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Triggers
Loap WW2.w3x
Variables
---------Basics----------
Setup
drugged up freaks
Information peasants
Red Revival
All Open doors
Revive all
No units
Starting Things
Alliance Settings
Civilian Killed
Pick Hero
Old Man
Business Man
Secret char
Man
Dwarf
Body Builder
Asian Teen Girl
Asian Boy
Woman
teenager boy
Teenager girl
Blackman
Child
Repick
Repick
Players Gone
Red Leaves
Kick Blue
Blue Leaves
Kick Teal
Teal Leaves
Kick Purple
Purple Leaves
Kick Yellow
Yellow Leaves
Kick Orange
Orange Leaves
Kick Green
Green Leaves
Kick Pink
Pink Leaves
Kick Gray
Gray Leaves
Kick Light Blue
Light Blue Leaves
Kick Dark Green
Dark Green Leaves
Miscellenous Stuff
cobra unit setup
Quest Menu
Money
Normal Money
Normal Money Copy
Normal Money Copy 2
Normal Money Copy 3
Normal Money Copy 4
Normal Money Copy 5
Normal Money Copy 6
Normal Money Copy 7
Normal Money Copy 10
-----Take away self-kill spells-----
Court Jail
jail Jeria
jail Godfather
jail Druggy
jail TeenBoy
jail TeenGirl
jail Blackmale
jail Leave Jeria
jail Leave Godfather
jail Leave Druggy
jail Leave TeenBoy
jail Leave TeenGirl
jail Leave Blackmale
Jail1
jail1 Jeria Copy
jail1 Godfather Copy
jail1 Druggy Copy
jail1 TeenBoy Copy
jail1 TeenGirl Copy
jail1 Blackmale Copy
jail1 Leave Jeria Copy
jail1 Leave Godfather Copy
jail1 Leave Druggy Copy
jail1 Leave TeenBoy Copy
jail1 Leave TeenGirl Copy
jail1 Leave Blackmale Copy
Jail2
jail2 Jeria Copy
jail2 Godfather Copy
jail2 Druggy Copy
jail2 TeenBoy Copy
jail2 TeenGirl Copy
jail2 Blackmale Copy
jail2 Leave Jeria Copy
jail2 Leave Godfather Copy
jail2 Leave Druggy Copy
jail2 Leave TeenBoy Copy
jail2 Leave TeenGirl Copy
jail2 Leave Blackmale Copy
School
GiveBackBlink
TakeBlinkNearSchool
-----------Doors-----------
House Doors
Open House
Open Gang House
Close Gang House
Close House
Open Large House 2
Close Large House 2
Open small House
Close small house
Open small House2
Close small house2
Open Medium House2
Close Medium House2
Open Apartment
Close Apartment
Open Apartment 2
Close Apartment2
Open Buyable Mansion
Open Buyable Great Mansion
Open Buyable Great Mansion 2
Open Buyable Great Mansion 3
Close Buyable Great Mansion 1
Close Garage
Close Garage 2
Open Garage 2
Open Garage
Close Buyable Great Mansion2
Close Buyable Great Mansion3
Close Buyable Mansion
Open Buyable Mansion2
Close Buyable Mansion2
Boat yard open
Boat yard close
Drug Doors
Drug Door Open
Drug Door Close
Police Doors
hq door open
hq door close
jail door close
jail door open
jail door open2
jail door close2
Open evidence
Close evidence
Hold open
Hold close
open court1
Close court1
open court2
Close court2
open court
Close court
Ordinance Doors
bank door open
bank door close
Doc Door Open
Doc Door Close
bank vault open
bank vault close
Firedepot door open
Firedepot door close
Hooker Open
Hooker Close
Crypt Keeper Open
Crypt Keeper Close
Drug runner open drug
drug runner close drug
---------Houses----------
Buy & Sell House
training target
Buy Large House 1
Sell Large House 1
Buy Large House 2
Sell Large House2
Buy Small House 1
Sell Small House 1
Buy Small House 2
Sell Small House 2
Buy Medium House 1
Sell Medium House 1
Buy Medium House 2
Sell Medium House 2
Buy Apartment/Mansion
Buy Apartment 1
Sell Apartment 1
Buy Apartment 2
Sell Apartment 2
Buy Mansion
Buy Great Mansion
Sell Great Mansion 2
Sell Mansion
Buy Mansion2
Buy Gang House
Sell Mansion Copy
Buy Mountain Mansion
Buy Mountain Mansion
Close Mansion Stone
Open Mansion Stone
Open Mansion Barracks
Close Mansion Barracks
Close Mansion Garage
Open Mansion Garage
Open Mansion Front
Close Mansion Front
Open Mansion Lookout
Close Mansion Lookout
Open Mansion Guard
Close Mansion Guard
Open Mansion Shower
Close Mansion Shower
----------Jobs----------
1) Job Mayor
Employ mayor
Mayor Money
quit mayor
Pardoning
2) Mailman Job
Employ Mail quit
Employ Mail quit2
Employ Mail quit3
Employ Mail
Employ Mail2
Employ Mail3
Mail job8
Mail job8 2
Mail job8 3
Mail job7
Mail job7 2
Mail job7 3
Mail job6
Mail job6 2
Mail job6 3
Mail job5
Mail job5 2
Mail job5 3
Mail job4
Mail job4 2
Mail job4 3
Mail job3
Mail job3 2
Mail job3 3
Mail job2
Mail job2 2
Mail job2 3
Mail job
Mail job 2
Mail job 3
3) Garbage
Garbage employ
Garbage employ2
Garbagemake
Garbagemake 2
Garbage dump
Garbage quit
Garbage quit 2
4) Doctor Job
Employ Doctor
Dockick
Dockick Copy
Employ Doctor quit
Germ maker2
Germ2kick
5) Bank Job
Employ Bank
Make checks
quit Bank
7) Football
football enter
football leave
Footballscore
8) Thief
Employ Thief
Check Dropoff
Trash dropOff
Mail Dropoff
Pot Dropoff
Coke Dropoff
Meth Dropoff
Heroine Dropoff
Quit Thief
9) Firefighter
Employ Firefighter
Firetruck Dies
Fire Put Out
Quit Firefighter
10) Drug Runner
Employ Drug Runner
Runner Coke Dropoff
Quit Drug Runner
11) Stalker
Employ Stalker
Client Kill
Client Kill Male
Return Wallet Female
Return Wallet Male
Quit Hooker
12) Crypt Keeper
Employ Crypt Keeper
Ghost Kill
Quit Crypt Keeper
13) Principal
Employ Principal
tenAMspawn
lowerclassman dies
Quit Principal Job
14) McStankys
cook money
Employ mcstankys
cook burger
Quit Thief Copy
-----Professions------
Mafieux
porte 4 fermer
porte 4 ouverte
Porte 3 fermer
porte 3 sortie et copie
Teleporteur sortie base
porte 2 labo et base fermer
porte 2 Labo et base
porte 1 fermer
Porte 1 ouverte
Teleporteur base
Piege 2
Piege 1
Teleporteur mafia
Drug Dealer
Drug Money
Base destroyed Copy
Information drug
Sell Drugs Pot
Sell Drugs Coke
Sell Drugs Heroine
Sell Drugs Meth
Sell Drugs Xtrite
Police
Dockick Copy 2
revive
revive alternate
Information Cop
Drug drop Pot
Drug drop Crack
Drug drop Heroine
Drug drop Meth
Police Money
Jail Van
Jail Van2
Jail Van3
Patrol
School
sevenOclock
tenOclock
tenOclock Copy
fourPMschoolgetout
give xp and tome
---------Other----------
Reveal Mansion
Remove Trees
Bosses
Body Guard Dies
Leader Dies
Nightmare Dies
torture
slap
cut
cut 2
side quests or jobs
EJA mix
lemonade mega mix D enough
lemonade mega mix E enough
lemonade mega mix E below
lemonade mega mix D below
glizibs garbage run
drugs
pot
cocaine
Heroine
meth
Church
Marriage
paying respect
Divorce
player colors
Red colors
Red colors Copy
Red colors Copy 2
Red colors Copy 3
Red colors Copy 4
Red colors Copy 5
Red colors Copy 6
Red colors Copy 7
Red colors Copy 8
Red colors Copy 9
Red colors Copy 10
Red colors Copy 12
Blue Colors
blue colors 2
blue colors 2 Copy
blue colors 2 Copy 2
blue colors 2 Copy 3
blue colors 2 Copy 4
blue colors 2 Copy 5
blue colors 2 Copy 6
blue colors 2 Copy 7
blue colors 2 Copy 8
blue colors 2 Copy 9
blue colors 2 Copy 10
teal colors Copy
teal colors
teal colors Copy 2
teal colors Copy 3
teal colors Copy 4
teal colors Copy 5
teal colors Copy 6
teal colors Copy 7
teal colors Copy 8
teal colors Copy 9
teal colors Copy 10
teal colors Copy 11
purple Colors
purple Colors Copy
purple Colors Copy 2
purple Colors Copy 3
purple Colors Copy 4
purple Colors Copy 5
purple Colors Copy 6
purple Colors Copy 7
purple Colors Copy 8
purple Colors Copy 9
purple Colors Copy 10
purple Colors Copy 11
yellow colors
yellow colors Copy
yellow colors Copy 2
yellow colors Copy 3
yellow colors Copy 4
yellow colors Copy 5
yellow colors Copy 6
yellow colors Copy 7
yellow colors Copy 8
yellow colors Copy 9
yellow colors Copy 10
yellow colors Copy 11
orange colors
orange colors Copy
orange colors Copy 2
orange colors Copy 3
orange colors Copy 4
orange colors Copy 5
orange colors Copy 6
orange colors Copy 7
orange colors Copy 8
orange colors Copy 9
orange colors Copy 10
orange colors Copy 11
green colors
green colors Copy
green colors Copy 2
green colors Copy 3
green colors Copy 4
green colors Copy 5
green colors Copy 6
green colors Copy 7
green colors Copy 8
green colors Copy 9
green colors Copy 10
green colors Copy 11
Pink colors
Pink colors Copy
Pink colors Copy 2
Pink colors Copy 3
Pink colors Copy 4
Pink colors Copy 5
Pink colors Copy 6
Pink colors Copy 7
Pink colors Copy 8
Pink colors Copy 9
Pink colors Copy 10
Pink colors Copy 11
DarkGreen colors
DarkGreen colors Copy
DarkGreen colors Copy 2
DarkGreen colors Copy 3
DarkGreen colors Copy 4
DarkGreen colors Copy 5
DarkGreen colors Copy 6
DarkGreen colors Copy 7
DarkGreen colors Copy 8
DarkGreen colors Copy 9
DarkGreen colors Copy 10
DarkGreen colors Copy 11
DarkGreen colors Copy 12
Name
Type
is_array
initial_value
BUNS
item
No
Check1
item
No
Check2
item
No
CokeRunner
item
No
FIRE
unit
No
Firetruck
unit
No
GHOST
unit
No
mailman
unit
No
MEAT
item
No
SpamCpunter
integer
Yes
Units
unit
No
drugged up freaks
Events
Map initialization
Conditions
Actions
Sound - Play BorderTown <gen>
Animation - Play Overdose Druggy 0191 <gen> 's death animation
Animation - Play Druggy 0184 <gen> 's death animation
Animation - Play Druggy 0180 <gen> 's death animation
Animation - Play Druggy 0173 <gen> 's death animation
Animation - Play Druggy 0190 <gen> 's death animation
Information peasants
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Bonjours à tous et à toute ! Nous somme dans la seconde guerre mondial !Des personnes sont paysan et peuvent donner des renseignements !Rouge => Tes un chef Américain et BritanniqueBleu => Chef officiel de la Werhmacht employer par Hitler pour envahir la france !Vous pouvez Sois faire une alliance, sois vous tuer entre vousGl&Hf !
