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Trigger Viewer

LOAP Ninja With Skins Final 1.w3x
Variables
---------Basics----------
Setup
ME
All Open doors
Revive all
No units
Starting Things
Alliance Settings
change
Civilian Killed
Pick Hero
Man
Woman
teenager boy
Teenager girl
Blackman
Child
Repick
Repick
Repick2
Miscellenous Stuff
Introduce new jobs
Untitled Trigger 002
Gate invincible
Quest Menu
-----Take away self-kill spells-----
-----------Doors-----------
House Doors
Open House
Close House
Open Large House 2
Close Large House 2
Open small House
Close small house
Open small House2
Close small house2
Open Medium House
Close Medium House
Open Medium House2
Close Medium House2
Open Apartment
Close Apartment
Open Apartment 2
Close Apartment2
Open Buyable Mansion
Close Buyable Mansion
Open Buyable Mansion2
Close Buyable Mansion2
Boat yard open
Boat yard close
Mafia Doors
Open Mansion
Close Mansion
Open Mansion1
Close Mansion1
Open Mansion2
Close Mansion2
Drug Doors
drug stash open
drug stash close
Drug Door Open
Drug Door Close
Police Doors
hq door open
hq door close
jail door close
jail door open
jail door open2
jail door close2
Open evidence
Close evidence
Hold open
Hold close
open court1
Close court1
open court2
Close court2
open court
Close court
Ordinance Doors
bank door open
bank door close
Doc Door Open
Doc Door Close
bank vault open
bank vault close
Firedepot door open
Firedepot door close
Hooker Open
Hooker Close
Crypt Keeper Open
Crypt Keeper Close
Drug runner open drug
drug runner close drug
---------Houses----------
Buy & Sell House
Buy Large House 1
Sell Large House 1
Buy Large House 2
Sell Large House2
Buy Small House 1
Sell Small House 1
Buy Small House 2
Sell Small House 2
Buy Medium House 1
Sell Medium House 1
Buy Medium House 2
Sell Medium House 2
Buy Apartment/Mansion
Buy Apartment 1
Sell Apartment 1
Buy Apartment 2
Sell Apartment 2
Buy Mansion
Sell Mansion
Buy Mansion2
Sell Mansion Copy
----------Jobs----------
1) Job Mayor
Employ mayor
Mayor Money
quit mayor
Pardoning
2) Mailman Job
Employ Mail quit
Employ Mail quit2
Employ Mail quit3
Employ Mail
Employ Mail2
Employ Mail3
Mail job8
Mail job8 2
Mail job8 3
Mail job7
Mail job7 2
Mail job7 3
Mail job6
Mail job6 2
Mail job6 3
Mail job5
Mail job5 2
Mail job5 3
Mail job4
Mail job2 5
Mail job2 6
Mail job4 2
Mail job4 3
Mail job3
Mail job3 2
Mail job3 3
Mail job2
Mail job2 2
Mail job2 3
Mail job
Mail job 2
Mail job 3
3) Garbage
Garbage employ
Garbage employ2
Garbagemake
Garbagemake 2
Garbage dump
Garbage quit
Garbage quit 2
4) Doctor Job
Heroin unit drop
Test Spawn
Employ Doctor
Dockick
Dockick Copy
Employ Doctor quit
Germ maker2 Copy
Germ maker2
Germ2kick
5) Bank Job
Employ Bank
Make checks
quit Bank
6) Lumber Jack Job
Lumber Jack employ
Lumber Jack employ2
regrow trees
lumber for money
lumber for money2
Kickbacklumber
Kickbacklumber2
Lumber Jack quit
Lumber Jack quit2
7) Football
football enter
football leave
Footballscore
8) Thief
Employ Thief
Check Dropoff
Mail Dropoff
Pot Dropoff
Coke Dropoff
Meth Dropoff
Heroine Dropoff
Quit Thief
9) Firefighter
Employ Firefighter
Firetruck Dies
Fire Put Out
Quit Firefighter
10) Drug Runner
Employ Drug Runner
Runner Coke Dropoff
Quit Drug Runner
11) Hooker
Employ Hooker
Client Kill
Client Kill Male
Return Wallet Female
Return Wallet Male
Quit Hooker
12) Crypt Keeper
Employ Crypt Keeper
Ghost Kill
Quit Crypt Keeper
13) Principal
Employ Principal
tenAMspawn
lowerclassman dies
Quit Principal Job
14) McStankys
Employ mcstankys
cook burger
Quit Thief Copy
15) Shierff
Shierff Pay
Player Shierff
Station Gate
Station Cell
16) Surgeon
Employ Doctor quit Copy
Employ Doctor Copy
Open Gate Copy
Open Gate
Mail job8 Copy
-----Professions------
Drug Dealer
Information drug
Sell Drugs Pot
Sell Drugs Coke
Sell Drugs Heroine
Sell Drugs Meth
Drug Stash
Drugs to Cash
Police
revive
Information Cop
Drug drop Pot
Drug drop Crack
Drug drop Heroine
Drug drop Meth
Police Money
Jail Van
Jail Van2
Jail Van3
Patrol
Mafia
Open Upstairs
Steal money
School
sevenOclock
tenOclock
tenOclock Copy
fourPMschoolgetout
give xp and tome
---------Other----------
Ninja
Join game
Boss
Tel Copy
Tel
Training Dummies
door1 Copy
door1 Copy Copy
Church
Marriage
Ninja Creation
Open Creator door
Close Creator door
Ninja Creation
---------Custom-------
Nitheral
island 1
island tele trigger
island door invuln
island door open
island door close
island dialog tele
Untitled Trigger 001
Secret Heros(Balanced)
Skeleton Lord
Dragon Revert
Diablo Code
Dragon Code
j210
Untitled Trigger 004
Untitled Trigger 003
castle dialog
close castle cell
castle close door
castle open door
castle jail
island leave description
Start intro
j210main
j210main Copy
coolmanman
j210main Copy 2
j210main Copy Copy
Minron
Minron
Lightsaber Massacre
island
Lightsaber Massacre
Lightsaber Massacre
Shadow1Movement
Shadow2Movement
Shadow3Movement
Shadow4Movement
Shadow5Movement

		
Name Type Is Array Initial Value
BladeMasterShadow unit Yes
BMVisibility fogmodifier No
BUNS item No
CasterUnit unit No
Check1 item No
Check2 item No
CokeRunner item No
FIRE unit No
Firetruck unit No
GHOST unit No
mailman unit No
MEAT item No
Shadow1Timer timer No
Shadow2Timer timer No
Shadow3Timer timer No
Shadow4Timer timer No
Shadow5Timer timer No
SpamCpunter integer Yes
TargetUnit unit No
Units unit No
ME
  Events
  Conditions
  Actions
All Open doors
  Events
    Map initialization
  Conditions
  Actions
    Game - Display to Player Group - Player 10 (Light Blue) the text: Cut down lumber, Buy drugs, Sell Drugs. Simple
    Destructible - Open
    Destructible - Open
    Destructible - Open Gate 0006 <gen>
    Destructible - Open Elven Gate 0038 <gen>
    Destructible - Open Iron Gate 0012 <gen>
    Destructible - Open Elven Gate 0029 <gen>
    Destructible - Open
    Destructible - Open Elven Gate 1650 <gen>
    Destructible - Open Gate 0025 <gen>
    Destructible - Open Elven Gate 0037 <gen>
    Destructible - Open Elven Gate 0005 <gen>
    Destructible - Open Elven Gate 0150 <gen>
    Destructible - Open Iron Gate 0735 <gen>
    Destructible - Open Iron Gate 1055 <gen>
    Destructible - Open Elven Gate 1648 <gen>
    Destructible - Open Elven Gate 1718 <gen>
    Destructible - Open
Revive all
  Events
    Unit - A unit owned by Player 1 (Red).Dies
    Unit - A unit owned by Player 2 (Blue).Dies
    Unit - A unit owned by Player 3 (Teal).Dies
    Unit - A unit owned by Player 4 (Purple).Dies
    Unit - A unit owned by Player 5 (Yellow).Dies
    Unit - A unit owned by Player 6 (Orange).Dies
    Unit - A unit owned by Player 7 (Green).Dies
    Unit - A unit owned by Player 8 (Pink).Dies
    Unit - A unit owned by Player 10 (Light Blue).Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: WAIT 20 SEC TO REVIVE
    Wait 20.00 seconds
    Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>), Show revival graphics
    Player - Add -300 to (Owner of (Triggering unit)).Current gold
    Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of 300 gold. Shamanno1
No units
  Events
    Map initialization
  Conditions
  Actions
    If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Starting Things
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) named Welcome to Loap Ninja:DDDD: Play HeroBladeMasterDeath <gen> and display Welcome to J210_Like's Map:D. Basically, read the quest log to get started(:. It should be under "standard information" Not "commands". If you are druggy or police, than please look under "commands", ANYONE else, don't =p.. Modify duration: Add 10.00 seconds and Wait
    Destructible - Make Invulnerable
    Destructible - Make (Random destructible in ) Invulnerable
    Destructible - Make Gate 0586 <gen> Invulnerable
    Destructible - Make Dungeon Gate 1651 <gen> Invulnerable
    Unit Group - Pick every unit in (Units in Car_Invul <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
    Unit Group - Pick every unit in (Units in Hero_Invincible <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
    Game - Set the time of day to 5.00
    Hero - Make Player 1 (Red) Heroes gain 75.00% experience from future kills
    Hero - Make Player 2 (Blue) Heroes gain 150.00% experience from future kills
    Hero - Make Player 3 (Teal) Heroes gain 150.00% experience from future kills
    Hero - Make Player 4 (Purple) Heroes gain 150.00% experience from future kills
    Hero - Make Player 5 (Yellow) Heroes gain 150.00% experience from future kills
    Hero - Make Player 6 (Orange) Heroes gain 150.00% experience from future kills
    Hero - Make Player 7 (Green) Heroes gain 150.00% experience from future kills
    Hero - Make Player 8 (Pink) Heroes gain 150.00% experience from future kills
    Hero - Make Player 9 (Gray) Heroes gain 75.00% experience from future kills
    Hero - Make Player 10 (Light Blue) Heroes gain 200.00% experience from future kills
    Hero - Make Player 11 (Dark Green) Heroes gain 150.00% experience from future kills
    Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 500)
    Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across CopLights <gen>
    Set VariableSet Firetruck = Fire Truck 0162 <gen>
Alliance Settings
  Events
    Map initialization
  Conditions
  Actions
    Game - Set Lock alliance settings to Off
    Game - Set Restrict resource trading to allies to Off
    Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
    Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
    Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
    Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
    Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
    Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Enemy
    Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
    Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
    Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally
    Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
    Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
    Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
    Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
    Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
    Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
    Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
    Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
    Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
    Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
    Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
    Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
    Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
    Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
    Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
    Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
    Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
    Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally
    Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally
    Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
    Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally
    Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
    Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy with shared vision
change
  Events
    Map initialization
  Conditions
  Actions
    Player - Change color of Player 11 (Dark Green) to Dark Green, Changing color of existing units
Civilian Killed
  Events
    Unit - A unit owned by Neutral Passive.Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Peasant
  Actions
    Unit - Create 1.Peasant for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
    Unit - Order (Last created unit) to Patrol To.(Random point in (Playable map area))
Man
  Events
    Unit - A unit enters white_man <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1. for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Male can Use short ranged attacks and has 225 health.
Woman
  Events
    Unit - A unit enters white_woman <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Holy Worshiper for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Women Can use short ranged attacks and has 225 health
teenager boy
  Events
    Unit - A unit enters teenager_boy <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Pikachu for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager boy can sue long ranged attacks and has 175 health.
Teenager girl
  Events
    Unit - A unit enters teenager_girl <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Lion King for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager Girl can use long ranged attacks and has 175 health.
Blackman
  Events
    Unit - A unit enters Black_Man <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Darth Maul for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Black Male can use short ranged attacks and has 225 health.
Child
  Events
    Unit - A unit enters child <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Death Worshiper for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Child can use long ranged attacks and healing magic, but does less damage than others. He has 150 health.
Repick
  Events
    Player - Player 3 (Teal) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -repick (stringnoformat) as An exact match
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Triggering player)
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Triggering player)
    (Owner of ) Not equal to (Triggering player)
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Triggering player)
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Triggering player)
    (Owner of Mailman Job 0047 <gen>) Not equal to (Triggering player)
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Triggering player)
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Triggering player)
    (Owner of Drug Machine 0005 <gen>) Not equal to (Triggering player)
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Triggering player)
    (Owner of Mailman Job 0007 <gen>) Not equal to (Triggering player)
    (Owner of Mailman Job 0008 <gen>) Not equal to (Triggering player)
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Triggering player)
    (Owner of ) Not equal to (Triggering player)
    (Owner of ) Not equal to (Triggering player)
    (Owner of Thief Job 0101 <gen>) Not equal to (Triggering player)
    (Owner of Fireman Job 0164 <gen>) Not equal to (Triggering player)
    (Owner of Mayor Job 0069 <gen>) Not equal to (Triggering player)
    (Owner of ) Not equal to (Owner of (Triggering unit))
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Peasant Selector) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Darth Maul) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Death Worshiper) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Holy Worshiper) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type HC13) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Pikachu) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Lion King) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Officer) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Sniper) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Gang Member) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Mugger) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Spider) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dog (Level 1)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Snake) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Owl (Raven Form)) and do (Remove (Picked unit) from the game)
    Unit - Create 1.Peasant Selector for (Triggering player) at (Center of repick <gen>) facing Default building facing degrees
    Camera - Pan camera for (Triggering player) to (Center of repick <gen>) over 0 seconds
Repick2
  Events
    Player - Player 3 (Teal) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -repick (stringnoformat) as An exact match
  Conditions
  Actions
    Game - Display to (All players) the text: To repick you must quit your job first
Introduce new jobs
  Events
    Map initialization
  Conditions
  Actions
    Game - Display to (All players) the text: THERE ARE NEW JOBS-1. DOCTOR, IN THE NEW HOPSITAL, ALOT BETTER2. SURGEON, LOCATED AT OLD DOCTOR
Untitled Trigger 002
  Events
    Unit - A unit enters Healing <gen>
  Conditions
  Actions
Gate invincible
  Events
    Map initialization
  Conditions
  Actions
    Destructible - Make Invulnerable
    Destructible - Make Demonic Gate 0594 <gen> Invulnerable
    Destructible - Make No destructible Invulnerable
    Destructible - Make Invulnerable
    Destructible - Make Dungeon Gate 0003 <gen> Invulnerable
    Destructible - Make Dungeon Gate 0002 <gen> Invulnerable
Quest Menu
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Optional quest titled NEW JOBS~~~ with the description New jobs are the Surgeon, located at the old doctor area. And the doctor, located in the new hospital., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
    Quest - Create a Required quest titled Castle Commands with the description -open castle-close castle-open jail-close jail, using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
    Quest - Create a Optional quest titled Advanced Ninja Commands with the description When your the ninja, theres more than just regular commands.----Commands-----To open front door, -open doorTo open hero change, -open changeTo REACH the training center, go through the portal in the corner of your base.To commence training, -trainTo summon boss, -bossTo summon mini boss, -mini boss1To summon mino boss #2, -mini boss2Note- Bosses are currently bugged for the moment. Regular training still works though, please be careful with spamming (-train) with a full house, may cause game errors and/or lag., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
    Quest - Create a Optional quest titled Credits with the description ------Credits------Mapmaker: J210_likeHelpersNitheral- Help with a few secret triggers^_^Minron- Helped with Spells----Credit to the original loap ninja creator, although yours sucked compared to mine ^_^-----, using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
    Quest - Create a Optional quest titled Sakazuki Info with the description -----Commands------open mansion(opens all doors to the front- side of the building.Also, if you only want to open one door, you have these:-open mansion 1-open mansion2----Description----As Sakazuki, you rule the world. It is your job to make sure there is role-playing in the game. You can fight it out with the ninja of who rules these parts of land, or become allys with him. You are strong, but beware, normal players can still kill you easily. I recommend you become best friends with the Drug Lord., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
    Quest - Create a Required quest titled Police Commands with the description -open hq-close hq-open evi-close evi-open jail-close jail-open jail2-close jail2-open court-close court-open court1-close court1-open court2-close court2, using icon path ReplaceableTextures\CommandButtons\BTNmarine.blp
    Quest - Create a Required quest titled Drug Dealer Commands with the description -open drug-close drug-open stash-close stash, using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
    Quest - Create a Required quest titled Other Commands with the description -open house-close house-open doc-close doc-open bank-close bank-open vault-close vault-open fire-close fire-open hooker-close hooker-open crypt-close crypt-open boat-close boat, using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
    Quest - Create a Optional quest titled Goal & Rules with the description The Goal of this game is for cop to kill drug lord, or for the drug lord to kill the cop. You may also play as friends, but beware left unattended, the drug lord will get so damn strong he will kill you all.Rules: The cop may imprison anybody with his prison van The cop may not kill people for no reason.The drug dealer may kill anybody at any time (but the cop can kill him)Peasants may side with the cops, mafia, or drug dealer (use the ally screen to give out payment for help), using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
    Quest - Create a Optional quest titled Ninja Commands with the description Ninja commands: -open door -close door -start -end -run/2/3-miniboss1/2-boss-restart-train-open creator-close creator, using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
