undiscovered quest titled Bandit lord with the description Slay the bandit king by the entrance to the former king's deep in order to return the trade line in the Imagica to normal. The smith promises a handsome reward for this task. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set OptQuest[4] = (Last created quest)
Hero respawn
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
If (((Unit-type of (Dying unit)) is A Hero) Equal to True) then do (Do nothing) else do (Skip remaining actions)
Player - Add ((Level of (Dying unit)) x -25) to (Owner of (Dying unit)) . Current gold
Hero - Add ((Level of (Dying unit)) x -50) experience to (Dying unit) , Hide level-up graphics
Game - Display to (Player group((Owner of (Dying unit)))) for 10.00 seconds the text: (|c00ff8000Our hero has fallen: |r + (|c00ff0000You lose |r + ((String(((Level of (Dying unit)) x 25))) + ((|c00ff0000 gold and |r + ((String(((Level of (Dying unit)) x 50))) + |c00ff0000 experience!|r)) + ))))
Wait 10.00 seconds
Unit - Move (Dying unit) instantly to (Center of Hero_Arive <gen>)
Camera - Pan camera for (Owner of (Dying unit)) to (Position of (Dying unit)) over 0 seconds
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hero_Arive <gen>) , Show revival graphics
Lightning - Create a Forked Lightning lightning effect from source (Position of (Triggering unit)) to target (Center of Hero_Arive <gen>)
Lightning - Destroy (Last created lightning effect)
Leader board
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Units Killed
Wait 1.00 seconds
For each (Integer B) from 1 to 4 , do (Add (Player((Integer B))) to (Last created leaderboard) with label (Name of (Player((Integer B)))) and value ((Player((Integer B))) Units Killed))
Leaderboard - Show (Last created leaderboard)
Update leader board
Events
Time - Every 2 seconds of game time
Conditions
Actions
For each (Integer B) from 1 to 4 , do (Change the value for (Player((Integer B))) in (Last created leaderboard) to ((Player((Integer B))) Units Killed))
money start
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 11 , do (Add 3000 to (Player((Integer A))).Current gold)
For each (Integer A) from 1 to 11 , do (Add 125 to (Player((Integer A))).Current lumber)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Wait 2 seconds
Game - Display to (All players) the text: |cc0000ff0Welcome to Loarderon Road.|r
Wait 2.00 seconds
Game - Display to (All players) the text: |c00ff0000Please select a Hero from one of the Tavern... |r
Hero Pick
Events
Unit - A unit enters Choser <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero_Arive <gen>)
Lever Open Gate
Events
Destructible - Lever 0369 <gen> dies
Conditions
Actions
Destructible - Open Thorns Aura 6324 <gen>
Wait 15.00 seconds
Destructible - Close Thorns Aura 6324 <gen>
Lever Open Gate 2
Events
Destructible - Lever 9375 <gen> dies
Conditions
Actions
Destructible - Open Thorns Aura 6324 <gen>
Wait 15.00 seconds
Destructible - Close Thorns Aura 6324 <gen>
Lever Regeneration
Events
Destructible - Lever 9375 <gen> dies
Conditions
Actions
Wait 15.00 seconds
Destructible - Resurrect Lever 9375 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Lever Regeneration 2
Events
Destructible - Lever 0369 <gen> dies
Conditions
Actions
Wait 15.00 seconds
Destructible - Resurrect Lever 0369 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Peasant Harvest Tree
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order Peasant 0052 <gen> to Harvest . Summer Tree Wall 0250 <gen>
Peasant Harvest Tree 1
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order Peasant 0051 <gen> to Harvest . Summer Tree Wall 0247 <gen>
Peasant Harvest Gold
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order Peasant 0049 <gen> to Harvest . Gold Mine 0020 <gen>
Peasant Harvest Gold 1
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Unit - Order Peasant 0048 <gen> to Harvest . Gold Mine 0020 <gen>
Peasant Harvest Gold 2
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Peasant 0050 <gen> to Harvest . Gold Mine 0020 <gen>
Peasant Harvest Gold 3
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order Peasant 0898 <gen> to Harvest . Corn 0899 <gen>
Peasant Harvest Gold 4
