Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Player - Player 3 (Teal) types a chat message containing -RiseMyDragon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove White Male 0666 <gen> from the game
Sound - Play DragonAwakening <gen>
Wait 1.00 seconds
Sound - Play O04Mannoroth38 <gen>
Unit - Change ownership of |CFFF26522Shadow Dragon |CFFF04522of |CFFEF2D23Chaos 0664 <gen> to Player 3 (Teal) and Change color
Game - Display to (All players) the text: Emperor Reaver: At long last my time in this cage is now over! Fear me death for your enternal rule is now over and my city is free from your evil hands! No one can destroy me not even death surge can!
Player - Change color of Player 3 (Teal) to Maroon , Changing color of existing units
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy
Events
Map initialization
Conditions
Actions
Visibility - Enable black mask
Visibility - Enable fog of war
Untitled Trigger 009
Events
Map initialization
Conditions
Actions
Sound - Play BattleNetWindStereoLoop1 <gen>
Civilian Killed Copy Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crack Head Mario Fan
Actions
Wait 60.00 seconds
Unit - Create 1 . Crack Head Mario Fan for Neutral Hostile at (Center of mario_goons <gen>) facing Default building facing degrees
Civilian Killed Copy Copy Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Brass Knuckled Luigi Fan
Actions
Wait 60.00 seconds
Unit - Create 1 . Brass Knuckled Luigi Fan for Neutral Hostile at (Center of Region_179 <gen>) facing Default building facing degrees
Civilian Killed Copy Copy Copy Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Town Guard (police)
Actions
Wait 60.00 seconds
Unit - Create 1 . Town Guard (police) for Player 12 (Brown) at (Center of Swat_Respawn <gen>) facing Default building facing degrees
Civilian Killed Copy Copy Copy Copy 2 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Town Guard Tank
Actions
Wait 60.00 seconds
Unit - Create 1 . Town Guard Tank for Player 12 (Brown) at (Center of Tank_Spawn <gen>) facing Default building facing degrees
Civilian Killed Copy Copy Copy 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tome of Knowledge
Actions
Wait 60.00 seconds
Unit - Create 1 . Tome of Knowledge for Neutral Hostile at (Center of Region_180 <gen>) facing Default building facing degrees
Untitled Trigger 014
Events
Map initialization
Conditions
Actions
Environment - Set sky to Generic Sky
Untitled Trigger 013
Events
Unit - Bounty Hunter 0286 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to HYPER BEAM (Neutral Hostile)
Actions
Sound - Play PlasmaWave <gen>
Wait 0.97 seconds
Sound - Play PlasmaWave <gen>
Civilian Killed Copy Copy Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crystals
Actions
Item - Create Crystal Fragment at (Random point in Crystal_Harvesting <gen>)
Wait 15.00 seconds
Unit - Create 1 . Crystals for Player 12 (Brown) at (Random point in Crystal_Harvesting <gen>) facing Default building facing degrees
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mafia Leader 0124 <gen> named Luigi : Play No sound and display Welcome to loap with custom made skins and other shit... im luigi your host for today...and.. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Cartel Lord 0167 <gen> named Crack Head Mario : Play No sound and display Luigi no one cares about your introduction loser all the users care about is to start there rping and smoke some pot at my place HAHAHAHAHAHA! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mafia Leader 0124 <gen> named Luigi : Play No sound and display ....ok how about i come over there with the entire mafia army and kick your ass shit head! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Cartel Lord 0167 <gen> named Crack Head Mario : Play No sound and display Bring it low time loser! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named ?????? : Play Intro01 <gen> and display and this is why police hates these two... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Cartel Lord 0167 <gen> named Crack Head Mario : Play smb1mariodie <gen> and display Crap! that theme shit now were soooo dead! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mafia Leader 0124 <gen> named Luigi : Play smb1mariodie <gen> and display its Samus... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tome of Knowledge 0294 <gen> named Mr.Book : Play O04Mannoroth3801 <gen> and display to all users the town is at war with some rebeling monsters in the city its important to not kill the town for they are containing the monsters in the park you have been warned! if u let us out we will kill you have fun! . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 006