    Quest - Create a Optional quest titled Tips with the description To buy a house click on the realtor outside of a purchasable house.The Becons you step on to start a job changes color to indicate who currently owns that job.Some jobs have multiple becons for multiple jobs.Easy jobs pay less then those that are hard.Drug lord can only get weapons if he has gold., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Open House
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0213 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open
Close House
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0213 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close
Open Large House 2
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0214 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open
Close Large House 2
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0214 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close
Open small House
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0218 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open
Close small house
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0218 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close
Open small House2
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0215 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open
Close small house2
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0215 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close
Open Medium House
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0248 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0035 <gen>
Close Medium House
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0248 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0035 <gen>
Open Medium House2
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0247 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0036 <gen>
Close Medium House2
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0247 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0036 <gen>
Open Apartment
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0250 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open
Close Apartment
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0250 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close
Open Apartment 2
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0249 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open
Close Apartment2
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0249 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close
Open Buyable Mansion
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0259 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Demonic Gate 0034 <gen>
Close Buyable Mansion
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0259 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close
Open Buyable Mansion2
  Events
    Player - Player 2 (Blue) types a chat message containing -open Heaven (stringnoformat) as An exact match
  Conditions
    (Owner of ) Equal to (Triggering player)
  Actions
    Destructible - Open Gate 1656 <gen>
Close Buyable Mansion2
  Events
    Player - Player 2 (Blue) types a chat message containing -close heaven (stringnoformat) as An exact match
  Conditions
    (Owner of ) Equal to (Triggering player)
  Actions
    Destructible - Close Gate 1656 <gen>
Boat yard open
  Events
    Player - Player 2 (Blue) types a chat message containing -open god (stringnoformat) as An exact match
  Conditions
    (Owner of ) Equal to (Triggering player)
  Actions
    Destructible - Open Gate 1704 <gen>
Boat yard close
  Events
    Player - Player 2 (Blue) types a chat message containing -close god (stringnoformat) as An exact match
  Conditions
    (Owner of ) Equal to (Triggering player)
  Actions
    Destructible - Close Gate 1704 <gen>
Open Mansion
  Events
    Player - Player 1 (Red) types a chat message containing -open mansion (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 0028 <gen>
    Destructible - Open Elven Gate 0024 <gen>
Close Mansion
  Events
    Player - Player 1 (Red) types a chat message containing -close mansion (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 0028 <gen>
    Destructible - Close Elven Gate 0024 <gen>
Open Mansion1
  Events
    Player - Player 1 (Red) types a chat message containing -open mansion1 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 0024 <gen>
Close Mansion1
  Events
    Player - Player 1 (Red) types a chat message containing -close mansion1 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 0024 <gen>
Open Mansion2
  Events
    Player - Player 1 (Red) types a chat message containing -open mansion2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 0028 <gen>
Close Mansion2
  Events
    Player - Player 1 (Red) types a chat message containing -close mansion2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 0028 <gen>
drug stash open
  Events
    Player - Player 10 (Light Blue) types a chat message containing -open stash (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Iron Gate 0943 <gen>
drug stash close
  Events
    Player - Player 10 (Light Blue) types a chat message containing -close stash (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Iron Gate 0943 <gen>
Drug Door Open
  Events
    Player - Player 10 (Light Blue) types a chat message containing -open drug (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Iron Gate 0012 <gen>
Drug Door Close
  Events
    Player - Player 10 (Light Blue) types a chat message containing -close drug (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Iron Gate 0012 <gen>
opens the hq door
hq door open
  Events
    Player - Player 9 (Gray) types a chat message containing -open hq (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 0001 <gen>
closes hq door
hq door close
  Events
    Player - Player 9 (Gray) types a chat message containing -close hq (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 0001 <gen>
closes police jail doors
jail door close
  Events
    Player - Player 9 (Gray) types a chat message containing -close jail (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open
  Events
    Player - Player 9 (Gray) types a chat message containing -open jail (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open2
  Events
    Player - Player 9 (Gray) types a chat message containing -open jail2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Dungeon Gate 0003 <gen>
closes police jail doors
jail door close2
  Events
    Player - Player 9 (Gray) types a chat message containing -close jail2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Dungeon Gate 0003 <gen>
Open evidence
  Events
    Player - Player 9 (Gray) types a chat message containing -open evi (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Dungeon Gate 0004 <gen>
Close evidence
  Events
    Player - Player 9 (Gray) types a chat message containing -close evi (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Dungeon Gate 0004 <gen>
Hold open
  Events
    Player - Player 1 (Red) types a chat message containing -open hold (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open (Random destructible in Evidoor <gen>)
Hold close
  Events
    Player - Player 1 (Red) types a chat message containing -close hold (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open (Random destructible in Evidoor <gen>)
closes police jail doors
open court1
  Events
    Player - Player 9 (Gray) types a chat message containing -open court1 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 1649 <gen>
closes police jail doors
Close court1
  Events
    Player - Player 9 (Gray) types a chat message containing -close court1 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 1649 <gen>
closes police jail doors
open court2
  Events
    Player - Player 9 (Gray) types a chat message containing -open court2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court2
  Events
    Player - Player 9 (Gray) types a chat message containing -close court2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Dungeon Gate 1651 <gen>
closes police jail doors
open court
  Events
    Player - Player 9 (Gray) types a chat message containing -open court (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 1649 <gen>
    Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court
  Events
    Player - Player 9 (Gray) types a chat message containing -close court (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 1649 <gen>
    Destructible - Close Dungeon Gate 1651 <gen>
bank door open
  Events
    Player - Player 1 (Red) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open bank (stringnoformat) as An exact match
  Conditions
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open
bank door close
  Events
    Player - Player 1 (Red) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close bank (stringnoformat) as An exact match
  Conditions
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close
Doc Door Open
  Events
    Player - Player 1 (Red) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open doc (stringnoformat) as An exact match
  Conditions
    (Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0037 <gen>
Doc Door Close
  Events
    Player - Player 1 (Red) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open doc (stringnoformat) as An exact match
  Conditions
    (Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0037 <gen>
bank vault open
  Events
    Player - Player 1 (Red) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open vault (stringnoformat) as An exact match
  Conditions
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Gate 0025 <gen>
bank vault close
  Events
    Player - Player 1 (Red) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close vault (stringnoformat) as An exact match
  Conditions
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Gate 0025 <gen>
Firedepot door open
  Events
    Player - Player 1 (Red) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open fire (stringnoformat) as An exact match
  Conditions
    (Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0150 <gen>
Firedepot door close
  Events
    Player - Player 1 (Red) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close fire (stringnoformat) as An exact match
  Conditions
    (Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0150 <gen>