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order Peasant 0901 <gen> to Harvest . Corn 0899 <gen>
Peasant Harvest Gold 5
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order Peasant 0897 <gen> to Harvest . Corn 0900 <gen>
Peasant Harvest Gold 6
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Order Peasant 0902 <gen> to Harvest . Corn 0900 <gen>
Patroller
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Gryphon Rider 0041 <gen> to Patrol To . (Random point in Cairn_Wood_Vilage <gen>)
Patroller 2
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Child 0015 <gen> to Patrol To . (Random point in Cairn_Wood_Vilage <gen>)
Patroller 3
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Child 0009 <gen> to Patrol To . (Random point in Cairn_Wood_Vilage <gen>)
Patroller 4
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Villager 0006 <gen> to Attack . Villager 0007 <gen>
Patroller 5
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Villager 0007 <gen> to Attack . Villager 0006 <gen>
Patroller 6
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Ancient Protector 0444 <gen> to Patrol To . (Random point in Merchant_Base <gen>)
Patroller 7
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Dragonhawk Rider 0132 <gen> to Patrol To . (Random point in Florenum <gen>)
Patroller 8
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Archer 0183 <gen> to Patrol To . (Random point in Florenum <gen>)
Patroller 9
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Peasant 0128 <gen> to Patrol To . (Random point in Florenum <gen>)
Patroller 10
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Unit - Order Child 0672 <gen> to Patrol To . (Random point in Field <gen>)
Effect
Events
Unit - A unit enters Footman_Open_Gate <gen>
Conditions
Actions
Animation - Play Paladin 0059 <gen> 's Victory animation
Wait 5.00 seconds
Animation - Reset Paladin 0059 <gen> 's animation
Effect 2
Events
Unit - A unit enters Footman_Open_Gate <gen>
Conditions
Actions
Animation - Play Footman 0003 <gen> 's Victory animation
Wait 5.00 seconds
Animation - Reset Footman 0003 <gen> 's animation
Effect 3
Events
Unit - A unit enters Footman_Open_Gate <gen>
Conditions
Actions
Animation - Play Footman 0828 <gen> 's Victory animation
Wait 5.00 seconds
Animation - Reset Footman 0828 <gen> 's animation
Effect 4
Events
Unit - A unit enters Footman_Open_Gate <gen>
Conditions
Actions
Animation - Play Footman 0832 <gen> 's Victory animation
Wait 5.00 seconds
Animation - Reset Footman 0832 <gen> 's animation
Effect 5
Events
Unit - A unit enters Footman_Open_Gate <gen>
Conditions
Actions
Animation - Play Footman 0831 <gen> 's Victory animation
Wait 5.00 seconds
Animation - Reset Footman 0831 <gen> 's animation
Effect 6
Events
Unit - A unit enters Portal_Chamber_Of_Mage_lade <gen>
Conditions
Actions
Animation - Play Spellbreaker 0853 <gen> 's Spell animation
Unit - Order Villager 0006 <gen> to Attack . Villager 0007 <gen>
Vilager mad 2
Events
Map initialization
Conditions
Actions
Unit - Order Villager 0006 <gen> to Attack . Villager 0007 <gen>
Footman Florennum
Events
Unit - A unit enters Portal_Chamber_Of_Mage_lade <gen>
Conditions
Actions
Animation - Play Footman 0879 <gen> 's Victory animation
Wait 5.00 seconds
Animation - Reset Footman 0879 <gen> 's animation
Pirate
Events
Unit - A unit enters Gate <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Skeletal Raider for Player 12 (Brown) at (Random point in Murloc_Lake <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Triggering unit)
Pirate 2
Events
Unit - A unit enters Gate <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Skeletal Raider for Player 12 (Brown) at (Random point in Murloc_Lake <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Triggering unit)
Pirate 3
Events
Unit - A unit enters Gate <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Skeletal Raider for Player 12 (Brown) at (Random point in Murloc_Lake <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . (Triggering unit)
Force
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Order Footman 0045 <gen> to Attack . Lever 0369 <gen>
Wait 2.00 seconds
Unit - Create 1 . Footman for Player 9 (Gray) at (Center of Force_Come <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Ice_Golem_Come <gen>)
