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Triggers
LOAP RANDOMNESS!!! Version 2.0.w3x
Variables
Untitled Category
Untitled Trigger 006
Untitled Trigger 041
Untitled Trigger 042
Untitled Trigger 034
Untitled Trigger 035
Untitled Trigger 036
Untitled Trigger 037
Untitled Trigger 038
Untitled Trigger 039
Untitled Trigger 040
Untitled Trigger 030
Untitled Trigger 031
Untitled Trigger 018
Untitled Trigger 019
Untitled Trigger 032
Untitled Trigger 033
Untitled Trigger 016
Untitled Trigger 017
Untitled Trigger 029
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 021
Untitled Trigger 025
Untitled Trigger 026
Untitled Trigger 022
Untitled Trigger 023
Untitled Trigger 024
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 015
Untitled Trigger 014
---------Basics----------
Setup
All Open doors
Pings
Revive all
No units
Starting Things
Alliance Settings
Civilian Killed
Pick Hero
Man
Dwarf
Demon
Ice Infernal
Asian Boy
Asian Teen Girl
Woman
teenager boy
Teenager girl
Food
Child
Secret
Secret3
Repick
Repick
Repick2
Players Gone
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Gray Leaves
Light Blue Leaves
Dark Green
Miscellenous Stuff
Untitled Trigger 003
ivinc gate
bomb
Untitled Trigger 004
Untitled Trigger 005
music off
Quest Menu
No Fly
No Fly2
Untitled Trigger 020
No Fly3
-----Take away self-kill spells-----
Court Jail
jail Jeria
jail Godfather
jail Druggy
jail TeenBoy
jail TeenGirl
jail Blackmale
jail Leave Jeria
jail Leave Godfather
jail Leave Druggy
jail Leave TeenBoy
jail Leave TeenGirl
jail Leave Blackmale
Jail1
jail1 Jeria Copy
jail1 Godfather Copy
jail1 Druggy Copy
jail1 TeenBoy Copy
jail1 TeenGirl Copy
jail1 Blackmale Copy
jail1 Leave Jeria Copy
jail1 Leave Godfather Copy
jail1 Leave Druggy Copy
jail1 Leave TeenBoy Copy
jail1 Leave TeenGirl Copy
jail1 Leave Blackmale Copy
Jail2
jail2 Jeria Copy
jail2 Godfather Copy
jail2 Druggy Copy
jail2 TeenBoy Copy
jail2 TeenGirl Copy
jail2 Blackmale Copy
jail2 Leave Jeria Copy
jail2 Leave Godfather Copy
jail2 Leave Druggy Copy
jail2 Leave TeenBoy Copy
jail2 Leave TeenGirl Copy
jail2 Leave Blackmale Copy
Jail3
jail2 Jeria Copy Copy
jail2 Godfather Copy Copy
jail2 Druggy Copy Copy
jail2 TeenBoy Copy Copy
jail2 TeenGirl Copy Copy
jail2 Blackmale Copy Copy
jail2 Leave Jeria Copy Copy
jail2 Leave Jeria Copy Copy Copy
jail2 Leave Godfather Copy Copy
jail2 Leave Druggy Copy Copy
jail2 Leave TeenBoy Copy Copy
jail2 Leave TeenGirl Copy Copy
jail2 Leave Blackmale Copy Copy
School
GiveBackBlink
TakeBlinkNearSchool
-----------Doors-----------
Vampire Doors
Open Vamp 1
Close Vamp 1
Open Vamp 2
Close Vamp 2
House Doors
Open House
Close House
Open small House
Close small house
Open small House2
Close small house2
Open Medium House
Close Medium House
Open Medium House2
Close Medium House2
Open Apartment
Close Apartment
Open Apartment 2
Close Apartment2
Open Buyable Mansion
Open Buyable Great Mansion
Open Buyable Great Mansion 2
Open Buyable Great Mansion 3
Close Buyable Great Mansion 1
Close Buyable Great Mansion2
Close Buyable Great Mansion3
Close Buyable Mansion
Yakuza Doors
Open Mansion
Close Mansion
Open Mansion1
Close Mansion1
Open Mansion2
Close Mansion2
Secret Agent Doors
Open SA 2
Close SA 1
Close SA 2
Open SA 1
Open SA
Close SA
President Doors
Open President Door
Close President Door
Drug Doors
drug stash open
drug stash close
Drug Door Open
Drug Back Door Open
Drug Door Close
Drug Back Door Close
Police Doors
hq door open
hq door close
jail door close
jail door open
jail door open2
jail door close2
jail door open3
jail door close3
Open evidence
Close evidence
Hold open
Hold close
open court1
Close court1
open court2
Close court2
open court
Close court
Ordinance Doors
bank door open
bank door close
Doc Door Open
Doc Door Close
bank vault open
bank vault close
Firedepot door open
Firedepot door close
Hooker Open
Hooker Close
Crypt Keeper Open
Crypt Keeper Close
Drug runner open drug
drug runner close drug
---------Houses----------
Buy & Sell House
Buy Large House 1
Sell Large House 1
Buy Small House 1
Sell Small House 1
Buy Small House 2
Sell Small House 2
Buy Medium House 1
Sell Medium House 1
Buy Medium House 2
Sell Medium House 2
Buy Apartment/Mansion
Buy Apartment 1
Sell Apartment 1
Buy Apartment 2
Sell Apartment 2
Buy Mansion
Buy Great Mansion
Sell Great Mansion 2
Sell Mansion
Buy Mansion2
Sell Mansion Copy
----------Jobs----------
1) Job Mayor
Employ mayor
Mayor Money
quit mayor
2) Mailman Job
Employ Mail quit
Employ Mail quit2
Employ Mail quit3
Employ Mail
Employ Mail2
Employ Mail3
Mail job8
Mail job8 2
Mail job8 3
Mail job7
Mail job7 2
Mail job7 3
Mail job6
Mail job6 2
Mail job6 3
Mail job5
Mail job5 2
Mail job5 3
Mail job4
Mail job4 2
Mail job4 3
Mail job3
Mail job3 2
Mail job3 3
Mail job2
Mail job2 2
Mail job2 3
Mail job
Mail job 2
Mail job 3
3) Garbage
Garbage employ
Garbage employ2
Garbagemake
Garbagemake 2
Garbage dump
Garbage quit
Garbage quit 2
4) Doctor Job
Employ Doctor
Untitled Trigger 027
Dockick
Dockick Copy
Employ Doctor quit
Germ maker2
Germ2kick
5) Bank Job
Employ Bank
Make checks
quit Bank
6) Lumber Jack Job
Lumber Jack employ
Lumber Jack employ2
regrow trees
lumber for money
lumber for money2
Kickbacklumber
Kickbacklumber2
Lumber Jack quit
Lumber Jack quit2
7) Football
football enter
football leave
Footballscore
8) Thief
Employ Thief
Check Dropoff
Mail Dropoff
Pot Dropoff
Coke Dropoff
Meth Dropoff
Heroine Dropoff
Quit Thief
9) Firefighter
Employ Firefighter
Firetruck Dies
Fire Put Out
Quit Firefighter
10) Drug Runner
Employ Drug Runner
Runner Coke Dropoff
Quit Drug Runner
11) Hooker
Employ Hooker
Client Kill
Client Kill Male
Return Wallet Female
Return Wallet Male
Quit Hooker
12) Crypt Keeper
Employ Crypt Keeper
Ghost Kill
Quit Crypt Keeper
13) Principal
Employ Principal
tenAMspawn
lowerclassman dies
Quit Principal Job
14) McStankys
Employ mcstankys
cook burger
Quit mcstankys Copy
-----Professions------
Vampire
Breakout
Become Vampire
Revival
Summon Member
Vampire Name
Revival Trigger
Drug Dealer
Druggy Name
Information drug
Sell Drugs Pot
Sell Drugs Coke
Sell Drugs Heroine
Sell Drugs Meth
Police
Police Name
revive
Information Cop
Drug drop Pot
Drug drop Crack
Drug drop Heroine
Drug drop Meth
Police Money
Jail Van
Jail Van2
Jail Van3
Patrol
Secret Agents
SA Name
Information SA
SA Money Making
SA units arrest
SA units arrest Copy
SA units arrest Copy 2
Yakuza
Mafia Name
Open Upstairs
Steal money
School
sevenOclock
tenOclock
tenOclock Copy
fourPMschoolgetout
give xp and tome
---------Other----------
Michael Jackson's House
Entrance Talking
Untitled Trigger 028
Orphan 1
Untitled Trigger 046
Orphan 2
Untitled Trigger 047
Orphan 3
Untitled Trigger 048
Raped
Crazy guy
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 043
Untitled Trigger 044
Untitled Trigger 045
Skill
Church
Marriage
Hey all you people out there who decided to modify my map. Just so you know, you have to give me credit for all the work that you do on my map. dont get rid of anything, but feel free to add all the new stuff you want. Just make sure i see it first on Battle.Net!