Red Revival
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
All Open doors
Events
Map initialization
Conditions
Actions
Destructible - Open Elven Gate 0008 <gen>
Destructible - Open Elven Gate 3691 <gen>
Destructible - Open Elven Gate 2274 <gen>
Destructible - Open Elven Gate 0000 <gen>
Destructible - Open Gate 0006 <gen>
Destructible - Open Elven Gate 0038 <gen>
Destructible - Open Drug Door 0012 <gen>
Destructible - Open Elven Gate 0026 <gen>
Destructible - Open Elven Gate 1650 <gen>
Destructible - Open Terrorist Gate 0025 <gen>
Destructible - Open Elven Gate 0037 <gen>
Destructible - Open Elven Gate 0005 <gen>
Destructible - Open Elven Gate 0150 <gen>
Destructible - Open Iron Gate 0735 <gen>
Destructible - Open Drug Door 1055 <gen>
Destructible - Open Elven Gate 1648 <gen>
Destructible - Open Elven Gate 1718 <gen>
Destructible - Open Elven Gate 0651 <gen>
Revive all
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the hospital.
No units
Events
Map initialization
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Starting Things
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text:
Game - Display to (All players) for 20.00 seconds the text:
Destructible - Make Gate 0586 <gen> Invulnerable
Unit Group - Pick every unit in (Units in Car_Invul <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Hero_Invincible <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Game - Set the time of day to 5.00
Player - Add -500 to Player 10 (Light Blue) . Current gold
Hero - Make Player 1 (Red) Heroes gain 75.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 75.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 75.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 75.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 75.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 75.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 75.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 75.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 100.00 % experience from future kills
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 2000)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across CopLights <gen>
Set Variable Set Firetruck = Fire Truck 0162 <gen>
Alliance Settings
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to Off
Game - Set Restrict resource trading to allies to Off
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally
Civilian Killed
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Peasant
Actions
Unit - Create 1 . Peasant for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Old Man
Events
Unit - A unit enters OLD_MAN <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Old Man for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Business Man
Events
Unit - A unit enters Business_Man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Business Man for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Secret char
Events
Unit - A unit enters Region_202 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . The Protector for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Wait 10.00 seconds
Trigger - Turn off (This trigger)
Man
Events
Unit - A unit enters white_man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Dwarf
Events
Unit - A unit enters Region_153 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dwarf for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Body Builder
Events
Unit - A unit enters Region_155 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Body Builder for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Asian Teen Girl
Events
Unit - A unit enters Region_157 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Asian Teen Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Asian Boy
Events
Unit - A unit enters Region_156 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Asian Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Woman
Events
Unit - A unit enters white_woman <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Woman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
teenager boy
Events
Unit - A unit enters teenager_boy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Teenager girl
Events
Unit - A unit enters teenager_girl <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Blackman
Events
Unit - A unit enters Black_Man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Black Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Child
Events
Unit - A unit enters child <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Child for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Triggering player)
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Triggering player)
(Owner of Join Football Game 0054 <gen>) Not equal to (Triggering player)
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0047 <gen>) Not equal to (Triggering player)
(Owner of Police Headquarters 0062 <gen>) Not equal to (Triggering player)
(Owner of Drug Machine 0005 <gen>) Not equal to (Triggering player)
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0007 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0008 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0033 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0131 <gen>) Not equal to (Triggering player)
(Owner of Thief Job 0101 <gen>) Not equal to (Triggering player)
(Owner of Fireman Job 0164 <gen>) Not equal to (Triggering player)
(Owner of Mayor Job 0069 <gen>) Not equal to (Triggering player)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Peasant Selector) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Asian Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Asian Teen Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Body Builder) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dwarf) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Druggy Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Old Man) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Officer) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Sniper) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Gangster) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Mugger) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Spider) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dog (Level 1)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Snake) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Owl (Raven Form)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Peasant Selector for (Triggering player) at (Center of repick <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of repick <gen>) over 0 seconds
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Paladin) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Mishima's Wife) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been kicked!!!
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been kicked!!!
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You have been kicked!!!
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been kicked!!!
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have been kicked!!!
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You have been kicked!!!
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You have been kicked!!!
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You have been kicked!!!
Gray Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Chief of Police) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You have been kicked!!!
Light Blue Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Druggy) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Kick Dark Green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: You have been kicked!!!
Dark Green Leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + has left the game!)
