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Triggers
Loap TenyTiny4.7.w3x
Variables
---------Basics----------
Setup
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 004
Untitled Trigger 003
frogkick
Unrigged
Temple trip Copy
Temple trip Copy Copy
Temple trip Copy Copy Copy
Temple trip Copy Copy Copy Copy
Untitled Trigger 001
Revive all
No units
Starting Things
New Stuff
New Stuff Copy
New Stuff Copy Copy
Alliance Settings
Civilian Killed
Civilian Killed Copy
Pick Hero
Man
Secret Hero
Secret Hero Copy
Secret Hero Copy Copy
Secret Hero Copy Copy Copy
Dwarf
Old Man
Old Woman
Asian Teen Girl
Asian Boy
Woman
teenager boy
Teenager girl
Blackman
Child
Repick
Repick
Repick2
Players Gone
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Gray Leaves
Light Blue Leaves
Dark Green
Miscellenous Stuff
Gate invincible
Quest Menu
No Fly
No Fly2
No Fly3
Jail1
jail1 Godfather Copy
jail1 Druggy Copy
jail1 TeenBoy Copy
jail1 TeenGirl Copy
jail1 Blackmale Copy
jail1 Leave Godfather Copy
jail1 Leave Druggy Copy
jail1 Leave TeenBoy Copy
jail1 Leave TeenGirl Copy
jail1 Leave Blackmale Copy
Jail2
jail2 Godfather Copy
jail2 Druggy Copy
jail2 TeenBoy Copy
jail2 TeenGirl Copy
jail2 Blackmale Copy
jail2 Leave Godfather Copy
jail2 Leave Druggy Copy
jail2 Leave TeenBoy Copy
jail2 Leave TeenGirl Copy
jail2 Leave Blackmale Copy
-----------Doors-----------
Trainer Door
door open
door open Copy
House Doors
Open House
Open House Copy
Open House Copy Copy 2
Open House Copy Copy
Open House Copy Copy Copy
Open Pet
Open Pet Copy 5
Open Pet Copy 4
Open Pet Copy 3
Open Pet Copy 2
Open Pet Copy
Open Pet Copy Copy
Close Pet
Close Pet Copy 5
Close Pet Copy 4
Close Pet Copy 3
Close Pet Copy 2
Close Pet Copy
Close Pet Copy Copy
Close House
Close House Copy
Close House Copy Copy 2
Close House Copy Copy
Close House Copy Copy Copy
Open Large House 2
Close Large House 2
Open small House
Close small house
Open small House2
Close small house2
Open Medium House
Close Medium House
Open Medium House2
Close Medium House2
bridge
bridge Copy
bridge 2
bridge 2 Copy
Open Apartment 2
Close Apartment2
Open Buyable Mansion
Open Buyable Great Mansion
Open Buyable Great Mansion dock
Close Buyable Great Mansion dock Copy
Open Buyable Great Mansion 2
Open Buyable Great Mansion 3
Close Buyable Great Mansion 1
Close Buyable Great Mansion2
Close Buyable Great Mansion3
Close Buyable Mansion
Gray Fox Doors
Client Kill Copy
Temple trip Copy Copy 2
Temple trip Copy Copy 2 Copy
Close House Copy 2
Open House Copy 2
Yakuza Doors
Open Mansion
Close Mansion
Open Mansion1
Close Mansion1
Open Mansion2
Close Mansion2
Terrorist Doors
Open Terrorist Doors
Close Terrorist Doors
Security Jail Doors
Open Security Jail
Close Security jail
Drug Doors
drug stash open
drug stash close
Drug Door Open
Drug Back Door Open
Drug Door Close
Drug Back Door Close
Police Doors
hq door open
hq door close
jail door close
jail door open
jail door open2
jail door close2
Open evidence
Close evidence
Hold open
Hold close
Ordinance Doors
bank door open
bank door close
Doc Door Open
Doc Door Close
bank vault open
bank vault close
Firedepot door open
Firedepot door close
Hooker Open
Hooker Close
Crypt Keeper Open
Crypt Keeper Close
Drug runner open drug
drug runner close drug
---------Houses----------
Buy & Sell House
Buy Large House 1
Sell Large House 1
Buy Large House 2
Sell Large House2
Buy Large House 3
Sell Large House 3
Buy Large House 3 Copy
Sell Large House 3 Copy
Buy Small House 1
Sell Small House 1
Buy Small House 2
Sell Small House 2
Buy Medium House 1
Sell Medium House 1
Buy Medium House 2
Sell Medium House 2
Buy Apartment/Mansion
Buy Apartment 2
Sell Apartment 2
Buy Mansion
Buy Great Mansion
Buy Great Mansion II
Sell Great Mansion 2
Sell Great Mansion II
Sell Mansion
----------Jobs----------
1) Job Mayor
Employ mayor
Mayor Money
quit mayor
Pardoning
2) Mailman Job
Employ Mail quit
Employ Mail quit3
Employ Mail
Employ Mail2
Employ Mail3
Mail job8
Mail job8 2
Mail job8 3
Mail job7
Mail job7 2
Mail job7 3
Mail job6
Mail job6 2
Mail job6 3
Mail job5
Mail job5 2
Mail job5 3
Mail job4
Mail job4 2
Mail job4 3
Mail job3
Mail job3 2
Mail job3 3
Mail job2
Mail job2 2
Mail job2 3
Mail job
Mail job 2
Mail job 3
4) Doctor Job
Employ Doctor
Dockick
Dockick Copy
Employ Doctor quit
Germ maker2
Germ2kick
5) Bank Job
Employ Bank
Make checks
quit Bank
6) Lumber Jack Job
Lumber Jack employ
Lumber Jack employ2
lumber for money
lumber for money2
Kickbacklumber
Kickbacklumber2
Lumber Jack quit
Lumber Jack quit2
8) Thief
Employ Thief
Check Dropoff
Mail Dropoff
Pot Dropoff
Coke Dropoff
Meth Dropoff
Heroine Dropoff
Quit Thief
9) Firefighter
Employ Firefighter
Firetruck Dies
Fire Put Out
Quit Firefighter
10) Drug Runner
Employ Drug Runner
Runner Coke Dropoff
Quit Drug Runner
11) Hooker
Employ Hooker
Client Kill
Client Kill Male
Return Wallet Female
Return Wallet Male
Quit Hooker
12) Crypt Keeper
Employ Crypt Keeper
Ghost Kill
Quit Crypt Keeper
13) Principal
Employ Principal
trainerspawn
trainerspawn Copy
trainerspawn Copy 2
trainerspawn Copy 3
job
job Copy
job Copy 2
job Copy 3
Quit Principal Job
14) McStankys
Employ mcstankys
cook burger
Quit Thief Copy
15) Terrorist Job
Terrorist Enter Job
Terrorist Money Making
Terrorist Kick
Terrorist Quit Job
18) President
Become President
President Money Making
President Quit Job
19) Security
Security Job
Security Money Making
Security Kick
Security Kick Copy
Security Quit Job
20) Dock Security
Security Job Copy
Security Money Making Copy
Security Quit Job Copy
21) Pirate Job
pirate Job Copy 2
Mayor Money Copy 2
ship maker2 Copy
ship2kick Copy
pirate Quit Job Copy 2
Assassin Job.
Mayor Money Copy
pirate Job Copy 2 Copy
ship maker2 Copy Copy
pirate Quit Job Copy 2 Copy
-----Professions------
Drug Dealer
Untitled Trigger 002
Sell Drugs Pot
Sell Drugs Coke
Sell Drugs Heroine
Sell Drugs Meth
Police
revive
Cop Spawn
Drug drop Pot
Drug drop Crack
Drug drop Heroine
Drug drop Meth
Police Money
Jail Van
Jail Van2
Patrol
Security
Security Jail
Yakuza
Open Upstairs
Red auto Money
Red spawn
Steal money
School
sevenOclock
tenOclock
tenOclock Copy
fourPMschoolgetout
give xp and tome
---------Other----------
cinimatic
start
Church
Marriage
---------TenyTiny Stuff-------
TenyTinys
Darkmode
Son of the TenyTinys
Strength
drop stats
Agility
Intelligence
Daughter of the TenyTinys Copy
Money
war advisor
close all gates
close all gates Copy
open all gates
open all gates Copy
Emp Gate 1
Emp Security door
Emp Security door CLOSE
Emp Gate 1 CLOSE
Emp revive
Emp money
Emp Gate 2
Emp Gate 2 CLOSE
Emp Gate 3
Emp Gate 3 CLOSE
Emp Gate 4
Emp Gate 4 CLOSE
Klimmtog
money
Name
Type
is_array
initial_value
BUNS
item
No
Check1
item
No
Check2
item
No
CokeRunner
item
No
FIRE
unit
No
Firetruck
unit
No
GHOST
unit
No
mailman
unit
No
MEAT
item
No
SpamCpunter
integer
Yes
Units
unit
No
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Trigger - Turn off Secret_Hero <gen>
Trigger - Turn off Secret_Hero_Copy <gen>
Trigger - Turn off Secret_Hero_Copy_Copy <gen>
Trigger - Turn off Secret_Hero_Copy_Copy_Copy <gen>
Unit - Hide Altar Of The Beast 0821 <gen>
Untitled Trigger 006
Events
Player - Player 11 (Dark Green) types a chat message containing -secret on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -secret on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -secret on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Secret_Hero <gen>
Trigger - Turn on Secret_Hero_Copy <gen>
Trigger - Turn on Secret_Hero_Copy_Copy <gen>
Trigger - Turn on Secret_Hero_Copy_Copy_Copy <gen>
Untitled Trigger 004
Events
Unit - Altar Of The Beast 0821 <gen> Sells a unit
Conditions
(Selling unit) Equal to Altar Of The Beast 0821 <gen>
(Unit-type of (Sold unit)) Equal to Summon The Lord Of The Undead
Actions
Special Effect - Create a special effect at (Center of Region_228 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Hide Altar Of The Beast 0821 <gen>
Unit - Remove (Sold unit) from the game
Special Effect - Create a special effect at (Center of Region_227 <gen>) using Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_227 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Game - Display to (All players) the text: The Lord Of The Undead: Rob Zombie has been summoned from the underworld!