Force 2
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Order Footman 0045 <gen> to Attack . Lever 0369 <gen>
Wait 2.00 seconds
Unit - Create 1 . Footman for Player 9 (Gray) at (Center of Force_Come <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Ice_Golem_Come <gen>)
Force 3
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Order Footman 0045 <gen> to Attack . Lever 0369 <gen>
Wait 2.00 seconds
Unit - Create 1 . Footman for Player 9 (Gray) at (Center of Force_Come <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Ice_Golem_Come <gen>)
Force 4
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Order Footman 0045 <gen> to Attack . Lever 0369 <gen>
Wait 2.00 seconds
Unit - Create 1 . Footman for Player 9 (Gray) at (Center of Force_Come <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Ice_Golem_Come <gen>)
Force 5
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Order Footman 0045 <gen> to Attack . Lever 0369 <gen>
Wait 2.00 seconds
Unit - Create 1 . Priest for Player 9 (Gray) at (Center of Force_Come <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Ice_Golem_Come <gen>)
Healer Hause
Events
Unit - A unit enters Healer_Hause_life <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Animation - Play Sorceress 0618 <gen> 's Spell animation
Unit - Set life of (Entering unit) to (Max life of (Entering unit))
Floating Text - Create floating text that reads If You Hurt Again Come Visit me above Sorceress 0618 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Animation - Play Knight 0621 <gen> 's victory animation
Floating Text - Create floating text that reads Come Near Socerres To Restore Your Max Life above Knight 0621 <gen> with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Animation - Reset Knight 0621 <gen> 's animation
Deep lord Revenant
Events
Unit - Deeplord Revenant 0622 <gen> 's life becomes Less than 10.00
Conditions
Actions
Animation - Change Deeplord Revenant 0622 <gen> 's animation speed to 0.90 % of its original speed
Trigger - Turn off (This trigger)
Sound - Stop music After fading
Sound - Play H09Guardian08 <gen>
Wait 66.00 seconds
Sound - Resume music
Trigger - Turn on (This trigger)
Deep lord Revenant Copy
Events
Unit - Deeplord Revenant 0622 <gen> 's life becomes Less than 10.00
Conditions
Actions
Animation - Play Deeplord Revenant 0622 <gen> 's Dies animation
(Unit-type of (Triggering unit)) Not equal to Chicken
Actions
Unit - Order Footman 0045 <gen> to Attack . Lever 0369 <gen>
Hypogryp Open Gate
Events
Unit - A unit enters Gate <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Chicken
Actions
Unit - Order Gryphon Rider 0866 <gen> to Attack . Lever 9375 <gen>
Footman Anim
Events
Unit - A unit enters Gate <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Animation - Play Footman 0043 <gen> 's Victory animation
Wait 5.00 seconds
Animation - Reset Footman 0043 <gen> 's animation
Footman Anim 2
Events
Unit - A unit enters Gate <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Animation - Play Footman 0044 <gen> 's Victory animation
Wait 5.00 seconds
Animation - Reset Footman 0044 <gen> 's animation
Farmer Work
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Animation - Play Farmer 0632 <gen> 's Attack Unarmed animation, using only Rare animations
Wait 5.00 seconds
Animation - Reset Farmer 0632 <gen> 's animation
Bonus Abillity
Events
Unit - A unit enters Field <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Add Heal to (Entering unit)
Unit - Order Villager 0671 <gen> to Load . Zeppelin 0676 <gen>
Wait 2 seconds
Unit - Order Zeppelin 0676 <gen> to Unload All At . (Center of Vilager_Enter <gen>)
Wait 2 seconds
Unit - Make Villager 0670 <gen> face (Triggering unit) over 0 seconds
Wait 2 seconds
Unit - Make Child 0673 <gen> face (Entering unit) over 0 seconds
Caravan Stop
Events
Unit - Bandit King 0669 <gen> Dies
Conditions
Actions
Trigger - Turn off Caravan <gen>
Trigger - Turn off Caravan_2 <gen>
Trigger - Turn off Caravan_3 <gen>
Trigger - Turn off Caravan_4 <gen>
Trigger - Turn off Caravan_5 <gen>
Caravan
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 9 (Gray) at (Center of Caravan_Move <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Caravan_Destination <gen>)