Trigger - Turn off (This trigger)
cobra unit setup
Events
Unit - Advanced Security Services 0074 <gen> Sells a unit
Conditions
(Selling unit) Equal to Advanced Security Services 0074 <gen>
(Unit-type of (Sold unit)) Equal to Cobra Unit
Actions
Unit - Create 1 . The Pain for (Owner of (Sold unit)) at (Center of Region_182 <gen>) facing Default building facing degrees
Unit - Create 1 . The Fear for (Owner of (Sold unit)) at (Center of Region_182 <gen>) facing Default building facing degrees
Unit - Create 1 . The End for (Owner of (Sold unit)) at (Center of Region_182 <gen>) facing Default building facing degrees
Unit - Create 1 . The Fury for (Owner of (Sold unit)) at (Center of Region_182 <gen>) facing Default building facing degrees
Unit - Create 1 . The Sarrow for (Owner of (Sold unit)) at (Center of Region_182 <gen>) facing Default building facing degrees
Unit - Create 1 . The Joy for (Owner of (Sold unit)) at (Center of Region_182 <gen>) facing Default building facing degrees
Unit - Remove (Sold unit) from the game
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled ALLIE COMMANDE with the description -open allie-close allie-open allie2-close allie2-open allie 3-close allie 3-open allie4-close allie4 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Police Commands with the description -open hq-close hq-open evi-close evi , using icon path ReplaceableTextures\CommandButtons\BTNmarine.blp
Quest - Create a Required quest titled Drug Dealer Commands with the description -open drug-close drug , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Required quest titled Other Commands with the description -open house-close house-open doc-close doc-open bank-close bank-open vault-close vault-open fire-close fire-open hook , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Quest - Create a Optional quest titled Tips with the description Pour acheter une maison, cliquer sur le : "Realtor" des maisons à vendre.The Becons you step on to start a job changes color to indicate who currently owns that job.Some jobs have multiple becons for multiple jobs.Easy jobs pay less then those that are hard. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Job Money and profits. with the description Jobs profits have increased dramaticly, here is some of the money made from jobs1) Mayor: does nothing and gets almost nothing, the mayor will get 2 gold every second for as long as hes mayor, he gains nothing for his hero during the job. *job difficulty* 0/10 *job pay* 1/102) Mailman:the mail man has to run around the west side of town delivering mail, this isn't easy though and the pay isn't great either,you'll gains no hero beifits either *job difficulty* 6/10 *job pay* 4/103) Garbageman: you get a truck and you have to use it to pick up garbage around town you'll get paid a hefty price but you need to move around alot which takes time, you dont gain no hero beifits either, *job difficulty* 7/10 *job pay* 8/104) Doctor: you never have to move a foot, you have to kill deadly germs in the next room which is easy because if you die you'll just reive right next to the germ room and wont lose a dime.you can sell medkits and ankhs to as a doctor, you can exp for your hero with this job, *job difficulty* 2/10 *job pay* 5/105) Bankmen: you just have to put the checks inside the vault..very simple and its right next to you,you'll get no hero benifits.*job difficulty* 3/10 *job pay* 5/106) Football player:you just have to run through the field dodging other football players its really not hard either. you gain nothing for your hero, *job difficulty* 3/10 *job pay* 7/108) Thief: you must run around town finding objects of all kinds i reccomend you have a fast hero,your hero gains nothing for this job,*job difficulty* 8/10 *job pay* 8/109) Firefighter: this one is rather hard because the fire can kill your truck if your not careful and making you have to get a new one,i dont think your hero gets anything for doing this,*job difficulty* 8/10*job pay* 9/1010) drug runner:a very easy job..just run south alittle from the druggys base untill you get into the getto area you should see some cocaine (cant be used) just run it back to the druggys place,*job difficulty* 2/10 *job pay* 4/1011) Stalker:this ones tough because you have to actually fight your victims,unless your a higher level this wont be a easy job,you'll gain a small amount of exp per kill,*job difficulty* 7/10 (4/10 if level 10+) *job pay* 7/1012) Crypt keeper: very hard job..infact impossible in the beginning without help very good pay,your hero will gain alittle exp each kill.*job difficulty* 10/10 (if level 1-5) 7/10 (if level 5-10) 4/10 (if level 15+) this is all of course that your using your hero only *job pay* 9/1014) Mcstanky Cook: easy job..just gotta be patient,you gotta wait 1 minute and buns and meat will apper and you need to cook it by the fireplace,you can eat the burgers that you make for 1 plus to stats but then your not really making much money, you'll also get a check of 150 every 2 minutes. *job difficulty* 1/10 *job pay* 5/10 (8/10 if some one buys a burger every time they are made)thats all..if you want the best jobs get the crypt keepr mc stanky cook or the stalker, the crypt keeper is the hardest but pays very nicely, the chief gets money every few minutes and can get 1 to all stats every minute, the stalker gets alot of money for each kill and exp , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Normal Money
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 75 to Player 1 (Red) . Current gold
Normal Money Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 75 to Player 2 (Blue) . Current gold
Normal Money Copy 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 75 to Player 3 (Teal) . Current gold
Normal Money Copy 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 75 to Player 4 (Purple) . Current gold
Normal Money Copy 4
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 75 to Player 5 (Yellow) . Current gold
Normal Money Copy 5
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 75 to Player 6 (Orange) . Current gold
Normal Money Copy 6
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 75 to Player 7 (Green) . Current gold
Normal Money Copy 7
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 75 to Player 8 (Pink) . Current gold
Normal Money Copy 10
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 75 to Player 11 (Dark Green) . Current gold
jail Jeria
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Godfather
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail Druggy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Druggy 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail TeenBoy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail TeenGirl
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Blackmale
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail Leave Jeria
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Godfather
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail Leave Druggy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Druggy 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail Leave TeenBoy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail Leave TeenGirl
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Blackmale
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail1 Jeria Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Godfather Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail1 Druggy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Druggy 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail1 TeenBoy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail1 TeenGirl Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Blackmale Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail1 Leave Jeria Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Godfather Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail1 Leave Druggy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Druggy 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail1 Leave TeenBoy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail1 Leave TeenGirl Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Blackmale Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail2 Jeria Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Godfather Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail2 Druggy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Druggy 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail2 TeenBoy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail2 TeenGirl Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Blackmale Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail2 Leave Jeria Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Godfather Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail2 Leave Druggy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Druggy 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail2 Leave TeenBoy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail2 Leave TeenGirl Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Blackmale Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
GiveBackBlink
Events
Unit - A unit leaves take_blnk <gen>
Conditions
Actions
Player - Enable Blink for (Owner of (Triggering unit))
TakeBlinkNearSchool
Events
Unit - A unit enters take_blnk <gen>
Conditions
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Open House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0027 <gen>
Open Gang House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Ice Box 0425 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 1163 <gen>
Close Gang House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Ice Box 0425 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 1163 <gen>
Close House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0027 <gen>
Open Large House 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0643 <gen>
Close Large House 2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0643 <gen>
Open small House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0031 <gen>
Close small house
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0031 <gen>
Open small House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0030 <gen>
Close small house2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0030 <gen>
Open Medium House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0036 <gen>
Close Medium House2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0036 <gen>
Open Apartment
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0034 <gen>
Close Apartment
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0034 <gen>
Open Apartment 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0033 <gen>
Close Apartment2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0033 <gen>
Open Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0910 <gen>
Open Buyable Great Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gate 0490 <gen>
Open Buyable Great Mansion 2
Events
Player - Player 1 (Red) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0492 <gen>
Open Buyable Great Mansion 3
Events
Player - Player 1 (Red) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0491 <gen>
Close Buyable Great Mansion 1
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gate 0490 <gen>
Close Garage
Events
Player - Player 1 (Red) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0492 <gen>
Close Garage 2
Events
Player - Player 1 (Red) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0491 <gen>
Open Garage 2
Events
Player - Player 1 (Red) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0491 <gen>
Open Garage
Events
Player - Player 1 (Red) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0492 <gen>
Close Buyable Great Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0492 <gen>
Close Buyable Great Mansion3
Events
Player - Player 1 (Red) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0491 <gen>
Close Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0910 <gen>
Open Buyable Mansion2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0300 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gate 1656 <gen>
Close Buyable Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0300 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gate 1656 <gen>
Boat yard open
Events
Player - Player 1 (Red) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0300 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gate 1704 <gen>
Boat yard close
Events
Player - Player 1 (Red) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0300 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gate 1704 <gen>
Drug Door Open
Events
Player - Player 10 (Light Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0012 <gen>
Drug Door Close
Events
Player - Player 10 (Light Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0012 <gen>
opens the hq door
hq door open
Events
Player - Player 9 (Gray) types a chat message containing -open hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0001 <gen>
closes hq door
hq door close
Events
Player - Player 9 (Gray) types a chat message containing -close hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0001 <gen>
closes police jail doors
jail door close
Events
Player - Player 9 (Gray) types a chat message containing -close jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close
opens the police jail doors
jail door open
Events
Player - Player 9 (Gray) types a chat message containing -open jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open
opens the police jail doors
jail door open2
Events
Player - Player 9 (Gray) types a chat message containing -open jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open
closes police jail doors
jail door close2
Events
Player - Player 9 (Gray) types a chat message containing -close jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close
Open evidence
Events
Player - Player 9 (Gray) types a chat message containing -open evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Close evidence
Events
Player - Player 9 (Gray) types a chat message containing -close evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
Hold open
Events
Player - Player 9 (Gray) types a chat message containing -open hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open
Hold close
Events
Player - Player 9 (Gray) types a chat message containing -close hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close
closes police jail doors
open court1
Events
Player - Player 9 (Gray) types a chat message containing -open court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open
closes police jail doors
Close court1
Events
Player - Player 9 (Gray) types a chat message containing -close court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close
closes police jail doors
open court2
Events
Player - Player 9 (Gray) types a chat message containing -open court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open
closes police jail doors
Close court2
Events
Player - Player 9 (Gray) types a chat message containing -close court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close
closes police jail doors
open court
Events
Player - Player 9 (Gray) types a chat message containing -open court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open
Destructible - Open
closes police jail doors
Close court
Events
Player - Player 9 (Gray) types a chat message containing -close court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close
Destructible - Close
bank door open
Events
Player - Player 1 (Red) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0026 <gen>
bank door close
Events
Player - Player 1 (Red) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0026 <gen>
Doc Door Open
Events
Player - Player 1 (Red) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0037 <gen>
Doc Door Close
Events
Player - Player 1 (Red) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0037 <gen>
bank vault open
Events
Player - Player 1 (Red) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Terrorist Gate 0025 <gen>
bank vault close
Events
Player - Player 1 (Red) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Terrorist Gate 0025 <gen>
Firedepot door open
Events
Player - Player 1 (Red) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0150 <gen>
Firedepot door close
Events
Player - Player 1 (Red) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0150 <gen>
Hooker Open
Events
Player - Player 1 (Red) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 0735 <gen>
Hooker Close
Events
Player - Player 1 (Red) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 0735 <gen>
Crypt Keeper Open
Events
Player - Player 1 (Red) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Drug Door 1055 <gen>
Crypt Keeper Close
Events
Player - Player 1 (Red) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Drug Door 1055 <gen>
Drug runner open drug
Events
Player - Player 1 (Red) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Drug Door 0012 <gen>
drug runner close drug
Events
Player - Player 1 (Red) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Drug Door 0012 <gen>
training target
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to GundamSeed-Fake Editor
Actions
Wait 0.50 seconds
Unit - Create 1 . GundamSeed-Fake Editor for Neutral Hostile at (Center of Region_181 <gen>) facing Default building facing degrees
Buy Large House 1
Events
Unit - Realtor 0108 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0108 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0108 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0216 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0217 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0013 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0213 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0244 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0108 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House 1
Events
Unit - House Deed 0213 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0108 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0216 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0217 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0013 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0213 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0244 <gen> to Brown
Unit - Unhide Realtor 0108 <gen>
Special Effect - Create a special effect at (Position of House Deed 0213 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Large House 2
Events
Unit - Realtor 0151 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0151 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0151 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0195 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0194 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0199 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0214 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0198 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0151 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House2
Events
Unit - House Deed 0214 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0214 <gen>) . Current gold
