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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

LOAP helfire with skins.w3x
Variables
---------Basics----------
Setup
kill counter of name
All Open doors
Pings
Revive all
No units
Starting Things
Alliance Settings
Civilian Killed
dark apocolypse
Make Herolvl
Pick Hero
Man
SheepLord
Woman
teenager boy
Teenager girl
Blackman
Child
FireLord
Ent
Repick
Repick
Repick2
Players Gone
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Gray Leaves
Light Blue Leaves
Dark Green
Miscellenous Stuff
help
Gate invincible
Quest Menu
No Fly
No Fly2
No Fly3
-----Take away self-kill spells-----
Court Jail
jail Jeria
jail Godfather
jail Druggy
jail TeenBoy
jail TeenGirl
jail Blackmale
jail Leave Jeria
jail Leave Godfather
jail Leave Druggy
jail Leave TeenBoy
jail Leave TeenGirl
jail Leave Blackmale
God's gaurdians
gaurdian
Jail1
jail1 Jeria Copy
jail1 Godfather Copy
jail1 Druggy Copy
jail1 TeenBoy Copy
jail1 TeenGirl Copy
jail1 Blackmale Copy
jail1 Leave Jeria Copy
jail1 Leave Godfather Copy
jail1 Leave Druggy Copy
jail1 Leave TeenBoy Copy
jail1 Leave TeenGirl Copy
jail1 Leave Blackmale Copy
Jail2
jail2 Jeria Copy
jail2 Godfather Copy
jail2 Druggy Copy
jail2 TeenBoy Copy
jail2 TeenGirl Copy
jail2 Blackmale Copy
jail2 Leave Jeria Copy
jail2 Leave Godfather Copy
jail2 Leave Druggy Copy
jail2 Leave TeenBoy Copy
jail2 Leave TeenGirl Copy
jail2 Leave Blackmale Copy
School
GiveBackBlink
TakeBlinkNearSchool
-----------Doors-----------
House Doors
Open House
Close House
Open Large House 2
Close Large House 2
Open small House
Close small house
Open small House2
Close small house2
Open Medium House
Close Medium House
Open Medium House2
Close Medium House2
Bridge
bridge 2
Open Apartment
Close Apartment
Open Apartment 2
Close Apartment2
Open Buyable Mansion
Close Buyable Mansion
Close Buyable Mansion2
Boat yard open
Boat yard close
Mafia Doors
Open Mansion
Close Mansion
Open Mansion1
Close Mansion1
Open Mansion2
Close Mansion2
Drug Doors
drug stash open
drug stash close
Drug Door Open
Drug Door Close
Police Doors
hq door open
hq door close
jail door close
jail door open
jail door open2
jail door close2
Open evidence
Close evidence
Hold open
Hold close
open court1
Close court1
open court2
Close court2
open court
Close court
Ordinance Doors
bank door open
bank door close
Doc Door Open
Doc Door Close
bank vault open
bank vault close
Firedepot door open
Firedepot door close
Hooker Open
Hooker Close
Crypt Keeper Open
Crypt Keeper Close
Drug runner open drug
drug runner close drug
---------Houses----------
Buy & Sell House
Buy Large House 1
Sell Large House 1
Buy Large House 2
Sell Large House2
Buy Small House 1
Sell Small House 1
Buy Small House 2
Sell Small House 2
Buy Medium House 1
Sell Medium House 1
Buy Medium House 2
Sell Medium House 2
Buy Apartment/Mansion
Buy Apartment 1
Sell Apartment 1
Buy Apartment 2
Sell Apartment 2
Buy Mansion
Sell Mansion
Buy Mansion2
Sell Mansion Copy
----------Jobs----------
1) Job Mayor
Employ mayor
Mayor Money
quit mayor
Pardoning
2) Mailman Job
Employ Mail quit
Employ Mail quit2
Employ Mail quit3
Employ Mail
Employ Mail2
Employ Mail3
Mail job8
Mail job8 2
Mail job8 3
Mail job7
Mail job7 2
Mail job7 3
Mail job6
Mail job6 2
Mail job6 3
Mail job5
Mail job5 2
Mail job5 3
Mail job4
Mail job2 5
Mail job2 6
Mail job4 2
Mail job4 3
Mail job3
Mail job3 2
Mail job3 3
Mail job2
Mail job2 2
Mail job2 3
Mail job
Mail job 2
Mail job 3
3) Garbage
Garbage employ
Garbage employ2
Garbagemake
Garbagemake 2
Garbage dump
Garbage quit
Garbage quit 2
4) Doctor Job
Employ Doctor
Dockick
Dockick Copy
Employ Doctor quit
Germ maker2
Germ2kick
5) Bank Job
Employ Bank
Make checks
quit Bank
8) Thief
Employ Thief
Check Dropoff
Mail Dropoff
Pot Dropoff
Coke Dropoff
Meth Dropoff
Heroine Dropoff
Quit Thief
9) Firefighter
Employ Firefighter
Firetruck Dies
Fire Put Out
Quit Firefighter
10) Drug Runner
Employ Drug Runner
Runner Coke Dropoff
Quit Drug Runner
11) Hooker
Employ Hooker
Client Kill
Client Kill Male
Return Wallet Female
Return Wallet Male
Quit Hooker
retarded kid
retarded kid
child
order1
order2
order3
order4
12) Crypt Keeper
Employ Crypt Keeper
Ghost Kill
Quit Crypt Keeper
13) Principal
Employ Principal
tenAMspawn
lowerclassman dies
Quit Principal Job
14) McStankys
Employ mcstankys
cook burger
Quit Thief Copy
15) Shierff
Shierff Pay
Player Shierff
Station Gate
Station Cell
-----Professions------
Demon Slayer
Demon Slayer
demon spawn
demon spawn 2
demon money
Altar destroyed
call god
God
sniper shot
boot god
god ndeath
godndeath2
Queen of hellfire
shit
son of hellfire
hellfire gaurdian
close gate
Open gate
Sources
Gaurdian
grave digger
black shadow
keeper of frozen one
keeper of frozen one Copy
close Gate
Saphiron
No demon slayer
Saphiron kills
first gaurdian
first gaurdian death
Second Gaurdian
Second gaurdian death
Final Gaurdian
Final Gaurdian Death
gate
gate 2
gate 3
gate4
gate att
gate att 3
gate att4
street att
street att2
gate att5
street att3
door key
gaurdian death
Drug Dealer
stash protection
Information drug
Sell Drugs Pot
Sell Drugs Coke
Sell Drugs Heroine
Sell Drugs Meth
Police
revive
Information Cop
Drug drop Pot
Drug drop Crack
Drug drop Heroine
Drug drop Meth
Police Money
Jail Van
Jail Van2
Patrol
Mafia
Open Upstairs
Steal money
School
sevenOclock
tenOclock
tenOclock Copy
fourPMschoolgetout
give xp and tome
---------Other----------
Anti Cheat
Death
Death
Son of Death
Church
Marriage
military base
attack back
Random events menu
Create menu1
Full mana
Full mana Copy
All red
All blue
All get hero chooser
All green
Slow move speed
Fast move speed
Random events menu2
Create menu2
Heal all
Transparent
Invunerable
Gold to all 1000
Corvette to all
RentACop to all
Tax 500 gold
Power crystal triggers
Turn on
Turn off
Fridge item stuff
Give items
Give items Copy
Give items Copy 2
Give items Copy 3
Give items Copy 4
Give items Copy 5
Give items Copy 6
Give items Copy 7
Give items Copy 8
Give items Copy 9
Give items Copy 10
Apple item create
Apple item create Copy
Apple item create Copy 2
Gym
Label
Spawn Creatures1
Spawn Creatures2
Spawn Creatures3
Spawn Creatures4
Mall
buy1
buy2
buy3
buy4
buy5
buy6

		
Name Type Is Array Initial Value
allblue button No
allgreen button No
allinvunerable button No
allnewhero button No
allred button No
alltransparent button No
BUNS item No
Check1 item No
Check2 item No
CokeRunner item No
corvettetoall button No
Events1 dialog No
Events2 dialog No
fastmoveall button No
FIRE unit No
Firetruck unit No
fullhealth button No
fullmana button No
GHOST unit No
goldtaxfromall button No
goldtoall button No
mailman unit No
MEAT item No
nomana button No
rentacoptoall button No
slowmoveall button No
SpamCpunter integer Yes
Units unit No
kill counter of name
  Events
    Unit - A unit Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Killing unit) Not equal to Saphiron 0147 <gen>