Name
Type
is_array
initial_value
BUNS
item
No
Check1
item
No
Check2
item
No
CokeRunner
item
No
FIRE
unit
No
Firetruck
unit
No
GHOST
unit
No
mailman
unit
No
MEAT
item
No
SpamCpunter
integer
Yes
Units
unit
No
Untitled Trigger 006
Events
Unit - A unit enters Region_176 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0514 <gen>
Untitled Trigger 041
Events
Unit - A unit enters Region_213 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hobo1: Aren't you Ameba117? the guy who helped make this map? Ameba117: Yes I am, I was helping Dark_Zero when his CPU exploded, it made me sad so i went into exile. Hobo1: Oh............... above Ameba117 0632 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 042
Events
Unit - A unit leaves Region_213 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 034
Events
Unit - A unit enters Region_210 <gen>
Unit - A unit enters Region_209 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0473 <gen>
Untitled Trigger 035
Events
Unit - A unit enters Region_211 <gen>
Unit - A unit enters Region_207 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0473 <gen>
Untitled Trigger 036
Events
Conditions
Actions
Untitled Trigger 037
Events
Unit - A unit enters Region_212 <gen>
Conditions
Actions
Sound - Play Tragic Confrontation .
Untitled Trigger 038
Events
Unit - A unit leaves Region_212 <gen>
Conditions
Actions
Sound - Stop the currently playing music theme
Untitled Trigger 039
Events
Unit - A unit enters Region_212 <gen>
Conditions
Actions
Floating Text - Create floating text that reads I wish there was something i could do to help these poor people... i mean, IM A FRICKIN' PALADIN FOR GOD'S SAKE!!!!! Even GoFrost-AShade is here!! above Paladin 0620 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 040
Events
Unit - A unit leaves Region_212 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 030
Events
Unit - A unit enters Region_208 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hello, welcome to McStanky Burger's where our moto is if it ain't fattening, it ain't McStanky's-Oh wait, i thought i was at work... above Demigod 0602 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 031
Events
Unit - A unit leaves Region_208 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 018
Events
Unit - A unit enters Region_152 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hello! Welcome to the city Zoo!! Enjoy your stay and no flash photography... or else. above Zoo Clerk 0587 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 019
Events
Unit - A unit leaves Region_152 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 032
Events
Conditions
Actions
Untitled Trigger 033
Events
Unit - A unit leaves Region_199 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 016
Events
Unit - A unit enters Region_147 <gen>
Conditions
Actions
Destructible - Open Gate 0029 <gen>
Untitled Trigger 017
Events
Unit - A unit leaves Region_147 <gen>
Conditions
Actions
Destructible - Close Gate 0029 <gen>
Untitled Trigger 029
Events
Unit - A unit leaves Region_186 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 007
Events
Unit - A unit enters Region_177 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 0514 <gen>
Untitled Trigger 008
Events
Unit - A unit enters Region_185 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0514 <gen>
Untitled Trigger 009
Events
Unit - A unit enters Region_186 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hobo 1: How'd ya lose your home Zero?Dark_Zero replies: I made this map, it blew up my computer it was sooo friggin' awesome, and the explosion burned down my home. Hobo 1: Wow... That's harsh man... above Orc Hobo 0560 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 021
Events
Unit - A unit enters Region_200 <gen>
Conditions
Actions
Destructible - Open Gate 2395 <gen>
Untitled Trigger 025
Events
Unit - A unit enters Region_205 <gen>
Conditions
Actions
Floating Text - Create floating text that reads EH MATE! If you aint' a fruity loop, THEN GET OUT!!! above Yogo the strong 0301 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 026
Events
Unit - A unit leaves Region_205 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 022
Events
Unit - A unit enters Region_201 <gen>
Conditions
Actions
Destructible - Open Gate 2395 <gen>
Untitled Trigger 023
Events
Unit - A unit enters Region_203 <gen>
Conditions
Actions
Destructible - Close Gate 2395 <gen>
Untitled Trigger 024
Events
Unit - A unit enters Region_204 <gen>
Conditions
Actions
Destructible - Close Gate 2395 <gen>
Untitled Trigger 010
Events
Unit - A unit enters Region_188 <gen>
Conditions
Actions
Floating Text - Create floating text that reads OH MY GOD ITS A RAPIST!!!!!!! above Hobo 0561 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 011
Events
Unit - A unit leaves Region_188 <gen>
Conditions
Actions
Floating Text - Change text of (Last created floating text) to Oh wait that's just my sister... YEAH BOY YEAH!!!!!! using font size 10
Untitled Trigger 012
Events
Unit - A unit leaves Region_186 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 013
Events
Unit - A unit enters Region_189 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 015
Events
Unit - A unit leaves Region_190 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 014
Events
Unit - A unit enters Region_190 <gen>
Conditions
Actions
Floating Text - Create floating text that reads (Making Out) above Drunken Teenage Girl 0555 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
All Open doors
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: Cut down lumber, Buy drugs, Sell Drugs. Simple
Destructible - Open Elven Gate 0008 <gen>
Destructible - Open Elven Gate 0000 <gen>
Destructible - Open Gate 0006 <gen>
Destructible - Open Gate 0029 <gen>
Destructible - Open Elven Gate 0038 <gen>
Destructible - Open Drug Door 0012 <gen>
Destructible - Open Elven Gate 0026 <gen>
Destructible - Open Elven Gate 1650 <gen>
Destructible - Open Terrorist Gate 0025 <gen>
Destructible - Open Elven Gate 0037 <gen>
Destructible - Open Elven Gate 0005 <gen>
Destructible - Open Elven Gate 0150 <gen>
Destructible - Open Iron Gate 0735 <gen>
Destructible - Open Drug Door 1055 <gen>
Destructible - Open Elven Gate 1648 <gen>
Destructible - Open Elven Gate 1718 <gen>
Destructible - Open Elven Gate 0651 <gen>
Destructible - Make Invulnerable
Destructible - Make Invulnerable
Unit - Make Invulnerable
Unit - Make Invulnerable
Pings
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Press F9 if you don't know how to open the doors.|c00ff0000Step on the circle to get the job.Step on the circle again to quit the job.|r
Revive all
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 40 seconds to be revived.