Hooker Open
  Events
    Player - Player 1 (Red) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open hooker (stringnoformat) as An exact match
  Conditions
    (Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Iron Gate 0735 <gen>
Hooker Close
  Events
    Player - Player 1 (Red) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close hooker (stringnoformat) as An exact match
  Conditions
    (Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Iron Gate 0735 <gen>
Crypt Keeper Open
  Events
    Player - Player 1 (Red) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open crypt (stringnoformat) as An exact match
  Conditions
    (Owner of ) Equal to (Triggering player)
  Actions
    Destructible - Open Iron Gate 1055 <gen>
Crypt Keeper Close
  Events
    Player - Player 1 (Red) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close crypt (stringnoformat) as An exact match
  Conditions
    (Owner of ) Equal to (Triggering player)
  Actions
    Destructible - Close Iron Gate 1055 <gen>
Drug runner open drug
  Events
    Player - Player 1 (Red) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open drug (stringnoformat) as An exact match
  Conditions
    (Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Iron Gate 0012 <gen>
drug runner close drug
  Events
    Player - Player 1 (Red) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close drug (stringnoformat) as An exact match
  Conditions
    (Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Iron Gate 0012 <gen>
Buy Large House 1
  Events
    Unit - Realtor 0108 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0108 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Castle
  Actions
    Player - Add -5000 to Player 1 (Red).Current gold
    Unit - Change ownership of Realtor 0108 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Home Security 0216 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Ice Box 0117 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0217 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0013 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0213 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change color of Stairs 0244 <gen> to (Color of (Owner of (Sold unit)))
    Unit - Hide Realtor 0108 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought castle
    Unit - Remove (Sold unit) from the game
Sell Large House 1
  Events
    Unit - House Deed 0213 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 1000 to (Owner of House Deed 0213 <gen>).Current gold
    Unit - Change ownership of Realtor 0108 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Home Security 0216 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Ice Box 0117 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0217 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0013 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0213 <gen> to Neutral Passive and Change color
    Unit - Change color of Stairs 0244 <gen> to Brown
    Unit - Unhide Realtor 0108 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0213 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Large House 2
  Events
    Unit - Sells a unit
  Conditions
    (Selling unit) Equal to
    (Unit-type of (Sold unit)) Equal to Buy Castle
  Actions
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0194 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0199 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0214 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change color of to (Color of (Owner of (Sold unit)))
    Unit - Hide
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
    Unit - Remove (Sold unit) from the game
Sell Large House2
  Events
    Unit - House Deed 0214 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 1000 to (Owner of House Deed 0214 <gen>).Current gold
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0194 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0199 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0214 <gen> to Neutral Passive and Change color
    Unit - Change color of to Brown
    Unit - Unhide
    Special Effect - Create a special effect at (Position of House Deed 0214 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 1
  Events
    Unit - Realtor 0112 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0112 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Small House
  Actions
    Unit - Change ownership of Realtor 0112 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0218 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0112 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
    Unit - Remove (Sold unit) from the game
Sell Small House 1
  Events
    Unit - House Deed 0218 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 500 to (Owner of House Deed 0218 <gen>).Current gold
    Unit - Change ownership of Realtor 0112 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0218 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0112 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0218 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 2
  Events
    Unit - Realtor 0113 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0113 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Small House
  Actions
    Unit - Change ownership of Realtor 0113 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0215 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0113 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
    Unit - Remove (Sold unit) from the game
Sell Small House 2
  Events
    Unit - House Deed 0215 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 500 to (Owner of House Deed 0215 <gen>).Current gold
    Unit - Change ownership of Realtor 0113 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0215 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0113 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0215 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 1
  Events
    Unit - Realtor 0110 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0110 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Medium House
  Actions
    Unit - Change ownership of Realtor 0110 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0248 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0110 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
    Unit - Remove (Sold unit) from the game
Sell Medium House 1
  Events
    Unit - House Deed 0248 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 750 to (Owner of House Deed 0248 <gen>).Current gold
    Unit - Change ownership of Realtor 0110 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0248 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0110 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0248 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 2
  Events
    Unit - Realtor 0111 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0111 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Medium House
  Actions
    Unit - Change ownership of Realtor 0111 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0247 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0111 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
    Unit - Remove (Sold unit) from the game
Sell Medium House 2
  Events
    Unit - House Deed 0247 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 750 to (Owner of House Deed 0247 <gen>).Current gold
    Unit - Change ownership of Realtor 0111 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0247 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0111 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0247 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 1
  Events
    Unit - Realtor 0106 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0106 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Castle
  Actions
    Unit - Change ownership of Realtor 0106 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0250 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0106 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
    Unit - Remove (Sold unit) from the game
Sell Apartment 1
  Events
    Unit - House Deed 0250 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 250 to (Owner of House Deed 0250 <gen>).Current gold
    Unit - Change ownership of Realtor 0106 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0250 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0106 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0250 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 2
  Events
    Unit - Realtor 0107 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0107 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Castle
  Actions
    Unit - Change ownership of Realtor 0107 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0249 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0107 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
    Unit - Remove (Sold unit) from the game
Sell Apartment 2
  Events
    Unit - House Deed 0249 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 250 to (Owner of House Deed 0249 <gen>).Current gold
    Unit - Change ownership of Realtor 0107 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0249 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0107 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0249 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion
  Events
    Unit - Realtor 0260 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0260 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Mansion
  Actions
    Unit - Change ownership of Realtor 0260 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Home Security 0252 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Ice Box 0253 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0256 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0257 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0258 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Ford Falcon 0255 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0259 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0260 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
    Unit - Remove (Sold unit) from the game
Sell Mansion
  Events