Unit - Change ownership of Realtor 0151 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0195 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0194 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0199 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0214 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0198 <gen> to Brown
Unit - Unhide Realtor 0151 <gen>
Special Effect - Create a special effect at (Position of House Deed 0214 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 1
Events
Unit - Realtor 0112 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0112 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0112 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0218 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0112 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 1
Events
Unit - House Deed 0218 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0218 <gen>) . Current gold
Unit - Change ownership of Realtor 0112 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0218 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0112 <gen>
Special Effect - Create a special effect at (Position of House Deed 0218 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 2
Events
Unit - Realtor 0113 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0113 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0113 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0215 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0113 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 2
Events
Unit - House Deed 0215 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0215 <gen>) . Current gold
Unit - Change ownership of Realtor 0113 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0215 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0113 <gen>
Special Effect - Create a special effect at (Position of House Deed 0215 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 1
Events
Unit - Sells a unit
Conditions
(Selling unit) Equal to
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Hide
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 1
Events
Unit - Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of ) . Current gold
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Unhide
Special Effect - Create a special effect at (Position of ) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 2
Events
Unit - Realtor 0111 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0111 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0111 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0247 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0111 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 2
Events
Unit - House Deed 0247 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0247 <gen>) . Current gold
Unit - Change ownership of Realtor 0111 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0247 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0111 <gen>
Special Effect - Create a special effect at (Position of House Deed 0247 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 1
Events
Unit - Realtor 0106 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0106 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0106 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0250 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0106 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 1
Events
Unit - House Deed 0250 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0250 <gen>) . Current gold
Unit - Change ownership of Realtor 0106 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0250 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0106 <gen>
Special Effect - Create a special effect at (Position of House Deed 0250 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 2
Events
Unit - Realtor 0107 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0107 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0107 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0249 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0107 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 2
Events
Unit - House Deed 0249 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0249 <gen>) . Current gold
Unit - Change ownership of Realtor 0107 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0249 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0107 <gen>
Special Effect - Create a special effect at (Position of House Deed 0249 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion
Events
Unit - Realtor 0260 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0260 <gen>
(Unit-type of (Sold unit)) Equal to Buy Mansion
Actions
Unit - Change ownership of Realtor 0260 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0252 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0256 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0257 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0258 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0400 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0403 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvette 0255 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0259 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0260 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Buy Great Mansion
Events
Unit - Realtor 0367 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0367 <gen>
(Unit-type of (Sold unit)) Equal to Buy Great Mansion
Actions
Unit - Change ownership of Realtor 0367 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0369 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0064 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0372 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0371 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0374 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0373 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0368 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Limo 0370 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Realtor 0367 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0367 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Great Mansion.
Unit - Remove (Sold unit) from the game
Sell Great Mansion 2
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 4000 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0367 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0369 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0064 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0372 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0371 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0374 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0373 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0368 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Limo 0370 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0376 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0367 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sell Mansion
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1500 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0260 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0252 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0256 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0257 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0258 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0400 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0403 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Corvette 0255 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0259 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0260 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion2
Events
Unit - Realtor 0292 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0292 <gen>
(Unit-type of (Sold unit)) Equal to Buy Mansion 2
Actions
Unit - Change ownership of Realtor 0292 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0293 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0294 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0298 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0297 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0296 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0295 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvette 0275 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0300 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0292 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Buy Gang House
Events
Unit - Realtor 0449 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0449 <gen>
(Unit-type of (Sold unit)) Equal to Buy Gang House
Actions
Unit - Change ownership of Realtor 0449 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0419 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0424 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0423 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0425 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0426 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0427 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0415 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0414 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0413 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvette 0446 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvette 0447 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvette 0448 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Lego Gaurd Tower 0416 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Lego Gaurd Tower 0417 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Hideout 0418 <gen> to (Owner of (Sold unit)) and Change color
Unit - Create 12 . Gangster for (Owner of (Sold unit)) at (Position of Storage Shed 0414 <gen>) facing Default building facing degrees
Unit - Create 6 . Advanced Guard for (Owner of (Sold unit)) at (Position of Storage Shed 0414 <gen>) facing Default building facing degrees
Unit - Hide Realtor 0449 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Gang House.
Unit - Remove (Sold unit) from the game
Sell Mansion Copy
Events
Unit - House Deed 0300 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1750 to (Owner of House Deed 0300 <gen>) . Current gold
Unit - Change ownership of Realtor 0292 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0293 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0294 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0298 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0297 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barricade 0296 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0295 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Corvette 0275 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0300 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0292 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mountain Mansion
Events
Unit - Realtor 0565 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0565 <gen>
(Unit-type of (Sold unit)) Equal to Buy Mountain Mansion
Actions
Unit - Change ownership of Realtor 0565 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0551 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0549 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0550 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0566 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0570 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0571 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0572 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0569 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0568 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Barricade 0567 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0546 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0547 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0548 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Limo 0545 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of BWM 0544 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvette 0543 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Guard (Jungle Camo) 0552 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Guard (Jungle Camo) 0554 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Guard (Jungle Camo) 0553 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Realtor 0565 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0555 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0565 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought the Mountain Mansion.
Unit - Remove (Sold unit) from the game
Close Mansion Stone
Events
Player - Player 1 (Red) types a chat message containing -close stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close stone (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Slapped 4240 <gen>
Open Mansion Stone
Events
Player - Player 1 (Red) types a chat message containing -open stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open stone (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open stone (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Slapped 4240 <gen>
Open Mansion Barracks
Events
Player - Player 1 (Red) types a chat message containing -open barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open barracks (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Rolling Stone Door 3573 <gen>
Destructible - Open Rolling Stone Door 4258 <gen>
Close Mansion Barracks
Events
Player - Player 1 (Red) types a chat message containing -close barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close barracks (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close barracks (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Rolling Stone Door 3573 <gen>
Destructible - Close Rolling Stone Door 4258 <gen>
Close Mansion Garage
Events
Player - Player 1 (Red) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Molotov Cocktail 4464 <gen>
Open Mansion Garage
Events
Player - Player 1 (Red) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Molotov Cocktail 4464 <gen>
Open Mansion Front
Events
Player - Player 1 (Red) types a chat message containing -open front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open front (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Massive Ruined Gate 4210 <gen>
Close Mansion Front
Events
Player - Player 1 (Red) types a chat message containing -close front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close front (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close front (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Massive Ruined Gate 4210 <gen>
Open Mansion Lookout
Events
Player - Player 1 (Red) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Ruined Gate 4119 <gen>
Close Mansion Lookout
Events
Player - Player 1 (Red) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Ruined Gate 4119 <gen>
Open Mansion Guard
Events
Player - Player 1 (Red) types a chat message containing -open guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open guard (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Ruined Gate 4118 <gen>
Close Mansion Guard
Events
Player - Player 1 (Red) types a chat message containing -close guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close guard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close guard (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Ruined Gate 4118 <gen>
Open Mansion Shower
Events
Player - Player 1 (Red) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Ruined Gate 4124 <gen>
Close Mansion Shower
Events
Player - Player 1 (Red) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0555 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Ruined Gate 4124 <gen>
Employ mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Mayor. He makes money from taxes that are collected automatically,he gets 6 gold a second for doing nothing at all.)
Unit - Change ownership of Mayor Job 0069 <gen> to (Owner of (Triggering unit)) and Change color
Set Variable Set SpamCpunter[(Player number of (Triggering player))] = "0"
Mayor Money
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 10 to (Owner of Mayor Job 0069 <gen>) . Current gold
quit mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Mayor Job 0069 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Mayor
Pardoning
Events
Player - Player 1 (Red) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Mayor Job 0069 <gen>) Equal to (Triggering player)
Actions
Destructible - Open
Destructible - Open
Destructible - Open Dungeon Gate 0004 <gen>
Destructible - Open Elven Gate 0001 <gen>
Employ Mail quit
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy_2 <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Mail job8
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 2
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 3
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 2
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 3
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 2
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 3
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 2
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 3
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 2
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 3
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 2
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 3
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 2
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 3
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Garbage employ
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to Player 12 (Brown)
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump,he gets 100 gold a garbage bag)
Garbage employ2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump,he gets 100 gold a bag of garbage)
Garbagemake
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0131 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbagemake 2
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0033 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbage dump
Events
Unit - A unit enters Garbage_dump <gen>
Conditions
((Triggering unit) has an item of type Garbage) Equal to True
(Unit-type of (Triggering unit)) Equal to Garbage Truck
Actions
Player - Add 100 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Garbage)
Garbage quit
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Garbage quit 2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Employ Doctor
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Doctor. He makes money by killing germs and selling health.)
Wait 1.00 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to (Owner of (Triggering unit)) and Change color
Dockick
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Dockick Copy
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Employ Doctor quit
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Doctor
Germ maker2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Germ
Actions
Wait 5.00 seconds
Unit - Create 1 . Germ for Neutral Hostile at (Random point in Germ2 <gen>) facing Default building facing degrees
Germ2kick
Events
Unit - A unit enters Germkick2 <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Germ2 <gen>)
Employ Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
Unit - Change ownership of Bank Manager Job 0081 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Bank Manager. He makes money by putting checks in the vault,he gets 70 gold a check.)