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
Player - Add -10000 to (Owner of (Triggering unit)) . Current gold
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of all your money.
No units
Events
Map initialization
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Starting Things
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: |c00ff0000Good Luck, have fun.|r
Destructible - Make Elven Gate 0032 <gen> Invulnerable
Destructible - Make Gate 0586 <gen> Invulnerable
Destructible - Make Dungeon Gate 1651 <gen> Invulnerable
Destructible - Make Dungeon Gate 1172 <gen> Invulnerable
Destructible - Make Invulnerable
Unit Group - Pick every unit in (Units in Car_Invul <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Hero_Invincible <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Game - Set the time of day to 5.00
Hero - Make Player 1 (Red) Heroes gain 75.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 75.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 75.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 75.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 75.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 75.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 75.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 75.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 75.00 % experience from future kills
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 300)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across CopLights <gen>
Set Variable Set Firetruck = Fire Truck 0162 <gen>
Alliance Settings
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to Off
Game - Set Restrict resource trading to allies to Off
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally
Civilian Killed
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Peasant
Actions
Unit - Create 1 . Peasant for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Man
Events
Unit - A unit enters white_man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Dwarf
Events
Unit - A unit enters Region_153 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Light-Servant for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Demon
Events
Unit - A unit enters Region_154 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dog for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Ice Infernal
Events
Unit - A unit enters Infernal <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Infernal for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Asian Boy
Events
Unit - A unit enters Region_156 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Asian Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Asian Teen Girl
Events
Unit - A unit enters Region_157 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Asian Teen Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Woman
Events
Unit - A unit enters white_woman <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Woman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
teenager boy
Events
Unit - A unit enters teenager_boy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Teenager girl
Events
Unit - A unit enters teenager_girl <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Food
Events
Unit - A unit enters Black_Man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . The rabbid dog for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Child
Events
Unit - A unit enters child <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Shaman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Secret
Events
Unit - A unit enters Secret <gen>
Conditions
Actions
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Secret3
Events
Unit - A unit enters
Conditions
Actions
Hero - Create |cfffeba0eGods Sword|r and give it to (Entering unit)
Repick
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Triggering player)
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Triggering player)
(Owner of Join Football Game 0054 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Triggering player)
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0047 <gen>) Not equal to (Triggering player)
(Owner of Police Headquarters 0062 <gen>) Not equal to (Triggering player)
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Triggering player)
(Owner of Drug Machine 0005 <gen>) Not equal to (Triggering player)
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0007 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0008 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0033 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0131 <gen>) Not equal to (Triggering player)
(Owner of Thief Job 0101 <gen>) Not equal to (Triggering player)
(Owner of Fireman Job 0164 <gen>) Not equal to (Triggering player)
(Owner of Mayor Job 0069 <gen>) Not equal to (Triggering player)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Peasant Selector) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type The rabbid dog) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Asian Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Asian Teen Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Infernal) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Light-Servant) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Druggy Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Old Man) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Shaman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type h007) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Sniper) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Gangster) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Mugger) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Spider) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dog (Level 1)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Snake) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Owl (Raven Form)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Peasant Selector for (Triggering player) at (Center of repick <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of repick <gen>) over 0 seconds
Repick2
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: To repick you must quit your job first
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Yakuza Leader) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Bartender) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type The rabbid dog) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Shaman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Trigger - Turn off (This trigger)
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type The rabbid dog) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Shaman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Trigger - Turn off (This trigger)
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type The rabbid dog) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Shaman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Trigger - Turn off (This trigger)
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type The rabbid dog) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Shaman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Trigger - Turn off (This trigger)
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type The rabbid dog) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Shaman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Trigger - Turn off (This trigger)
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type The rabbid dog) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Shaman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Trigger - Turn off (This trigger)
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type The rabbid dog) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Shaman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Trigger - Turn off (This trigger)
Gray Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Chief of Police) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Light Blue Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Drug Lord) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type The rabbid dog) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Shaman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Unit - A unit enters gate <gen>
Conditions
Actions
Destructible - Open Icy Gate 4362 <gen>
ivinc gate
Events
Map initialization
Conditions
Actions
Destructible - Make Icy Gate 0640 <gen> Invulnerable
bomb
Events
Destructible - dies
Conditions
Actions
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Untitled Trigger 004
Events
Unit - A unit leaves gate <gen>
Conditions
Actions
Destructible - Close Icy Gate 4362 <gen>
Untitled Trigger 005
Events
Unit - A unit enters music_on <gen>
Conditions
Actions
Sound - Play PH1 <gen>
music off
Events
Unit - A unit leaves music_off <gen>
Conditions
Actions
Sound - Stop music After fading
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Police Commands with the description -open hq-close hq-open evi-close evi-open jail-close jail-open jail2-close jail2-open jail3-close jail3-open court-close court-open court1-close court1-open court2-close court2 , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Required quest titled Drug Dealer Commands with the description -open drug-close drug-open stash-close stash-open drug1-close drug1 , using icon path ReplaceableTextures\CommandButtons\BTNBloodMage2.blp
Quest - Create a Required quest titled Yakuza Commands with the description -open mansion-close mansion-open mansion1-close mansion1-open manison2-close mansion2 , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.tga
Quest - Create a Required quest titled Terrorist Commands with the description You get money every 2 seconds (45).-open terrorist-close terrorist-open underground-close underground , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.tga
Quest - Create a Required quest titled God of Knowledge with the description There is only one rule for you!Don't be a bitch and ruin the game by killing everyone.!!Commands!!-allow infernal let the peasant choose the infernal character-give gold gives 1000 gold to all players-kick *color* kicks the player from the game-lvl up God of knowledge lvls up-lvl up2 lvls up Gar'thol-lvl up3 lvls up Infernal'o-new hero Gives you a Peasant selector-open god/-close god-music plays Credits-music2 plays something else-stop music stop the current playing music-give gold2 gives 10000 gold to everyone. !!!!Hurray!!!! , using icon path ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Quest - Create a Required quest titled Secret Agent Commands with the description You get money every 20 seconds(250).-open sa-close sa-open sa1-close sa1-open sa2-close sa2 , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.tga