Unit - Create 1 . Lord Of The Undead for Player 12 (Brown) at (Center of Region_227 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Check the Updates/Info quest in the quest menu!!)
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Check the Updates/Info quest in the quest menu!!)
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Check the Updates/Info quest in the quest menu!!)
frogkick
Events
Unit - A unit enters Region_192 <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_193 <gen>)
Unrigged
Events
Player - Player 11 (Dark Green) types a chat message containing -rigged off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -rigged off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -rigged off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c00ffff00Un Rigged Mode has been activated, All rigged heros, shops and secret heros have been removed.
Trigger - Turn off Secret_Hero <gen>
Trigger - Turn off Secret_Hero_Copy <gen>
Trigger - Turn off Secret_Hero_Copy_Copy <gen>
Trigger - Turn off Secret_Hero_Copy_Copy_Copy <gen>
Trigger - Turn off Agility <gen>
Trigger - Turn off drop_stats <gen>
Trigger - Turn off Intelligence <gen>
Trigger - Turn off Strength <gen>
Unit - Remove TenyTinyDemon 0015 <gen> from the game
Unit - Remove Rare Artifact Shop 0402 <gen> from the game
Unit - Remove TenyTinyAngel 0025 <gen> from the game
Unit - Remove Drunken Preist 0290 <gen> from the game
Unit - Create 1 . TenyTinyDemon2 for Player 11 (Dark Green) at (Center of Region_176 <gen>) facing Default building facing degrees
Unit - Create 1 . TenyTinyAngel2 for Player 4 (Purple) at (Center of Region_176 <gen>) facing Default building facing degrees
Unit - Create 1 . Drunken Preist for Player 5 (Yellow) at (Center of Region_176 <gen>) facing Default building facing degrees
Unit - Remove Ice Box 0532 <gen> from the game
Unit - Remove Ice Box 0533 <gen> from the game
Unit - Replace Holy Water Stash 0176 <gen> with a Ice Box using The new unit's default life and mana
Unit - Remove Klimmtog's Frog 0733 <gen> from the game
Temple trip Copy
Events
Unit - A unit enters temple <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Has awoken the Ancient Temple spirits! Beware they will wonder the streets untill they are put back to rest. )
Unit - Create 10 . Ancient Spirit for Neutral Hostile at (Random point in Region_216 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wait 60.00 seconds
Trigger - Turn on (This trigger)
Temple trip Copy Copy
Events
Unit - A unit enters Region_214 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Crypt Keeper Job 0017 <gen>) Not equal to (Triggering player)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Has steped on a grave an pissed of a dead person. now a spirit will haunt him/her.)
Unit - Create 1 . Ghost for Neutral Hostile at (Random point in Region_214 <gen>) facing Default building facing degrees
Temple trip Copy Copy Copy
Events
Unit - A unit enters Region_212 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Crypt Keeper Job 0017 <gen>) Not equal to (Triggering player)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Has steped on a grave an pissed of a dead person. now a spirit will haunt him/her.)
Unit - Create 1 . Ghost for Neutral Hostile at (Random point in Region_212 <gen>) facing Default building facing degrees
Temple trip Copy Copy Copy Copy
Events
Unit - A unit enters Region_213 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Crypt Keeper Job 0017 <gen>) Not equal to (Triggering player)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Has steped on a grave an pissed of a dead person. now a spirit will haunt him/her.)
Unit - Create 1 . Ghost for Neutral Hostile at (Random point in Region_213 <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Unit - A unit enters Region_187 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_188 <gen>)
Revive all
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 25 seconds to be revived.
Wait 25.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
Player - Add -500 to (Owner of (Triggering unit)) . Current gold
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of 500 gold
No units
Events
Map initialization
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Starting Things
Events
Map initialization
Conditions
Actions
Destructible - Open Terrorist Gate 0234 <gen>
Destructible - Open Elven Gate 0038 <gen>
Destructible - Open Elven Gate 0651 <gen>
Floating Text - Create floating text that reads Level 1 at (Center of Region_218 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Level 2 at (Center of Region_217 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Level 3 at (Center of Region_169 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Level 4 at (Center of Region_135 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Training Room 1 at (Center of Region_134 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Training Room 2 at (Center of Region_133 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Remove Stats at (Center of Region_211 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Strength at (Center of Region_159 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Agility at (Center of Region_184 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Intelligence at (Center of Region_200 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Destructible - Open Elven Gate 0037 <gen>
Destructible - Open Elven Gate 0005 <gen>
Game - Display to (All players) the text: |cff00ff00Game Creator: TenyTinyAngel
Floating Text - Create floating text that reads Map Creator And Friends at (Center of Region_195 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Daughter at (Center of Daughter <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Son at (Center of son <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Destructible - Make Gate 0586 <gen> Invulnerable
Destructible - Make Dungeon Gate 0540 <gen> Invulnerable
Unit Group - Pick every unit in (Units in Car_Invul <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Hero_Invincible <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Game - Set the time of day to 5.00
Hero - Make Player 1 (Red) Heroes gain 75.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 75.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 75.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 75.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 75.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 75.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 75.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 75.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 75.00 % experience from future kills
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 300)
Player Group - Pick every player in (All players) and do (Disable black mask)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across CopLights <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Entire map)
Set Variable Set Firetruck = Fire Truck 0162 <gen>
New Stuff
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c00ffff00Check out the New Jobs and houses located near the purple-ish pings on the mini map!
Cinematic - Ping minimap for (All players) at (Center of Region_181 <gen>) for 6.00 seconds, using a Simple ping of color ( 50.00 %, 1.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_206 <gen>) for 6.00 seconds, using a Simple ping of color ( 50.00 %, 1.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_203 <gen>) for 6.00 seconds, using a Simple ping of color ( 50.00 %, 1.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_202 <gen>) for 6.00 seconds, using a Simple ping of color ( 50.00 %, 1.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_205 <gen>) for 6.00 seconds, using a Simple ping of color ( 50.00 %, 1.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_210 <gen>) for 6.00 seconds, using a Simple ping of color ( 50.00 %, 1.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_209 <gen>) for 6.00 seconds, using a Simple ping of color ( 50.00 %, 1.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_217 <gen>) for 6.00 seconds, using a Simple ping of color ( 50.00 %, 1.00 %, 100 %)
New Stuff Copy
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c00ffff00Town docks are located here.
Cinematic - Ping minimap for (All players) at (Center of Region_201 <gen>) for 6.00 seconds, using a Simple ping of color ( 1.00 %, 1.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_146 <gen>) for 6.00 seconds, using a Simple ping of color ( 1.00 %, 1.00 %, 100 %)
New Stuff Copy Copy
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c00ffff00Adopt some of the new pets at the pet shop located here!
Cinematic - Ping minimap for (All players) at (Center of Region_204 <gen>) for 6.00 seconds, using a Warning ping of color ( 100.00 %, 1.00 %, 1.00 %)
Alliance Settings
Events
Map initialization
Conditions
Actions
Game - Set Restrict resource trading to allies to Off
Game - Set Lock alliance settings to Off
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally
Civilian Killed
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Peasant
Actions
Unit - Create 2 . Peasant for Neutral Passive at (Random point in Fire <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Civilian Killed Copy
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Zombie
Actions
Unit - Create 2 . Zombie for Neutral Passive at (Random point in Fire <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Man
Events
Unit - A unit enters white_man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Japanese Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Male can Use short ranged attacks and has 225 health.
Secret Hero
Events
Unit - A unit enters Secret_Hero <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . ShadowsMagic for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Congrats! You found the secret hero based on my friend ShadowsMagic. Enjoy!
Trigger - Turn off (This trigger)
Secret Hero Copy
Events
Unit - A unit enters Region_223 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Drunken Preist 0290 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Drunken Preistess for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Congrats! You found the secret hero based on my friend DipolarBeans. Enjoy!
Trigger - Turn off (This trigger)
Secret Hero Copy Copy
Events
Unit - A unit enters Region_226 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . DawnOfAngels for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Congrats! You found the secret hero based on my sister DawnOfAngels. Enjoy!
Trigger - Turn off (This trigger)
Secret Hero Copy Copy Copy
Events
Unit - A unit enters Region_197 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . The-Loved-One for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Congrats! You found the secret hero based on my friend The-Loved-One. Enjoy!