Make checks
Events
Unit - A unit enters Check_drop <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
quit Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))
Actions
Wait 2 seconds
Unit - Change ownership of Bank Manager Job 0081 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Bank Manager.
Item - Remove Check1
football enter
Events
Unit - A unit enters Joinfootball <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Join Football Game 0054 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Create 1 . Football Player (Male 2) for (Owner of (Triggering unit)) at (Center of freindly_team <gen>) facing Default building facing degrees
Game - Display to (All players matching ((Owner of Join Football Game 0054 <gen>) Equal to (Owner of (Triggering unit))).) the text: Walk through the goal to earn mony.
Item - Create Football at (Center of footballreturn <gen>)
football leave
Events
Unit - A unit leaves Joinfootball <gen>
Conditions
(Owner of Join Football Game 0054 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove (Last created item)
Unit - Change ownership of Join Football Game 0054 <gen> to Player 12 (Brown) and Change color
Unit - Remove (Last created unit) from the game
Footballscore
Events
Unit - A unit enters SCORE <gen>
Conditions
((Triggering unit) has an item of type Football) Equal to True
(Unit-type of (Triggering unit)) Equal to Football Player (Male 2)
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: SCORE!!!!! You earned 300 gold.
Player - Add 300 to (Owner of (Triggering unit)) . Current gold
Employ Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Random point in Create_Mail <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy_2 <gen>)
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Item - Create Garbage at (Center of Loose_Animals <gen>)
Set Variable Set Check2 = (Last created item)
Unit - Change ownership of Thief Job 0101 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Thief. He makes money by stealing checks, mail, and drugs, he gets 200 for a check 100 for mail 400 for pot 500 for crack 500 for heroine 600 for meth, and 15 for garbage.)
Wait 6.00 seconds
Game - Display to (All players) the text: and of course you can find the drugs at the drug dealers house mail at the post office checks at the bank and garbage in random areas around houses.
Check Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Trash dropOff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Garbage) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 15 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Garbage)
Item - Create Garbage at (Center of Loose_Animals <gen>)
Mail Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Mail) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 100 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Mail)
Item - Create Mail at (Random point in Create_Mail <gen>)
Pot Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 400 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Coke Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 500 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Meth Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 600 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Heroine Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 500 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Quit Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Thief Job 0101 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Thief Job 0101 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Thief.
Item - Remove Check2
Employ Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Firetruck to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Fireman Job 0164 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Firefighter. He makes money by putting out fires, he will get 400 gold each fire.)
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy with shared vision
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of FIRE) for 10.00 seconds
Firetruck Dies
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Firetruck
Actions
Unit - Create 1 . Fire Truck (Barrage) for (Owner of Fireman Job 0164 <gen>) at (Center of Firetrucks_Reborn <gen>) facing 90.00 degrees
Set Variable Set Firetruck = (Last created unit)
Fire Put Out
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to FIRE
Actions
Player - Add 60 to (Owner of Fireman Job 0164 <gen>) . Current gold
Game - Display to (Player group((Owner of Fireman Job 0164 <gen>))) the text: Another fire has broken out!
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Ally
Unit - Remove FIRE from the game
Wait 0.50 seconds
Unit - Change ownership of Fireman Job 0164 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Firetruck to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Firefighter.
Employ Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Unit - Change ownership of Drug Runner Job 0251 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Drug Runner. He makes money by bringing drugs to the Drug Barn from the Cartel Helicopter,he gets 150 per cocaine baggy.)
Player - Make Player 10 (Light Blue) treat (Owner of Drug Runner Job 0251 <gen>) as an Ally with shared vision
Player - Make (Owner of Drug Runner Job 0251 <gen>) treat Player 10 (Light Blue) as an Ally with shared vision
Cinematic - Ping minimap for (Player group((Owner of Drug Runner Job 0251 <gen>))) at (Center of Cartel_Drug_Drop <gen>) for 10.00 seconds
Runner Coke Dropoff
Events
Unit - A unit enters Barn_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 250 to (Owner of (Entering unit)) . Current gold
Player - Add 30 to Player 10 (Light Blue) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Game - Display to (Player group((Owner of (Entering unit)))) the text: Drugs delivered! 250 gold to the runner and 30 lumber to the drug dealer.
Quit Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Drug Runner Job 0251 <gen> to Player 12 (Brown) and Change color
Item - Remove CokeRunner
Employ Stalker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Stalker. He makes money by killing victims and bringing their wallets to the Dwarf Stalker.)
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy with shared vision
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
If ((Unit-type of (Entering unit)) Equal to White Woman) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Girl) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Child) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to White Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Black Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Boy) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
Cinematic - Ping minimap for (All players) at (Position of (Last created unit)) for 10.00 seconds
Client Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client (Female)
Actions
Item - Create Wallet at (Position of (Dying unit))
Client Kill Male
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client
Actions
Item - Create Wallet at (Position of (Dying unit))
Return Wallet Female
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 300 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: thank ye lassy heres 300 gold fer ya!
Unit - Create 1 . Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Return Wallet Male
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 300 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: thank ye laddy! heres 300 gold fer ya.
Unit - Create 1 . Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Ally
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client (Female)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to Player 12 (Brown) and Change color
Employ Crypt Keeper
Events
Unit - A unit enters keeper_job <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + WARNING: ghosts are extremly hostile and it is recomended that you are of a high power level before you take this job)
Unit - Change ownership of Crypt Keeper Job 0235 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Crypt Keeper. He makes money by clearing the graveyard of ghosts.)
Player - Make Neutral Extra treat (Owner of Crypt Keeper Job 0235 <gen>) as an Enemy with shared vision
Player - Make (Owner of Crypt Keeper Job 0235 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Demonic Ghost for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Crypt Keeper Job 0235 <gen>))) at (Position of (Last created unit)) for 5.00 seconds
Ghost Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to GHOST
Actions
Player - Add 25 to (Owner of Crypt Keeper Job 0235 <gen>) . Current gold
Unit - Create 1 . Demonic Ghost for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Crypt Keeper Job 0235 <gen>))) at (Position of GHOST) for 5.00 seconds
Quit Crypt Keeper
Events
Unit - A unit enters keeper_job <gen>
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Crypt Keeper Job 0235 <gen>) as an Enemy
Player - Make (Owner of Crypt Keeper Job 0235 <gen>) treat Neutral Extra as an Ally
Unit - Remove GHOST from the game
Wait 0.50 seconds
Unit - Change ownership of Crypt Keeper Job 0235 <gen> to Player 12 (Brown) and Change color
Employ Principal
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Equal to Player 12 (Brown)
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of School Principal Job 0287 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a School Principal. He makes money by protecting the lower classmen from the bullies at recess, while school is in session (10am-4pm).he gets around 100 gold per bully and around 15 spawn each day.)
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Extra as an Enemy
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Victim as an Ally
Player - Make Neutral Extra treat (Owner of School Principal Job 0287 <gen>) as an Ally
tenAMspawn
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Owner of School Principal Job 0287 <gen>) Not equal to Player 12 (Brown)
Actions
Unit - Create 1 . Lower Classman (2) for Neutral Victim at (Center of spawnlowerclassman <gen>) facing 180.00 degrees
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 10.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
lowerclassman dies
Events
Unit - A unit owned by Neutral Victim . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lower Classman (2)
Actions
Player - Add -500 to (Owner of School Principal Job 0287 <gen>) . Current gold
Game - Display to (Player group((Owner of School Principal Job 0287 <gen>))) the text: You have let the kid be brutally beaten. The parents have sued you for 500 gold.
Quit Principal Job
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of School Principal Job 0287 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of School Principal Job 0287 <gen> to Player 12 (Brown) and Change color
cook money
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to (Player group((Owner of McStankys Job 0305 <gen>))) the text: Pay Check! 300 gold!
Player - Add 300 to (Owner of McStankys Job 0305 <gen>) . Current gold
Employ mcstankys
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of McStankys Job 0305 <gen> to (Owner of (Triggering unit)) and Change color
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036 <gen>
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036_Copy <gen>
Unit - Change ownership of Storage Shed 0308 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a cook. He runs McStankys fast food restaurant and makes burgers to sell to other players.)
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: Wait a minute for a shipment of Buns and Meat to begin cooking. To cook, walk near the tables with a Bun and Meat. A new shipment of Buns and Meat will be delivered every 30 seconds and only if you use your previous Buns and Meat, also you will get 150 gold every 2 minutes as your pay check, also you should sell your burgers for around 300 gold or so 100-700 although 300 is a fair rate.