    (Dying unit) Not equal to Saphiron 0147 <gen>
  Actions
    Quest - Display to (All players) the Quest Update message: ((Name of (Dying unit)) + (Was Killed By + (Name of (Killing unit))))
All Open doors
  Events
    Map initialization
  Conditions
  Actions
    Game - Display to Player Group - Player 10 (Light Blue) the text: Cut down lumber, Buy drugs, Sell Drugs. Simple
    Destructible - Open Elven Gate 0008 <gen>
    Destructible - Open Elven Gate 0000 <gen>
    Destructible - Open Gate 0006 <gen>
    Destructible - Open Elven Gate 0038 <gen>
    Destructible - Open Iron Gate 0012 <gen>
    Destructible - Open Elven Gate 0029 <gen>
    Destructible - Open Elven Gate 0026 <gen>
    Destructible - Open Elven Gate 1650 <gen>
    Destructible - Open Gate 0025 <gen>
    Destructible - Open Elven Gate 0037 <gen>
    Destructible - Open Elven Gate 0005 <gen>
    Destructible - Open Elven Gate 0150 <gen>
    Destructible - Open Iron Gate 0735 <gen>
    Destructible - Open Iron Gate 1055 <gen>
    Destructible - Open Elven Gate 1718 <gen>
    Destructible - Open Elven Gate 0651 <gen>
    Destructible - Kill Long Stone Bridge 1709 <gen>
    Destructible - Kill Zombie Sheep Minion 3235 <gen>
    Destructible - Make Demonic Gate 0082 <gen> Invulnerable
    Destructible - Make Demonic Gate 0079 <gen> Invulnerable
    Destructible - Make Demonic Gate 0080 <gen> Invulnerable
Pings
  Events
    Map initialization
  Conditions
  Actions
    Game - Display to (All players) the text: !!!!!!READ THIS NOW!!!!!!!!!TO GET A JOB IN THIS GAME STEP ON A BEACON!!!!!!!!TO QUIT THAT JOB STEP ON THE SAME BEACON AGAIN!!!!!!!YOU CANNOT HAVE 2 JOBS AT ONCE!!!!!!!!!CLICK ON THE BEACON TO SEE WHAT JOB IT IS!!!!!
Revive all
  Events
    Unit - A unit owned by Player 1 (Red).Dies
    Unit - A unit owned by Player 2 (Blue).Dies
    Unit - A unit owned by Player 3 (Teal).Dies
    Unit - A unit owned by Player 4 (Purple).Dies
    Unit - A unit owned by Player 5 (Yellow).Dies
    Unit - A unit owned by Player 6 (Orange).Dies
    Unit - A unit owned by Player 7 (Green).Dies
    Unit - A unit owned by Player 8 (Pink).Dies
    Unit - A unit owned by Player 10 (Light Blue).Dies
    Unit - A unit owned by Player 11 (Dark Green).Dies
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 40 seconds to be revived.
    Wait 40.00 seconds
    Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>), Show revival graphics
    Player - Add -10000 to (Owner of (Triggering unit)).Current gold
    Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of all your money.
No units
  Events
    Map initialization
  Conditions
  Actions
    If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
    If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Starting Things
  Events
    Map initialization
  Conditions
  Actions
    Game - Display to (All players) the text: |cff00ff00Game Creator: ShadowFox117
    Destructible - Make Elven Gate 0032 <gen> Invulnerable
    Destructible - Make Gate 0586 <gen> Invulnerable
    Unit Group - Pick every unit in (Units in Car_Invul <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
    Unit Group - Pick every unit in (Units in Hero_Invincible <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
    Game - Set the time of day to 5.00
    Hero - Make Player 1 (Red) Heroes gain 75.00% experience from future kills
    Hero - Make Player 2 (Blue) Heroes gain 75.00% experience from future kills
    Hero - Make Player 3 (Teal) Heroes gain 75.00% experience from future kills
    Hero - Make Player 4 (Purple) Heroes gain 75.00% experience from future kills
    Hero - Make Player 5 (Yellow) Heroes gain 75.00% experience from future kills
    Hero - Make Player 6 (Orange) Heroes gain 75.00% experience from future kills
    Hero - Make Player 7 (Green) Heroes gain 75.00% experience from future kills
    Hero - Make Player 8 (Pink) Heroes gain 75.00% experience from future kills
    Hero - Make Player 9 (Gray) Heroes gain 75.00% experience from future kills
    Hero - Make Player 10 (Light Blue) Heroes gain 75.00% experience from future kills
    Hero - Make Player 11 (Dark Green) Heroes gain 75.00% experience from future kills
    Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 300)
    Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across CopLights <gen>
    Set VariableSet Firetruck = Fire Truck 0162 <gen>
    Visibility - Disable black mask
Alliance Settings
  Events
    Map initialization
  Conditions
  Actions
    Game - Set Lock alliance settings to Off
    Game - Set Restrict resource trading to allies to Off
    Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
    Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
    Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
    Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
    Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
    Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
    Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
    Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
    Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
    Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
    Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
    Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
    Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
    Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
    Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
    Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
    Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
    Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
    Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
    Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
    Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
    Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
    Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Civilian Killed
  Events
    Unit - A unit owned by Neutral Passive.Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Peasant
  Actions
    Unit - Create 1.Peasant for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
    Unit - Order (Last created unit) to Patrol To.(Random point in (Playable map area))
dark apocolypse
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Required quest titled Dark Apocolypse with the description An Ominent Sense that fouls the city is around you...you sense it south east of the city...find it and find what dark secret the gods have been hiding for eons........, using icon path ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
Make Herolvl
  Events
    Player - Player 2 (Blue) types a chat message containing LEVEL UP! (stringnoformat) as An exact match
  Conditions
  Actions
    Hero - Set Elementalist 0376 <gen> Hero-level to 100, Hide level-up graphics
    Hero - Modify Strength of Elementalist 0376 <gen>: Add 1000000000.