Trigger - Turn off (This trigger)
Dwarf
Events
Unit - A unit enters Region_153 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dwarf for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your a miniture man!
Old Man
Events
Unit - A unit enters Region_152 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Old Man for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your an Old Man
Old Woman
Events
Unit - A unit enters Region_154 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Old Woman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your an Old Woman
Asian Teen Girl
Events
Unit - A unit enters Region_157 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Asian Teen Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your a asian teen girl.
Asian Boy
Events
Unit - A unit enters Region_156 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Samurai for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your a asian rascal...try to work with the yakuza.
Woman
Events
Unit - A unit enters white_woman <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Japanese Woman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Women Can use short ranged attacks and has 225 health
teenager boy
Events
Unit - A unit enters teenager_boy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager boy can sue long ranged attacks and has 175 health.
Teenager girl
Events
Unit - A unit enters teenager_girl <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager Girl can use long ranged attacks and has 175 health.
Blackman
Events
Unit - A unit enters Black_Man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Black Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Black Male can use short ranged attacks and has 225 health.
Child
Events
Unit - A unit enters child <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Child for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Child can use long ranged attacks and healing magic, but does less damage than others. He has 150 health.
Repick
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Triggering player)
(Owner of European Supply runner 0251 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Triggering player)
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0047 <gen>) Not equal to (Triggering player)
(Owner of Militia Dojo 0062 <gen>) Not equal to (Triggering player)
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Triggering player)
(Owner of Supply Machine 0005 <gen>) Not equal to (Triggering player)
(Owner of Become a Geisha 0264 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0007 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0008 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Triggering player)
(Owner of Thief Job 0101 <gen>) Not equal to (Triggering player)
(Owner of Fireman Job 0164 <gen>) Not equal to (Triggering player)
(Owner of Town Council 0069 <gen>) Not equal to (Triggering player)
(Owner of Crypt Keeper Job 0017 <gen>) Not equal to (Triggering player)
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Peasant Selector) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Samurai) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Asian Teen Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Body Builder) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dwarf) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Drug Addict) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Old Man) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Japanese Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Japanese Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Officer) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Sniper) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Gangster) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Mugger) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Spider) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Femal Dog (Level 1)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Snake) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Owl (Raven Form)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Peasant Selector for (Triggering player) at (Center of repick <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of repick <gen>) over 0 seconds
Repick2
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: To repick you must quit your job first
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Asujk Leader) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Heihachi Mishima's Wife) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Trigger - Turn off (This trigger)
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Japanese Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Japanese Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Herbal Medicine clinic) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Town Council) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type European Supply runner) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Become a Geisha) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Japanese Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Japanese Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Herbal Medicine clinic) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Town Council) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type European Supply runner) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Become a Geisha) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Trigger - Turn off (This trigger)
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Japanese Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Japanese Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Herbal Medicine clinic) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Town Council) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type European Supply runner) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Become a Geisha) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game! The smallest Angel is gone.)
Trigger - Turn off (This trigger)
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Japanese Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Japanese Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Herbal Medicine clinic) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Town Council) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type European Supply runner) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Become a Geisha) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game! You no longer need to hide your booze!)
Trigger - Turn off (This trigger)
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Japanese Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Japanese Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Herbal Medicine clinic) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Town Council) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type European Supply runner) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Become a Geisha) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game!)
Trigger - Turn off (This trigger)
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Japanese Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Japanese Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Herbal Medicine clinic) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Town Council) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type European Supply runner) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Become a Geisha) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game!)
Trigger - Turn off (This trigger)
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Japanese Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Japanese Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Herbal Medicine clinic) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Town Council) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type European Supply runner) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Become a Geisha) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game!)
Trigger - Turn off (This trigger)
Gray Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Millitia leader) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game!)
Trigger - Turn off (This trigger)
Light Blue Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type European Trader) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Japanese Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Japanese Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Herbal Medicine clinic) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Town Council) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type European Supply runner) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Become a Geisha) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + has left the game! The smallest Demon has gone.)
Trigger - Turn off (This trigger)
Gate invincible
Events
Map initialization
Conditions
Actions
Destructible - Make Holy Aura 0866 <gen> Invulnerable
Destructible - Make Dungeon Gate 4813 <gen> Invulnerable
Destructible - Make Dungeon Gate 4813 <gen> Invulnerable
Destructible - Make Emperor gate 4 2533 <gen> Invulnerable
Destructible - Make Unholy Aura 0865 <gen> Invulnerable
Destructible - Make Emperor gate 3 2534 <gen> Invulnerable
Destructible - Make Dungeon Gate 0003 <gen> Invulnerable
Destructible - Make Dungeon Gate 0002 <gen> Invulnerable
Destructible - Make Unholy Aura 0010 <gen> Invulnerable
Destructible - Make Terrorist Gate 0775 <gen> Invulnerable
Unit - Make Light House 0560 <gen> Invulnerable
Unit - Make Klimmtog's Frog 0733 <gen> Invulnerable
Unit - Make Shaman 0608 <gen> Invulnerable
Unit - Make Shaman 0609 <gen> Invulnerable
Unit - Make Shaman 0611 <gen> Invulnerable
Unit - Make Shaman 0610 <gen> Invulnerable
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Creator/helpers with the description Creator: TenyTinyAngelHelp: TenyTinyDemon ShadowsMagic Klimmtog DawnOfAngels The_Lost_Tool Iseethat sun_warrior whiteguy115 Rocknroll321 canadian_diva4 malvindaroth , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Town Militia with the description Ok your the city militia your job is to stop red from making riots and terrorizing the city you do this by kicking his ass simple no? anyway if possible keep red away from the bank (how he gets money) thats all , using icon path ReplaceableTextures\CommandButtons\BTNmarine.blp
Quest - Create a Required quest titled Traders from Europe with the description Your commands:-open trade-open trade2-open stashYou trade supplies with the citizens for cash $$$$$$ , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Required quest titled Other Commands with the description !!!!!!ALL THE Newplayers READ THIS!!!!!!!-open/close water-open/close asujk-open/close asujk1-open/close asujk2-open sjail <--for security job-close sjail <--for security job-open house-close house-open pet-close pet-open house1 <---for the great mansion-close house1 <---for the great mansion-open house <--- for the great mansion-close house <---for the great mansion-open dock <--for the great mansion-close dock <--for the great mansion-open doc-close doc-open bank-close bank-open vault-close vault-open fire-close fire-open hooker-close hooker-open crypt-close crypt-open boat-close boat , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Quest - Create a Optional quest titled Updates/Information with the description -ALL rigged heros, items an triggers can be removed by any one of the three god heros typing in -rigged off ((once off it can't be reversed))-trainer job info: you get money for each training beast thats killed, however you can't kill them only customers can. to open the door type -open/close trainer. to make beasts walk on the level circle of the beast you want.-Peasants get wood from working the lumber job-School is now a dojo where heros gain free Exp.-School Job is now Martial Arts Trainer JobWhen going by boat along the top of the map stay close to the walls or you will get stuck in the region that keeps the mrchant ships from wondering around the map. thankyou and have fun! - TenyTinyAngelP.S. I'm new at making maps so if there are any bugs or glitches please tell me or Klimmtog or TenyTinyDemon if you see us. Thank You! Enjoy! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled The goal of this game ! with the description The goal of the game is as followsMilitia: kill red see your info for more Trader: uhh TRADE TO MAKE BIG BUCKS !Rebels: kill militia see info for moreTenyTinys: not sure what u do yet >_<Shinkui: sell your weps use samurai as guards Peasants: DO WATEVER YOU WANTEveryone: Role Play!!! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Tips with the description To buy a house click on the realtor outside of a purchasable house.The Becons you step on to start a job changes color to indicate who currently owns that job.Some jobs have multiple becons for multiple jobs.Easy jobs pay less then those that are hard.Drug lord can only get weapons if he has gold. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled TenyTinyDemon Stuff with the description You are TenyTinyDemon, Angle's lover and protector. Demon has his own individual abilitys and dojos. Enjoy!-open/close all-money-open/close security-open/close pet-lift/drop bridge , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled TenyTinyAngel Stuff with the description You are TenyTinyAngel, Demon's lover and companion. Angel has her own individual abilitys and dojos. Enjoy!-open/close all-open/close security-open/close pet-lift/drop bridge--DarkMode-- (non reversable)type -darkness fallsstand on any of the labled circles and click another players hero to eather change them into son/daughter or add 100 strength/agility/intelligence to thier stats , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Klimmtog Stuff with the description You are Klimmtog the drunken priest. Drink, preach and be merry! you have your very own stash of Holy water (very potent stuff) as well as Monk training centers. Enjoy! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
No Fly
Events
Unit - A unit enters No_Fly <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of (Playable map area))) else do (Do nothing)
No Fly2
Events
Unit - A unit enters hq <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of hq <gen>)) else do (Do nothing)
No Fly3
Events
Unit - A unit enters door <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of Drug_Kick <gen>)) else do (Do nothing)
jail1 Godfather Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Asujk Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail1 Druggy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to European Trader 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail1 TeenBoy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail1 TeenGirl Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Blackmale Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail1 Leave Godfather Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Asujk Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail1 Leave Druggy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to European Trader 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail1 Leave TeenBoy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail1 Leave TeenGirl Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Blackmale Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail2 Godfather Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Asujk Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail2 Druggy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to European Trader 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail2 TeenBoy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail2 TeenGirl Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Blackmale Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail2 Leave Godfather Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Asujk Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail2 Leave Druggy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to European Trader 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail2 Leave TeenBoy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail2 Leave TeenGirl Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Blackmale Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
door open
Events
Player - (Owner of Training Job 0348 <gen>) types a chat message containing -open trainer (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0651 <gen>
door open Copy
Events
Player - (Owner of Training Job 0348 <gen>) types a chat message containing -close trainer (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0651 <gen>
Open House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0027 <gen>