    Unit - House Deed 0259 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 1500 to (Owner of House Deed 0213 <gen>).Current gold
    Unit - Change ownership of Realtor 0260 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Home Security 0252 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Ice Box 0253 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0256 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0257 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0258 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Ford Falcon 0255 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0259 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0260 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion2
  Events
    Unit - Sells a unit
  Conditions
    (Selling unit) Equal to
    (Unit-type of (Sold unit)) Equal to Buy Mansion 2
  Actions
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Hide
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
    Unit - Remove (Sold unit) from the game
Sell Mansion Copy
  Events
    Unit - Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 1750 to (Owner of ).Current gold
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Neutral Passive and Change color
    Unit - Unhide
    Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Employ mayor
  Events
    Unit - A unit enters employmayor <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Mayor. He makes money from taxes that are collected automatically)
    Unit - Change ownership of Mayor Job 0069 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet SpamCpunter[(Player number of (Triggering player))] = 0
Mayor Money
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Player - Add 15 to (Owner of Mayor Job 0069 <gen>).Current gold
quit mayor
  Events
    Unit - A unit enters employmayor <gen>
  Conditions
    (Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Wait 0.50 seconds
    Unit - Change ownership of Mayor Job 0069 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Mayor
Pardoning
  Events
    Player - Player 1 (Red) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -pardon (stringnoformat) as An exact match
  Conditions
    (Owner of Mayor Job 0069 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Dungeon Gate 0003 <gen>
    Destructible - Open Dungeon Gate 0002 <gen>
    Destructible - Open Dungeon Gate 0004 <gen>
    Destructible - Open Elven Gate 0001 <gen>
Employ Mail quit
  Events
    Unit - A unit enters Employ_Mail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Pick every item in Create_Mail <gen> and do (Remove (Picked item))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Wait 2 seconds
    Unit - Change ownership of Mailman Job 0047 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit2
  Events
    Unit - A unit enters Employmail2 <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Pick every item in Create_Mail_Copy <gen> and do (Remove (Picked item))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Wait 2 seconds
    Unit - Change ownership of Mailman Job 0007 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit3
  Events
    Unit - A unit enters employmail3 <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Pick every item in Create_Mail_Copy_2 <gen> and do (Remove (Picked item))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Wait 2 seconds
    Unit - Change ownership of Mailman Job 0008 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail
  Events
    Unit - A unit enters Employ_Mail <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 1.00 seconds
    Unit - Change ownership of Mailman Job 0047 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
    Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail2
  Events
    Unit - A unit enters Employmail2 <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Wait 1.00 seconds
    Unit - Change ownership of Mailman Job 0007 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
    Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail3
  Events
    Unit - A unit enters employmail3 <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Wait 1.00 seconds
    Unit - Change ownership of Mailman Job 0008 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
    Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Mail job8
  Events
    Unit - A unit enters smallhouse2mail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job8 2
  Events
    Unit - A unit enters smallhouse2mail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job8 3
  Events
    Unit - A unit enters smallhouse2mail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job7
  Events
    Unit - A unit enters smallhousemail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job7 2
  Events
    Unit - A unit enters smallhousemail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job7 3
  Events
    Unit - A unit enters smallhousemail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job6
  Events
    Unit - A unit enters apartmentmail2 <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job6 2
  Events
    Unit - A unit enters apartmentmail2 <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job6 3
  Events
    Unit - A unit enters apartmentmail2 <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job5
  Events
    Unit - A unit enters apartmentmail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job5 2
  Events
    Unit - A unit enters apartmentmail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job5 3
  Events
    Unit - A unit enters apartmentmail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job4
  Events
    Unit - A unit enters mediumhousemail2 <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job2 5
  Events
    Player - Player 1 (Red) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Add 2000 to (Triggering player).Current gold
Mail job2 6
  Events
    Player - Player 1 (Red) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing %get level (stringnoformat) as An exact match
  Conditions
  Actions
    Item - Create Heroine at (Center of Region_136 <gen>)
Mail job4 2
  Events
    Unit - A unit enters mediumhousemail2 <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job4 3
  Events
    Unit - A unit enters mediumhousemail2 <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job3
  Events
    Unit - A unit enters mediumhousemail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job3 2
  Events
    Unit - A unit enters mediumhousemail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job3 3
  Events
    Unit - A unit enters mediumhousemail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job2
  Events
    Unit - A unit enters Housemail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job2 2
  Events
    Unit - A unit enters Housemail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job2 3
  Events
    Unit - A unit enters Housemail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job
  Events
    Unit - A unit enters Mansionmail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job 2
  Events
    Unit - A unit enters Mansionmail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job 3
  Events
    Unit - A unit enters Mansionmail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Garbage employ
  Events
    Unit - A unit enters Employfiredepot <gen>
  Conditions
    (Owner of ) Equal to Player 12 (Brown)
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
  Actions
    Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbage employ2
  Events
    Unit - A unit enters Garbage_2 <gen>
  Conditions
    (Owner of ) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
  Actions
    Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbagemake
  Events
    Time - Every 120.00 seconds of game time
  Conditions
    (Owner of ) Not equal to Player 12 (Brown)
  Actions
    Item - Create Garbage at (Center of Garbage <gen>)
    Item - Create Garbage at (Center of Garbage2 <gen>)
    Item - Create Garbage at (Center of Garbage3 <gen>)
    Item - Create Garbage at (Center of Garbage4 <gen>)
    Item - Create Garbage at (Center of Garbage5 <gen>)
    Item - Create Garbage at (Center of Garbage6 <gen>)
    Item - Create Garbage at (Center of Garbage7 <gen>)
    Item - Create Garbage at (Center of Garbage8 <gen>)
Garbagemake 2
  Events
    Time - Every 120.00 seconds of game time
  Conditions
    (Owner of ) Not equal to Player 12 (Brown)
  Actions
    Item - Create Garbage at (Center of Garbage <gen>)
    Item - Create Garbage at (Center of Garbage2 <gen>)
    Item - Create Garbage at (Center of Garbage3 <gen>)
    Item - Create Garbage at (Center of Garbage4 <gen>)
    Item - Create Garbage at (Center of Garbage5 <gen>)
    Item - Create Garbage at (Center of Garbage6 <gen>)
    Item - Create Garbage at (Center of Garbage7 <gen>)
    Item - Create Garbage at (Center of Garbage8 <gen>)
Garbage dump
  Events
    Unit - A unit enters Garbage_dump <gen>
  Conditions
    ((Triggering unit) has an item of type Garbage) Equal to True
    (Unit-type of (Triggering unit)) Equal to Garbage Truck
  Actions
    Player - Add 20 to (Owner of (Triggering unit)).Current gold
    Item - Remove (Item carried by (Triggering unit) of type Garbage)
Garbage quit
  Events
    Unit - A unit enters Employfiredepot <gen>
  Conditions
    (Owner of ) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Wait 0.50 seconds
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of ) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Garbage quit 2
  Events
    Unit - A unit enters Garbage_2 <gen>
  Conditions
    (Owner of ) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Wait 0.50 seconds
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of ) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Heroin unit drop
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Heroin Addic
    (Owner of Ice Box 0130 <gen>) Equal to (Owner of (Triggering unit))
  Actions
    Item - Create Heroin Injection at (Center of Region_173 <gen>)
Employ Doctor
  Events
    Unit - A unit enters Employ_doctor <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Doctor Job 0061 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Is Now The Doctor. He Kills Drugs infections and uses their body parts as research for new medicines to sell to surgens or players.)