    Hero - Give gg_item_I00O_0440 to Elementalist 0376 <gen>
    Hero - Modify Agility of Elementalist 0376 <gen>: Add 1000000000.
    Hero - Modify Intelligence of Elementalist 0376 <gen>: Add 100000000.
    Hero - Modify unspent skill points of Elementalist 0376 <gen>: Add 7 points
Man
  Events
    Unit - A unit enters white_man <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.White Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Male can Use short ranged attacks and has 225 health.
SheepLord
  Events
    Unit - A unit enters Sheep_Hero <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.SheepLord for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Sheep Lord is a ranged Master of Sheep Conjuration,He is one of the most unique and unstable characters in the game.
Woman
  Events
    Unit - A unit enters white_woman <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.White Woman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Women Can use short ranged attacks and has 225 health
teenager boy
  Events
    Unit - A unit enters teenager_boy <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Teenage Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager boy can sue long ranged attacks and has 175 health.
Teenager girl
  Events
    Unit - A unit enters teenager_girl <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Teenage Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager Girl can use long ranged attacks and has 175 health.
Blackman
  Events
    Unit - A unit enters Black_Man <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Black Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Black Male can use short ranged attacks and has 225 health.
Child
  Events
    Unit - A unit enters child <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Child for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Child can use long ranged attacks and healing magic, but does less damage than others. He has 150 health.
FireLord
  Events
    Unit - A unit enters Hero_FireLord <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Firelord for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The FireLord uses powerful fire magics to incinerate his enemies.
Ent
  Events
    Unit - A unit enters Hero_Ent <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Peasant Selector
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Ent for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
    Game - Display to (Player group((Owner of (Entering unit)))) the text: The Ent can use useful spells which are able to immobilize it's apponents.
Repick
  Events
    Player - Player 2 (Blue) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -repick (stringnoformat) as An exact match
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Triggering player)
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Triggering player)
    (Owner of Join Football Game 0054 <gen>) Not equal to (Triggering player)
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Triggering player)
    (Owner of Mailman Job 0047 <gen>) Not equal to (Triggering player)
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Triggering player)
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Triggering player)
    (Owner of Drug Machine 0005 <gen>) Not equal to (Triggering player)
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Triggering player)
    (Owner of Mailman Job 0007 <gen>) Not equal to (Triggering player)
    (Owner of Mailman Job 0008 <gen>) Not equal to (Triggering player)
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Triggering player)
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Triggering player)
    (Owner of Thief Job 0101 <gen>) Not equal to (Triggering player)
    (Owner of Fireman Job 0164 <gen>) Not equal to (Triggering player)
    (Owner of Mayor Job 0069 <gen>) Not equal to (Triggering player)
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Peasant Selector) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Black Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Child) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Woman) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Boy) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Girl) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Officer) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Sniper) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Gang Member) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Mugger) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Spider) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dog (Level 1)) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Snake) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Owl (Raven Form)) and do (Remove (Picked unit) from the game)
    Unit - Create 1.Peasant Selector for (Triggering player) at (Center of repick <gen>) facing Default building facing degrees
    Camera - Pan camera for (Triggering player) to (Center of repick <gen>) over 0 seconds
Repick2
  Events
    Player - Player 2 (Blue) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -repick (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -repick (stringnoformat) as An exact match
  Conditions
  Actions
    Game - Display to (All players) the text: To repick you must quit your job first
Red Leaves
  Events
    Player - Player 1 (Red) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Mafia Leader) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Godfather's Wife) and do (Remove (Picked unit) from the game)
    Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
    Trigger - Turn off (This trigger)
Blue Leaves
  Events
    Player - Player 2 (Blue) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Black Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Child) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Woman) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Boy) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Girl) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
    Trigger - Turn off (This trigger)
Teal Leaves
  Events
    Player - Player 3 (Teal) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Black Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Child) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Woman) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Boy) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Girl) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
    Trigger - Turn off (This trigger)
Purple Leaves
  Events
    Player - Player 4 (Purple) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Black Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Child) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Woman) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Boy) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Girl) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
    Trigger - Turn off (This trigger)
Yellow Leaves
  Events
    Player - Player 5 (Yellow) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Black Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Child) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Woman) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Boy) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Girl) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game!)
    Trigger - Turn off (This trigger)
Orange Leaves
  Events
    Player - Player 6 (Orange) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Black Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Child) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Woman) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Boy) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Girl) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game!)
    Trigger - Turn off (This trigger)
Green Leaves
  Events
    Player - Player 7 (Green) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Black Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Child) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Woman) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game!)
    Trigger - Turn off (This trigger)
Pink Leaves
  Events
    Player - Player 8 (Pink) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Black Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Child) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Woman) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Boy) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Girl) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game!)
    Trigger - Turn off (This trigger)
Gray Leaves
  Events
    Player - Player 9 (Gray) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type The Chief of Police) and do (Remove (Picked unit) from the game)
    Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game!)
    Trigger - Turn off (This trigger)
Light Blue Leaves
  Events
    Player - Player 10 (Light Blue) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type The Cartel Lord) and do (Remove (Picked unit) from the game)
    Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game!)
    Trigger - Turn off (This trigger)
Dark Green
  Events
    Player - Player 11 (Dark Green) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Black Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Child) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Woman) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Male) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
    Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + has left the game!)