Open House Copy
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0766 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Ruined Gate 4817 <gen>
Open House Copy Copy 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0767 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Ruined Gate 4814 <gen>
Open House Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0766 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Dungeon Gate 4813 <gen>
Open House Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open water (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0767 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Dungeon Gate 4550 <gen>
Open Pet
Events
Player - Player 1 (Red) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of TenyTinyAngel 0025 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Pet Door 3013 <gen>
Open Pet Copy 5
Events
Player - Player 1 (Red) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Pet Door 3009 <gen>
Open Pet Copy 4
Events
Player - Player 1 (Red) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Pet Door 4142 <gen>
Open Pet Copy 3
Events
Player - Player 1 (Red) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Pet Door 3008 <gen>
Open Pet Copy 2
Events
Player - Player 1 (Red) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Asujk Recruiting HQ 0739 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Pet Door 3010 <gen>
Open Pet Copy
Events
Player - Player 1 (Red) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Pet Door 3011 <gen>
Open Pet Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0734 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Pet Door 4319 <gen>
Close Pet
Events
Player - Player 1 (Red) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of TenyTinyAngel 0025 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Pet Door 3013 <gen>
Close Pet Copy 5
Events
Player - Player 1 (Red) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Pet Door 3009 <gen>
Close Pet Copy 4
Events
Player - Player 1 (Red) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Pet Door 4142 <gen>
Close Pet Copy 3
Events
Player - Player 1 (Red) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Pet Door 3008 <gen>
Close Pet Copy 2
Events
Player - Player 1 (Red) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Asujk Recruiting HQ 0739 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Pet Door 3010 <gen>
Close Pet Copy
Events
Player - Player 1 (Red) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Pet Door 3011 <gen>
Close Pet Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close pet (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0734 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Pet Door 4319 <gen>
Close House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0027 <gen>
Close House Copy
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0766 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Ruined Gate 4817 <gen>
Close House Copy Copy 2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0767 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Ruined Gate 4814 <gen>
Close House Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0766 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Dungeon Gate 4813 <gen>
Close House Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close water (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0767 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Dungeon Gate 4550 <gen>
Open Large House 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0643 <gen>
Close Large House 2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0643 <gen>
Open small House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0031 <gen>
Close small house
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0031 <gen>
Open small House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0030 <gen>
Close small house2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0030 <gen>
Open Medium House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0035 <gen>
Close Medium House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0035 <gen>
Open Medium House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0036 <gen>
Close Medium House2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0036 <gen>
bridge
Events
Player - Player 11 (Dark Green) types a chat message containing -lift bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -lift bridge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Resurrect Short Wooden Bridge 0652 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Short Wooden Bridge 0869 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Short Wooden Bridge 1052 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Short Wooden Bridge 1161 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Short Wooden Bridge 1095 <gen> with (Max life of (Last created destructible)) life and Show birth animation
bridge Copy
Events
Player - (Owner of House Deed 0734 <gen>) types a chat message containing -lift bridge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Resurrect Short Wooden Bridge 0023 <gen> with (Max life of (Last created destructible)) life and Show birth animation
bridge 2
Events
Player - Player 11 (Dark Green) types a chat message containing -drop bridge (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -drop bridge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill Short Wooden Bridge 1095 <gen>
Destructible - Kill Short Wooden Bridge 0652 <gen>
Destructible - Kill Short Wooden Bridge 0869 <gen>
Destructible - Kill Short Wooden Bridge 1052 <gen>
Destructible - Kill Short Wooden Bridge 1161 <gen>
bridge 2 Copy
Events
Player - (Owner of House Deed 0734 <gen>) types a chat message containing -drop bridge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill Short Wooden Bridge 0023 <gen>
Open Apartment 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0033 <gen>
Close Apartment2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0033 <gen>
Open Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0910 <gen>
Open Buyable Great Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0558 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gate 0204 <gen>
Open Buyable Great Mansion dock
Events
Player - Player 1 (Red) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open dock (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0558 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gate 2991 <gen>
Close Buyable Great Mansion dock Copy
Events
Player - Player 1 (Red) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close dock (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0558 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gate 2991 <gen>
Open Buyable Great Mansion 2
Events
Player - Player 1 (Red) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gate 0490 <gen>
Destructible - Open Elven Gate 0492 <gen>
Destructible - Open Elven Gate 0491 <gen>
Open Buyable Great Mansion 3
Events
Player - Player 1 (Red) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0491 <gen>
Close Buyable Great Mansion 1
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0558 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gate 0204 <gen>
Close Buyable Great Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0492 <gen>
Destructible - Close Gate 0490 <gen>
Destructible - Close Elven Gate 0491 <gen>
Close Buyable Great Mansion3
Events
Player - Player 1 (Red) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0491 <gen>
Close Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0910 <gen>
Client Kill Copy
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client (Female)
Actions
Item - Create Wallet at (Position of (Dying unit))
Temple trip Copy Copy 2
Events
Unit - A unit enters Region_232 <gen>
Conditions
((Triggering unit) is A ranged attacker) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Wow white rapiding down a 50000 mph water fall.... I'll notifie the next of kin.....)
Temple trip Copy Copy 2 Copy
Events
Unit - A unit enters Region_230 <gen>
Conditions
((Triggering unit) is A ranged attacker) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + W.T.f?!?!?! Going UP 50000 MPH Water fall.... Holy crap are you jesus?)
Close House Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -Close Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Gray Fox 0018 <gen>) Equal to Player 2 (Blue)
Actions
Destructible - Close Gray Gate 5658 <gen>
Open House Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -Open Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Gray Fox 0018 <gen>) Equal to Player 3 (Teal)
Actions
Destructible - Open Gray Gate 5658 <gen>
Open Mansion
Events
Player - Player 1 (Red) types a chat message containing -open asujk (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0028 <gen>
Close Mansion
Events
Player - Player 1 (Red) types a chat message containing -close asujk (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0028 <gen>
Open Mansion1
Events
Player - Player 1 (Red) types a chat message containing -open asujk1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0024 <gen>
Close Mansion1
Events
Player - Player 1 (Red) types a chat message containing -close asujk1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0024 <gen>
Open Mansion2
Events
Player - Player 1 (Red) types a chat message containing -open asujk2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0273 <gen>
Close Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close asujk2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0273 <gen>
Open Terrorist Doors
Events
Player - Player 2 (Blue) types a chat message containing -open asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open mini asujk (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open asujk2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Join the Asujk 0073 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Terrorist Gate 0234 <gen>
Close Terrorist Doors
Events
Player - Player 2 (Blue) types a chat message containing -close asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close asujk2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close asujk2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Join the Asujk 0073 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Terrorist Gate 0234 <gen>
Open Security Jail
Events
Player - Player 1 (Red) types a chat message containing -open sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open sjail (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Security Job 0311 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Dungeon Gate 0540 <gen>
Close Security jail
Events
Player - Player 1 (Red) types a chat message containing -close sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close sjail (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close sjail (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Security Job 0311 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Dungeon Gate 0540 <gen>
drug stash open
Events
Player - Player 10 (Light Blue) types a chat message containing -open stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0943 <gen>
drug stash close
Events
Player - Player 10 (Light Blue) types a chat message containing -close stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0943 <gen>
Drug Door Open
Events
Player - Player 10 (Light Blue) types a chat message containing -open trade (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0012 <gen>
Drug Back Door Open
Events
Player - Player 10 (Light Blue) types a chat message containing -open trade2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0048 <gen>
Destructible - Open Drug Door 0145 <gen>
Drug Door Close
Events
Player - Player 10 (Light Blue) types a chat message containing -close trade (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0012 <gen>
Drug Back Door Close
Events
Player - Player 10 (Light Blue) types a chat message containing -close trade2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0145 <gen>
Destructible - Close Drug Door 0048 <gen>
opens the hq door
hq door open
Events
Player - Player 9 (Gray) types a chat message containing -open hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0001 <gen>
Destructible - Open Elven Gate 0817 <gen>
closes hq door
hq door close
Events
Player - Player 9 (Gray) types a chat message containing -close hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0001 <gen>
Destructible - Close Elven Gate 0817 <gen>
closes police jail doors
jail door close
Events
Player - Player 9 (Gray) types a chat message containing -close jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open
Events
Player - Player 9 (Gray) types a chat message containing -open jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open2
Events
Player - Player 9 (Gray) types a chat message containing -open jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0003 <gen>
closes police jail doors
jail door close2
Events
Player - Player 9 (Gray) types a chat message containing -close jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0003 <gen>
Open evidence
Events
Player - Player 9 (Gray) types a chat message containing -open back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Close evidence
Events
Player - Player 9 (Gray) types a chat message containing -close back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
Hold open
Events
Player - Player 1 (Red) types a chat message containing -open hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
Hold close
Events
Player - Player 1 (Red) types a chat message containing -close hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
bank door open
Events
Player - Player 1 (Red) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0026 <gen>
bank door close
Events
Player - Player 1 (Red) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0026 <gen>
Doc Door Open
Events
Player - Player 1 (Red) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0037 <gen>
Doc Door Close
Events
Player - Player 1 (Red) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0037 <gen>
bank vault open
Events
Player - Player 1 (Red) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Terrorist Gate 0025 <gen>
bank vault close
Events
Player - Player 1 (Red) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Terrorist Gate 0025 <gen>
Firedepot door open
Events
Player - Player 1 (Red) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0150 <gen>
Firedepot door close
Events
Player - Player 1 (Red) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0150 <gen>
Hooker Open
Events
Player - Player 1 (Red) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Become a Geisha 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 0735 <gen>
Hooker Close
Events
Player - Player 1 (Red) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Become a Geisha 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 0735 <gen>
Crypt Keeper Open
Events
Player - Player 1 (Red) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0017 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Drug Door 1055 <gen>
Crypt Keeper Close
Events
Player - Player 1 (Red) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0017 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Drug Door 1055 <gen>
Drug runner open drug
Events
Player - Player 1 (Red) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of European Supply runner 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Drug Door 0012 <gen>
drug runner close drug
Events
Player - Player 1 (Red) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of European Supply runner 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Drug Door 0012 <gen>
Buy Large House 1
Events
Unit - Realtor 0108 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0108 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0108 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0216 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0213 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0244 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0108 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House 1
Events
Unit - House Deed 0213 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0108 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0216 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0213 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0244 <gen> to Brown
Unit - Unhide Realtor 0108 <gen>
Buy Large House 2
Events
Unit - Realtor 0151 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0151 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0151 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0195 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0194 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0199 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0214 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0198 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0151 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House2