    Wait 1.00 seconds
    Unit - Change ownership of Doctor Job 0061 <gen> to (Owner of (Triggering unit)) and Change color
    Unit - Change ownership of Doctor Research Lab 0131 <gen> to (Owner of (Triggering unit)) and Change color
Dockick
  Events
    Unit - A unit enters dockick2 <gen>
    Unit - A unit enters dockick2 <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
    Game - Display to (All players) the text: You must be a doctor to work here.
Dockick Copy
  Events
    Unit - A unit enters Germkick2 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Heroin Addic
    (Unit-type of (Triggering unit)) Equal to Crack Addic
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Germ2 <gen>)
Employ Doctor quit
  Events
    Unit - A unit enters Employ_doctor <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of Doctor Research Lab 0131 <gen> to Player 12 (Brown) and Change color
    Wait 2 seconds
    Unit - Change ownership of Doctor Job 0061 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Doctor
Germ maker2 Copy
  Events
    Map initialization
    Time - Every 50.00 seconds of game time
  Conditions
    (Unit-type of (Triggering unit)) Equal to Crack(Cocaine)
  Actions
    Unit - Create 1.Crack Addic for Player 11 (Dark Green) at (Center of Germ2 <gen>) facing Default building facing degrees
Germ maker2
  Events
    Map initialization
    Time - Every 15.00 seconds of game time
  Conditions
    (Unit-type of (Triggering unit)) Equal to Heroine
  Actions
    Unit - Create 1.Heroin Addic for Player 11 (Dark Green) at (Center of Germ2 <gen>) facing Default building facing degrees
Germ2kick
  Events
    Unit - A unit enters dockick2 <gen>
  Conditions
    (Owner of (Triggering unit)) Not equal to (Owner of Doctor Job 0061 <gen>)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Employ Bank
  Events
    Unit - A unit enters employ_bank <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Bank Manager Job 0081 <gen>) Equal to Player 12 (Brown)
  Actions
    Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
    Set VariableSet Check1 = (Last created item)
    Unit - Change ownership of Bank Manager Job 0081 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Bank Manager. He makes money by putting checks in the vault.)
Make checks
  Events
    Unit - A unit enters Check_drop <gen>
  Conditions
    ((Entering unit) has an item of type Check (Worth 500)) Equal to True
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 25 to (Owner of (Triggering unit)).Current gold
    Item - Remove (Item carried by (Triggering unit) of type Check (Worth 500))
    Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
    Set VariableSet Check1 = (Last created item)
quit Bank
  Events
    Unit - A unit enters employ_bank <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))
  Actions
    Wait 2 seconds
    Unit - Change ownership of Bank Manager Job 0081 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Bank Manager.
    Item - Remove Check1
Lumber Jack employ
  Events
    Unit - A unit enters Lumber_jack_employ <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Lumberjack Job 0068 <gen>) Equal to Player 12 (Brown)
  Actions
    Unit - Change ownership of Wood Mill 0063 <gen> to (Owner of (Triggering unit)) and Change color
    Unit - Change ownership of Lumberjack 0064 <gen> to (Owner of (Triggering unit)) and Change color
    Unit - Change ownership of Lumberjack Job 0068 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
    Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
Lumber Jack employ2
  Events
    Unit - A unit enters Lumber_jack_employ2 <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Lumberjack Job 0009 <gen>) Equal to Player 12 (Brown)
  Actions
    Unit - Change ownership of Wood Mill 0010 <gen> to (Owner of (Triggering unit)) and Change color
    Unit - Change ownership of Lumberjack 0120 <gen> to (Owner of (Triggering unit)) and Change color
    Unit - Change ownership of Lumberjack Job 0009 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
    Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
regrow trees
  Events
    Time - Every 10.00 seconds of game time
  Conditions
    (Owner of Lumberjack Job 0068 <gen>) Not equal to Player 12 (Brown)
  Actions
    Destructible - Create a LTlt (destructablecode) at (Center of ) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a LTlt (destructablecode) at (Center of ) facing (Random angle) with scale 1 and variation 0
    Destructible - Create a LTlt (destructablecode) at (Center of ) facing (Random angle) with scale 1 and variation 0
lumber for money
  Events
    Player - Player 1 (Red)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 2 (Blue)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 3 (Teal)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 4 (Purple)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 5 (Yellow)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 6 (Orange)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 7 (Green)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 8 (Pink)'s Current lumber becomes Greater than or equal to 200.00
  Conditions
    (Owner of Lumberjack Job 0068 <gen>) Equal to (Triggering player)
  Actions
    Player - Add -200 to (Triggering player).Current lumber
    Player - Add 50 to (Triggering player).Current gold
lumber for money2
  Events
    Player - Player 1 (Red)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 2 (Blue)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 3 (Teal)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 4 (Purple)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 5 (Yellow)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 6 (Orange)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 7 (Green)'s Current lumber becomes Greater than or equal to 200.00
    Player - Player 8 (Pink)'s Current lumber becomes Greater than or equal to 200.00
  Conditions
    (Owner of Lumberjack Job 0009 <gen>) Equal to (Triggering player)
  Actions
    Player - Add -200 to (Triggering player).Current lumber
    Player - Add 50 to (Triggering player).Current gold
Kickbacklumber
  Events
    Unit - A unit enters Lumber_yard_door <gen>
  Conditions
    (Triggering unit) Equal to Lumberjack 0064 <gen>
  Actions
    Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Kickbacklumber2
  Events
    Unit - A unit enters Lumber_yard_door <gen>
  Conditions
    (Triggering unit) Equal to Lumberjack 0120 <gen>
  Actions
    Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Lumber Jack quit
  Events
    Unit - A unit leaves Lumber_jack_employ <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))
  Actions
    Unit - Change ownership of Wood Mill 0063 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Lumberjack 0064 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Lumberjack Job 0068 <gen> to Player 12 (Brown) and Change color
    Player - Set (Owner of (Triggering unit)).Current lumber to 0
    Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Lumber Jack quit2
  Events
    Unit - A unit leaves Lumber_jack_employ2 <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))
  Actions
    Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
    Unit - Change ownership of Wood Mill 0010 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Lumberjack 0120 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Lumberjack Job 0009 <gen> to Player 12 (Brown) and Change color
    Player - Set (Owner of (Triggering unit)).Current lumber to 0
football enter
  Events
    Unit - A unit enters Joinfootball <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
    Unit - Create 1.Football Player (Male 2) for (Owner of (Triggering unit)) at (Center of freindly_team <gen>) facing Default building facing degrees
    Game - Display to (All players matching ((Owner of ) Equal to (Owner of (Triggering unit))).) the text: Walk through the goal to earn mony.