Events
Map initialization
Conditions
(The Dragon Emperor Statue 0279 <gen> is in (Units in (Playable map area)).) Equal to True
Actions
Unit - Make The Dragon Emperor Statue 0279 <gen> Invulnerable
Animation - Play The Dragon Emperor Statue 0279 <gen> 's attack animation
dEVOUR
Events
Unit - |CFFF26522Shadow Dragon |CFFF04522of |CFFEF2D23Chaos 0664 <gen> Stops casting an ability
Conditions
(Ability being cast) Equal to Consume
Actions
Sound - Play Devour <gen>
Wait 3.00 seconds
Sound - Play KodoBeastPuke1 <gen>
Untitled Trigger 005 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -hi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play H02Searinox19 <gen>
Untitled Trigger 005 Copy 2 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -Awakening (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DragonAwakening <gen>
Heaven
Events
Player - Player 3 (Teal) types a chat message containing -Heaven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play BrinstarRed <gen>
Hell
Events
Player - Player 3 (Teal) types a chat message containing -Hell (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play hell <gen>
Untitled Trigger 005 Copy 2 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -Castle Theme (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Castle <gen>
Untitled Trigger 005 Copy 2 Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -Battle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War <gen>
Scare
Events
Player - Player 3 (Teal) types a chat message containing -Scare (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play tempB_3 <gen>
Threaten
Events
Player - Player 3 (Teal) types a chat message containing -Threaten (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Threaten <gen>
Sneeze
Events
Player - Player 3 (Teal) types a chat message containing -sneeze (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Sneeze <gen>
Rour
Events
Player - Player 3 (Teal) types a chat message containing -Rour (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -burp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play KodoBeastPuke1 <gen>
Untitled Trigger 005 Copy 2 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -wink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ShadowHunterPissed9 <gen>
Untitled Trigger 005
Events
Player - Player 3 (Teal) types a chat message containing -Music2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
The Dragon of Chaos
Events
Player - Player 3 (Teal) types a chat message containing -Music3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DragonChaosTheme <gen>
Untitled Trigger 003
Events
Player - Player 3 (Teal) types a chat message containing -Stop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop hell <gen> Immediately
Sound - Stop DragonAwakening <gen> Immediately
Sound - Stop BrinstarRed <gen> Immediately
Sound - Stop PH1 <gen> Immediately
Sound - Stop Castle <gen> Immediately
Sound - Stop Brinstar <gen> Immediately
Sound - Stop DragonChaosTheme <gen> Immediately
Sound - Stop SadMystery <gen> Immediately
Sound - Stop War <gen> Immediately
Sound - Stop Intro <gen> Immediately
Untitled Trigger 002
Events
Player - Player 3 (Teal) types a chat message containing -music1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Brinstar <gen>
Untitled Trigger 002 Copy
Events
Player - Player 3 (Teal) types a chat message containing -music4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PH1 <gen>
Untitled Trigger 002 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -music5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Intro <gen>
Untitled Trigger 006 Copy
Events
Player - Player 3 (Teal) types a chat message containing -play dead (Unexpected type: 'stringnoformat') as An exact match
Conditions
(|CFFF26522Shadow Dragon |CFFF04522of |CFFEF2D23Chaos 0664 <gen> is in (Units in (Playable map area)).) Equal to True
Actions
Animation - Play |CFFF26522Shadow Dragon |CFFF04522of |CFFEF2D23Chaos 0664 <gen> 's death animation
Untitled Trigger 004
Events
Player - Player 9 (Gray) types a chat message containing -Bounty Hunter (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Start <gen>
Unit - Change ownership of Bounty Hunter 0286 <gen> to Player 9 (Gray) and Retain color
Wait 8.00 seconds
Sound - Play Brinstar <gen>
Unit - Remove The Chief of Police 0001 <gen> from the game
Game - Display to (All players) the text: The bounty hunter Samus Aran has taken command of the police hq!