    Trigger - Turn off (This trigger)
help
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Required quest titled Gods bridge with the description commands:-rise bridge-close bridge, using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Gate invincible
  Events
    Map initialization
  Conditions
  Actions
    Destructible - Make Massive Ruined Gate 1704 <gen> Invulnerable
    Destructible - Make Immolation 2573 <gen> Invulnerable
    Destructible - Make Dungeon Gate 0003 <gen> Invulnerable
    Destructible - Make Dungeon Gate 0002 <gen> Invulnerable
Quest Menu
  Events
    Time - Elapsed game time is 5 seconds
  Conditions
  Actions
    Quest - Create a Required quest titled Police Commands with the description -open hq-close hq-open evi-close evi-open jail-close jail-open jail2-close jail2-open court-close court-open court1-close court1-open court2-close court2, using icon path ReplaceableTextures\CommandButtons\BTNmarine.blp
    Quest - Create a Required quest titled Drug Dealer Commands with the description -open drug-close drug-open stash-close stash, using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
    Quest - Create a Required quest titled Mafia Commands with the description -open mansion-close mansion-open mansion1-close mansion1-open manison2-close mansion2, using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.tga
    Quest - Create a Required quest titled Other Commands with the description -open house-close house-open doc-close doc-open bank-close bank-open vault-close vault-open fire-close fire-open hooker-close hooker-open crypt-close crypt-open boat-close boat, using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
    Quest - Create a Optional quest titled Goal & Rules with the description The Goal of this game is for cop to kill drug lord, or for the drug lord to kill the cop. You may also play as friends, but beware left unattended, the drug lord will get so damn strong he will kill you all.Rules: The cop may imprison anybody with his prison van The cop may not kill people for no reason.The drug dealer may kill anybody at any time (but the cop can kill him)Peasants may side with the cops, mafia, or drug dealer (use the ally screen to give out payment for help), using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
    Quest - Create a Optional quest titled Tips with the description To buy a house click on the realtor outside of a purchasable house.The Becons you step on to start a job changes color to indicate who currently owns that job.Some jobs have multiple becons for multiple jobs.Easy jobs pay less then those that are hard.Drug lord can only get weapons if he has gold., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
No Fly
  Events
    Unit - A unit enters No_Fly <gen>
  Conditions
  Actions
    If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of (Playable map area))) else do (Do nothing)
No Fly2
  Events
    Unit - A unit enters hq <gen>
  Conditions
  Actions
    If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of hq <gen>)) else do (Do nothing)
No Fly3
  Events
    Unit - A unit enters door <gen>
  Conditions
  Actions
    If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of Drug_Kick <gen>)) else do (Do nothing)
jail Jeria
  Events
    Unit - A unit enters courtjail_take_spells <gen>
  Conditions
    (Triggering unit) Equal to Godfather's Wife 0220 <gen>
  Actions
    Player - Disable Blink for (Owner of (Triggering unit))
    Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Godfather
  Events
    Unit - A unit enters courtjail_take_spells <gen>
  Conditions
    (Triggering unit) Equal to Mafia Leader 0124 <gen>
  Actions
    Player - Disable Vengeance for (Owner of (Triggering unit))
jail Druggy
  Events
    Unit - A unit enters courtjail_take_spells <gen>
  Conditions
    (Triggering unit) Equal to The Cartel Lord 0167 <gen>
  Actions
    Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail TeenBoy
  Events
    Unit - A unit enters courtjail_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Boy
  Actions
    Player - Disable Flame Strike for (Owner of (Triggering unit))
jail TeenGirl
  Events
    Unit - A unit enters courtjail_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Girl
  Actions
    Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Blackmale
  Events
    Unit - A unit enters courtjail_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Black Male
  Actions
    Player - Disable Hail Storm for (Owner of (Triggering unit))
jail Leave Jeria
  Events
    Unit - A unit leaves courtjail_take_spells <gen>
  Conditions
    (Triggering unit) Equal to Godfather's Wife 0220 <gen>
  Actions
    Player - Enable Blink for (Owner of (Triggering unit))
    Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Godfather
  Events
    Unit - A unit leaves courtjail_take_spells <gen>
  Conditions
    (Triggering unit) Equal to Mafia Leader 0124 <gen>
  Actions
    Player - Enable Vengeance for (Owner of (Triggering unit))
jail Leave Druggy
  Events
    Unit - A unit leaves courtjail_take_spells <gen>
  Conditions
    (Triggering unit) Equal to The Cartel Lord 0167 <gen>
  Actions
    Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail Leave TeenBoy
  Events
    Unit - A unit leaves courtjail_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Boy
  Actions
    Player - Enable Flame Strike for (Owner of (Triggering unit))
jail Leave TeenGirl
  Events
    Unit - A unit leaves courtjail_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Girl
  Actions
    Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Blackmale
  Events
    Unit - A unit leaves courtjail_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Black Male
  Actions
    Player - Enable Hail Storm for (Owner of (Triggering unit))
gaurdian
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Required quest titled God's ability to change with the description -use crystal ball of fate to change people to the selected type.-type -events1 and -events2 to use area events, using icon path ReplaceableTextures\CommandButtons\BTNHeroAvatarOfFlame.blp
jail1 Jeria Copy
  Events
    Unit - A unit enters jail1_take_spells <gen>
  Conditions
    (Triggering unit) Equal to Godfather's Wife 0220 <gen>
  Actions
    Player - Disable Blink for (Owner of (Triggering unit))
    Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Godfather Copy
  Events
    Unit - A unit enters jail1_take_spells <gen>
  Conditions
    (Triggering unit) Equal to Mafia Leader 0124 <gen>
  Actions
    Player - Disable Vengeance for (Owner of (Triggering unit))
jail1 Druggy Copy
  Events
    Unit - A unit enters jail1_take_spells <gen>
  Conditions
    (Triggering unit) Equal to The Cartel Lord 0167 <gen>
  Actions
    Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail1 TeenBoy Copy
  Events
    Unit - A unit enters jail1_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Boy
  Actions
    Player - Disable Flame Strike for (Owner of (Triggering unit))
jail1 TeenGirl Copy
  Events
    Unit - A unit enters jail1_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Girl
  Actions
    Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Blackmale Copy
  Events
    Unit - A unit enters jail1_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Black Male
  Actions
    Player - Disable Hail Storm for (Owner of (Triggering unit))
jail1 Leave Jeria Copy
  Events
    Unit - A unit leaves jail1_take_spells <gen>
  Conditions
    (Triggering unit) Equal to Godfather's Wife 0220 <gen>
  Actions
    Player - Enable Blink for (Owner of (Triggering unit))
    Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Godfather Copy
  Events
    Unit - A unit leaves jail1_take_spells <gen>
  Conditions
    (Triggering unit) Equal to Mafia Leader 0124 <gen>
  Actions
    Player - Enable Vengeance for (Owner of (Triggering unit))
jail1 Leave Druggy Copy
  Events
    Unit - A unit leaves jail1_take_spells <gen>
  Conditions
    (Triggering unit) Equal to The Cartel Lord 0167 <gen>
  Actions
    Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail1 Leave TeenBoy Copy
  Events
    Unit - A unit leaves jail1_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Boy
  Actions
    Player - Enable Flame Strike for (Owner of (Triggering unit))
jail1 Leave TeenGirl Copy
  Events
    Unit - A unit leaves jail1_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Girl
  Actions
    Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Blackmale Copy
  Events
    Unit - A unit leaves jail1_take_spells <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Black Male
  Actions
    Player - Enable Hail Storm for (Owner of (Triggering unit))
jail2 Jeria Copy
  Events
    Unit - A unit enters jail2_take_spellss <gen>
  Conditions
    (Triggering unit) Equal to Godfather's Wife 0220 <gen>
  Actions
    Player - Disable Blink for (Owner of (Triggering unit))
    Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Godfather Copy
  Events
    Unit - A unit enters jail2_take_spellss <gen>
  Conditions
    (Triggering unit) Equal to Mafia Leader 0124 <gen>
  Actions
    Player - Disable Vengeance for (Owner of (Triggering unit))
jail2 Druggy Copy
  Events
    Unit - A unit enters jail2_take_spellss <gen>
  Conditions
    (Triggering unit) Equal to The Cartel Lord 0167 <gen>
  Actions
    Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail2 TeenBoy Copy
  Events
    Unit - A unit enters jail2_take_spellss <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Boy
  Actions
    Player - Disable Flame Strike for (Owner of (Triggering unit))
jail2 TeenGirl Copy
  Events
    Unit - A unit enters jail2_take_spellss <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Girl
  Actions
    Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Blackmale Copy
  Events
    Unit - A unit enters jail2_take_spellss <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Black Male
  Actions
    Player - Disable Hail Storm for (Owner of (Triggering unit))
jail2 Leave Jeria Copy
  Events
    Unit - A unit leaves jail2_take_spellss <gen>
  Conditions
    (Triggering unit) Equal to Godfather's Wife 0220 <gen>
  Actions
    Player - Enable Blink for (Owner of (Triggering unit))
    Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Godfather Copy
  Events
    Unit - A unit leaves jail2_take_spellss <gen>
  Conditions
    (Triggering unit) Equal to Mafia Leader 0124 <gen>
  Actions
    Player - Enable Vengeance for (Owner of (Triggering unit))
jail2 Leave Druggy Copy
  Events
    Unit - A unit leaves jail2_take_spellss <gen>
  Conditions
    (Triggering unit) Equal to The Cartel Lord 0167 <gen>
  Actions
    Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail2 Leave TeenBoy Copy
  Events
    Unit - A unit leaves jail2_take_spellss <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Boy
  Actions
    Player - Enable Flame Strike for (Owner of (Triggering unit))
jail2 Leave TeenGirl Copy
  Events
    Unit - A unit leaves jail2_take_spellss <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Teenage Girl
  Actions
    Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Blackmale Copy
  Events
    Unit - A unit leaves jail2_take_spellss <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Black Male
  Actions
    Player - Enable Hail Storm for (Owner of (Triggering unit))
GiveBackBlink
  Events
    Unit - A unit leaves take_blnk <gen>
  Conditions
    (Triggering unit) Equal to Godfather's Wife 0220 <gen>
  Actions
    Player - Enable Blink for (Owner of (Triggering unit))
TakeBlinkNearSchool
  Events
    Unit - A unit enters take_blnk <gen>
  Conditions
    (Triggering unit) Equal to Godfather's Wife 0220 <gen>
  Actions
    Player - Disable Blink for (Owner of (Triggering unit))
Open House
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0213 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0027 <gen>
Close House
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0213 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0027 <gen>
Open Large House 2
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0214 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0643 <gen>
Close Large House 2
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0214 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0643 <gen>
Open small House
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0218 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0031 <gen>
Close small house
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0218 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0031 <gen>
Open small House2
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0215 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0030 <gen>
Close small house2
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0215 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0030 <gen>
Open Medium House
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0248 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0035 <gen>
Close Medium House
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0248 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0035 <gen>
Open Medium House2
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0247 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0036 <gen>
Close Medium House2
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0247 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0036 <gen>
Bridge
  Events
    Player - Player 2 (Blue) types a chat message containing -rise bridge (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Resurrect Long Stone Bridge 1709 <gen> with (Max life of (Last created destructible)) life and Show birth animation
bridge 2
  Events
    Player - Player 2 (Blue) types a chat message containing -close bridge (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Kill Long Stone Bridge 1709 <gen>
Open Apartment
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0250 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0034 <gen>
Close Apartment
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0250 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0034 <gen>
Open Apartment 2
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0249 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0033 <gen>
Close Apartment2
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0249 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0033 <gen>
Open Buyable Mansion
  Events
    Player - Player 1 (Red) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0259 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0910 <gen>
Close Buyable Mansion
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
    (Owner of House Deed 0259 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0910 <gen>
Close Buyable Mansion2
  Events
    Player - Player 1 (Red) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close house (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close house (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Gate 1656 <gen>
Boat yard open
  Events
    Player - Player 1 (Red) types a chat message containing -open boat (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open boat (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open boat (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open boat (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open boat (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open boat (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open boat (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open boat (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open boat (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open
Boat yard close
  Events
    Player - Player 1 (Red) types a chat message containing -close boat (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close boat (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close boat (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close boat (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close boat (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close boat (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close boat (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close boat (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close boat (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close
Open Mansion
  Events
    Player - Player 1 (Red) types a chat message containing -open mansion (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 0028 <gen>
    Destructible - Open Elven Gate 0024 <gen>
Close Mansion
  Events
    Player - Player 1 (Red) types a chat message containing -close mansion (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 0028 <gen>
    Destructible - Close Elven Gate 0024 <gen>
Open Mansion1
  Events
    Player - Player 1 (Red) types a chat message containing -open mansion1 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 0024 <gen>
Close Mansion1
  Events
    Player - Player 1 (Red) types a chat message containing -close mansion1 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 0024 <gen>
Open Mansion2
  Events
    Player - Player 1 (Red) types a chat message containing -open mansion2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 0028 <gen>
Close Mansion2
  Events
    Player - Player 1 (Red) types a chat message containing -close mansion2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 0028 <gen>
drug stash open
  Events
    Player - Player 10 (Light Blue) types a chat message containing -open stash (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Iron Gate 0943 <gen>
drug stash close
  Events
    Player - Player 10 (Light Blue) types a chat message containing -close stash (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Iron Gate 0943 <gen>
Drug Door Open
  Events
    Player - Player 10 (Light Blue) types a chat message containing -open drug (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Iron Gate 0012 <gen>
Drug Door Close
  Events
    Player - Player 10 (Light Blue) types a chat message containing -close drug (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Iron Gate 0012 <gen>
opens the hq door
hq door open
  Events
    Player - Player 9 (Gray) types a chat message containing -open hq (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Elven Gate 0001 <gen>
closes hq door
hq door close
  Events
    Player - Player 9 (Gray) types a chat message containing -close hq (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Elven Gate 0001 <gen>
closes police jail doors
jail door close
  Events
    Player - Player 9 (Gray) types a chat message containing -close jail (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open
  Events
    Player - Player 9 (Gray) types a chat message containing -open jail (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open2
  Events
    Player - Player 9 (Gray) types a chat message containing -open jail2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Dungeon Gate 0003 <gen>
closes police jail doors
jail door close2
  Events
    Player - Player 9 (Gray) types a chat message containing -close jail2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Dungeon Gate 0003 <gen>
Open evidence
  Events
    Player - Player 9 (Gray) types a chat message containing -open evi (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open Dungeon Gate 0004 <gen>
Close evidence
  Events
    Player - Player 9 (Gray) types a chat message containing -close evi (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close Dungeon Gate 0004 <gen>
Hold open
  Events
    Player - Player 1 (Red) types a chat message containing -open hold (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open (Random destructible in Evidoor <gen>)
Hold close
  Events
    Player - Player 1 (Red) types a chat message containing -close hold (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open (Random destructible in Evidoor <gen>)
closes police jail doors
open court1
  Events
    Player - Player 9 (Gray) types a chat message containing -open court1 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open
closes police jail doors
Close court1
  Events
    Player - Player 9 (Gray) types a chat message containing -close court1 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close
closes police jail doors
open court2
  Events
    Player - Player 9 (Gray) types a chat message containing -open court2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open
closes police jail doors