Caravan 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 9 (Gray) at (Center of Caravan_Move <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Caravan_Destination <gen>)
Caravan 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pack Horse for Player 9 (Gray) at (Center of Caravan_Move <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Caravan_Destination <gen>)
Caravan 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer for Player 9 (Gray) at (Center of Caravan_Move <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Caravan_Destination <gen>)
Caravan 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer for Player 9 (Gray) at (Center of Caravan_Move <gen>) facing Default building facing degrees
AI - Ignore (Last created unit) 's guard position
Unit - Order (Last created unit) to Attack-Move To . (Center of Caravan_Destination <gen>)
Set Sky
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Weather Effect
Events
Game - The in-game time of day becomes Equal to 9.00
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Wait 120.00 game-time seconds
Environment - Turn (Last created weather effect) Off
Wait 40.00 game-time seconds
Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
Environment - Turn (Last created weather effect) On
Wait 120.00 game-time seconds
Environment - Turn (Last created weather effect) Off
Wait 30.00 game-time seconds
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Wait 120.00 game-time seconds
Environment - Turn (Last created weather effect) Off
Gold Bonus 2
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in (Playable map area))
Gold Bonus
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in (Playable map area))
Mad Bear
Events
Unit - Bear 0827 <gen> Is attacked
Conditions
Actions
Unit - Order Bear 0827 <gen> to Attack . (Attacking unit)
extra gold
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))
Actions
Player - Add 20 to (Triggering player) . Current gold
Player - Add 2 to (Triggering player) . Current lumber
Farmers quest
Events
Unit - A unit comes within 256 of Farmer 0632 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Move Crystal Golem 0633 <gen> instantly to (Center of Ice_Golem_Come <gen>)
Unit - Change ownership of Crystal Golem 0633 <gen> to Neutral Hostile and Change color
Quest - Mark OptQuest[1] as Discovered
Quest - Display to (All players) the Quest Update message: The local farmer needs help with a Crystal Golem that keeps attacking his cattle. The wolf is residing in a tree grove just Right of the farm.
Cinematic - Ping minimap for (All players) at (Position of Crystal Golem 0633 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[1]
Farmers complete
Events
Unit - Crystal Golem 0633 <gen> Dies
Conditions
Actions
Quest - Mark OptQuest[1] as Completed
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 200 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: The Crystal Golem has been slain; the farmer can now continue with his work and supply the village with food. All players receive 200 gold and gain one level of experience.
Meet rex
Events
Unit - A unit comes within 256 of Grunt 0634 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Mark OptQuest[2] as Discovered
Quest - Display to (All players) the Quest Update message: Grunt, the village smith lost his work hammer while mining in an old cave near the Sasquacth Forest! Grunt promises to reward you handsomely if you manage to retrieve his smithy hammer for him.
Unit - Move Jungle Stalker 0635 <gen> instantly to (Center of Jungle_Stalker_Come <gen>)
Unit - Change ownership of Jungle Stalker 0635 <gen> to Neutral Hostile and Change color
Cinematic - Ping minimap for (All players) at (Position of Jungle Stalker 0635 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[2]
Trigger - Turn on Rexs_quest_complete <gen>
Golem dies
Events
Unit - Jungle Stalker 0635 <gen> Dies
Conditions
Actions
Item - Move gg_item_I009_0636 to (Position of (Dying unit))
Quest - Display to (All players) the Quest Update message: The smithy hammer appears in the rubble of a large dead granite golem! Return the hammer to rex in order to receive a reward.