Trigger - Turn off (This trigger)
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Sound - Set music volume to 0.00 %
All Open doors
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: Cut down lumber, Buy drugs, Sell Drugs. Simple
Destructible - Open Elven Gate 0008 <gen>
Destructible - Open Elven Gate 0000 <gen>
Destructible - Open Gate 0006 <gen>
Destructible - Open Elven Gate 0038 <gen>
Destructible - Open Iron Gate 0012 <gen>
Destructible - Open Elven Gate 0029 <gen>
Destructible - Open Elven Gate 0026 <gen>
Destructible - Open Elven Gate 1650 <gen>
Destructible - Open Gate 0025 <gen>
Destructible - Open Elven Gate 0037 <gen>
Destructible - Open Elven Gate 0005 <gen>
Destructible - Open Elven Gate 0150 <gen>
Destructible - Open Iron Gate 0735 <gen>
Destructible - Open Iron Gate 1055 <gen>
Destructible - Open Elven Gate 1648 <gen>
Destructible - Open Elven Gate 1718 <gen>
Destructible - Open Elven Gate 0651 <gen>
Pings
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: !!!!!!READ THIS NOW!!!!!!!!!TO GET A JOB IN THIS GAME STEP ON A BEACON!!!!!!!!TO QUIT THAT JOB STEP ON THE SAME BEACON AGAIN!!!!!!!YOU CANNOT HAVE 2 JOBS AT ONCE!!!!!!!!!CLICK ON THE BEACON TO SEE WHAT JOB IT IS!!!!!
Revive all
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play VarimathrasPissed8 <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 40 seconds to be revived.
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
Player - Add -10000 to (Owner of (Triggering unit)) . Current gold
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of all your money.
No units
Events
Map initialization
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Starting Things
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 0032 <gen> Invulnerable
Destructible - Make Gate 0586 <gen> Invulnerable
Destructible - Make Dungeon Gate 1651 <gen> Invulnerable
Unit Group - Pick every unit in (Units in Car_Invul <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Hero_Invincible <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Game - Set the time of day to 5.00
Hero - Make Player 1 (Red) Heroes gain 75.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 75.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 75.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 75.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 75.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 75.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 75.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 75.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 75.00 % experience from future kills
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 300)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across CopLights <gen>
Set Variable Set Firetruck = Fire Truck 0162 <gen>
Alliance Settings
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to Off
Game - Set Restrict resource trading to allies to Off
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
change
Events
Map initialization
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Maroon , Changing color of existing units
Civilian Killed
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Peasant
Actions
Unit - Create 1 . Peasant for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Revive all Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play smb1mariodie <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 40 seconds to be revived.
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
Player - Add -10000 to (Owner of (Triggering unit)) . Current gold
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of all your money.
Revive all Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play smb1mariodie <gen> at 100 % volume, located at (Position of (Triggering unit)) with Z offset 0
Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 40 seconds to be revived.
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
Player - Add -10000 to (Owner of (Triggering unit)) . Current gold
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of all your money.
Black Woman
Events
Unit - A unit enters Robot <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Create 1 Black Woman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Game - Display to (Player group((Owner of (Entering unit)))) the text: The black woman has good abilitys and has a fast attack speed.
Man
Events
Unit - A unit enters white_man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Male can Use short ranged attacks and has 225 health.
Woman
Events
Unit - A unit enters white_woman <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Woman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Women Can use short ranged attacks and has 225 health
teenager boy
Events
Unit - A unit enters teenager_boy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager boy can sue long ranged attacks and has 175 health.
Teenager girl
Events
Unit - A unit enters teenager_girl <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager Girl can use long ranged attacks and has 175 health.
Blackman
Events
Unit - A unit enters Black_Man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Black Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Black Male can use short ranged attacks and has 225 health.
Child
Events
Unit - A unit enters child <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Child for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Child can use long ranged attacks and healing magic, but does less damage than others. He has 150 health.
Repick
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Triggering player)
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Triggering player)
(Owner of Join Football Game 0054 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Triggering player)
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0047 <gen>) Not equal to (Triggering player)
(Owner of Police Headquarters 0062 <gen>) Not equal to (Triggering player)
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Triggering player)
(Owner of Drug Machine 0005 <gen>) Not equal to (Triggering player)
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0007 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0008 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0033 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0131 <gen>) Not equal to (Triggering player)
(Owner of Thief Job 0101 <gen>) Not equal to (Triggering player)
(Owner of Fireman Job 0164 <gen>) Not equal to (Triggering player)
(Owner of Mayor Job 0069 <gen>) Not equal to (Triggering player)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Peasant Selector) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Black Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Officer) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Sniper) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Gang Member) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Mugger) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Spider) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dog (Level 1)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Snake) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Owl (Raven Form)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Peasant Selector for (Triggering player) at (Center of repick <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of repick <gen>) over 0 seconds
Repick2
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: To repick you must quit your job first
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Mafia Leader) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Luigi's Wife) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Trigger - Turn off (This trigger)
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Trigger - Turn off (This trigger)
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
Trigger - Turn off (This trigger)
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game!)
Trigger - Turn off (This trigger)
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game!)