Wait 60.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
cook burger
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Triggering unit) has BUNS) Equal to True
((Triggering unit) has MEAT) Equal to True
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove BUNS
Item - Remove MEAT
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Wait 15.00 seconds
Special Effect - Destroy (Last created special effect)
Item - Create McStanky Burger at (Center of Region_038 <gen>)
Wait 30.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
Quit Thief Copy
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of McStankys Job 0305 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0308 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Cook.
porte 4 fermer
Events
Player - Player 1 (Red) types a chat message containing -close allie4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Porte laser 7816 <gen>
porte 4 ouverte
Events
Player - Player 1 (Red) types a chat message containing -open allie4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Porte laser 7816 <gen>
Porte 3 fermer
Events
Player - Player 1 (Red) types a chat message containing -close allie3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Porte laser 7849 <gen>
porte 3 sortie et copie
Events
Player - Player 1 (Red) types a chat message containing -open allie3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Porte laser 7849 <gen>
Teleporteur sortie base
Events
Unit - A unit enters R__gion_209 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_210 <gen>)
porte 2 labo et base fermer
Events
Player - Player 1 (Red) types a chat message containing -close allie2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Porte laser 7848 <gen>
porte 2 Labo et base
Events
Player - Player 1 (Red) types a chat message containing -open allie2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Porte laser 7848 <gen>
porte 1 fermer
Events
Player - Player 1 (Red) types a chat message containing -close allie (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Porte laser 7725 <gen>
Porte 1 ouverte
Events
Player - Player 1 (Red) types a chat message containing -open allie (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Porte laser 7725 <gen>
Teleporteur base
Events
Unit - A unit enters R__gion_204 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_208 <gen>)
Piege 2
Events
Unit - A unit enters R__gion_205 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Piege 1
Events
Unit - A unit enters R__gion_206 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Teleporteur mafia
Events
Unit - A unit enters R__gion_203 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_207 <gen>)
Drug Money
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 10 (Light Blue) . Current gold
Base destroyed Copy
Events
Unit - Druggys HQ 0333 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: ATTENTION: the druggys base head quarters has fallen.he will now no longer be a druggy but his hero will remain he will lose all of his resorces and buildings.
Unit - Remove Drug Barn 0073 <gen> from the game
Unit - Remove Drug Machine 0005 <gen> from the game
Unit - Remove Ice Box 0125 <gen> from the game
Unit - Remove Storage Shed 0262 <gen> from the game
Unit - Remove Barricade 0212 <gen> from the game
Unit - Remove Barricade 0271 <gen> from the game
Unit - Remove Barricade 0272 <gen> from the game
Unit - Remove Barricade 0274 <gen> from the game
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Druggy Guard) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Druggy) and do (Remove (Picked unit) from the game)
Destructible - Kill Drug Material Wall 0404 <gen>
Destructible - Kill Drug Material Wall 0051 <gen>
Destructible - Kill Drug Material Wall 0049 <gen>
Destructible - Kill Drug Material Wall 0266 <gen>
Destructible - Kill Drug Material Wall 0269 <gen>
Destructible - Kill Drug Material Wall 0260 <gen>
Wait 2 seconds
Hero - Set Druggy 0167 <gen> Hero-level to 1 , Hide level-up graphics
Wait 0.50 seconds
Hero - Set Druggy 0167 <gen> Hero-level to 6 , Hide level-up graphics
Game - Display to (All players) the text: try to stay clean this time druggy..and maybe get a job?
Player - Set Player 10 (Light Blue) . Current lumber to 0
Player - Set Player 10 (Light Blue) . Current gold to 0
Information drug
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: go employ some peasents to help do your bidding, make sure you have them give you money BUT give them alittle cash or free drugs for jobs that you have them do i.e (drug drop off attack enemy outpost spy job etc)DO NOT USE YOUR DRUGS ON YOUR HERO THEY ARE FOR SELLING AND BRIBING PEASANTS WITH
Wait 8.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: |c00ffff00Commands.-open drug-close drugDO NOT USE YOUR DRUGS ON YOUR HERO THEY ARE FOR SELLING AND BRIBING PEASANTS WITH
Wait 8.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: DO NOT USE YOUR DRUGS ON YOUR HERO THEY ARE FOR SELLING AND BRIBING PEASANTS WITH
Wait 8.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: DO NOT USE YOUR DRUGS ON YOUR HERO THEY ARE FOR SELLING AND BRIBING PEASANTS WITH
Wait 8.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: i hope its clear now
Sell Drugs Pot
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
Actions
Player - Add 100 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Game - Display to (All players) the text: Here you go.
Sell Drugs Coke
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
Actions
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Heroine
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
Actions
Player - Add 150 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Meth
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
Actions
Player - Add 250 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Game - Display to (All players) the text: Here you go.
Sell Drugs Xtrite
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Totem Gang Banner) Equal to True
Actions
Player - Add 8000 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Totem Gang Banner)
Game - Display to (All players) the text: oooooooooooohhhhhhh shit! this is quailty shit right here! ima get so high off this..heres 8000 gold man! thanks!.
Dockick Copy 2
Events
Unit - A unit enters Region_176 <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_179 <gen>)
Game - Display to (All players) the text: Only cops may enter this area.
revive
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: the chief of police will revive in 40 seconds at his base
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of hq <gen>) , Show revival graphics
revive alternate
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: Your hero will revive in 40 seconds
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
Information Cop
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: You Are the Police your job is to employ peasants as other police officers and attack the drug lord or the gang (which is rare).
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: You will receive 600 gold every 3 minutes for your pay. You will receive a bounus of 800 for every drug you confiscate and put in the evidence box (Located Inside the Police station)
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Give other forces a chance before you go attacking them give it a few minutes and wait till all peasants that want to take a side have.
Drug drop Pot
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Pot) Equal to True
Actions
Player - Add 800 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Pot)
Drug drop Crack
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Cocaine) Equal to True
Actions
Player - Add 800 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Cocaine)
Drug drop Heroine
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Heroine) Equal to True
Actions
Player - Add 800 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Heroine)
Drug drop Meth
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Crystal Meth) Equal to True
Actions
Player - Add 800 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Crystal Meth)
Police Money
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Player - Add 45 to Player 9 (Gray) . Current gold
Jail Van
Events
Conditions
Actions
Jail Van2
Events
Conditions
Actions
Jail Van3
Events
Conditions
Actions
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Officer 0035 <gen> to Patrol To . (Center of streetpatrol2 <gen>)
Unit - Order Officer 0044 <gen> to Patrol To . (Center of Region_070 <gen>)
Unit - Order Officer 0042 <gen> to Patrol To . (Center of streetpatrol4 <gen>)
Unit - Order Officer 0040 <gen> to Patrol To . (Center of streetpatrol6 <gen>)
Unit - Order Officer 0037 <gen> to Patrol To . (Center of Streetpatrol <gen>)
Unit - Order Officer 0043 <gen> to Patrol To . (Center of Region_070 <gen>)
Unit - Order Officer 0041 <gen> to Patrol To . (Center of Region_070 <gen>)
sevenOclock
Events
Game - The in-game time of day becomes Equal to 7.00
Conditions
Actions
Game - Display to (All players) the text: |c00ff0000The time is 7 am. School doors open at 10 am and shut at 10:45 am. Dont be late or you miss out for the day..|r
Cinematic - Ping minimap for (All players) at (Center of school_learn <gen>) for 5.00 seconds
tenOclock
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
Actions
Trigger - Turn on give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000School door is open. You have 15 mins to get here before it closes. School is now in session..|r
Destructible - Open Gate 0586 <gen>
tenOclock Copy
Events
Game - The in-game time of day becomes Equal to 10.30
Conditions
Actions
Destructible - Close Gate 0586 <gen>
fourPMschoolgetout
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
Actions
Trigger - Turn off give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000The time is now 4 pm. School is out. Please exit the school or be locked in overnight.|r
Destructible - Open Gate 0586 <gen>
Wait 180.00 seconds
Destructible - Close Gate 0586 <gen>
give xp and tome
Events
Unit - A unit enters school_learn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +5 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Item - Create Tome of Experience at (Random point in school_learn <gen>)
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Item - Create Lunch Money at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 75 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Experience at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 75 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +5 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 75 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +5 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 50 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +5 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 150 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Item - Create Lunch Money at (Random point in school_learn <gen>)
Item - Create Tome of Experience at (Random point in school_learn <gen>)
Item - Create Tome of Intelligence +5 at (Random point in school_learn <gen>)
Item - Create Tome of Intelligence +5 at (Random point in school_learn <gen>)
Hero - Add 250 experience to (Triggering unit) , Show level-up graphics
Remove Trees
Events
Destructible - Crates 4746 <gen> dies
Conditions
Actions
Destructible - Remove Village Tree Wall 3337 <gen>
Destructible - Remove Village Tree Wall 3336 <gen>
Destructible - Remove Village Tree Wall 3340 <gen>
Destructible - Remove Village Tree Wall 3335 <gen>
Destructible - Remove Village Tree Wall 3334 <gen>
Destructible - Remove Village Tree Wall 4015 <gen>
Destructible - Remove Village Tree Wall 4016 <gen>
Body Guard Dies
Events
Unit - Leader's Body Guard 0518 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: AAAAAAAAAAAAH !!!!!!!!!!!!!
Game - Display to (All players) the text: The Body Guard has fallen!...procede with caution into the Mall Owner's office...
Destructible - Open Cut 4640 <gen>
Leader Dies
Events
Unit - Leader of the Underground 0517 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: AAaargh.... Ce n'est pas possible !!! Je ne peut mourrir !!!! COMMENT J'AI PUS LAISSER CES PERSONNES VENIRS !!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNN!!!!!!!!!!!!!!
Wait 5.00 seconds
Sound - Play tremble <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 80.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 80.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 80.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 80.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 80.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 80.00
Camera - Shake the camera for Player 7 (Green) with magnitude 80.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 80.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 80.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 80.00
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 80.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
Destructible - Open Dungeon Gate 5116 <gen>
Nightmare Dies
Events
Unit - Nightmare Druggy 0564 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Nightmare Druggy has been slain! His bounty and treasure are yours!