Events
Unit - House Deed 0214 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0214 <gen>) . Current gold
Unit - Change ownership of Realtor 0151 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0195 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0194 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0199 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0214 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0198 <gen> to Brown
Unit - Unhide Realtor 0151 <gen>
Special Effect - Create a special effect at (Position of House Deed 0214 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Large House 3
Events
Unit - Realtor 0768 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0768 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0768 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Human Shipyard 0426 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0425 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0424 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0428 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0475 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0766 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0393 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0768 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House 3
Events
Unit - House Deed 0766 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0766 <gen>) . Current gold
Special Effect - Create a special effect at (Position of House Deed 0213 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Change ownership of Realtor 0768 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Human Shipyard 0426 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0425 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0424 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0428 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0475 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0766 <gen> to Player 12 (Brown) and Change color
Unit - Change color of Stairs 0393 <gen> to Brown
Unit - Unhide Realtor 0768 <gen>
Buy Large House 3 Copy
Events
Unit - Realtor 0769 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0769 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0769 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Human Shipyard 0583 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0484 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0481 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0754 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0757 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0767 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0476 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0769 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House 3 Copy
Events
Unit - House Deed 0767 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0767 <gen>) . Current gold
Special Effect - Create a special effect at (Position of House Deed 0767 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Change ownership of Realtor 0769 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Human Shipyard 0583 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0484 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0481 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0754 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0757 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0767 <gen> to Player 12 (Brown) and Change color
Unit - Change color of Stairs 0476 <gen> to Brown
Unit - Unhide Realtor 0769 <gen>
Buy Small House 1
Events
Unit - Realtor 0112 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0112 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0112 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0218 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0112 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 1
Events
Unit - House Deed 0218 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0218 <gen>) . Current gold
Unit - Change ownership of Realtor 0112 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0218 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0112 <gen>
Special Effect - Create a special effect at (Position of House Deed 0218 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 2
Events
Unit - Realtor 0113 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0113 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0113 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0215 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0113 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 2
Events
Unit - House Deed 0215 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0215 <gen>) . Current gold
Unit - Change ownership of Realtor 0113 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0215 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0113 <gen>
Special Effect - Create a special effect at (Position of House Deed 0215 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 1
Events
Unit - Realtor 0110 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0110 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0110 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0248 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0110 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 1
Events
Unit - House Deed 0248 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0248 <gen>) . Current gold
Unit - Change ownership of Realtor 0110 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0248 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0110 <gen>
Special Effect - Create a special effect at (Position of House Deed 0248 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 2
Events
Unit - Realtor 0111 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0111 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0111 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0247 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0111 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 2
Events
Unit - House Deed 0247 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0247 <gen>) . Current gold
Unit - Change ownership of Realtor 0111 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0247 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0111 <gen>
Special Effect - Create a special effect at (Position of House Deed 0247 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 2
Events
Unit - Realtor 0106 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0106 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0106 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0249 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0555 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0557 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0556 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0106 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a River Side Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 2
Events
Unit - House Deed 0249 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0249 <gen>) . Current gold
Unit - Change ownership of Realtor 0106 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0249 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0555 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0557 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0556 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0249 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0106 <gen>
Special Effect - Create a special effect at (Position of House Deed 0249 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion
Events
Unit - Realtor 0260 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0260 <gen>
(Unit-type of (Sold unit)) Equal to Buy Mansion
Actions
Unit - Change ownership of Realtor 0260 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0252 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvete 0255 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0259 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0260 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Buy Great Mansion
Events
Unit - Realtor 0558 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0558 <gen>
(Unit-type of (Sold unit)) Equal to Buy Great Mansion
Actions
Unit - Hide Realtor 0558 <gen>
Unit - Change ownership of Realtor 0558 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0435 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0713 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0551 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0521 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0449 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Human Shipyard 0723 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Human Shipyard 0722 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of SA Scout Tower 0714 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of SA Scout Tower 0716 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of SA Scout Tower 0717 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of SA Scout Tower 0715 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Light militia 0721 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Light militia 0720 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0436 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0712 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Realtor 0558 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0734 <gen> to (Owner of (Sold unit)) and Change color
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Great Mansion.
Unit - Remove (Sold unit) from the game
Buy Great Mansion II
Events
Unit - Realtor 0367 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0367 <gen>
(Unit-type of (Sold unit)) Equal to Buy Great Mansion
Actions
Unit - Hide Realtor 0367 <gen>
Unit - Change ownership of Realtor 0367 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0375 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0368 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0371 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0372 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0373 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0374 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Limo 0370 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Realtor 0367 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0376 <gen> to (Owner of (Sold unit)) and Change color
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Great Mansion.
Unit - Remove (Sold unit) from the game
Sell Great Mansion 2
Events
Unit - House Deed 0734 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 4000 to (Owner of House Deed 0734 <gen>) . Current gold
Unit - Change ownership of Home Security 0435 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0713 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0551 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0521 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0449 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Human Shipyard 0723 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Human Shipyard 0722 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of SA Scout Tower 0714 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of SA Scout Tower 0716 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of SA Scout Tower 0717 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of SA Scout Tower 0715 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Light militia 0721 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Light militia 0720 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0436 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0712 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Realtor 0558 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0734 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0558 <gen>
Special Effect - Create a special effect at (Position of House Deed 0734 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sell Great Mansion II
Events
Unit - House Deed 0376 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 4000 to (Owner of House Deed 0376 <gen>) . Current gold
Unit - Change ownership of Realtor 0367 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0375 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0369 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Limo 0370 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0371 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0372 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0374 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0373 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0376 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0558 <gen>
Special Effect - Create a special effect at (Position of House Deed 0376 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sell Mansion
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1500 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0260 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0252 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Corvete 0255 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0259 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0260 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Employ mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0017 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Mayor. He/She makes money from taxes that are collected automatically)
Unit - Change ownership of Town Council 0069 <gen> to (Owner of (Triggering unit)) and Change color
Set Variable Set SpamCpunter[(Player number of (Triggering player))] = "0"
Mayor Money
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 200 to (Owner of Town Council 0069 <gen>) . Current gold
quit mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Town Council 0069 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Town Council 0069 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Town Council 0069 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Mayor
Pardoning
Events
Player - Player 1 (Red) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Town Council 0069 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Dungeon Gate 0003 <gen>
Destructible - Open Dungeon Gate 0002 <gen>
Destructible - Open Dungeon Gate 0004 <gen>
Destructible - Open Elven Gate 0001 <gen>
Employ Mail quit
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy_2 <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Mail job8
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 2
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 3
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 2
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 3
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 2
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 3
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 2
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 3
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 2
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 3
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 2
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 3
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 2
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 3
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Employ Doctor
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Herbal Medicine clinic 0061 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Doctor. He/She makes money by killing germs and selling health.)
Wait 1.00 seconds
Unit - Change ownership of Herbal Medicine clinic 0061 <gen> to (Owner of (Triggering unit)) and Change color
Dockick
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Dockick Copy
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Employ Doctor quit
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Herbal Medicine clinic 0061 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Herbal Medicine clinic 0061 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Doctor
Germ maker2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Germ
Actions
Wait 5.00 seconds
Unit - Create 1 . Germ for Neutral Hostile at (Random point in Germ2 <gen>) facing Default building facing degrees
Germ2kick
Events
Unit - A unit enters Germkick2 <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Germ2 <gen>)
Employ Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to Player 12 (Brown)
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
Unit - Change ownership of Bank Manager Job 0081 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Bank Manager. He makes money by putting checks in the vault.)