Quest - Create a Required quest titled Other Commands with the description If you haven't played LoaP, check this first.-open president-close president-open house-close house-open house1 <---for the great mansion-close house1 <---for the great mansion-open house2 <--- for the great mansion-close house2<---for the great mansion-open doc-close doc-open bank-close bank-open vault-close vault-open fire-close fire-open hooker-close hooker-open crypt-close crypt-open boat-close boat , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Quest - Create a Optional quest titled Goal & Rules with the description The Goal of this game is for cop to kill drug lord, or for the drug lord to kill the cop.The Terrorist kill everyone while the police try to stop terrorist from killing everyone. You may also play as friends, but beware left unattended, the drug lord will get so damn strong he will kill you all.Rules: The cop may imprison anybody with his prison van The cop may not kill people for no reason.The drug dealer may kill anybody at any time (but the cop can kill him)Peasants may side with the cops, yakuza, or drug dealer (use the ally screen to give out payment for help)Terrorist will kill anyone so beware! Police try and stop the terrorist.As in for Secret Agents will try to help police in a private way to deal with the bad guys.|cffff0000Thx to....|r|cff7777aaBlizzard Entertainment for creating Warcraft III|rOlofmoleman for the dwarven skin.CRAZYRUSSIAN for custom icons.And you! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Tips with the description To buy a house click on the realtor outside of a purchasable house.The Becons you step on to start a job changes color to indicate who currently owns that job.Some jobs have multiple becons for multiple jobs.Easy jobs pay less then those that are hard.Drug lord can only get weapons if he has gold. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
No Fly
Events
Unit - A unit enters No_Fly <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of (Playable map area))) else do (Do nothing)
No Fly2
Events
Unit - A unit enters hq <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of hq <gen>)) else do (Do nothing)
Untitled Trigger 020
Events
Unit - A unit Uses an item
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Item being manipulated) Equal to gg_item_I014_0148
Actions
Unit - Replace (Triggering unit) with a Angel's Reject using The new unit's default life and mana
No Fly3
Events
Unit - A unit enters door <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of Drug_Kick <gen>)) else do (Do nothing)
jail Jeria
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Godfather
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail Druggy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail TeenBoy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail TeenGirl
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Blackmale
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to The rabbid dog
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail Leave Jeria
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Godfather
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail Leave Druggy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail Leave TeenBoy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail Leave TeenGirl
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Blackmale
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to The rabbid dog
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail1 Jeria Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Godfather Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail1 Druggy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail1 TeenBoy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail1 TeenGirl Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Blackmale Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to The rabbid dog
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail1 Leave Jeria Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Godfather Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail1 Leave Druggy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail1 Leave TeenBoy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail1 Leave TeenGirl Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Blackmale Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to The rabbid dog
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail2 Jeria Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Godfather Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail2 Druggy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail2 TeenBoy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail2 TeenGirl Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Blackmale Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to The rabbid dog
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail2 Leave Jeria Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Godfather Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail2 Leave Druggy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail2 Leave TeenBoy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail2 Leave TeenGirl Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Blackmale Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to The rabbid dog
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail2 Jeria Copy Copy
Events
Unit - A unit enters Region_161 <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Godfather Copy Copy
Events
Unit - A unit enters Region_161 <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail2 Druggy Copy Copy
Events
Unit - A unit enters Region_161 <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail2 TeenBoy Copy Copy
Events
Unit - A unit enters Region_161 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail2 TeenGirl Copy Copy
Events
Unit - A unit enters Region_161 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Blackmale Copy Copy
Events
Unit - A unit enters Region_161 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to The rabbid dog
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail2 Leave Jeria Copy Copy
Events
Unit - A unit leaves Region_161 <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Jeria Copy Copy Copy
Events
Unit - A unit leaves Region_161 <gen>
Conditions
(Triggering unit) Equal to
Actions
Player - Enable Teleport for (Owner of (Triggering unit))
Player - Enable MOVE for (Owner of (Triggering unit))
Player - Enable Reinforcements for (Owner of (Triggering unit))
Player - Enable Volcano MEGA for (Owner of (Triggering unit))
Player - Enable Critical Strike for (Owner of (Triggering unit))
jail2 Leave Godfather Copy Copy
Events
Unit - A unit leaves Region_161 <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail2 Leave Druggy Copy Copy
Events
Unit - A unit leaves Region_161 <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail2 Leave TeenBoy Copy Copy
Events
Unit - A unit leaves Region_161 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail2 Leave TeenGirl Copy Copy
Events
Unit - A unit leaves Region_161 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Blackmale Copy Copy
Events
Unit - A unit leaves Region_161 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to The rabbid dog
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
GiveBackBlink
Events
Unit - A unit leaves take_blnk <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
TakeBlinkNearSchool
Events
Unit - A unit enters take_blnk <gen>
Conditions
(Triggering unit) Equal to Bartender 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Open Vamp 1
Events
Player - Player 4 (Purple) types a chat message containing -open vamp1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 2428 <gen>
Close Vamp 1
Events
Player - Player 4 (Purple) types a chat message containing -close vamp1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 2428 <gen>
Open Vamp 2
Events
Player - Player 4 (Purple) types a chat message containing -open vamp2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Icy Gate 0640 <gen>
Close Vamp 2
Events
Player - Player 4 (Purple) types a chat message containing -close vamp2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Icy Gate 0640 <gen>
Open House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0027 <gen>
Close House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0027 <gen>
Open small House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0031 <gen>
Close small house
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0031 <gen>
Open small House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0030 <gen>
Close small house2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0030 <gen>
Open Medium House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0035 <gen>
Close Medium House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0035 <gen>
Open Medium House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0036 <gen>
Close Medium House2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0036 <gen>
Open Apartment
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0034 <gen>
Close Apartment
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0034 <gen>
Open Apartment 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0033 <gen>
Close Apartment2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0033 <gen>
Open Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0910 <gen>
Open Buyable Great Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gate 0490 <gen>
Open Buyable Great Mansion 2
Events
Player - Player 1 (Red) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0492 <gen>
Open Buyable Great Mansion 3
Events
Player - Player 1 (Red) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0491 <gen>
Close Buyable Great Mansion 1
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gate 0490 <gen>
Close Buyable Great Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0492 <gen>
Close Buyable Great Mansion3
Events
Player - Player 1 (Red) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0491 <gen>
Close Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0910 <gen>
Open Mansion
Events
Player - Player 1 (Red) types a chat message containing -open mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0028 <gen>
Destructible - Open Elven Gate 0024 <gen>
Close Mansion
Events
Player - Player 1 (Red) types a chat message containing -close mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0028 <gen>
Destructible - Close Elven Gate 0024 <gen>
Open Mansion1
Events
Player - Player 1 (Red) types a chat message containing -open mansion1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0024 <gen>
Close Mansion1
Events
Player - Player 1 (Red) types a chat message containing -close mansion1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0024 <gen>
Open Mansion2
Events
Player - Player 1 (Red) types a chat message containing -open mansion2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0028 <gen>
Close Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close mansion2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0028 <gen>
Open SA 2
Events
Player - Player 3 (Teal) types a chat message containing -open sa2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 1172 <gen>
Close SA 1
Events
Player - Player 3 (Teal) types a chat message containing -close sa1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1704 <gen>
Close SA 2
Events
Player - Player 3 (Teal) types a chat message containing -close sa2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 1172 <gen>
Open SA 1
Events
Player - Player 3 (Teal) types a chat message containing -open sa1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1704 <gen>
Open SA
Events
Player - Player 3 (Teal) types a chat message containing -open sa (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1162 <gen>
Close SA
Events
Player - Player 3 (Teal) types a chat message containing -close sa (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1162 <gen>
Open President Door
Events
Player - (Owner of ) types a chat message containing -open president (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0029 <gen>
Close President Door
Events
Player - (Owner of ) types a chat message containing -close president (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0029 <gen>
drug stash open
Events
Player - Player 10 (Light Blue) types a chat message containing -open stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0943 <gen>
drug stash close
Events