Sound - Play Death <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 80.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 80.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 80.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 80.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 80.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 80.00
Camera - Shake the camera for Player 7 (Green) with magnitude 80.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 80.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 80.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 80.00
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 80.00
Camera - Sway the camera target for Player 1 (Red) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 2 (Blue) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 3 (Teal) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 4 (Purple) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 5 (Yellow) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 6 (Orange) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 7 (Green) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 8 (Pink) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 9 (Gray) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 10 (Light Blue) with magnitude 50.00 and velocity 35.00
Camera - Sway the camera target for Player 11 (Dark Green) with magnitude 50.00 and velocity 35.00
Wait 6.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
slap
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Slap
((Triggering unit) is A ground unit) Equal to True
Actions
Camera - Shake the camera for (Owner of (Target unit of ability being cast)) with magnitude 80.00
Camera - Sway the camera target for (Owner of (Target unit of ability being cast)) with magnitude 80.00 and velocity 55.00
Wait 0.50 seconds
Camera - Stop the camera for (Owner of (Target unit of ability being cast)) .
Camera - Stop the camera for (Triggering player) .
Camera - Stop swaying/shaking the camera for (Owner of (Target unit of ability being cast)) .
Camera - Stop swaying/shaking the camera for (Triggering player) .
cut
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Cut
((Triggering unit) is A ground unit) Equal to True
Actions
Camera - Shake the camera for (Owner of (Target unit of ability being cast)) with magnitude 80.00
Camera - Sway the camera target for (Owner of (Target unit of ability being cast)) with magnitude 50.00 and velocity 35.00
Wait 10.00 seconds
Camera - Stop the camera for (Owner of (Target unit of ability being cast)) .
Camera - Stop the camera for (Triggering player) .
Camera - Stop swaying/shaking the camera for (Owner of (Target unit of ability being cast)) .
Camera - Stop swaying/shaking the camera for (Triggering player) .
cut 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Cut
((Triggering unit) is A ground unit) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Other\BeastmasterBlood\BeastmasterBlood.mdl
Wait 10.00 seconds
Special Effect - Destroy (Last created special effect)
EJA mix
Events
Unit - A unit owned by Neutral Passive . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lemonade Mix E/E
Actions
Item - Create Lemonade Mix E/J/A at (Center of Region_183 <gen>)
lemonade mega mix D enough
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Selling unit)) Current gold) Greater than or equal to 1000
(Item-type of (Sold Item)) Equal to Lemonade Mix D
Actions
Game - Display to (Player group((Owner of (Selling unit)))) the text: hey! some mix D! i can make you some wild stuff with this..hold on.......................okay here it is..i'll just take expenses out of your gold. (1000) come back if you have some mix E its pretty rare and expensive but i'll make you a lemonade so tasty you'll nearly die! uh..no i didn't add poison
Wait 4.00 seconds
Hero - Create Lemonade Mix D/D and give it to (Selling unit)
Player - Add -1000 to (Owner of (Selling unit)) . Current gold
lemonade mega mix E enough
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Selling unit)) Current gold) Greater than or equal to 5000
(Item-type of (Sold Item)) Equal to Lemonade Mix E
Actions
Game - Display to (Player group((Owner of (Selling unit)))) the text: mix E!!! sweet! i can make you a awsome lemonade elixer! and you have enough gold to! let me take your gold and just..make the potion for you....hold on...............here you go! come back if you have another one by the way i took 5000 gold pieces. (DO NOT SELL THE LEMONADE BACK TO ME AGAIN)
Wait 4.00 seconds
Hero - Create Lemonade Mix E/E and give it to (Selling unit)
Player - Add -5000 to (Owner of (Selling unit)) . Current gold
lemonade mega mix E below
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Selling unit)) Current gold) Less than or equal to 4999
(Item-type of (Sold Item)) Equal to Lemonade Mix E
Actions
Game - Display to (Player group((Owner of (Sold Item)))) the text: mix E!!! sweet! i can make you a awsome lemonade elixer! and....oh...you dont have enough gold..well..come back when you have at least 5000 gold and i'll make you a insane lemonade.
lemonade mega mix D below
Events
Unit - A unit Pawns an item (to shop)
Conditions
((Owner of (Selling unit)) Current gold) Less than or equal to 999
(Item-type of (Sold Item)) Equal to Lemonade Mix D
Actions
Game - Display to (Player group((Owner of (Sold Item)))) the text: hey! some mix D! i can make you some wild stuff with this...but you dont have enough money..come back with another vial when you have at least 1000 gold and i'll make a freaky lemonade for you.
glizibs garbage run
Events
Unit - A unit enters Garbage_dump <gen>
Conditions
((Triggering unit) has an item of type Garbage) Equal to True
Actions
Player - Add 51 to (Owner of (Triggering unit)) . Current gold
Hero - Create Lemonade and give it to (Triggering unit)
Game - Display to (Player group((Owner of (Triggering unit)))) the text: good work! come back to my shop and get another bag..oh and heres some lemonade and your pay and a refund for the cost of the garbage.
Item - Remove (Item carried by (Triggering unit) of type Garbage)
pot
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Pot
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Camera - Shake the camera for (Triggering player) with magnitude 80.00
Camera - Sway the camera target for (Triggering player) with magnitude 50.00 and velocity 35.00
Wait 30.00 seconds
Camera - Stop the camera for (Triggering player) .
Camera - Stop swaying/shaking the camera for (Triggering player) .
cocaine
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cocaine
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.10 seconds
Unit - Pause (Hero manipulating item)
Wait 5.00 seconds
Animation - Play (Hero manipulating item) 's death animation
Wait 15.00 seconds
Unit - Unpause (Hero manipulating item)
Unit - Set mana of (Hero manipulating item) to 0
Heroine
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Heroine
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.10 seconds
Unit - Pause (Hero manipulating item)
Wait 5.00 seconds
Animation - Play (Hero manipulating item) 's death animation
Wait 15.00 seconds
Unit - Unpause (Hero manipulating item)
Unit - Set mana of (Hero manipulating item) to 0
meth
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Crystal Meth
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.10 seconds
Unit - Pause (Hero manipulating item)
Wait 5.00 seconds
Animation - Play (Hero manipulating item) 's death animation
Wait 15.00 seconds
Unit - Unpause (Hero manipulating item)
Unit - Set mana of (Hero manipulating item) to 0
Marriage
Events
Unit - A unit enters Church_Marriage <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: Congragulations! Here are the rings!
Item - Create Wedding Ring (Female) at (Center of Female_Ring <gen>)
Item - Create Wedding Ring (Male) at (Center of Male_Ring <gen>)
paying respect
Events
Unit - A unit enters Region_035 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Game - Display to (Player group((Triggering player))) the text: Ghostly Voice: thank you deary for visiting me, here why dont you take some of my old fashioned soup with you, and stay away from those drugs!
Wait 2 seconds
Item - Create Ghost Soup at (Center of Region_053 <gen>)
Wait 240.00 seconds
Trigger - Turn on (This trigger)
Divorce
Events
Unit - A unit leaves Region_171 <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Helicopter) or ((Unit-type of (Triggering unit)) Equal to Helicopter (police))
Actions
Unit - Explode (Triggering unit) .