Make checks
Events
Unit - A unit enters Check_drop <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 250 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
quit Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))
Actions
Wait 2 seconds
Unit - Change ownership of Bank Manager Job 0081 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Bank Manager.
Item - Remove Check1
Lumber Jack employ
Events
Unit - A unit enters Lumber_jack_employ <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to Player 12 (Brown)
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
Lumber Jack employ2
Events
Unit - A unit enters Lumber_jack_employ2 <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to Player 12 (Brown)
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Wood Mill 0010 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
lumber for money
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Lumberjack Job 0068 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 200 to (Triggering player) . Current gold
lumber for money2
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Lumberjack Job 0009 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 200 to (Triggering player) . Current gold
Kickbacklumber
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0064 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Kickbacklumber2
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0120 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Lumber Jack quit
Events
Unit - A unit leaves Lumber_jack_employ <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Lumber Jack quit2
Events
Unit - A unit leaves Lumber_jack_employ2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))
Actions
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Unit - Change ownership of Wood Mill 0010 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to Player 12 (Brown) and Change color
Employ Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create Mail at (Random point in Create_Mail <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy_2 <gen>)
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Unit - Change ownership of Thief Job 0101 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Thief. He makes money by stealing checks, mail, and drugs.)
Check Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 100 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Mail Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Mail) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Mail)
Item - Create Mail at (Random point in Create_Mail <gen>)
Pot Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Herbal Medicine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 400 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Herbal Medicine)
Coke Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Wine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 600 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Wine)
Meth Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Steak) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 800 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Steak)
Heroine Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Tea) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 1000 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Tea)
Quit Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Thief Job 0101 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Thief Job 0101 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Thief.
Item - Remove Check2
Employ Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Equal to Player 12 (Brown)
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Firetruck to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Fireman Job 0164 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Firefighter. He makes money by putting out fires.)
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy with shared vision
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of FIRE) for 10.00 seconds
Firetruck Dies
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Firetruck
Actions
Unit - Create 1 . Fire Truck (Barrage) for (Owner of Fireman Job 0164 <gen>) at (Center of Firetrucks_Reborn <gen>) facing 90.00 degrees
Set Variable Set Firetruck = (Last created unit)
Fire Put Out
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to FIRE
Actions
Player - Add 300 to (Owner of Fireman Job 0164 <gen>) . Current gold
Game - Display to (Player group((Owner of Fireman Job 0164 <gen>))) the text: Another fire has broken out!
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Fire <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Ally
Unit - Remove FIRE from the game
Wait 0.50 seconds
Unit - Change ownership of Fireman Job 0164 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Firetruck to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Firefighter.
Employ Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create A crate of supplies at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Unit - Change ownership of European Supply runner 0251 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Drug Runner. He makes money by bringing drugs to the Drug Barn from the Cartel Helicopter.)
Player - Make Player 10 (Light Blue) treat (Owner of European Supply runner 0251 <gen>) as an Ally with shared vision
Player - Make (Owner of European Supply runner 0251 <gen>) treat Player 10 (Light Blue) as an Ally with shared vision
Cinematic - Ping minimap for (Player group((Owner of European Supply runner 0251 <gen>))) at (Center of Cartel_Drug_Drop <gen>) for 10.00 seconds
Runner Coke Dropoff
Events
Unit - A unit enters Barn_Dropoff <gen>
Conditions
((Entering unit) has an item of type A crate of supplies) Equal to True
(Owner of European Supply runner 0251 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 500 to (Owner of (Entering unit)) . Current gold
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Item - Remove (Item carried by (Entering unit) of type A crate of supplies)
Item - Create A crate of supplies at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Game - Display to (Player group((Owner of (Entering unit)))) the text: Drugs delivered!
Quit Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of European Supply runner 0251 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of European Supply runner 0251 <gen> to Player 12 (Brown) and Change color
Item - Remove CokeRunner
Employ Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Become a Geisha 0264 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Hooker/Gigalo. He/She is the pervert of the game.)
Player - Make Neutral Extra treat (Owner of Become a Geisha 0264 <gen>) as an Enemy with shared vision
Player - Make (Owner of Become a Geisha 0264 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
If ((Unit-type of (Entering unit)) Equal to Japanese Woman) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Girl) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Japanese Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Child) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Black Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Boy) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
Cinematic - Ping minimap for (Player group((Owner of Become a Geisha 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Client Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client (Female)
Actions
Item - Create Wallet at (Position of (Dying unit))
Client Kill Male
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client
Actions
Item - Create Wallet at (Position of (Dying unit))
Return Wallet Female
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Become a Geisha 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of Become a Geisha 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Become a Geisha 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Become a Geisha 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Return Wallet Male
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Become a Geisha 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of Become a Geisha 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Become a Geisha 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Become a Geisha 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Become a Geisha 0264 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Become a Geisha 0264 <gen>) as an Enemy
Player - Make (Owner of Become a Geisha 0264 <gen>) treat Neutral Extra as an Ally
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client (Female)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of Become a Geisha 0264 <gen> to Player 12 (Brown) and Change color
Employ Crypt Keeper
Events
Unit - A unit enters Cryptkeeperjob <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Crypt Keeper Job 0017 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Crypt Keeper. He makes money by clearing the graveyard of ghosts.)
Player - Make Neutral Extra treat (Owner of (Triggering unit)) as an Enemy with shared vision
Player - Make (Owner of (Triggering unit)) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Ghost (Ghost) for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Ghost Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to GHOST
Actions
Player - Add 250 to (Owner of Crypt Keeper Job 0017 <gen>) . Current gold
Unit - Create 1 . Ghost (Ghost) for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Quit Crypt Keeper
Events
Unit - A unit enters Cryptkeeperjob <gen>
Conditions
(Owner of Crypt Keeper Job 0017 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of (Triggering unit)) as an Enemy
Player - Make (Owner of (Triggering unit)) treat Neutral Extra as an Ally
Unit - Remove GHOST from the game
Wait 0.50 seconds
Unit - Change ownership of Crypt Keeper Job 0017 <gen> to Player 12 (Brown) and Change color
Nice work on that job. - VashtheTyphoon1
Employ Principal
Events
Unit - A unit enters Region_219 <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Training Job 0348 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Trainer 0345 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Trainer 0346 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Trainer 0347 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Trainer 0287 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Martial Arts Trainer, go to him/her for Exp training.)
Player - Make Neutral Hostile treat (Owner of Training Job 0348 <gen>) as an Ally
Player - Make (Owner of Training Job 0348 <gen>) treat Neutral Hostile as an Ally
trainerspawn
Events
Unit - A unit enters Region_218 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Training Job 0348 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Create 1 . Quilbeast (Level 1) for Neutral Hostile at (Center of Region_134 <gen>) facing Default building facing degrees
trainerspawn Copy
Events
Unit - A unit enters Region_217 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Training Job 0348 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Create 1 . Dire Quilbeast (Level 2) for Neutral Hostile at (Center of Region_134 <gen>) facing Default building facing degrees
trainerspawn Copy 2
Events
Unit - A unit enters Region_169 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Training Job 0348 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Create 1 . Raging Quilbeast (Level 3) for Neutral Hostile at (Center of Region_133 <gen>) facing Default building facing degrees
trainerspawn Copy 3
Events
Unit - A unit enters Region_135 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Training Job 0348 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Create 1 . Berserk Quilbeast (Level 4) for Neutral Hostile at (Center of Region_133 <gen>) facing Default building facing degrees
job
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Quilbeast (Level 1)
Actions
Player - Add 50 to (Owner of Training Job 0348 <gen>) . Current gold
job Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dire Quilbeast (Level 2)
Actions
Player - Add 50 to (Owner of Training Job 0348 <gen>) . Current gold
job Copy 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Raging Quilbeast (Level 3)
Actions
Player - Add 100 to (Owner of Training Job 0348 <gen>) . Current gold
job Copy 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Quilbeast (Level 4)
Actions
Player - Add 1000 to (Owner of Training Job 0348 <gen>) . Current gold
Quit Principal Job
Events
Unit - A unit enters Region_219 <gen>
Conditions
(Owner of Training Job 0348 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Hostile treat (Triggering player) as an Enemy
Player - Make (Triggering player) treat Neutral Hostile as an Enemy
Wait 0.50 seconds
Unit - Change ownership of Training Job 0348 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Trainer 0346 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Trainer 0287 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Trainer 0347 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Trainer 0345 <gen> to Player 12 (Brown) and Change color
Employ mcstankys
Events
Unit - A unit enters Region_220 <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a cook. He/She runs the Timishu Sushi restaurant.)
Wait 180.00 seconds
cook burger
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Triggering unit) has BUNS) Equal to True
((Triggering unit) has MEAT) Equal to True
(Owner of ) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove BUNS
Item - Remove MEAT
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Wait 15.00 seconds
Special Effect - Destroy (Last created special effect)
Item - Create Sushi ! at (Center of Region_038 <gen>)
Wait 60.00 seconds
Item - Create bread\condoments at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Fish at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
Quit Thief Copy
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of ) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of ) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Cook.