Player - Player 10 (Light Blue) types a chat message containing -close stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0943 <gen>
Drug Door Open
Events
Player - Player 10 (Light Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0012 <gen>
Drug Back Door Open
Events
Player - Player 10 (Light Blue) types a chat message containing -open drug1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0048 <gen>
Drug Door Close
Events
Player - Player 10 (Light Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0012 <gen>
Drug Back Door Close
Events
Player - Player 10 (Light Blue) types a chat message containing -close drug1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0048 <gen>
opens the hq door
hq door open
Events
Player - Player 9 (Gray) types a chat message containing -open hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0001 <gen>
closes hq door
hq door close
Events
Player - Player 9 (Gray) types a chat message containing -close hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0001 <gen>
closes police jail doors
jail door close
Events
Player - Player 9 (Gray) types a chat message containing -close jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open
Events
Player - Player 9 (Gray) types a chat message containing -open jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open2
Events
Player - Player 9 (Gray) types a chat message containing -open jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0003 <gen>
closes police jail doors
jail door close2
Events
Player - Player 9 (Gray) types a chat message containing -close jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0003 <gen>
jail door open3
Events
Player - Player 9 (Gray) types a chat message containing -open jail3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open
jail door close3
Events
Player - Player 9 (Gray) types a chat message containing -close jail3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close
Open evidence
Events
Player - Player 9 (Gray) types a chat message containing -open evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Close evidence
Events
Player - Player 9 (Gray) types a chat message containing -close evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
Hold open
Events
Player - Player 1 (Red) types a chat message containing -open hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
Hold close
Events
Player - Player 1 (Red) types a chat message containing -close hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
closes police jail doors
open court1
Events
Player - Player 9 (Gray) types a chat message containing -open court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1649 <gen>
closes police jail doors
Close court1
Events
Player - Player 9 (Gray) types a chat message containing -close court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1649 <gen>
closes police jail doors
open court2
Events
Player - Player 9 (Gray) types a chat message containing -open court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court2
Events
Player - Player 9 (Gray) types a chat message containing -close court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 1651 <gen>
closes police jail doors
open court
Events
Player - Player 9 (Gray) types a chat message containing -open court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1649 <gen>
Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court
Events
Player - Player 9 (Gray) types a chat message containing -close court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1649 <gen>
Destructible - Close Dungeon Gate 1651 <gen>
bank door open
Events
Player - Player 1 (Red) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0026 <gen>
bank door close
Events
Player - Player 1 (Red) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0026 <gen>
Doc Door Open
Events
Player - Player 1 (Red) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0037 <gen>
Doc Door Close
Events
Player - Player 1 (Red) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0037 <gen>
bank vault open
Events
Player - Player 1 (Red) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Terrorist Gate 0025 <gen>
bank vault close
Events
Player - Player 1 (Red) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Terrorist Gate 0025 <gen>
Firedepot door open
Events
Player - Player 1 (Red) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0150 <gen>
Firedepot door close
Events
Player - Player 1 (Red) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0150 <gen>
Hooker Open
Events
Player - Player 1 (Red) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 0735 <gen>
Hooker Close
Events
Player - Player 1 (Red) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 0735 <gen>
Crypt Keeper Open
Events
Player - Player 1 (Red) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Drug Door 1055 <gen>
Crypt Keeper Close
Events
Player - Player 1 (Red) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Drug Door 1055 <gen>
Drug runner open drug
Events
Player - Player 1 (Red) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Drug Door 0012 <gen>
drug runner close drug
Events
Player - Player 1 (Red) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Drug Door 0012 <gen>
Buy Large House 1
Events
Unit - Realtor 0108 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0108 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0108 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0216 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0213 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0244 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0108 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House 1
Events
Unit - House Deed 0213 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0108 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0216 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0213 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0244 <gen> to Brown
Unit - Unhide Realtor 0108 <gen>
Special Effect - Create a special effect at (Position of House Deed 0213 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 1
Events
Unit - Realtor 0112 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0112 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0112 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0218 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0112 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 1
Events
Unit - House Deed 0218 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0218 <gen>) . Current gold
Unit - Change ownership of Realtor 0112 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0218 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0112 <gen>
Special Effect - Create a special effect at (Position of House Deed 0218 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 2
Events
Unit - Realtor 0113 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0113 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0113 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0215 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0113 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 2
Events
Unit - House Deed 0215 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0215 <gen>) . Current gold
Unit - Change ownership of Realtor 0113 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0215 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0113 <gen>
Special Effect - Create a special effect at (Position of House Deed 0215 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 1
Events
Unit - Realtor 0110 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0110 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0110 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0248 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0110 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 1
Events
Unit - House Deed 0248 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0248 <gen>) . Current gold
Unit - Change ownership of Realtor 0110 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0248 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0110 <gen>
Special Effect - Create a special effect at (Position of House Deed 0248 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 2
Events
Unit - Realtor 0111 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0111 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0111 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0247 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0111 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 2
Events
Unit - House Deed 0247 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0247 <gen>) . Current gold
Unit - Change ownership of Realtor 0111 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0247 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0111 <gen>
Special Effect - Create a special effect at (Position of House Deed 0247 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 1
Events
Unit - Realtor 0106 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0106 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0106 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0250 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0106 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 1
Events
Unit - House Deed 0250 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0250 <gen>) . Current gold
Unit - Change ownership of Realtor 0106 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0250 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0106 <gen>
Special Effect - Create a special effect at (Position of House Deed 0250 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 2
Events
Unit - Realtor 0107 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0107 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0107 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0249 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0107 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 2
Events
Unit - House Deed 0249 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0249 <gen>) . Current gold
Unit - Change ownership of Realtor 0107 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0249 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0107 <gen>
Special Effect - Create a special effect at (Position of House Deed 0249 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion
Events
Unit - Realtor 0260 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0260 <gen>
(Unit-type of (Sold unit)) Equal to Buy Mansion
Actions
Unit - Change ownership of Realtor 0260 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0252 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvete 0255 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0259 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0260 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Buy Great Mansion
Events
Unit - Realtor 0367 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0367 <gen>
(Unit-type of (Sold unit)) Equal to Buy Great Mansion
Actions
Unit - Change ownership of Realtor 0367 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0375 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0369 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0372 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0371 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0374 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0373 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0368 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Limo 0370 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Realtor 0367 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0367 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Great Mansion.