    Item - Create Football at (Center of footballreturn <gen>)
football leave
  Events
    Unit - A unit leaves Joinfootball <gen>
  Conditions
    (Owner of ) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Remove (Last created item)
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Remove (Last created unit) from the game
Footballscore
  Events
    Unit - A unit enters SCORE <gen>
  Conditions
    ((Triggering unit) has an item of type Football) Equal to True
    (Unit-type of (Triggering unit)) Equal to Football Player (Male 2)
  Actions
    Unit - Remove (Triggering unit) from the game
    Game - Display to (All players) the text: SCORE!!!!! You earned 100 gold.
    Player - Add 100 to (Owner of (Triggering unit)).Current gold
Employ Thief
  Events
    Unit - A unit enters Employ_Thief <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Mail at (Random point in Create_Mail <gen>)
    Item - Create Mail at (Random point in Create_Mail_Copy <gen>)
    Item - Create Mail at (Random point in Create_Mail_Copy_2 <gen>)
    Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
    Set VariableSet Check2 = (Last created item)
    Unit - Change ownership of Thief Job 0101 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Thief. He makes money by stealing checks, mail, and drugs.)
Check Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Check (Worth 500)) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 100 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Check (Worth 500))
    Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
    Set VariableSet Check2 = (Last created item)
Mail Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Mail) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 75 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Mail)
    Item - Create Mail at (Random point in Create_Mail <gen>)
Pot Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Pot) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 200 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Pot)
Coke Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Cocaine) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 400 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Cocaine)
Meth Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Crystal Meth) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 500 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Heroine Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Heroine) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 300 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Heroine)
Quit Thief
  Events
    Unit - A unit enters Employ_Thief <gen>
  Conditions
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Wait 0.50 seconds
    Unit - Change ownership of Thief Job 0101 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Thief Job 0101 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Thief.
    Item - Remove Check2
Employ Firefighter
  Events
    Unit - A unit enters Employ_Fireman <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Equal to Player 12 (Brown)
    (Owner of ) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of Firetruck to (Owner of (Triggering unit)) and Change color
    Unit - Change ownership of Fireman Job 0164 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Firefighter. He makes money by putting out fires.)
    Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy with shared vision
    Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Enemy
    Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
    Unit - Create 1.Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
    Set VariableSet FIRE = (Last created unit)
    Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of FIRE) for 10.00 seconds
Firetruck Dies
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Firetruck
  Actions
    Unit - Create 1.Fire Truck (Barrage) for (Owner of Fireman Job 0164 <gen>) at (Center of Firetrucks_Reborn <gen>) facing 90.00 degrees
    Set VariableSet Firetruck = (Last created unit)
Fire Put Out
  Events
    Unit - A unit owned by Neutral Extra.Dies
  Conditions
    (Dying unit) Equal to FIRE
  Actions
    Player - Add 100 to (Owner of Fireman Job 0164 <gen>).Current gold
    Game - Display to (Player group((Owner of Fireman Job 0164 <gen>))) the text: Another fire has broken out!
    Unit - Create 1.Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
    Set VariableSet FIRE = (Last created unit)
    Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Firefighter
  Events
    Unit - A unit enters Employ_Fireman <gen>
  Conditions
    (Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Entering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy
    Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Ally
    Unit - Remove FIRE from the game
    Wait 0.50 seconds
    Unit - Change ownership of Fireman Job 0164 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Firetruck to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Firefighter.
Employ Drug Runner
  Events
    Unit - A unit enters Employ_Drug_Runner <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Equal to Player 12 (Brown)
    (Owner of ) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
    Set VariableSet CokeRunner = (Last created item)
    Unit - Change ownership of Drug Runner Job 0251 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Drug Runner. He makes money by bringing drugs to the Drug Barn from the Cartel Helicopter.)
    Player - Make Player 10 (Light Blue) treat (Owner of Drug Runner Job 0251 <gen>) as an Ally with shared vision
    Player - Make (Owner of Drug Runner Job 0251 <gen>) treat Player 10 (Light Blue) as an Ally with shared vision
    Cinematic - Ping minimap for (Player group((Owner of Drug Runner Job 0251 <gen>))) at (Center of Cartel_Drug_Drop <gen>) for 10.00 seconds
Runner Coke Dropoff
  Events
    Unit - A unit enters Barn_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Cocaine) Equal to True
    (Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 250 to (Owner of (Entering unit)).Current gold
    Player - Add 10 to Player 10 (Light Blue).Current gold
    Item - Remove (Item carried by (Entering unit) of type Cocaine)
    Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
    Set VariableSet CokeRunner = (Last created item)
    Game - Display to (Player group((Owner of (Entering unit)))) the text: Drugs delivered!
Quit Drug Runner
  Events
    Unit - A unit enters Employ_Drug_Runner <gen>
  Conditions
    (Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Wait 0.50 seconds
    Unit - Change ownership of Drug Runner Job 0251 <gen> to Player 12 (Brown) and Change color
    Item - Remove CokeRunner
Employ Hooker
  Events
    Unit - A unit enters Employ_Hooker <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Equal to Player 12 (Brown)
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Hooker/Gigalo. He makes money by killing clients and bringing their wallets to the Pimp.)
    Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy with shared vision
    Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Enemy
    Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
    If ((Unit-type of (Entering unit)) Equal to Holy Worshiper) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Unit-type of (Entering unit)) Equal to Lion King) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Unit-type of (Entering unit)) Equal to HC13) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Unit-type of (Entering unit)) Equal to Death Worshiper) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Unit-type of (Entering unit)) Equal to Darth Maul) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
    If ((Unit-type of (Entering unit)) Equal to Pikachu) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
    Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Client Kill
  Events
    Unit - A unit owned by Neutral Extra.Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Client (Female)
  Actions
    Item - Create Wallet at (Position of (Dying unit))
Client Kill Male
  Events
    Unit - A unit owned by Neutral Extra.Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Client
  Actions
    Item - Create Wallet at (Position of (Dying unit))
Return Wallet Female
  Events
    Unit - A unit enters Wallet_Return <gen>
  Conditions
    ((Entering unit) has an item of type Wallet) Equal to True
    (Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 200 to (Owner of Hooker/Gigalo Job 0264 <gen>).Current gold
    Item - Remove (Item carried by (Triggering unit) of type Wallet)
    Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
    Unit - Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
    Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Return Wallet Male
  Events
    Unit - A unit enters Wallet_Return <gen>
  Conditions
    ((Entering unit) has an item of type Wallet) Equal to True
    (Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 200 to (Owner of Hooker/Gigalo Job 0264 <gen>).Current gold
    Item - Remove (Item carried by (Triggering unit) of type Wallet)
    Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
    Unit - Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
    Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Hooker
  Events
    Unit - A unit enters Employ_Hooker <gen>
  Conditions
    (Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy
    Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Ally
    Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client (Female)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client) and do (Remove (Picked unit) from the game)
    Wait 0.50 seconds
    Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to Player 12 (Brown) and Change color
Employ Crypt Keeper
  Events
    Unit - A unit enters Cryptkeeperjob <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Crypt Keeper. He makes money by clearing the graveyard of ghosts.)