Trigger - Turn off (This trigger)
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game!)
Trigger - Turn off (This trigger)
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game!)
Trigger - Turn off (This trigger)
Gray Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type The Chief of Police) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game!)
Trigger - Turn off (This trigger)
Light Blue Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type The Cartel Lord) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + has left the game!)
Trigger - Turn off (This trigger)
Gate invincible
Events
Map initialization
Conditions
Actions
Destructible - Make No destructible Invulnerable
Destructible - Open Gate 2081 <gen>
Destructible - Make Dungeon Gate 0003 <gen> Invulnerable
Destructible - Make Dungeon Gate 0002 <gen> Invulnerable
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Reaver Commands with the description These are the commands of the secert hero for teal they can be typed in... i just wanted to see if u like this loap with custom commands and all... (PLEASE NOTE THE HIDDEN HERO IS STRONGER THEN DEATH AND IS UNSTOPPABLE!) -Music1 -Music2 -Music3 (Reavers Theme) -Music4 -Music5 -battle (war theme) -castle theme -Heaven -Hell -Awakening -Stop Talking commands: -hi (scares) -huh (random moment) -wink (Attraction) -Ha (makes him laugh) -pick (???) -sleep (dosent care) -oh (wonders) -check (checking up on ya) -wisp (wispers) -burp (use after unit dies to consume) -play dead (for rpers for a sleeping dragon) -Sneeze (achoo) -Scare (Rour!) -Threaten (like how all dragons scare others) Lastly!! -Rour (do i need to explane it?!) Please watch out for the evil beings in this map its like bug invasion but they dont mass produce enjoy the comady Rofl! , using icon path BTNHellDragon2.blp
Quest - Create a Required quest titled Police Commands with the description -open hq-close hq-open evi-close evi-open jail-close jail-open jail2-close jail2-open court-close court-open court1-close court1-open court2-close court2-Bounty Hunter ( your police hero is removed from the game this allows girl players to play as samus) , using icon path ReplaceableTextures\CommandButtons\BTNmarine.blp
Quest - Create a Required quest titled Drug Dealer Commands with the description -open drug-close drug-open stash-close stash , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Required quest titled Mafia Commands with the description -open mansion-close mansion-open mansion1-close mansion1-open manison2-close mansion2 , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.tga
Quest - Create a Required quest titled Other Commands with the description -open house-close house-open doc-close doc-open bank-close bank-open vault-close vault-open fire-close fire-open hooker-close hooker-open crypt-close crypt-open boat-close boat , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Quest - Create a Optional quest titled Updates with the description v3.5 to 3.9 Changes:- New Job: Cook at McStankys restaurant- Fixed bug where Cartel Cocaine would disappear- Fixed repick bug that lets u get infinite heros- Lowered Ghost bounty to 50- Raised strength of bank turrets- School doors now close when supposed too- Quit firefighter was messaging Theif instead- Added variables for the Ghost and the Fire to see if this helps from units disappearing- Fixed disabling skills for both heros when in jail- Made Lumberjack trees last a very long time- Message when kid dies at the playground- New messages and visual stuff changed to match previous changes- Added ruined building to make the Ghetto look more...well...Ghetto- Lumberjack harvest fixed- Drug Lord harvest now a lvl 4 Hero Ability- Mailman Job creates 6 Mails- Items for certain jobs will only be deleted for those jobs- Ice Boxes only give mana the owner's units- Drunken Haze is now Bar Room Brawl- Drug Lord's rocket spell fixed---------------------------------------------------------------------v3.4 to 3.5 Changes:- School (starts at 10am, gets out at 4pm. Gain xp while in school- You can no longer kill yourself in jail- Made Godfather's Lvl 4 spell- Made all cars @ Dealership invulnerable- Wisps are the only ones who can choose a Hero (fixed glitch so that Godfather's Wife can't Blink there & choose Hero)- Fixed -repick money bug- Only a Mafia Hero can rob the bank & Gun Turrets added- Courthouse gate invulnerable- Fixed bug where Meth looked like a tome instead of treasure chest- Beer gives agility- Mafia Helicopter now takes up 5 food- The Child has a ranged attack now- The Police Helicopters can hold 4 people- Firetruck is now vulnerable, but respawns for the job when it dies- Moved some buildings around & added Limo to Vehicle Place- New spells for new Heroes- Crystal Meth is now unsellable- Buff names changed to match the Hero spells- Fixed the Drug Lord's -2 armor- Godfather no longer uses food- Mafia's Storage Shed now accessable by foot- Quest Menu is now the Info Menu , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Goal & Rules with the description The Goal of this game is for cop to kill drug lord, or for the drug lord to kill the cop. You may also play as friends, but beware left unattended, the drug lord will get so damn strong he will kill you all.Rules: The cop may imprison anybody with his prison van The cop may not kill people for no reason.The drug dealer may kill anybody at any time (but the cop can kill him)Peasants may side with the cops, mafia, or drug dealer (use the ally screen to give out payment for help) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Tips with the description To buy a house click on the realtor outside of a purchasable house.The Becons you step on to start a job changes color to indicate who currently owns that job.Some jobs have multiple becons for multiple jobs.Easy jobs pay less then those that are hard.Drug lord can only get weapons if he has gold. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
No Fly
Events
Unit - A unit enters No_Fly <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of (Playable map area))) else do (Do nothing)
No Fly2
Events
Unit - A unit enters hq <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of hq <gen>)) else do (Do nothing)
No Fly3
Events
Unit - A unit enters door <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of Drug_Kick <gen>)) else do (Do nothing)
jail Jeria
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Luigi's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Godfather
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail Druggy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail TeenBoy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail TeenGirl
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Blackmale
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail Leave Jeria
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Luigi's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Godfather
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail Leave Druggy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail Leave TeenBoy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail Leave TeenGirl
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Blackmale