Close court2
  Events
    Player - Player 9 (Gray) types a chat message containing -close court2 (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close
closes police jail doors
open court
  Events
    Player - Player 9 (Gray) types a chat message containing -open court (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Open
    Destructible - Open
closes police jail doors
Close court
  Events
    Player - Player 9 (Gray) types a chat message containing -close court (stringnoformat) as An exact match
  Conditions
  Actions
    Destructible - Close
    Destructible - Close
bank door open
  Events
    Player - Player 1 (Red) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open bank (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open bank (stringnoformat) as An exact match
  Conditions
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0026 <gen>
bank door close
  Events
    Player - Player 1 (Red) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close bank (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close bank (stringnoformat) as An exact match
  Conditions
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0026 <gen>
Doc Door Open
  Events
    Player - Player 1 (Red) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open doc (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open doc (stringnoformat) as An exact match
  Conditions
    (Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0037 <gen>
Doc Door Close
  Events
    Player - Player 1 (Red) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close doc (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open doc (stringnoformat) as An exact match
  Conditions
    (Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0037 <gen>
bank vault open
  Events
    Player - Player 1 (Red) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open vault (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open vault (stringnoformat) as An exact match
  Conditions
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Gate 0025 <gen>
bank vault close
  Events
    Player - Player 1 (Red) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close vault (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close vault (stringnoformat) as An exact match
  Conditions
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Gate 0025 <gen>
Firedepot door open
  Events
    Player - Player 1 (Red) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open fire (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open fire (stringnoformat) as An exact match
  Conditions
    (Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Elven Gate 0150 <gen>
Firedepot door close
  Events
    Player - Player 1 (Red) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close fire (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close fire (stringnoformat) as An exact match
  Conditions
    (Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Elven Gate 0150 <gen>
Hooker Open
  Events
    Player - Player 1 (Red) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open hooker (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open hooker (stringnoformat) as An exact match
  Conditions
    (Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Iron Gate 0735 <gen>
Hooker Close
  Events
    Player - Player 1 (Red) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close hooker (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close hooker (stringnoformat) as An exact match
  Conditions
    (Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Iron Gate 0735 <gen>
Crypt Keeper Open
  Events
    Player - Player 1 (Red) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open crypt (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open crypt (stringnoformat) as An exact match
  Conditions
    (Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Iron Gate 1055 <gen>
Crypt Keeper Close
  Events
    Player - Player 1 (Red) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close crypt (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close crypt (stringnoformat) as An exact match
  Conditions
    (Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Iron Gate 1055 <gen>
Drug runner open drug
  Events
    Player - Player 1 (Red) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -open drug (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -open drug (stringnoformat) as An exact match
  Conditions
    (Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Iron Gate 0012 <gen>
drug runner close drug
  Events
    Player - Player 1 (Red) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -close drug (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -close drug (stringnoformat) as An exact match
  Conditions
    (Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Close Iron Gate 0012 <gen>
Buy Large House 1
  Events
    Unit - Realtor 0108 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0108 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Large House
  Actions
    Unit - Change ownership of Realtor 0108 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Home Security 0216 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Ice Box 0117 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0217 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0013 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0213 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change color of Stairs 0244 <gen> to (Color of (Owner of (Sold unit)))
    Unit - Hide Realtor 0108 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
    Unit - Remove (Sold unit) from the game
Sell Large House 1
  Events
    Unit - House Deed 0213 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 1000 to (Owner of House Deed 0213 <gen>).Current gold
    Unit - Change ownership of Realtor 0108 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Home Security 0216 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Ice Box 0117 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0217 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0013 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0213 <gen> to Neutral Passive and Change color
    Unit - Change color of Stairs 0244 <gen> to Brown
    Unit - Unhide Realtor 0108 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0213 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Large House 2
  Events
    Unit - Realtor 0151 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0151 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Large House
  Actions
    Unit - Change ownership of Realtor 0151 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Home Security 0195 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Ice Box 0185 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0194 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0199 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0214 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change color of Stairs 0198 <gen> to (Color of (Owner of (Sold unit)))
    Unit - Hide Realtor 0151 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
    Unit - Remove (Sold unit) from the game
Sell Large House2
  Events
    Unit - House Deed 0214 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 1000 to (Owner of House Deed 0214 <gen>).Current gold
    Unit - Change ownership of Realtor 0151 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Home Security 0195 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Ice Box 0185 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0194 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0199 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0214 <gen> to Neutral Passive and Change color
    Unit - Change color of Stairs 0198 <gen> to Brown
    Unit - Unhide Realtor 0151 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0214 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 1
  Events
    Unit - Realtor 0112 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0112 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Small House
  Actions
    Unit - Change ownership of Realtor 0112 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0218 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0112 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
    Unit - Remove (Sold unit) from the game
Sell Small House 1
  Events
    Unit - House Deed 0218 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 500 to (Owner of House Deed 0218 <gen>).Current gold
    Unit - Change ownership of Realtor 0112 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0218 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0112 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0218 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 2
  Events
    Unit - Realtor 0113 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0113 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Small House
  Actions
    Unit - Change ownership of Realtor 0113 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0215 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0113 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
    Unit - Remove (Sold unit) from the game
Sell Small House 2
  Events
    Unit - House Deed 0215 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 500 to (Owner of House Deed 0215 <gen>).Current gold
    Unit - Change ownership of Realtor 0113 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0215 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0113 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0215 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 1
  Events
    Unit - Realtor 0110 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0110 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Medium House
  Actions
    Unit - Change ownership of Realtor 0110 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0248 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0110 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
    Unit - Remove (Sold unit) from the game
Sell Medium House 1
  Events
    Unit - House Deed 0248 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 750 to (Owner of House Deed 0248 <gen>).Current gold