Unit - Remove (Dying unit) from the game
Rexs quest complete
Events
Unit - A unit comes within 256 of Grunt 0634 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Harmer
(Item-type of (Item carried by (Entering unit) in slot 2)) Equal to Harmer
(Item-type of (Item carried by (Entering unit) in slot 3)) Equal to Harmer
(Item-type of (Item carried by (Entering unit) in slot 4)) Equal to Harmer
(Item-type of (Item carried by (Entering unit) in slot 5)) Equal to Harmer
(Item-type of (Item carried by (Entering unit) in slot 6)) Equal to Harmer
Actions
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Grunt 0634 <gen>) over 0 seconds)
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Grunt 0634 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
For each (Integer A) from 1 to 6 , do (If ((Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Lord Of The Ring) then do (Remove (Item carried by (Triggering unit) in slot (Integer A))) else do (Do nothing))
Item - Remove gg_item_I009_0636
Floating Text - Create floating text that reads Thank you stranger! at (Position of Grunt 0634 <gen>) with Z offset 250.00 , using font size 12.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Sound - Play ManaPotion <gen> at 100 % volume, attached to Grunt 0634 <gen>
Sound - Stop (Last played sound) Immediately
Floating Text - Destroy (Last created floating text)
Quest - Mark OptQuest[2] as Completed
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 500 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: A crusader has returned Grunt hammer, the village smith has rewarded your party members with a 500 gold purse each. Your party has gain experience.
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 0 seconds)
Spell Breaker quest
Events
Unit - A unit comes within 256 of Spellbreaker 0665 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Slay the Coruptor In Chamber of Mage Blade to gain access to Worlds End Keep.
Quest - Mark Mainquest[1] as Discovered
Unit - Move Coruptor 0666 <gen> instantly to (Center of Coruptor <gen>)
Cinematic - Ping minimap for (All players) at (Position of Coruptor 0666 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[3]
Trigger - Turn on Enter_Chamber_of_Mage_Blade <gen>
Coruptor dead
Events
Unit - Coruptor 0666 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Coruptor was slain; a path to World End Keep opened.
Quest - Mark Mainquest[1] as Completed
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Add 400 to (Picked player).Current gold)
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Quest - Display to (All players) the Quest Update message: Quest complete, all players receive 400 gold and all heroes' level up.
Destructible - Make Trueshot Aura 0913 <gen> Vulnerable
Destructible - Open Trueshot Aura 0913 <gen>
Trigger - Turn on (This trigger)
Meet slikridge
Events
Unit - A unit comes within 256 of Villager 0668 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Move Bandit King 0669 <gen> instantly to (Center of Bandit_king_come <gen>)
Quest - Mark OptQuest[4] as Discovered
Quest - Display to (All players) the Quest Update message: Slay the bandit king by the entrance to the former king's deep in order to return the trade line in the Imagica to normal. The smith promises a handsome reward for this task.
Cinematic - Ping minimap for (All players) at (Position of Csd 5047 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[5]
Trigger - Turn on Caravan <gen>
Trigger - Turn on Caravan_2 <gen>
Trigger - Turn on Caravan_3 <gen>
Trigger - Turn on Caravan_4 <gen>
Trigger - Turn on Caravan_5 <gen>
Slikridges done
Events
Unit - Bandit King 0669 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The bandit lord was slain; the supply lines in the Imagica are now safe.
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Add 1000 to (Picked player).Current gold)
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Quest - Display to (All players) the Quest Update message: Quest complete: all players receive 1000 gold and earn a level for their heroes.
Quest - Mark OptQuest[4] as Completed
Meet orc farmer
Events
Unit - A unit comes within 256 of Orc Farmer 0667 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Item - Create Seeds at (Center of Farmer_Drop <gen>)
Quest - Mark OptQuest[3] as Discovered
Quest - Display to (All players) the Quest Update message: The Orcish farmer asks of you to take his payment gold bag to the Farmer in the city of Florenum and he will reward you.
Cinematic - Ping minimap for (All players) at (Position of Farmer 0632 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[4]
Trigger - Turn on Farmer_seeds_done <gen>
Farmer seeds done
Events
Unit - A unit comes within 256 of Farmer 0632 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Entering unit) in slot 1)) Equal to Seeds
(Item-type of (Item carried by (Entering unit) in slot 2)) Equal to Seeds
(Item-type of (Item carried by (Entering unit) in slot 3)) Equal to Seeds
(Item-type of (Item carried by (Entering unit) in slot 4)) Equal to Seeds
(Item-type of (Item carried by (Entering unit) in slot 5)) Equal to Seeds
(Item-type of (Item carried by (Entering unit) in slot 6)) Equal to Seeds
Actions
For each (Integer A) from 1 to 6 , do (If ((Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to I01Y) then do (Remove (Item carried by (Triggering unit) in slot (Integer A))) else do (Do nothing))
Item - Remove (Item carried by (Triggering unit) of type Seeds)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Farmer 0632 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Floating Text - Create floating text that reads Thank you very much; I have been waiting for this payment a few years now. Please send my regard to the Orc farmer. Here is the promised reward. at (Position of Farmer 0632 <gen>) with Z offset 250.00 , using font size 12.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Quest - Mark OptQuest[3] as Completed
Quest - Display to (All players) the Quest Update message: The farmer payment bag has been given to the Farmer.