Terrorist Enter Job
Events
Unit - A unit enters Terrorist_Job <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join the Asujk 0073 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now helping the asujk. all of his commands will end with a 2 for instance -open asujk2)
Wait 1.00 seconds
Unit - Change ownership of Join the Asujk 0073 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of secondary asujk base 0312 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0338 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0339 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0340 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0341 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0388 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0342 <gen> to (Owner of (Triggering unit)) and Change color
Terrorist Money Making
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 20 to (Owner of Join the Asujk 0073 <gen>) . Current gold
Terrorist Kick
Events
Unit - A unit enters Terrorist_Kick <gen>
Conditions
(Owner of Join the Asujk 0073 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_164 <gen>)
Game - Display to (All players) the text: You Must be a asujk.
Terrorist Quit Job
Events
Unit - A unit enters Terrorist_Job <gen>
Conditions
(Owner of Join the Asujk 0073 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Join the Asujk 0073 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0338 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0339 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0340 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0341 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0388 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0342 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of secondary asujk base 0312 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Join the Asujk 0073 <gen>) Equal to (Owner of (Triggering unit))).) the text: You quit Terrorist Group.
Become President
Events
Unit - A unit enters Become_President <gen>
Conditions
(Owner of Herbal Medicine clinic 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become President 0074 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the President of Osaka. He/She earns money every 80 seconds worth 500 gold.)
Unit - Change ownership of Become President 0074 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of President Bodyguard 0350 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of President Bodyguard 0349 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of President Bodyguard 0351 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of President Bodyguard 0352 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of President HQ 0075 <gen> to (Owner of (Triggering unit)) and Change color
Set Variable Set SpamCpunter[(Player number of (Triggering player))] = "0"
President Money Making
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Player - Add 500 to (Owner of Become President 0074 <gen>) . Current gold
President Quit Job
Events
Unit - A unit enters Become_President <gen>
Conditions
(Owner of Become President 0074 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Become President 0074 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of President HQ 0075 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of President Bodyguard 0350 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of President Bodyguard 0349 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of President Bodyguard 0351 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of President Bodyguard 0352 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Become President 0074 <gen>) Equal to (Owner of (Triggering unit))).) the text: Your are no longer the President
Security Job
Events
Unit - A unit enters Security_Job <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Security Job 0311 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Security for the shopping mall. *COMMANDS* -open sjail / -close sjail)
Wait 1.00 seconds
Unit - Change ownership of Security Job 0311 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Security Units 0077 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Security Guard 0076 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Security Guard 0079 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Security Guard 0078 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Security Guard 0271 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Security Guard 0272 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Security Guard 0080 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0455 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0456 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0400 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0399 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0319 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0457 <gen> to (Owner of (Triggering unit)) and Change color
Security Money Making
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 100 to (Owner of Security Job 0311 <gen>) . Current gold
Security Kick
Events
Unit - A unit enters Security_Kick <gen>
Unit - A unit enters Security_Kick1 <gen>
Conditions
(Owner of Security Units 0077 <gen>) Equal to (Owner of (Triggering unit))
(Owner of Security Guard 0076 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Security_KickBack <gen>)
Security Kick Copy
Events
Unit - A unit enters Security_Kick <gen>
Unit - A unit enters Security_Kick1 <gen>
Conditions
(Owner of Security Job 0311 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Security_KickBack <gen>)
Security Quit Job
Events
Unit - A unit enters Security_Job <gen>
Conditions
(Owner of Security Job 0311 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Security Job 0311 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Security Units 0077 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Security Guard 0076 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Security Guard 0079 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Security Guard 0078 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Security Guard 0271 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Security Guard 0272 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Security Guard 0080 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0455 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0456 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0457 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0399 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0319 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Security Job 0311 <gen>) Equal to (Owner of (Triggering unit))).) the text: You quit the Security Job
Security Job Copy
Events
Unit - A unit enters Region_181 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Security Job 0311 <gen>) Equal to Player 12 (Brown)
(Owner of Dock Security 0761 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Security for the town docks)
Wait 1.00 seconds
Unit - Change ownership of Dock Security Hut 0490 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Dock Security 0761 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Archer tower 0688 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Archer tower 0602 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Archer tower 0604 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Archer tower 0603 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0487 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0488 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0744 <gen> to (Owner of (Triggering unit)) and Change color
Security Money Making Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 60 to (Owner of Security Job 0311 <gen>) . Current gold
Security Quit Job Copy
Events
Unit - A unit enters Region_181 <gen>
Conditions
(Owner of Dock Security 0761 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Dock Security Hut 0490 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Dock Security 0761 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Archer tower 0688 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Archer tower 0602 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Archer tower 0604 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Archer tower 0603 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Crate of Supplies 0487 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0488 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0744 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Security Job 0311 <gen>) Equal to (Owner of (Triggering unit))).) the text: You quit the Dock Security Job
pirate Job Copy 2
Events
Unit - A unit enters Region_182 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job. 0641 <gen>) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the leader of the pirates, he/she makes money by destryoing and looting merchant ships...Arrr)
Wait 1.00 seconds
Unit - Change ownership of Pirate Job 0742 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Pirate Stash 0489 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Pirate Hidout 0760 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Pirate Dock 0743 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Storage Shed 0745 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0765 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0762 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0758 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0759 <gen> to (Owner of (Triggering unit)) and Change color
Mayor Money Copy 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 500 to (Owner of Pirate Job 0742 <gen>) . Current gold
ship maker2 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 1000 to (Owner of Pirate Job 0742 <gen>) . Current gold
Wait 2.00 seconds
Unit - Create 1 . Merchant Ship for Player 12 (Brown) at (Random point in Region_183 <gen>) facing Default building facing degrees
ship2kick Copy
Events
Unit - A unit enters
Unit - A unit enters
Unit - A unit enters
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_183 <gen>)
pirate Quit Job Copy 2
Events
Unit - A unit enters Region_182 <gen>
Conditions
(Owner of Pirate Job 0742 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Pirate Job 0742 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Pirate Stash 0489 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Pirate Hidout 0760 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Pirate Dock 0743 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0745 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0765 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0762 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0758 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0759 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Security Job 0311 <gen>) Equal to (Owner of (Triggering unit))).) the text: You quit the Pirate Job
Mayor Money Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player - Add 1000 to (Owner of Assassin Job. 0642 <gen>) . Current gold
pirate Job Copy 2 Copy
Events
Unit - A unit enters Assassin_Job <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of European Supply runner 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Dock Security 0761 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Training Job 0348 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Town Council 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Militia Dojo 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Asujk Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Supply Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Become a Geisha 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Pirate Job 0742 <gen>) Equal to Player 12 (Brown)
(Owner of Assassin Job. 0642 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Is now the Assassin. He/she makes 1000 every 100 seconds. Or he/she can kill others for gold.)
Wait 1.00 seconds
Unit - Change ownership of Crate of Supplies 0759 <gen> to (Owner of (Triggering unit)) and Change color
ship maker2 Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 300 to (Owner of Assassin Job. 0642 <gen>) . Current gold
Wait 2.00 seconds
Unit - Create 1 . Merchant Ship for Player 12 (Brown) at (Random point in Region_183 <gen>) facing Default building facing degrees
pirate Quit Job Copy 2 Copy
Events
Unit - A unit enters Assassin_Job <gen>
Conditions
(Owner of Pirate Job 0742 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Assassin Job. 0642 <gen> to Player 12 (Brown) and Change color
Untitled Trigger 002
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 10 (Light Blue) . Current gold
Sell Drugs Pot
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Herbal Medicine) Equal to True
Actions
Player - Add 300 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Herbal Medicine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Coke
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Wine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Wine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Heroine
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Tea) Equal to True
Actions
Player - Add 400 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Tea)
Game - Display to (All players) the text: Here you go.