    Unit - Change ownership of Realtor 0110 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0248 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0110 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0248 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 2
  Events
    Unit - Realtor 0111 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0111 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Medium House
  Actions
    Unit - Change ownership of Realtor 0111 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0247 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0111 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
    Unit - Remove (Sold unit) from the game
Sell Medium House 2
  Events
    Unit - House Deed 0247 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 750 to (Owner of House Deed 0247 <gen>).Current gold
    Unit - Change ownership of Realtor 0111 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0247 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0111 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0247 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 1
  Events
    Unit - Realtor 0106 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0106 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Apartment
  Actions
    Unit - Change ownership of Realtor 0106 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0250 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0106 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
    Unit - Remove (Sold unit) from the game
Sell Apartment 1
  Events
    Unit - House Deed 0250 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 250 to (Owner of House Deed 0250 <gen>).Current gold
    Unit - Change ownership of Realtor 0106 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0250 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0106 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0250 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 2
  Events
    Unit - Realtor 0107 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0107 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Apartment
  Actions
    Unit - Change ownership of Realtor 0107 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0249 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0107 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
    Unit - Remove (Sold unit) from the game
Sell Apartment 2
  Events
    Unit - House Deed 0249 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 250 to (Owner of House Deed 0249 <gen>).Current gold
    Unit - Change ownership of Realtor 0107 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0249 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0107 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0249 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion
  Events
    Unit - Realtor 0260 <gen> Sells a unit
  Conditions
    (Selling unit) Equal to Realtor 0260 <gen>
    (Unit-type of (Sold unit)) Equal to Buy Mansion
  Actions
    Unit - Change ownership of Realtor 0260 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Home Security 0252 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Ice Box 0253 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0256 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0257 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Crate of Supplies 0258 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of Corvete 0255 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of House Deed 0259 <gen> to (Owner of (Sold unit)) and Change color
    Unit - Hide Realtor 0260 <gen>
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
    Unit - Remove (Sold unit) from the game
Sell Mansion
  Events
    Unit - House Deed 0259 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 1500 to (Owner of House Deed 0213 <gen>).Current gold
    Unit - Change ownership of Realtor 0260 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Home Security 0252 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Ice Box 0253 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0256 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0257 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Crate of Supplies 0258 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Corvete 0255 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of House Deed 0259 <gen> to Neutral Passive and Change color
    Unit - Unhide Realtor 0260 <gen>
    Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion2
  Events
    Unit - Sells a unit
  Conditions
    (Selling unit) Equal to
    (Unit-type of (Sold unit)) Equal to Buy Mansion 2
  Actions
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Change ownership of to (Owner of (Sold unit)) and Change color
    Unit - Hide
    Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
    Unit - Remove (Sold unit) from the game
Sell Mansion Copy
  Events
    Unit - Begins casting an ability
  Conditions
    (Ability being cast) Equal to Sell Home
  Actions
    Player - Add 1750 to (Owner of ).Current gold
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Player 12 (Brown) and Change color
    Unit - Change ownership of to Neutral Passive and Change color
    Unit - Unhide
    Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Employ mayor
  Events
    Unit - A unit enters employmayor <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Mayor. He makes money from taxes that are collected automatically)
    Unit - Change ownership of Mayor Job 0069 <gen> to (Owner of (Triggering unit)) and Change color
    Set VariableSet SpamCpunter[(Player number of (Triggering player))] = 0
Mayor Money
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Player - Add 15 to (Owner of Mayor Job 0069 <gen>).Current gold
quit mayor
  Events
    Unit - A unit enters employmayor <gen>
  Conditions
    (Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Wait 0.50 seconds
    Unit - Change ownership of Mayor Job 0069 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Mayor
Pardoning
  Events
    Player - Player 1 (Red) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -pardon (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -pardon (stringnoformat) as An exact match
  Conditions
    (Owner of Mayor Job 0069 <gen>) Equal to (Triggering player)
  Actions
    Destructible - Open Dungeon Gate 0003 <gen>
    Destructible - Open Dungeon Gate 0002 <gen>
    Destructible - Open Dungeon Gate 0004 <gen>
    Destructible - Open Elven Gate 0001 <gen>
Employ Mail quit
  Events
    Unit - A unit enters Employ_Mail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Pick every item in Create_Mail <gen> and do (Remove (Picked item))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Wait 2 seconds
    Unit - Change ownership of Mailman Job 0047 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit2
  Events
    Unit - A unit enters Employmail2 <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Pick every item in Create_Mail_Copy <gen> and do (Remove (Picked item))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Wait 2 seconds
    Unit - Change ownership of Mailman Job 0007 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit3
  Events
    Unit - A unit enters employmail3 <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Pick every item in Create_Mail_Copy_2 <gen> and do (Remove (Picked item))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
    Wait 2 seconds
    Unit - Change ownership of Mailman Job 0008 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail
  Events
    Unit - A unit enters Employ_Mail <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 1.00 seconds
    Unit - Change ownership of Mailman Job 0047 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
    Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail2
  Events
    Unit - A unit enters Employmail2 <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy <gen>)
    Wait 1.00 seconds
    Unit - Change ownership of Mailman Job 0007 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
    Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail3
  Events
    Unit - A unit enters employmail3 <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
    Wait 1.00 seconds
    Unit - Change ownership of Mailman Job 0008 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
    Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Mail job8
  Events
    Unit - A unit enters smallhouse2mail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job8 2
  Events
    Unit - A unit enters smallhouse2mail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job8 3
  Events
    Unit - A unit enters smallhouse2mail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job7
  Events
    Unit - A unit enters smallhousemail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job7 2
  Events
    Unit - A unit enters smallhousemail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job7 3
  Events
    Unit - A unit enters smallhousemail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job6
  Events
    Unit - A unit enters apartmentmail2 <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job6 2
  Events
    Unit - A unit enters apartmentmail2 <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job6 3
  Events
    Unit - A unit enters apartmentmail2 <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job5
  Events
    Unit - A unit enters apartmentmail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job5 2
  Events
    Unit - A unit enters apartmentmail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job5 3
  Events
    Unit - A unit enters apartmentmail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job4
  Events
    Unit - A unit enters mediumhousemail2 <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job2 5
  Events
    Player - Player 1 (Red) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing %get gold 2000 (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Add 2000 to (Triggering player).Current gold
Mail job2 6
  Events
    Player - Player 1 (Red) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing %get level (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing %get level (stringnoformat) as An exact match