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail1 Jeria Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Luigi's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Godfather Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail1 Druggy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail1 TeenBoy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail1 TeenGirl Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Blackmale Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail1 Leave Jeria Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Luigi's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Godfather Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail1 Leave Druggy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail1 Leave TeenBoy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail1 Leave TeenGirl Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Blackmale Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail2 Jeria Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Luigi's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Godfather Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail2 Druggy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail2 TeenBoy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail2 TeenGirl Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Blackmale Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail2 Leave Jeria Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Luigi's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Godfather Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail2 Leave Druggy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail2 Leave TeenBoy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail2 Leave TeenGirl Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Blackmale Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
GiveBackBlink
Events
Unit - A unit leaves take_blnk <gen>
Conditions
(Triggering unit) Equal to Luigi's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
TakeBlinkNearSchool
Events
Unit - A unit enters take_blnk <gen>
Conditions
(Triggering unit) Equal to Luigi's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Open House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0027 <gen>
Close House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0027 <gen>
Open Large House 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0643 <gen>
Close Large House 2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0643 <gen>
Open small House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0031 <gen>
Close small house
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0031 <gen>
Open small House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0030 <gen>
Close small house2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0030 <gen>
Open Medium House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0035 <gen>
Close Medium House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0035 <gen>
Open Medium House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0036 <gen>
Close Medium House2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0036 <gen>
Open Apartment
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0034 <gen>
Close Apartment
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0034 <gen>
Open Apartment 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0033 <gen>
Close Apartment2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0033 <gen>
Open Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0910 <gen>
Close Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0910 <gen>
Open Buyable Mansion2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of ) Equal to (Triggering player)
Actions
Destructible - Open Gate 1656 <gen>
Close Buyable Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of ) Equal to (Triggering player)
Actions
Destructible - Close Gate 1656 <gen>
Boat yard open
Events
Player - Player 1 (Red) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open boat (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of ) Equal to (Triggering player)
Actions
Destructible - Open Gate 1704 <gen>
Boat yard close
Events
Player - Player 1 (Red) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close boat (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of ) Equal to (Triggering player)
Actions
Destructible - Close Gate 1704 <gen>
down
Events
Player - Player 1 (Red) types a chat message containing -down (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Set life of to (Max life of )
up
Events
Player - Player 1 (Red) types a chat message containing -up (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill
Open Mansion
Events
Player - Player 1 (Red) types a chat message containing -open mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0028 <gen>
Destructible - Open Elven Gate 0024 <gen>
Close Mansion
Events
Player - Player 1 (Red) types a chat message containing -close mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0028 <gen>
Destructible - Close Elven Gate 0024 <gen>
Open Mansion1
Events
Player - Player 1 (Red) types a chat message containing -open mansion1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0024 <gen>
Close Mansion1
Events
Player - Player 1 (Red) types a chat message containing -close mansion1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0024 <gen>
Open Mansion2
Events
Player - Player 1 (Red) types a chat message containing -open mansion2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0028 <gen>
Close Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close mansion2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0028 <gen>
close back
Events
Player - Player 10 (Light Blue) types a chat message containing -close back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Rolling Stone Door 3557 <gen>
open back
Events
Player - Player 10 (Light Blue) types a chat message containing -open back (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Rolling Stone Door 3557 <gen>
drug stash open
Events
Player - Player 10 (Light Blue) types a chat message containing -open stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0943 <gen>
drug stash close
Events
Player - Player 10 (Light Blue) types a chat message containing -close stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0943 <gen>
Drug Door Open
Events
Player - Player 10 (Light Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0012 <gen>
Drug Door Close
Events
Player - Player 10 (Light Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0012 <gen>
opens the hq door
hq door open
Events
Player - Player 9 (Gray) types a chat message containing -open hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0001 <gen>
closes hq door
hq door close
Events
Player - Player 9 (Gray) types a chat message containing -close hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0001 <gen>
closes police jail doors
jail door close
Events
Player - Player 9 (Gray) types a chat message containing -close jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open
Events
Player - Player 9 (Gray) types a chat message containing -open jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open2
Events