Unit - Remove (Sold unit) from the game
Sell Great Mansion 2
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 4000 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0367 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0375 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0369 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0372 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0371 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0374 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0373 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0368 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Limo 0370 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0376 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0367 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sell Mansion
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1500 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0260 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0252 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Corvete 0255 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0259 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0260 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion2
Events
Unit - Sells a unit
Conditions
(Selling unit) Equal to
(Unit-type of (Sold unit)) Equal to Buy Mansion 2
Actions
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Hide
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Sell Mansion Copy
Events
Unit - Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1750 to (Owner of ) . Current gold
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Unhide
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Employ mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Mayor. He makes money from taxes that are collected automatically)
Unit - Change ownership of Mayor Job 0069 <gen> to (Owner of (Triggering unit)) and Change color
Set Variable Set SpamCpunter[(Player number of (Triggering player))] = "0"
Mayor Money
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 100 to (Owner of Mayor Job 0069 <gen>) . Current gold
quit mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Mayor Job 0069 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Mayor
Employ Mail quit
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy_2 <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Mail job8
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 2
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 3
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 2
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 3
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 2
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 3
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 2
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 3
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 2
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 3
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 2
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 90 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 3
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 2
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 3
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 70 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Garbage employ
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to Player 12 (Brown)
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbage employ2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbagemake
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0131 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbagemake 2
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0033 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbage dump
Events
Unit - A unit enters Garbage_dump <gen>
Conditions
((Triggering unit) has an item of type Garbage) Equal to True
(Unit-type of (Triggering unit)) Equal to Garbage Truck
Actions
Player - Add 30 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Garbage)
Garbage quit
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Garbage quit 2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Employ Doctor
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Doctor. He makes money by killing germs and selling health.)
Wait 1.00 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to (Owner of (Triggering unit)) and Change color
Untitled Trigger 027
Events
Conditions
Actions
Dockick
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Dockick Copy
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Employ Doctor quit
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Doctor
Germ maker2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 5.00 seconds
Unit - Create 1 . Germ for Neutral Hostile at (Random point in Germ2 <gen>) facing Default building facing degrees
Germ2kick
Events
Unit - A unit enters Germkick2 <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Germ2 <gen>)
Employ Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
Unit - Change ownership of Bank Manager Job 0081 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Bank Manager. He makes money by putting checks in the vault.)
Make checks
Events
Unit - A unit enters Check_drop <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 35 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
quit Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))
Actions
Wait 2 seconds
Unit - Change ownership of Bank Manager Job 0081 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Bank Manager.
Item - Remove Check1
Lumber Jack employ
Events
Unit - A unit enters Lumber_jack_employ <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
Lumber Jack employ2
Events
Unit - A unit enters Lumber_jack_employ2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Wood Mill 0010 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
regrow trees
Events
Time - Every 10.00 seconds of game time
Conditions
(Owner of Lumberjack Job 0068 <gen>) Not equal to Player 12 (Brown)
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of ) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of ) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of ) facing (Random angle) with scale 1 and variation 0
lumber for money
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 200.00
Conditions
(Owner of Lumberjack Job 0068 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 70 to (Triggering player) . Current gold
lumber for money2
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 200.00
Conditions
(Owner of Lumberjack Job 0009 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 70 to (Triggering player) . Current gold
Kickbacklumber
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0064 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Kickbacklumber2
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0120 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Lumber Jack quit
Events
Unit - A unit leaves Lumber_jack_employ <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to Player 12 (Brown) and Change color
Player - Set (Owner of (Triggering unit)) . Current lumber to 0
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Lumber Jack quit2
Events
Unit - A unit leaves Lumber_jack_employ2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))
Actions
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Unit - Change ownership of Wood Mill 0010 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to Player 12 (Brown) and Change color
Player - Set (Owner of (Triggering unit)) . Current lumber to 0
football enter
Events
Unit - A unit enters Joinfootball <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Join Football Game 0054 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Create 1 . Football Player (Male 2) for (Owner of (Triggering unit)) at (Center of freindly_team <gen>) facing Default building facing degrees
Game - Display to (All players matching ((Owner of Join Football Game 0054 <gen>) Equal to (Owner of (Triggering unit))).) the text: Walk through the goal to earn money.
Item - Create Football at (Center of footballreturn <gen>)
football leave
Events
Unit - A unit leaves Joinfootball <gen>
Conditions
(Owner of Join Football Game 0054 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove (Last created item)
Unit - Change ownership of Join Football Game 0054 <gen> to Player 12 (Brown) and Change color
Unit - Remove (Last created unit) from the game
Footballscore
Events
Unit - A unit enters SCORE <gen>
Conditions
((Triggering unit) has an item of type Football) Equal to True
(Unit-type of (Triggering unit)) Equal to Football Player (Male 2)
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: SCORE!!!!! You earned 100 gold.
Player - Add 700 to (Owner of (Triggering unit)) . Current gold
Employ Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Random point in Create_Mail <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy_2 <gen>)
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Unit - Change ownership of Thief Job 0101 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Thief. He makes money by stealing checks, mail, and drugs.)
Check Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 250 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Mail Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Mail) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 100 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Mail)
Item - Create Mail at (Random point in Create_Mail <gen>)
Pot Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 350 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Coke Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 600 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Meth Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 800 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Heroine Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 500 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Quit Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Thief Job 0101 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Thief Job 0101 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Thief.
Item - Remove Check2
Employ Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Firetruck to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Fireman Job 0164 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Firefighter. He makes money by putting out fires.)
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy with shared vision
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of FIRE) for 10.00 seconds
Firetruck Dies
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Firetruck
Actions
Unit - Create 1 . Fire Truck (Barrage) for (Owner of Fireman Job 0164 <gen>) at (Center of Firetrucks_Reborn <gen>) facing 90.00 degrees
Set Variable Set Firetruck = (Last created unit)
Fire Put Out
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to FIRE
Actions
Player - Add 200 to (Owner of Fireman Job 0164 <gen>) . Current gold
Game - Display to (Player group((Owner of Fireman Job 0164 <gen>))) the text: Another fire has broken out!
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Ally
Unit - Remove FIRE from the game
Wait 0.50 seconds
Unit - Change ownership of Fireman Job 0164 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Firetruck to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Firefighter.
Employ Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Unit - Change ownership of Drug Runner Job 0251 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Drug Runner. He makes money by bringing drugs to the Drug Barn from the Cartel Helicopter.)
Player - Make Player 10 (Light Blue) treat (Owner of Drug Runner Job 0251 <gen>) as an Ally with shared vision
Player - Make (Owner of Drug Runner Job 0251 <gen>) treat Player 10 (Light Blue) as an Ally with shared vision
Cinematic - Ping minimap for (Player group((Owner of Drug Runner Job 0251 <gen>))) at (Center of Cartel_Drug_Drop <gen>) for 10.00 seconds
Runner Coke Dropoff
Events
Unit - A unit enters Barn_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 320 to (Owner of (Entering unit)) . Current gold
Player - Add 50 to Player 10 (Light Blue) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Game - Display to (Player group((Owner of (Entering unit)))) the text: Drugs delivered!