  Conditions
  Actions
    Item - Create Heroine at (Center of Region_136 <gen>)
Mail job4 2
  Events
    Unit - A unit enters mediumhousemail2 <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job4 3
  Events
    Unit - A unit enters mediumhousemail2 <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job3
  Events
    Unit - A unit enters mediumhousemail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job3 2
  Events
    Unit - A unit enters mediumhousemail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job3 3
  Events
    Unit - A unit enters mediumhousemail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job2
  Events
    Unit - A unit enters Housemail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job2 2
  Events
    Unit - A unit enters Housemail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job2 3
  Events
    Unit - A unit enters Housemail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job
  Events
    Unit - A unit enters Mansionmail <gen>
  Conditions
    (Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job 2
  Events
    Unit - A unit enters Mansionmail <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Mail job 3
  Events
    Unit - A unit enters Mansionmail <gen>
  Conditions
    (Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) has an item of type Mail) Equal to True
  Actions
    Game - Display to (All players) the text: Mail Delivered
    Item - Remove (Item carried by (Triggering unit) of type Mail)
    Player - Add 50 to (Owner of (Triggering unit)).Current gold
    Item - Create Mail at (Center of Create_Mail <gen>)
    Wait 30.00 seconds
Garbage employ
  Events
    Unit - A unit enters Employfiredepot <gen>
  Conditions
    (Owner of Garbageman Job 0033 <gen>) Equal to Player 12 (Brown)
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
  Actions
    Unit - Change ownership of Garbage Truck 0130 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Unit - Change ownership of Garbageman Job 0033 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbage employ2
  Events
    Unit - A unit enters Garbage_2 <gen>
  Conditions
    (Owner of Garbageman Job 0131 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
  Actions
    Unit - Change ownership of Garbage Truck 0129 <gen> to (Owner of (Triggering unit)) and Change color
    Wait 1.00 seconds
    Unit - Change ownership of Garbageman Job 0131 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbagemake
  Events
    Time - Every 120.00 seconds of game time
  Conditions
    (Owner of Garbageman Job 0131 <gen>) Not equal to Player 12 (Brown)
  Actions
    Item - Create Garbage at (Center of Garbage <gen>)
    Item - Create Garbage at (Center of Garbage2 <gen>)
    Item - Create Garbage at (Center of Garbage3 <gen>)
    Item - Create Garbage at (Center of Garbage4 <gen>)
    Item - Create Garbage at (Center of Garbage5 <gen>)
    Item - Create Garbage at (Center of Garbage6 <gen>)
    Item - Create Garbage at (Center of Garbage7 <gen>)
    Item - Create Garbage at (Center of Garbage8 <gen>)
Garbagemake 2
  Events
    Time - Every 120.00 seconds of game time
  Conditions
    (Owner of Garbageman Job 0033 <gen>) Not equal to Player 12 (Brown)
  Actions
    Item - Create Garbage at (Center of Garbage <gen>)
    Item - Create Garbage at (Center of Garbage2 <gen>)
    Item - Create Garbage at (Center of Garbage3 <gen>)
    Item - Create Garbage at (Center of Garbage4 <gen>)
    Item - Create Garbage at (Center of Garbage5 <gen>)
    Item - Create Garbage at (Center of Garbage6 <gen>)
    Item - Create Garbage at (Center of Garbage7 <gen>)
    Item - Create Garbage at (Center of Garbage8 <gen>)
Garbage dump
  Events
    Unit - A unit enters Garbage_dump <gen>
  Conditions
    ((Triggering unit) has an item of type Garbage) Equal to True
    (Unit-type of (Triggering unit)) Equal to Garbage Truck
  Actions
    Player - Add 20 to (Owner of (Triggering unit)).Current gold
    Item - Remove (Item carried by (Triggering unit) of type Garbage)
Garbage quit
  Events
    Unit - A unit enters Employfiredepot <gen>
  Conditions
    (Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of Garbage Truck 0130 <gen> to Player 12 (Brown) and Change color
    Wait 0.50 seconds
    Unit - Change ownership of Garbageman Job 0033 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Garbage quit 2
  Events
    Unit - A unit enters Garbage_2 <gen>
  Conditions
    (Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Change ownership of Garbage Truck 0129 <gen> to Player 12 (Brown) and Change color
    Wait 0.50 seconds
    Unit - Change ownership of Garbageman Job 0131 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Employ Doctor
  Events
    Unit - A unit enters Employ_doctor <gen>
  Conditions
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Doctor Job 0061 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Doctor. He makes money by killing germs and selling health.)
    Wait 1.00 seconds
    Unit - Change ownership of Doctor Job 0061 <gen> to (Owner of (Triggering unit)) and Change color
Dockick
  Events
    Unit - A unit enters dockick1 <gen>
    Unit - A unit enters dockick2 <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
    Game - Display to (All players) the text: You must be a doctor to work here.
Dockick Copy
  Events
    Unit - A unit enters dockick1 <gen>
    Unit - A unit enters dockick2 <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to False
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
    Game - Display to (All players) the text: You must be a doctor to work here.
Employ Doctor quit
  Events
    Unit - A unit enters Employ_doctor <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Wait 2 seconds
    Unit - Change ownership of Doctor Job 0061 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Doctor
Germ maker2
  Events
    Unit - A unit owned by Neutral Hostile.Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Germ
  Actions
    Wait 5.00 seconds
    Unit - Create 1.Germ for Neutral Hostile at (Random point in Germ2 <gen>) facing Default building facing degrees
Germ2kick
  Events
    Unit - A unit enters Germkick2 <gen>
  Conditions
    ((Triggering unit) is A Hero) Not equal to True
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Germ2 <gen>)
Employ Bank
  Events
    Unit - A unit enters employ_bank <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Bank Manager Job 0081 <gen>) Equal to Player 12 (Brown)
  Actions
    Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
    Set VariableSet Check1 = (Last created item)
    Unit - Change ownership of Bank Manager Job 0081 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Bank Manager. He makes money by putting checks in the vault.)
Make checks
  Events
    Unit - A unit enters Check_drop <gen>
  Conditions
    ((Entering unit) has an item of type Check (Worth 500)) Equal to True
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 25 to (Owner of (Triggering unit)).Current gold
    Item - Remove (Item carried by (Triggering unit) of type Check (Worth 500))
    Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
    Set VariableSet Check1 = (Last created item)
quit Bank
  Events
    Unit - A unit enters employ_bank <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))
  Actions
    Wait 2 seconds
    Unit - Change ownership of Bank Manager Job 0081 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Bank Manager.
    Item - Remove Check1
Employ Thief
  Events
    Unit - A unit enters Employ_Thief <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Equal to Player 12 (Brown)
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Item - Create Mail at (Random point in Create_Mail <gen>)
    Item - Create Mail at (Random point in Create_Mail_Copy <gen>)
    Item - Create Mail at (Random point in Create_Mail_Copy_2 <gen>)
    Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
    Set VariableSet Check2 = (Last created item)
    Unit - Change ownership of Thief Job 0101 <gen> to (Owner of (Triggering unit)) and Change color
    Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Thief. He makes money by stealing checks, mail, and drugs.)
Check Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Check (Worth 500)) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 100 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Check (Worth 500))
    Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
    Set VariableSet Check2 = (Last created item)
Mail Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Mail) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 75 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Mail)
    Item - Create Mail at (Random point in Create_Mail <gen>)
Pot Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Pot) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 200 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Pot)
Coke Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Cocaine) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 400 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Cocaine)
Meth Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Crystal Meth) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 500 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Heroine Dropoff
  Events
    Unit - A unit enters Stash_Dropoff <gen>
  Conditions
    ((Entering unit) has an item of type Heroine) Equal to True
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
  Actions
    Player - Add 300 to (Owner of (Entering unit)).Current gold
    Item - Remove (Item carried by (Entering unit) of type Heroine)
Quit Thief
  Events
    Unit - A unit enters Employ_Thief <gen>
  Conditions
    (Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Wait 0.50 seconds
    Unit - Change ownership of Thief Job 0101 <gen> to Player 12 (Brown) and Change color
    Game - Display to (All players matching ((Owner of Thief Job 0101 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Thief.
    Item - Remove Check2
Employ Firefighter
  Events
    Unit - A unit enters Employ_Fireman <gen>
  Conditions
    (Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
    (Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))