Player - Player 9 (Gray) types a chat message containing -open jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0003 <gen>
closes police jail doors
jail door close2
Events
Player - Player 9 (Gray) types a chat message containing -close jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0003 <gen>
Open evidence
Events
Player - Player 9 (Gray) types a chat message containing -open evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Close evidence
Events
Player - Player 9 (Gray) types a chat message containing -close evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
Hold open
Events
Player - Player 1 (Red) types a chat message containing -open hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
Hold close
Events
Player - Player 1 (Red) types a chat message containing -close hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
closes police jail doors
open court1
Events
Player - Player 9 (Gray) types a chat message containing -open court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1649 <gen>
closes police jail doors
Close court1
Events
Player - Player 9 (Gray) types a chat message containing -close court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1649 <gen>
closes police jail doors
open court2
Events
Player - Player 9 (Gray) types a chat message containing -open court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court2
Events
Player - Player 9 (Gray) types a chat message containing -close court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 1651 <gen>
closes police jail doors
open court
Events
Player - Player 9 (Gray) types a chat message containing -open court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1649 <gen>
Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court
Events
Player - Player 9 (Gray) types a chat message containing -close court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1649 <gen>
Destructible - Close Dungeon Gate 1651 <gen>
bank door open
Events
Player - Player 1 (Red) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0026 <gen>
bank door close
Events
Player - Player 1 (Red) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0026 <gen>
Doc Door Open
Events
Player - Player 1 (Red) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0037 <gen>
Doc Door Close
Events
Player - Player 1 (Red) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0037 <gen>
bank vault open
Events
Player - Player 1 (Red) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gate 0025 <gen>
bank vault close
Events
Player - Player 1 (Red) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gate 0025 <gen>
Firedepot door open
Events
Player - Player 1 (Red) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0150 <gen>
Firedepot door close
Events
Player - Player 1 (Red) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0150 <gen>
Hooker Open
Events
Player - Player 1 (Red) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 0735 <gen>
Hooker Close
Events
Player - Player 1 (Red) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 0735 <gen>
Crypt Keeper Open
Events
Player - Player 1 (Red) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 1055 <gen>
Crypt Keeper Close
Events
Player - Player 1 (Red) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 1055 <gen>
Drug runner open drug
Events
Player - Player 1 (Red) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 0012 <gen>
drug runner close drug
Events
Player - Player 1 (Red) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 0012 <gen>
Buy Large House 1
Events
Unit - Realtor 0108 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0108 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0108 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0216 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0213 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0244 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0108 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House 1
Events
Unit - House Deed 0213 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0108 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0216 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0213 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0244 <gen> to Brown
Unit - Unhide Realtor 0108 <gen>
Special Effect - Create a special effect at (Position of House Deed 0213 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Large House 2
Events
Unit - Realtor 0151 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0151 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0151 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0195 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0194 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0199 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0214 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0198 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0151 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House2
Events
Unit - House Deed 0214 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0214 <gen>) . Current gold
Unit - Change ownership of Realtor 0151 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0195 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0194 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0199 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0214 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0198 <gen> to Brown
Unit - Unhide Realtor 0151 <gen>
Special Effect - Create a special effect at (Position of House Deed 0214 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 1
Events
Unit - Realtor 0112 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0112 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0112 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0218 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0112 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 1
Events
Unit - House Deed 0218 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0218 <gen>) . Current gold
Unit - Change ownership of Realtor 0112 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0218 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0112 <gen>
Special Effect - Create a special effect at (Position of House Deed 0218 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 2
Events
Unit - Realtor 0113 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0113 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0113 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0215 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0113 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 2
Events
Unit - House Deed 0215 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0215 <gen>) . Current gold
Unit - Change ownership of Realtor 0113 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0215 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0113 <gen>
Special Effect - Create a special effect at (Position of House Deed 0215 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 1
Events
Unit - Realtor 0110 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0110 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0110 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0248 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0110 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 1