Red colors
Events
Player - Player 1 (Red) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Red colors Copy
Events
Player - Player 1 (Red) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Red colors Copy 2
Events
Player - Player 1 (Red) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Teal , Changing color of existing units
Red colors Copy 3
Events
Player - Player 1 (Red) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Purple , Changing color of existing units
Red colors Copy 4
Events
Player - Player 1 (Red) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Yellow , Changing color of existing units
Red colors Copy 5
Events
Player - Player 1 (Red) types a chat message containing -color orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Orange , Changing color of existing units
Red colors Copy 6
Events
Player - Player 1 (Red) types a chat message containing -color green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Green , Changing color of existing units
Red colors Copy 7
Events
Player - Player 1 (Red) types a chat message containing -color pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Pink , Changing color of existing units
Red colors Copy 8
Events
Player - Player 1 (Red) types a chat message containing -color gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Gray , Changing color of existing units
Red colors Copy 9
Events
Player - Player 1 (Red) types a chat message containing -color lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Light Blue , Changing color of existing units
Red colors Copy 10
Events
Player - Player 1 (Red) types a chat message containing -color darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Dark Green , Changing color of existing units
Red colors Copy 12
Events
Player - Player 1 (Red) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Blue Colors
Events
Player - Player 2 (Blue) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
blue colors 2
Events
Player - Player 2 (Blue) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Blue , Changing color of existing units
blue colors 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Teal , Changing color of existing units
blue colors 2 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Purple , Changing color of existing units
blue colors 2 Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Yellow , Changing color of existing units
blue colors 2 Copy 4
Events
Player - Player 2 (Blue) types a chat message containing -color orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Orange , Changing color of existing units
blue colors 2 Copy 5
Events
Player - Player 2 (Blue) types a chat message containing -color green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Green , Changing color of existing units
blue colors 2 Copy 6
Events
Player - Player 2 (Blue) types a chat message containing -color gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Gray , Changing color of existing units
blue colors 2 Copy 7
Events
Player - Player 2 (Blue) types a chat message containing -color pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Pink , Changing color of existing units
blue colors 2 Copy 8
Events
Player - Player 2 (Blue) types a chat message containing -color lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Light Blue , Changing color of existing units
blue colors 2 Copy 9
Events
Player - Player 2 (Blue) types a chat message containing -color darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Dark Green , Changing color of existing units
blue colors 2 Copy 10
Events
Player - Player 2 (Blue) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
teal colors Copy
Events
Player - Player 3 (Teal) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
teal colors
Events
Player - Player 3 (Teal) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Blue , Changing color of existing units
teal colors Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
teal colors Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Purple , Changing color of existing units
teal colors Copy 4
Events
Player - Player 3 (Teal) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Yellow , Changing color of existing units
teal colors Copy 5
Events
Player - Player 3 (Teal) types a chat message containing -color orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Orange , Changing color of existing units
teal colors Copy 6
Events
Player - Player 3 (Teal) types a chat message containing -color green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Green , Changing color of existing units
teal colors Copy 7
Events
Player - Player 3 (Teal) types a chat message containing -color pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Pink , Changing color of existing units
teal colors Copy 8
Events
Player - Player 3 (Teal) types a chat message containing -color gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Gray , Changing color of existing units
teal colors Copy 9
Events
Player - Player 3 (Teal) types a chat message containing -color lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Light Blue , Changing color of existing units
teal colors Copy 10
Events
Player - Player 3 (Teal) types a chat message containing -color darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Dark Green , Changing color of existing units
teal colors Copy 11
Events
Player - Player 3 (Teal) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Maroon , Changing color of existing units
purple Colors
Events
Player - Player 4 (Purple) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
purple Colors Copy
Events
Player - Player 4 (Purple) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Blue , Changing color of existing units
purple Colors Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Teal , Changing color of existing units
purple Colors Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
purple Colors Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Yellow , Changing color of existing units
purple Colors Copy 5
Events
Player - Player 4 (Purple) types a chat message containing -color orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Orange , Changing color of existing units
purple Colors Copy 6
Events
Player - Player 4 (Purple) types a chat message containing -color green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Green , Changing color of existing units
purple Colors Copy 7
Events
Player - Player 4 (Purple) types a chat message containing -color pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Pink , Changing color of existing units
purple Colors Copy 8
Events
Player - Player 4 (Purple) types a chat message containing -color gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Gray , Changing color of existing units
purple Colors Copy 9
Events
Player - Player 4 (Purple) types a chat message containing -color lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Light Blue , Changing color of existing units
purple Colors Copy 10
Events
Player - Player 4 (Purple) types a chat message containing -color darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Dark Green , Changing color of existing units
purple Colors Copy 11
Events
Player - Player 4 (Purple) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Maroon , Changing color of existing units
yellow colors
Events
Player - Player 5 (Yellow) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Red , Changing color of existing units
yellow colors Copy
Events
Player - Player 5 (Yellow) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Blue , Changing color of existing units
yellow colors Copy 2
Events
Player - Player 5 (Yellow) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Teal , Changing color of existing units
yellow colors Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Purple , Changing color of existing units
yellow colors Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Yellow , Changing color of existing units
yellow colors Copy 5
Events
Player - Player 5 (Yellow) types a chat message containing -color orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Orange , Changing color of existing units
yellow colors Copy 6
Events
Player - Player 5 (Yellow) types a chat message containing -color green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Green , Changing color of existing units
yellow colors Copy 7
Events
Player - Player 5 (Yellow) types a chat message containing -color pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Pink , Changing color of existing units
yellow colors Copy 8
Events
Player - Player 5 (Yellow) types a chat message containing -color gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Gray , Changing color of existing units
yellow colors Copy 9
Events
Player - Player 5 (Yellow) types a chat message containing -color lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Light Blue , Changing color of existing units
yellow colors Copy 10
Events
Player - Player 5 (Yellow) types a chat message containing -color darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Maroon , Changing color of existing units
yellow colors Copy 11
Events
Player - Player 5 (Yellow) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Maroon , Changing color of existing units
orange colors
Events
Player - Player 6 (Orange) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Red , Changing color of existing units
orange colors Copy
Events
Player - Player 6 (Orange) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Blue , Changing color of existing units
orange colors Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Teal , Changing color of existing units
orange colors Copy 3
Events
Player - Player 6 (Orange) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Purple , Changing color of existing units
orange colors Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Yellow , Changing color of existing units
orange colors Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -color orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Orange , Changing color of existing units
orange colors Copy 6
Events
Player - Player 6 (Orange) types a chat message containing -color green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Green , Changing color of existing units
orange colors Copy 7
Events
Player - Player 6 (Orange) types a chat message containing -color pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Pink , Changing color of existing units
orange colors Copy 8
Events
Player - Player 6 (Orange) types a chat message containing -color gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Gray , Changing color of existing units
orange colors Copy 9
Events
Player - Player 6 (Orange) types a chat message containing -color lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Light Blue , Changing color of existing units
orange colors Copy 10
Events
Player - Player 6 (Orange) types a chat message containing -color darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Dark Green , Changing color of existing units
orange colors Copy 11
Events
Player - Player 6 (Orange) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Maroon , Changing color of existing units
green colors
Events
Player - Player 7 (Green) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Red , Changing color of existing units
green colors Copy
Events
Player - Player 7 (Green) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Blue , Changing color of existing units
green colors Copy 2
Events
Player - Player 7 (Green) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Teal , Changing color of existing units
green colors Copy 3
Events
Player - Player 7 (Green) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Purple , Changing color of existing units
green colors Copy 4
Events
Player - Player 7 (Green) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Yellow , Changing color of existing units
green colors Copy 5
Events
Player - Player 7 (Green) types a chat message containing -color orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Orange , Changing color of existing units
green colors Copy 6
Events
Player - Player 7 (Green) types a chat message containing -color green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Green , Changing color of existing units
green colors Copy 7
Events
Player - Player 7 (Green) types a chat message containing -color pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Pink , Changing color of existing units
green colors Copy 8
Events
Player - Player 7 (Green) types a chat message containing -color gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Gray , Changing color of existing units
green colors Copy 9
Events
Player - Player 7 (Green) types a chat message containing -color lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Light Blue , Changing color of existing units
green colors Copy 10
Events
Player - Player 7 (Green) types a chat message containing -color darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Dark Green , Changing color of existing units
green colors Copy 11
Events
Player - Player 7 (Green) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 7 (Green) to Maroon , Changing color of existing units
Pink colors
Events
Player - Player 8 (Pink) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Red , Changing color of existing units
Pink colors Copy
Events
Player - Player 8 (Pink) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Blue , Changing color of existing units
Pink colors Copy 2
Events
Player - Player 8 (Pink) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Teal , Changing color of existing units
Pink colors Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Purple , Changing color of existing units
Pink colors Copy 4
Events
Player - Player 8 (Pink) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Yellow , Changing color of existing units
Pink colors Copy 5
Events
Player - Player 8 (Pink) types a chat message containing -color orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Orange , Changing color of existing units
Pink colors Copy 6
Events
Player - Player 8 (Pink) types a chat message containing -color green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Green , Changing color of existing units
Pink colors Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -color pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Pink , Changing color of existing units
Pink colors Copy 8
Events
Player - Player 8 (Pink) types a chat message containing -color gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Gray , Changing color of existing units
Pink colors Copy 9
Events
Player - Player 8 (Pink) types a chat message containing -color lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Light Blue , Changing color of existing units
Pink colors Copy 10
Events
Player - Player 8 (Pink) types a chat message containing -color darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Dark Green , Changing color of existing units
Pink colors Copy 11
Events
Player - Player 8 (Pink) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 8 (Pink) to Maroon , Changing color of existing units
DarkGreen colors
Events
Player - Player 11 (Dark Green) types a chat message containing -color red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Red , Changing color of existing units
DarkGreen colors Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -color blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Blue , Changing color of existing units
DarkGreen colors Copy 2
Events
Player - Player 11 (Dark Green) types a chat message containing -color teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Teal , Changing color of existing units
DarkGreen colors Copy 3
Events
Player - Player 11 (Dark Green) types a chat message containing -color purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Purple , Changing color of existing units
DarkGreen colors Copy 4
Events
Player - Player 11 (Dark Green) types a chat message containing -color yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Yellow , Changing color of existing units
DarkGreen colors Copy 5
Events
Player - Player 11 (Dark Green) types a chat message containing -color orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Orange , Changing color of existing units
DarkGreen colors Copy 6
Events
Player - Player 11 (Dark Green) types a chat message containing -color green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Green , Changing color of existing units
DarkGreen colors Copy 7
Events
Player - Player 11 (Dark Green) types a chat message containing -color pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Pink , Changing color of existing units
DarkGreen colors Copy 8
Events
Player - Player 11 (Dark Green) types a chat message containing -color gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Gray , Changing color of existing units
DarkGreen colors Copy 9
Events
Player - Player 11 (Dark Green) types a chat message containing -color lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Light Blue , Changing color of existing units
DarkGreen colors Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -color darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Dark Green , Changing color of existing units
DarkGreen colors Copy 11
Events
Player - Player 11 (Dark Green) types a chat message containing -color brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Brown , Changing color of existing units
DarkGreen colors Copy 12
Events
Player - Player 11 (Dark Green) types a chat message containing -color black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Maroon , Changing color of existing units
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