Quit Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Drug Runner Job 0251 <gen> to Player 12 (Brown) and Change color
Item - Remove CokeRunner
Employ Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Hooker/Gigalo. He makes money by killing clients and bringing their wallets to the Pimp.)
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy with shared vision
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
If ((Unit-type of (Entering unit)) Equal to White Woman) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Girl) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to White Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Shaman) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to The rabbid dog) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Boy) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Client Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client (Female)
Actions
Item - Create Wallet at (Position of (Dying unit))
Client Kill Male
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client
Actions
Item - Create Wallet at (Position of (Dying unit))
Return Wallet Female
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 300 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Return Wallet Male
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 300 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Ally
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client (Female)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to Player 12 (Brown) and Change color
Employ Crypt Keeper
Events
Unit - A unit enters Cryptkeeperjob <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Crypt Keeper Job 0235 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Crypt Keeper. He makes money by clearing the graveyard of ghosts.)
Player - Make Neutral Extra treat (Owner of Crypt Keeper Job 0235 <gen>) as an Enemy with shared vision
Player - Make (Owner of Crypt Keeper Job 0235 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Ghost (Ghost) for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Crypt Keeper Job 0235 <gen>))) at (Position of (Last created unit)) for 5.00 seconds
Ghost Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to GHOST
Actions
Player - Add 75 to (Owner of Crypt Keeper Job 0235 <gen>) . Current gold
Unit - Create 1 . Ghost (Ghost) for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Crypt Keeper Job 0235 <gen>))) at (Position of GHOST) for 5.00 seconds
Quit Crypt Keeper
Events
Unit - A unit enters Cryptkeeperjob <gen>
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Crypt Keeper Job 0235 <gen>) as an Enemy
Player - Make (Owner of Crypt Keeper Job 0235 <gen>) treat Neutral Extra as an Ally
Unit - Remove GHOST from the game
Wait 0.50 seconds
Unit - Change ownership of Crypt Keeper Job 0235 <gen> to Player 12 (Brown) and Change color
Employ Principal
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Equal to Player 12 (Brown)
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of School Principal Job 0287 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a School Principal. He makes money by protecting the lower classmen from the bullies at recess, while school is in session (10am-4pm).)
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Extra as an Enemy
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Victim as an Ally
Player - Make Neutral Extra treat (Owner of School Principal Job 0287 <gen>) as an Ally
tenAMspawn
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Owner of School Principal Job 0287 <gen>) Not equal to Player 12 (Brown)
Actions
Unit - Create 1 . Lower Classman (2) for Neutral Victim at (Center of spawnlowerclassman <gen>) facing 180.00 degrees
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
lowerclassman dies
Events
Unit - A unit owned by Neutral Victim . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lower Classman (2)
Actions
Player - Add 800 to (Owner of School Principal Job 0287 <gen>) . Current gold
Game - Display to (Player group((Owner of School Principal Job 0287 <gen>))) the text: You have let the kid be brutally beaten. The parents have sued you for 500 gold.
Quit Principal Job
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of School Principal Job 0287 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of School Principal Job 0287 <gen> to Player 12 (Brown) and Change color
Employ mcstankys
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of McStankys Job 0305 <gen> to (Owner of (Triggering unit)) and Change color
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036 <gen>
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036_Copy <gen>
Unit - Change ownership of Storage Shed 0308 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a cook. He runs McStankys fast food restaurant and makes burgers to sell to other players.)
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: Wait 3 minutes for a shipment of Buns and Meat to begin cooking. To cook, walk near the tables with a Bun and Meat. A new shipment of Buns and Meat will be delivered every 3 min and only if you use your previous Buns and Meat. You will get 100 money every 60 seconds.
Wait 180.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
cook burger
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Triggering unit) has BUNS) Equal to True
((Triggering unit) has MEAT) Equal to True
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove BUNS
Item - Remove MEAT
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Wait 15.00 seconds
Special Effect - Destroy (Last created special effect)
Item - Create McStanky Burger at (Center of Region_038 <gen>)
Wait 180.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
Quit mcstankys Copy
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of McStankys Job 0305 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0308 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Cook.
Breakout
Events
Destructible - Dungeon Gate 2283 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: THE VAMPIRES HAVE BROKEN OUT!! AHHHHHHGGHH!!! RUN!
Sound - Play Pursuit .
Wait 600.00 seconds
Sound - Stop music After fading
Become Vampire
Events
Unit - A unit enters Region_224 <gen>
Conditions
((Triggering unit) is A Hero) Equal to ((Triggering player) is an ally of Player 4 (Purple).)
Actions
Unit - Replace (Triggering unit) with a Vampire using The old unit's relative life and mana
Revival
Events
Unit - Lord of Darkness 0104 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive Lord of Darkness 0104 <gen> at (Center of Region_218 <gen>) , Show revival graphics
Summon Member
Events
Player - Player 4 (Purple) types a chat message containing -summon member (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Weakling Cult Member for Player 4 (Purple) at (Random point in Region_217 <gen>) facing Default building facing degrees
Vampire Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 4 (Purple) to Vampire
Revival Trigger
Events
Unit - Lord of Darkness 0104 <gen> Finishes reviving
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Denetroy: "I HAVE BEEN REBORN!!! I WILL CRUSH THE ONE WHO DEFEATED ME!!"
Druggy Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 10 (Light Blue) to Drug Dealer
Information drug
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: As the Drug Dealer you must sell drugs. To do this first harvest lumber in the back of drug house, then purchase drugs at the Drug Barn and sell them to other players. (Don't jack the price up too high though)|c00ff0000To Get more Money instead of selling the drugs Sell it to the street thug located in the PARK!!! Location:Park next to the fountain up right side.|r
Wait 8.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: You can also sell your drugs to the thug located in the park in the middle of the map.|c00ffff00Commands.-open drug-close drug-open drug1-close drug1|r
Sell Drugs Pot
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
Actions
Player - Add 400 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Game - Display to (All players) the text: Here you go.
Sell Drugs Coke
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Heroine
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
Actions
Player - Add 400 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Meth
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
Actions
Player - Add 800 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Game - Display to (All players) the text: Here you go.
Police Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 9 (Gray) to Police
revive
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of hq <gen>) , Show revival graphics
Information Cop
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: You are the cop.your goal is to defeat the drug dealer and maintain peace and order. you have the power to imprison people with your prison van.|c00ffff00THE TERRORIST HAS A CRAZY BOMBER THAT WILL KILL THE WHOLE TOWN!!!! STOP HIM BEFORE HE HIRES ONE YOU HAVE LESS THAN 2 HRS TO STOP HIM OR ESLE THE TOWN WILL BE BLOWN INTO LITTLE PEICES!!!!!|r
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: You will receive 40 gold every 10 seconds for your pay. You will receive a bounus of 500 for every drug you confiscate and put in the evidence box (Located Inside the Police station)
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Warning: Don't let the drug dealer get to big. If you dont attack him he will win.