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Add 700 to (Picked player).Current gold)
For each (Integer A) from 1 to 6 , do (Set Heroes[(Integer A)] Hero-level to ((Level of Heroes[(Integer A)]) + 1), Show level-up graphics)
Quest - Display to (All players) the Quest Update message: Quest complete: All players receive 700 gold, all heroes are now stronger.
Kalimon quest
Events
Unit - A unit comes within 256 of Druid 0865 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Slay Chaos Master To Restore This World.
Quest - Mark Mainquest[2] as Discovered
Cinematic - Ping minimap for (All players) at (Position of Master Chaos 0637 <gen>) for 10.00 seconds
Special Effect - Destroy specialeffect[6]
Chaos Master Dies
Events
Unit - Master Chaos 0637 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The Chaos Master Has Dies. The World Will Restored Once More. Thanks You for Playing This Map.
Quest - Mark Mainquest[2] as Completed
Floating Texs
Events
Unit - Coruptor 0666 <gen> Dies
Conditions
Actions
Floating Text - Create floating text that reads Now Go! at (Center of Floating_Texs <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Druid Anim
Events
Unit - A unit comes within 256 of Druid 0865 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play DruidOfTheTalonPissed6 <gen> at 100 % volume, attached to Druid 0865 <gen>
Animation - Play Druid 0865 <gen> 's Spell animation
Wait 3.00 seconds
Animation - Reset Druid 0865 <gen> 's animation
Wait 30.00 seconds
Trigger - Turn on (This trigger)
Farmer Anim
Events
Unit - A unit comes within 256 of Farmer 0632 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play DraeneiWhat2 <gen> at 100 % volume, attached to Farmer 0632 <gen>
Animation - Play Farmer 0632 <gen> 's Spell animation
Floating Text - Create floating text that reads How can this old one help? above Farmer 0632 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 3.00 seconds
Animation - Reset Farmer 0632 <gen> 's animation
Wait 30.00 seconds
Trigger - Turn on (This trigger)
Orc Farmer Anim
Events
Unit - A unit comes within 256 of Orc Farmer 0667 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play WitchDoctorPissed4 <gen> at 100 % volume, attached to Farmer 0632 <gen>
Animation - Play Orc Farmer 0667 <gen> 's Spell animation
Floating Text - Create floating text that reads Bring This To The Farmer of Florenum? above Orc Farmer 0667 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Unit - A unit comes within 256 of Grunt 0634 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play GruntPissed7 <gen> at 100 % volume, attached to Grunt 0634 <gen>
Animation - Play Grunt 0634 <gen> 's Spell animation
Floating Text - Create floating text that reads The earth mother smiles upon us. above Grunt 0634 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Wait 3.00 seconds
Animation - Reset Grunt 0634 <gen> 's animation
Wait 30.00 seconds
Trigger - Turn on (This trigger)
Spell Breaker Anim
Events
Unit - A unit comes within 256 of Spellbreaker 0665 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play SpellbreakerPissed4 <gen> at 100 % volume, attached to Spellbreaker 0665 <gen>
Animation - Play Spellbreaker 0665 <gen> 's Spell animation
Floating Text - Create floating text that reads Slay Coruptor He Bring Sad To Our People. above Spellbreaker 0665 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Kill The Coruptor First if you Want This Gate Open above Druid 0865 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Unit - A unit comes within 256 of Villager 0668 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Trigger - Turn off (This trigger)
Sound - Play VillagerM3 <gen> at 100 % volume, attached to Villager 0668 <gen>
Animation - Play Villager 0668 <gen> 's Work animation
Floating Text - Create floating text that reads Guard The Caravan above Villager 0668 <gen> with Z offset 50.00 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
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