Sell Drugs Meth
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Steak) Equal to True
Actions
Player - Add 600 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Steak)
Game - Display to (All players) the text: Here you go.
revive
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of hq <gen>) , Show revival graphics
Cop Spawn
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 Officer (police) for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Position of (Triggering unit))
Unit - Create 2 Calvary for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Position of (Triggering unit))
Drug drop Pot
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Militia Dojo 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Herbal Medicine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Millitia leader 0001 <gen> of type Herbal Medicine)
Drug drop Crack
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Militia Dojo 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Wine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Millitia leader 0001 <gen> of type Wine)
Drug drop Heroine
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Militia Dojo 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Tea) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Millitia leader 0001 <gen> of type Tea)
Drug drop Meth
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Militia Dojo 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Steak) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Millitia leader 0001 <gen> of type Steak)
Police Money
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 200 to Player 9 (Gray) . Current gold
Player - Add 50 to Player 9 (Gray) . Current lumber
Jail Van
Events
Unit - A unit enters Delivery <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police Car
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0003 <gen>
Jail Van2
Events
Unit - A unit enters Delivery2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police Car
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0002 <gen>
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Officer 0035 <gen> to Patrol To . (Center of streetpatrol2 <gen>)
Unit - Order Officer 0040 <gen> to Patrol To . (Center of streetpatrol6 <gen>)
Unit - Order Officer 0037 <gen> to Patrol To . (Center of Streetpatrol <gen>)
Unit - Order Officer 0041 <gen> to Patrol To . (Center of Region_070 <gen>)
Security Jail
Events
Unit - A unit enters Security_Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Security Guard
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0540 <gen>
Open Upstairs
Events
Unit - A unit enters Stairs_Up <gen>
Conditions
Actions
Destructible - Open Gate 1137 <gen>
Red auto Money
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 1 (Red) . Current lumber
Red spawn
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 Asujk cavalry for Player 1 (Red) at (Player 1 (Red) start location) facing (Position of (Triggering unit))
Unit - Create 2 Asujk archer for Player 1 (Red) at (Player 1 (Red) start location) facing (Position of (Triggering unit))
Steal money
Events
Unit - A unit enters Check_drop <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 3000 to Player 1 (Red) . Current gold
Player - Add 100 to Player 1 (Red) . Current lumber
Unit - Order Gun Turret 0306 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0307 <gen> to Attack . (Entering unit)
sevenOclock
Events
Game - The in-game time of day becomes Equal to 7.00
Conditions
Actions
Game - Display to (All players) the text: |c00ff0000The time is 7 am. The Dojo doors open at 10 am and shut at 10:45 am. Dont be late or you miss the days training..|r
Cinematic - Ping minimap for (All players) at (Center of school_learn <gen>) for 5.00 seconds
tenOclock
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
Actions
Trigger - Turn on give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000The Dojo door is open. You have 45 mins to get here before it closes. Training has now started..|r
Destructible - Open Gate 0586 <gen>
tenOclock Copy
Events
Game - The in-game time of day becomes Equal to 10.75
Conditions
Actions
Destructible - Close Gate 0586 <gen>
fourPMschoolgetout
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
Actions
Trigger - Turn off give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000The time is now 4 pm. Training is done for the day. Please exit the Dojo or be locked in overnight..|r
Destructible - Open Gate 0586 <gen>
Wait 180.00 seconds
Destructible - Close Gate 0586 <gen>
give xp and tome
Events
Unit - A unit enters school_learn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 20 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 40 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 80 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Knowledge at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 160 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 320 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Knowledge at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 640 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 1280 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 2560 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Knowledge at (Random point in school_learn <gen>)
Wait 15.00 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + |c00ff0000l has completed his/her training. Congratulations.)
start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Set music volume to 100 %
Sound - Play Heroic Victory .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001_Copy for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Angel 0756 <gen> named TenyTinyAngel : Play No sound and display Welcome to Loap TenyTiny.I am TenyTinyAngel, It's creator.Welcome to the city. . Modify duration: Set to 5.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of cam1 <gen>) over 8.00 seconds)
Cinematic - Send transmission to (All players) from Angel 0756 <gen> named TenyTinyAngel : Play No sound and display Please remeber, this Loap map is ment to be a Role Play map . Modify duration: Set to 5.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001_Copy_Copy for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Angel 0756 <gen> named TenyTinyAngel : Play No sound and display This is also a no jerk map. If you are classified as a jerk, leave now.Or be removed. . Modify duration: Set to 5.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of cam2 <gen>) over 5.00 seconds)
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from Angel 0756 <gen> named TenyTinyAngel : Play No sound and display Use the three main heros to rule the city or go classic style and level the playing field for peasents. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Gray Fox 0822 <gen> named The Gray Fox : Play No sound and display This was Balanced reedited and Redone by VashtheTyphoon1 AKA the Gray Fox. all credit to TenyTinyAngel and her master peice. . Modify duration: Set to 5.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001_Copy_Copy_Copy for (Picked player) over 0 seconds)
Wait 1.00 game-time seconds
Unit Group - Pick every unit in (Units in Region_224 <gen>) and do (Order (Units in Region_224 <gen>) to Move To.(Center of Region_225 <gen>))
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from Angel 0756 <gen> named TenyTinyAngel : Play No sound and display Heros rise, villans fall. A new story awaits you each time you play! . Modify duration: Set to 5.00 seconds and Wait
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001_Copy_Copy_Copy_2 for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Angel 0756 <gen> named TenyTinyAngel : Play No sound and display Once agian, We welcome you to the city.Have fun, have an adventure, have a life... . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Sound - Stop the currently playing music theme
Marriage
Events
Unit - A unit enters Church_Marriage <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: Klimmtog, the drunken priest, now pronounces you Man and Wife! congrats! You may kiss the bride.
Item - Create Wedding Ring (Female) at (Center of Female_Ring <gen>)
Item - Create Wedding Ring (Male) at (Center of Male_Ring <gen>)
Darkmode
Events
Player - Player 4 (Purple) types a chat message containing -darkness falls (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |c00ff0000 A darkness spreads throughout the land...
Unit Group - Pick every unit in (Units of type Peasant) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Zombie using The old unit's relative life and mana
Unit Group - Pick every unit in (Units of type Albatross) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a Vulture using The old unit's relative life and mana
Game - Turn the day/night cycle Off
Game - Set the time of day to 0.00
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Create at (Entire map) the weather effect Dungeon White Fog (Light)
Environment - Turn (Last created weather effect) On
Environment - Change water tinting color to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Sound - Play Lich King's Theme .
Environment - Create Blight for Player 4 (Purple) across (Playable map area)
Unit - Unhide Altar Of The Beast 0821 <gen>
Son of the TenyTinys
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(son <gen> contains TenyTinyAngel 0025 <gen>) Equal to True
(Triggering unit) Not equal to TenyTinyDemon 0015 <gen>
(Triggering unit) Not equal to TenyTinyAngel 0025 <gen>
Actions
Unit - Replace (Triggering unit) with a TenyTinyBoy using The new unit's default life and mana
Strength
Events
Conditions
Actions
drop stats
Events
Conditions
Actions
Agility
Events
Conditions
Actions
Intelligence
Events
Conditions
Actions
Daughter of the TenyTinys Copy
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Daughter <gen> contains TenyTinyAngel 0025 <gen>) Equal to True
(Triggering unit) Not equal to TenyTinyDemon 0015 <gen>
(Triggering unit) Not equal to TenyTinyAngel 0025 <gen>
Actions
Unit - Replace (Triggering unit) with a TenyTinyGirl using The new unit's default life and mana
Money
Events
Player - Player 11 (Dark Green) types a chat message containing -money (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Player - Add 1000 to Player 11 (Dark Green) . Current lumber
war advisor
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 4 (Purple) . Current gold
Player - Add 50 to Player 4 (Purple) . Current lumber
close all gates
Events
Player - Player 11 (Dark Green) types a chat message containing -close all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Unholy Aura 0865 <gen>
Destructible - Close Emperor gate 4 2533 <gen>
Destructible - Close Emperor gate 3 2534 <gen>
Destructible - Close Holy Aura 0866 <gen>
close all gates Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -close extra (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close extra (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Terrorist Gate 0775 <gen>
open all gates
Events
Player - Player 11 (Dark Green) types a chat message containing -open all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open all (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Unholy Aura 0865 <gen>
Destructible - Open Emperor gate 4 2533 <gen>
Destructible - Open Emperor gate 3 2534 <gen>
Destructible - Open Holy Aura 0866 <gen>
open all gates Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -open extra (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open extra (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Terrorist Gate 0775 <gen>
opens the hq door
Emp Gate 1
Events
Player - Player 11 (Dark Green) types a chat message containing -open emp gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Holy Aura 0866 <gen>
opens the hq door
Emp Security door
Events
Player - Player 11 (Dark Green) types a chat message containing -open security (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open security (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Unholy Aura 0010 <gen>
opens the hq door
Emp Security door CLOSE
Events
Player - Player 11 (Dark Green) types a chat message containing -close security (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close security (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Unholy Aura 0010 <gen>
opens the hq door
Emp Gate 1 CLOSE
Events
Player - Player 11 (Dark Green) types a chat message containing -close emp gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Holy Aura 0866 <gen>
Emp revive
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Revive <gen>) , Show revival graphics
Emp money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 11 (Dark Green) . Current gold
Player - Add 50 to Player 11 (Dark Green) . Current lumber
opens the hq door
Emp Gate 2
Events
Player - Player 11 (Dark Green) types a chat message containing -open Emp Gate 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Unholy Aura 0865 <gen>
opens the hq door
Emp Gate 2 CLOSE
Events
Player - Player 11 (Dark Green) types a chat message containing -close emp Gate 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Unholy Aura 0865 <gen>
opens the hq door
Emp Gate 3
Events
Player - Player 11 (Dark Green) types a chat message containing -open emp gate 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Emperor gate 3 2534 <gen>
opens the hq door
Emp Gate 3 CLOSE
Events
Player - Player 11 (Dark Green) types a chat message containing -close emp gate 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Emperor gate 3 2534 <gen>
opens the hq door
Emp Gate 4
Events
Player - Player 11 (Dark Green) types a chat message containing -open emp gate 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Emperor gate 4 2533 <gen>
opens the hq door
Emp Gate 4 CLOSE
Events
Player - Player 11 (Dark Green) types a chat message containing -close emp gate 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Emperor gate 4 2533 <gen>
money
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current lumber
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