Events
Unit - House Deed 0248 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0248 <gen>) . Current gold
Unit - Change ownership of Realtor 0110 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0248 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0110 <gen>
Special Effect - Create a special effect at (Position of House Deed 0248 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 2
Events
Unit - Realtor 0111 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0111 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0111 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0247 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0111 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 2
Events
Unit - House Deed 0247 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0247 <gen>) . Current gold
Unit - Change ownership of Realtor 0111 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0247 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0111 <gen>
Special Effect - Create a special effect at (Position of House Deed 0247 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 1
Events
Unit - Realtor 0106 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0106 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0106 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0250 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0106 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 1
Events
Unit - House Deed 0250 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0250 <gen>) . Current gold
Unit - Change ownership of Realtor 0106 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0250 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0106 <gen>
Special Effect - Create a special effect at (Position of House Deed 0250 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 2
Events
Unit - Realtor 0107 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0107 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0107 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0249 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0107 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 2
Events
Unit - House Deed 0249 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0249 <gen>) . Current gold
Unit - Change ownership of Realtor 0107 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0249 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0107 <gen>
Special Effect - Create a special effect at (Position of House Deed 0249 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion
Events
Unit - Realtor 0260 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0260 <gen>
(Unit-type of (Sold unit)) Equal to Buy Mansion
Actions
Unit - Change ownership of Realtor 0260 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0252 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvete 0255 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0259 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0260 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Sell Mansion
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1500 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0260 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0252 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Corvete 0255 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0259 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0260 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion2
Events
Unit - Sells a unit
Conditions
(Selling unit) Equal to
(Unit-type of (Sold unit)) Equal to Buy Mansion 2
Actions
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Change ownership of to (Owner of (Sold unit)) and Change color
Unit - Hide
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Sell Mansion Copy
Events
Unit - Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1750 to (Owner of ) . Current gold
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Player 12 (Brown) and Change color
Unit - Change ownership of to Neutral Passive and Change color
Unit - Unhide
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Employ mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Mayor. He makes money from taxes that are collected automatically)
Unit - Change ownership of Mayor Job 0069 <gen> to (Owner of (Triggering unit)) and Change color
Set Variable Set SpamCpunter[(Player number of (Triggering player))] = "0"
Mayor Money
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player - Add 15 to (Owner of Mayor Job 0069 <gen>) . Current gold
quit mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Mayor Job 0069 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Mayor
Pardoning
Events
Player - Player 1 (Red) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Mayor Job 0069 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Dungeon Gate 0003 <gen>
Destructible - Open Dungeon Gate 0002 <gen>
Destructible - Open Dungeon Gate 0004 <gen>
Destructible - Open Elven Gate 0001 <gen>
Employ Mail quit
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy_2 <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Mail job8
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 2
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 3
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 2
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 3
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 2
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 3
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 2
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 3
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 5
Events
Player - Player 1 (Red) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 2000 to (Triggering player) . Current gold
Mail job2 6
Events
Player - Player 1 (Red) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Heroine at (Center of Region_136 <gen>)
Mail job4 2
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 3
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 2
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 3
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 2
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 3
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Garbage employ
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to Player 12 (Brown)
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbage employ2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbagemake
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0131 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbagemake 2
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0033 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbage dump
Events
Unit - A unit enters Garbage_dump <gen>
Conditions
((Triggering unit) has an item of type Garbage) Equal to True
(Unit-type of (Triggering unit)) Equal to Garbage Truck
Actions
Player - Add 20 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Garbage)
Garbage quit
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Garbage quit 2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Employ Doctor
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Doctor. He makes money by killing germs and selling health.)