    Player - Make Neutral Extra treat (Owner of ) as an Enemy with shared vision
    Player - Make (Owner of ) treat Neutral Extra as an Enemy
    Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
    Unit - Create 1.Ghost (Ghost) for Neutral Extra at (Random point in ) facing Default building facing degrees
    Set VariableSet GHOST = (Last created unit)
    Cinematic - Ping minimap for (Player group((Owner of ))) at (Position of (Last created unit)) for 5.00 seconds
Ghost Kill
  Events
    Unit - A unit owned by Neutral Extra.Dies
  Conditions
    (Dying unit) Equal to GHOST
  Actions
    Player - Add 50 to (Owner of ).Current gold
    Unit - Create 1.Ghost (Ghost) for Neutral Extra at (Random point in ) facing Default building facing degrees
    Set VariableSet GHOST = (Last created unit)
    Cinematic - Ping minimap for (Player group((Owner of ))) at (Position of GHOST) for 5.00 seconds
Quit Crypt Keeper
  Events
    Unit - A unit enters Cryptkeeperjob <gen>
  Conditions
    (Owner of ) Equal to (Owner of (Entering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Player - Make Neutral Extra treat (Owner of ) as an Enemy
    Player - Make (Owner of ) treat Neutral Extra as an Ally
    Unit - Remove GHOST from the game
    Wait 0.50 seconds
    Unit - Change ownership of to Player 12 (Brown) and Change color
Employ Principal
  Events
    Unit - A unit enters principaljob <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Equal to Player 12 (Brown)
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of School Principal Job 0287 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a School Principal. He makes money by protecting the lower classmen from the bullies at recess, while school is in session (10am-4pm).)
    Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Extra as an Enemy
    Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Victim as an Ally
    Player - Make Neutral Extra treat (Owner of School Principal Job 0287 <gen>) as an Ally
tenAMspawn
  Events
    Game - The in-game time of day becomes Equal to 10.00
  Conditions
    (Owner of School Principal Job 0287 <gen>) Not equal to Player 12 (Brown)
  Actions
    Unit - Create 1.Lower Classman (2) for Neutral Victim at (Center of spawnlowerclassman <gen>) facing 180.00 degrees
    Unit - Create 1.Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
    Wait 20.00 seconds
    Unit - Create 1.Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
    Wait 20.00 seconds
    Unit - Create 1.Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
    Wait 20.00 seconds
    Unit - Create 1.Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
    Wait 20.00 seconds
    Unit - Create 1.Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
    Wait 20.00 seconds
    Unit - Create 1.Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
    Wait 20.00 seconds
    Unit - Create 1.Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
    Wait 20.00 seconds
    Unit - Create 1.Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
    Wait 20.00 seconds
    Unit - Create 1.Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
    Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
    Wait 20.00 seconds
    Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
lowerclassman dies
  Events
    Unit - A unit owned by Neutral Victim.Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Lower Classman (2)
  Actions
    Player - Add -500 to (Owner of School Principal Job 0287 <gen>).Current gold
    Game - Display to (Player group((Owner of School Principal Job 0287 <gen>))) the text: You have let the kid be brutally beaten. The parents have sued you for 500 gold.
Quit Principal Job
  Events
    Unit - A unit enters principaljob <gen>
  Conditions
    (Owner of School Principal Job 0287 <gen>) Equal to (Owner of (Entering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
    Wait 0.50 seconds
    Unit - Change ownership of School Principal Job 0287 <gen> to Player 12 (Brown) and Change color
Employ mcstankys
  Events
    Unit - A unit enters Employ_mcstankys <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of ) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of McStankys Job 0305 <gen> to (Owner of (Triggering unit)) and Change color
    Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036 <gen>
    Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036_Copy <gen>
    Unit - Change ownership of Storage Shed 0308 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a cook. He runs McStankys fast food restaurant and makes burgers to sell to other players.)
    Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: Wait 3 minutes for a shipment of Buns and Meat to begin cooking. To cook, walk near the tables with a Bun and Meat. A new shipment of Buns and Meat will be delivered every 3 min and only if you use your previous Buns and Meat.
    Wait 180.00 seconds
    Item - Create Meat at (Center of Region_036 <gen>)
    Set VariableSet MEAT = (Last created item)
    Item - Create Buns at (Center of Region_036_Copy <gen>)
    Set VariableSet BUNS = (Last created item)
cook burger
  Events
    Unit - A unit enters Region_037 <gen>
  Conditions
    ((Triggering unit) has BUNS) Equal to True
    ((Triggering unit) has MEAT) Equal to True
    (Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Remove BUNS
    Item - Remove MEAT
    Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
    Wait 15.00 seconds
    Special Effect - Destroy (Last created special effect)
    Item - Create McStanky Burger at (Center of Region_038 <gen>)
    Wait 180.00 seconds
    Item - Create Meat at (Center of Region_036 <gen>)
    Set VariableSet MEAT = (Last created item)
    Item - Create Buns at (Center of Region_036_Copy <gen>)
    Set VariableSet BUNS = (Last created item)
Quit Thief Copy
  Events
    Unit - A unit enters Employ_mcstankys <gen>
  Conditions
    (Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Wait 0.50 seconds
    Unit - Change ownership of McStankys Job 0305 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Storage Shed 0308 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Cook.
Shierff Pay
  Events
  Conditions
  Actions
Player Shierff
  Events
  Conditions
  Actions
Station Gate
  Events
  Conditions
  Actions
Station Cell
  Events
  Conditions
  Actions
Employ Doctor quit Copy
  Events
    Unit - A unit enters Region_174 <gen>
  Conditions
    (Owner of Surgeon Job 0151 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of Body Drop off 0153 <gen> to Player 12 (Brown) and Change color
    Wait 2 seconds
    Unit - Change ownership of Surgeon Job 0151 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Surgeon Job 0151 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Surgeon
Employ Doctor Copy
  Events
    Unit - A unit enters Region_174 <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Doctor Job 0061 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Body Parts at (Center of Region_176 <gen>)
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Is the surgeon. He transfers body parts around the office. Soon he will have item systems associated with doc coming in v 2.0!)
    Wait 1.00 seconds
    Unit - Change ownership of Surgeon Job 0151 <gen> to (Owner of (Triggering unit)) and Change color
    Unit - Change ownership of Body Drop off 0153 <gen> to (Owner of (Triggering unit)) and Change color
Open Gate Copy
  Events
    Player - (Owner of Surgeon Job 0151 <gen>) types a chat message containing -close surgeon (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 0037 <gen>
Open Gate
  Events
    Player - (Owner of Surgeon Job 0151 <gen>) types a chat message containing -open surgeon (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 0037 <gen>
Mail job8 Copy
  Events
    Unit - A unit enters Region_175 <gen>
  Conditions
    (Owner of Surgeon Job 0151 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Body Parts) Equal to True
  Actions
    Game - Display to (All players) the text: Body Delivered
    Item - Remove (Item carried by (Triggering unit) of type Body Parts)
    Player - Add 150 to (Owner of (Triggering unit)).Current gold
    Item - Create Body Parts at (Center of Region_176 <gen>)
    Wait 30.00 seconds
Information drug
  Events
    Map initialization
  Conditions
  Actions
    Game - Display to Player Group - Player 10 (Light Blue) the text: As the Drug Dealer you must sell drugs. To do this first harvest lumber in the back of drug house, then purchase drugs at the Drug Barn and sell them to other players. (Don't jack the price up too high though)
    Wait 8.00 seconds