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Triggers
LIfe of a Prisoner v1.0.w3x
Variables
Initialization
Melee Initialization
Doors
Yard
Close yard
B wing
Close B wing
Showers
Close showers
Hole
Close hole
Jail Door
Close Jail
Close jail2
Jail Door2
Jail
Warden
close warden
Library
Close Library
Cell Doors
OpenClose Cell1
Close
OpenClose Cell2
Close cell2
OpenClose Cell3
Close cell3
OpenClose Cell4
Close cell4
OpenClose Cell5
Close cell5
OpenClose Cell6
Close cell6
OpenClose Cell7
Close cell7
OpenClose Cell8
Close cell8
OpenClose Cell9
Close cell9
Open Cell Block A
Close Cell Block A
Open Cell Block B
Close Cell Block B
Open Death Row
Close Death Row
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set Player 1 (Red) . Current gold to 1000000000
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
Quest - Create a Required quest titled Door Commands with the description -open/close library-open/close prison1-open/close prison2-open/close warden-open/close cell block A-open/close cell block B-open/close cell1-9-open/close death row1-2-open/close yard-open/close shower-open/close A wing , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Floating Text - Create floating text that reads <-----The showers are in here at (Random point in shower <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This is the yard. at (Random point in Yard <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This is the A wing of the prison, warden has to open it at (Center of A_wing <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads <--------this is the library at (Center of library <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Don't drop the soap! at (Center of Soap <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Though these doors is death row enter at your own risk at (Center of death_row <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This is the hole, its jail inside of jail! at (Center of hole <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This is the wardens office at (Center of warden_office <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads this is cell 1 that should help with the commands so you don't get mixed up at (Center of cell_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Yard
Events
Player - Player 1 (Red) types a chat message containing -open yard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0288 <gen>
Close yard
Events
Player - Player 1 (Red) types a chat message containing -close yard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0288 <gen>
B wing
Events
Player - Player 1 (Red) types a chat message containing -open A wing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0104 <gen>
Destructible - Open Dungeon Gate 0105 <gen>
Close B wing
Events
Player - Player 1 (Red) types a chat message containing -close A wing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0105 <gen>
Destructible - Close Dungeon Gate 0104 <gen>
Showers
Events
Player - Player 1 (Red) types a chat message containing -open shower (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0085 <gen>
Close showers
Events
Player - Player 1 (Red) types a chat message containing -close shower (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0085 <gen>
Hole
Events
Player - Player 1 (Red) types a chat message containing -open the hole (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0272 <gen>
Close hole
Events
Player - Player 1 (Red) types a chat message containing -close the hole (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0272 <gen>
Jail Door
Events
Player - Player 1 (Red) types a chat message containing -open jail1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 0001 <gen>
Close Jail
Events
Player - Player 1 (Red) types a chat message containing -close jail1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 0001 <gen>
Close jail2
Events
Player - Player 1 (Red) types a chat message containing -close jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 0000 <gen>
Jail Door2
Events
Player - Player 1 (Red) types a chat message containing -open jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 0000 <gen>
Jail
Events
Player - Player 1 (Red) types a chat message containing -close jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 0000 <gen>
Destructible - Close City Entrance 0001 <gen>
Warden
Events
Player - Player 1 (Red) types a chat message containing -open warden (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0002 <gen>
close warden
Events
Player - Player 1 (Red) types a chat message containing -close warden (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0085 <gen>
Library
Events
Player - Player 1 (Red) types a chat message containing -open library (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0112 <gen>
Close Library
Events
Player - Player 1 (Red) types a chat message containing -close library (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0112 <gen>
OpenClose Cell1
Events
Player - Player 1 (Red) types a chat message containing -open cell1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open cell1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0011 <gen>
Do nothing
Close
Events
Player - Player 1 (Red) types a chat message containing -close cell1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0011 <gen>
OpenClose Cell2
Events
Player - Player 1 (Red) types a chat message containing -open cell2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open cell2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0010 <gen>
Close cell2
Events
Player - Player 1 (Red) types a chat message containing -close cell2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0010 <gen>
OpenClose Cell3
Events
Player - Player 1 (Red) types a chat message containing -open cell3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -open cell3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0009 <gen>
Close cell3
Events
Player - Player 1 (Red) types a chat message containing -close cell3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0009 <gen>
OpenClose Cell4
Events
Player - Player 2 (Blue) types a chat message containing -open cell4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -open cell4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0008 <gen>
Close cell4
Events
Player - Player 1 (Red) types a chat message containing -close cell4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0008 <gen>
OpenClose Cell5
Events
Player - Player 1 (Red) types a chat message containing -open cell5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open cell5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0007 <gen>
Close cell5
Events
Player - Player 1 (Red) types a chat message containing -close cell5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0007 <gen>
OpenClose Cell6
Events
Player - Player 1 (Red) types a chat message containing -open cell6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open cell6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0006 <gen>
Close cell6
Events
Player - Player 1 (Red) types a chat message containing -close cell6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0005 <gen>
OpenClose Cell7
Events
Player - Player 1 (Red) types a chat message containing -open cell7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -open cell7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0005 <gen>
Close cell7
Events
Player - Player 1 (Red) types a chat message containing -close cell7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0006 <gen>
OpenClose Cell8
Events
Player - Player 1 (Red) types a chat message containing -open cell8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open cell8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Close cell8
Events
Player - Player 1 (Red) types a chat message containing -close cell8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
OpenClose Cell9
Events
Player - Player 1 (Red) types a chat message containing -open cell9 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open cell9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0003 <gen>
Close cell9
Events
Player - Player 1 (Red) types a chat message containing -close cell9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0003 <gen>
Open Cell Block A
Events
Player - Player 1 (Red) types a chat message containing -open cell block A (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open cell block A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0011 <gen>
Destructible - Open Dungeon Gate 0010 <gen>
Destructible - Open Dungeon Gate 0009 <gen>
Destructible - Open Dungeon Gate 0008 <gen>
Destructible - Open Dungeon Gate 0007 <gen>
Close Cell Block A
Events
Player - Player 1 (Red) types a chat message containing -close cell block A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0011 <gen>
Destructible - Close Dungeon Gate 0010 <gen>
Destructible - Close Dungeon Gate 0009 <gen>
Destructible - Close Dungeon Gate 0008 <gen>
Destructible - Close Dungeon Gate 0007 <gen>
Open Cell Block B
Events
Player - Player 1 (Red) types a chat message containing -open cell block B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open cell block B (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0006 <gen>
Destructible - Open Dungeon Gate 0005 <gen>
Destructible - Open Dungeon Gate 0004 <gen>
Destructible - Open Dungeon Gate 0003 <gen>
Close Cell Block B
Events
Player - Player 1 (Red) types a chat message containing -close cell block B (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0006 <gen>
Destructible - Close Dungeon Gate 0005 <gen>
Destructible - Close Dungeon Gate 0004 <gen>
Destructible - Close Dungeon Gate 0003 <gen>
Open Death Row
Events
Player - Player 1 (Red) types a chat message containing -open death row1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -open death row2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0012 <gen>
Destructible - Open Dungeon Gate 0013 <gen>
Close Death Row
Events
Player - Player 1 (Red) types a chat message containing -close death row (Unexpected type: 'stringnoformat') as An exact match
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