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Use the Prison van to capture people. Then move it into back of a jail to imprison them.
Drug drop Pot
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Pot) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Pot)
Drug drop Crack
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Cocaine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Cocaine)
Drug drop Heroine
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Heroine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Heroine)
Drug drop Meth
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Crystal Meth) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Crystal Meth)
Police Money
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 40 to Player 9 (Gray) . Current gold
Jail Van
Events
Unit - A unit enters Delivery <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police Car
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0003 <gen>
Jail Van2
Events
Unit - A unit enters Delivery2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police Car
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0002 <gen>
Jail Van3
Events
Unit - A unit enters Delivery3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police Car
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 1651 <gen>
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order to Patrol To . (Center of streetpatrol2 <gen>)
Unit - Order to Patrol To . (Center of Region_070 <gen>)
Unit - Order to Patrol To . (Center of streetpatrol4 <gen>)
Unit - Order to Patrol To . (Center of streetpatrol6 <gen>)
Unit - Order to Patrol To . (Center of Streetpatrol <gen>)
Unit - Order to Patrol To . (Center of Region_070 <gen>)
Unit - Order to Patrol To . (Center of Region_070 <gen>)
SA Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 3 (Teal) to Secret Agent
Information SA
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: |c00ffff00As a Secret Agent you must be quite! your dressed as a civilian and no one know who you are and where you are. Your objective is to Find out what drug and Yakuza doing and try to stop the terrorist but let the cops do that. Try to stop the evil people doing bad things and make peace in town!YOU GET 250 GOLD EVERY 20 SECONDS.|r
Wait 10.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: |c00ffff00Commands.-open sa-close sa-open sa1-close sa1-open sa2-close sa2|r
SA Money Making
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 3 (Teal) . Current gold
SA units arrest
Events
Unit - A unit enters Region_158 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to White Male (Secret Agent)
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 1172 <gen>
SA units arrest Copy
Events
Unit - A unit enters Region_158 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 1172 <gen>
SA units arrest Copy 2
Events
Unit - A unit enters Region_162 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police Car
Actions
Unit - Kill (Triggering unit)
Destructible - Close
Mafia Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 1 (Red) to Mafia
Open Upstairs
Events
Unit - A unit enters Stairs_Up <gen>
Conditions
Actions
Destructible - Open Gate 1137 <gen>
Steal money
Events
Unit - A unit enters Check_drop <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 350 to Player 1 (Red) . Current gold
Player - Add 5 to Player 1 (Red) . Current lumber
Unit - Order Gun Turret 0306 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0307 <gen> to Attack . (Entering unit)
sevenOclock
Events
Game - The in-game time of day becomes Equal to 7.00
Conditions
Actions
Game - Display to (All players) the text: |c00ff0000The time is 7 am. School doors open at 10 am and shut at 10:45 am. Dont be late or you miss out for the day..|r
Cinematic - Ping minimap for (All players) at (Center of school_learn <gen>) for 5.00 seconds
tenOclock
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
Actions
Trigger - Turn on give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000School door is open. You have 45 mins to get here before it closes. School is now in session..|r
Destructible - Open Gate 0586 <gen>
tenOclock Copy
Events
Game - The in-game time of day becomes Equal to 10.75
Conditions
Actions
Destructible - Close Gate 0586 <gen>
fourPMschoolgetout
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
Actions
Trigger - Turn off give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000The time is now 4 pm. School is out. Please exit the school or be locked in overnight.|r
Destructible - Open Gate 0586 <gen>
Wait 180.00 seconds
Destructible - Close Gate 0586 <gen>
give xp and tome
Events
Unit - A unit enters school_learn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 20 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 21 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 22 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 23 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 24 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +1 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 25 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 26 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 27 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 28 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 29 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +1 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 31 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 32 experience to (Triggering unit) , Show level-up graphics
Entrance Talking
Events
Unit - A unit enters Region_219 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Hello! Are you here for the- ...Nice body.......... can i touch it innapropriately? above MICHAEL JACKSON!!! 0273 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 028
Events
Unit - A unit leaves Region_219 <gen>
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Orphan 1
Events
Unit - A unit enters Region_220 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Orphan #1: It was fake... OHMYGOD I CAN STILL FEEL IT!!! above Orphan 0109 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 046
Events
Unit - A unit leaves Region_220 <gen>
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Orphan 2
Events
Unit - A unit enters Region_221 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Orphan #2: (random muttering) You......... run...........RUN WHILE YOU STILL HAVE THE CHANCE!!! (crying uncontrollably) above Orphan 0177 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 047
Events
Unit - A unit leaves Region_221 <gen>
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Orphan 3
Events
Unit - A unit enters Region_222 <gen>
Conditions
Actions
Floating Text - Create floating text that reads ....................... (there's no response) above Orphan 0179 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 048
Events
Unit - A unit leaves Region_222 <gen>
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Raped
Events
Unit - A unit enters Region_223 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players matching (((Triggering unit) is A Hero) Equal to True).) for 5.00 seconds the text: YOU JUST GOT RAPED BY MICHAEL JACKSON!!! AHHH!!
Untitled Trigger 001
Events
Unit - A unit enters Region_215 <gen>
Conditions
Actions
Floating Text - Create floating text that reads YOGO THE STRONG SENT YAH DIDN'T HE!!!!! IM NEVER GOING BACK THERE!!!!! NEVER EVER EVER!!!!!!!! GO AWAY!!!!!!! above CRAZZZZZZZZZZZZZY GUY!!! 0599 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 002
Events
Unit - A unit leaves Region_215 <gen>
Conditions
Actions
Floating Text - Hide (Last created floating text) for (All players)
Untitled Trigger 043
Events
Unit - A unit enters Region_214 <gen>
Conditions
Actions
Floating Text - Create floating text that reads NOOOO!!!!!! STAY BACK!!! AAAAAHHHHHHHHHHHHH!!!!!!!!!!!!!!!! above CRAZZZZZZZZZZZZZY GUY!!! 0599 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Change ownership of CRAZZZZZZZZZZZZZY GUY!!! 0599 <gen> to Neutral Hostile and Retain color
Untitled Trigger 044
Events
Unit - A unit leaves Region_214 <gen>
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Untitled Trigger 045
Events
Unit - A unit enters Region_216 <gen>
Conditions
Actions
Unit - Explode CRAZZZZZZZZZZZZZY GUY!!! 0599 <gen> .
Ubersplat - Create ubersplat at (Position of CRAZZZZZZZZZZZZZY GUY!!! 0599 <gen>) of type Undead Uber Splat with color ( 0.00 %, 0.00 %, 0.00 %) and 0 % transparency ( Disable paused state, Disable skipping birth time)
Marriage
Events
Unit - A unit enters Church_Marriage <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: Congratulations, heres the ring. Go fuck urself now!
Item - Create Wedding Ring (Female) at (Center of Female_Ring <gen>)
Item - Create Wedding Ring (Male) at (Center of Male_Ring <gen>)
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