Wait 1.00 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to (Owner of (Triggering unit)) and Change color
Dockick
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Dockick Copy
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Employ Doctor quit
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Doctor
Germ maker2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Germ
Actions
Wait 5.00 seconds
Unit - Create 1 . Germ for Neutral Hostile at (Random point in Germ2 <gen>) facing Default building facing degrees
Germ2kick
Events
Unit - A unit enters Germkick2 <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Germ2 <gen>)
Employ Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
Unit - Change ownership of Bank Manager Job 0081 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Bank Manager. He makes money by putting checks in the vault.)
Make checks
Events
Unit - A unit enters Check_drop <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 25 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
quit Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))
Actions
Wait 2 seconds
Unit - Change ownership of Bank Manager Job 0081 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Bank Manager.
Item - Remove Check1
Lumber Jack employ
Events
Unit - A unit enters Lumber_jack_employ <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
Lumber Jack employ2
Events
Unit - A unit enters Lumber_jack_employ2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Wood Mill 0010 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
regrow trees
Events
Time - Every 10.00 seconds of game time
Conditions
(Owner of Lumberjack Job 0068 <gen>) Not equal to Player 12 (Brown)
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of ) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of ) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of ) facing (Random angle) with scale 1 and variation 0
lumber for money
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 200.00
Conditions
(Owner of Lumberjack Job 0068 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 50 to (Triggering player) . Current gold
lumber for money2
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 200.00
Conditions
(Owner of Lumberjack Job 0009 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 50 to (Triggering player) . Current gold
Kickbacklumber
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0064 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Kickbacklumber2
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0120 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Lumber Jack quit
Events
Unit - A unit leaves Lumber_jack_employ <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to Player 12 (Brown) and Change color
Player - Set (Owner of (Triggering unit)) . Current lumber to 0
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Lumber Jack quit2
Events
Unit - A unit leaves Lumber_jack_employ2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))
Actions
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Unit - Change ownership of Wood Mill 0010 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to Player 12 (Brown) and Change color
Player - Set (Owner of (Triggering unit)) . Current lumber to 0
football enter
Events
Unit - A unit enters Joinfootball <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Join Football Game 0054 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Create 1 . Football Player (Male 2) for (Owner of (Triggering unit)) at (Center of freindly_team <gen>) facing Default building facing degrees
Game - Display to (All players matching ((Owner of Join Football Game 0054 <gen>) Equal to (Owner of (Triggering unit))).) the text: Walk through the goal to earn mony.
Item - Create Football at (Center of footballreturn <gen>)
football leave
Events
Unit - A unit leaves Joinfootball <gen>
Conditions
(Owner of Join Football Game 0054 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove (Last created item)
Unit - Change ownership of Join Football Game 0054 <gen> to Player 12 (Brown) and Change color
Unit - Remove (Last created unit) from the game
Footballscore
Events
Unit - A unit enters SCORE <gen>
Conditions
((Triggering unit) has an item of type Football) Equal to True
(Unit-type of (Triggering unit)) Equal to Football Player (Male 2)
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: SCORE!!!!! You earned 100 gold.
Player - Add 100 to (Owner of (Triggering unit)) . Current gold
Employ Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Random point in Create_Mail <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy_2 <gen>)
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Unit - Change ownership of Thief Job 0101 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Thief. He makes money by stealing checks, mail, and drugs.)
Check Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 100 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Mail Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Mail) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 75 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Mail)
Item - Create Mail at (Random point in Create_Mail <gen>)
Pot Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Coke Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 400 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Meth Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 500 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Heroine Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 300 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Quit Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Thief Job 0101 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Thief Job 0101 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Thief.
Item - Remove Check2
Employ Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Firetruck to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Fireman Job 0164 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Firefighter. He makes money by putting out fires.)
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy with shared vision
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of FIRE) for 10.00 seconds
Firetruck Dies
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Firetruck
Actions
Unit - Create 1 . Fire Truck (Barrage) for (Owner of Fireman Job 0164 <gen>) at (Center of Firetrucks_Reborn <gen>) facing 90.00 degrees
Set Variable Set Firetruck = (Last created unit)
Fire Put Out
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to FIRE
Actions
Player - Add 100 to (Owner of Fireman Job 0164 <gen>) . Current gold
Game - Display to (Player group((Owner of Fireman Job 0164 <gen>))) the text: Another fire has broken out!
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Ally
Unit - Remove FIRE from the game
Wait 0.50 seconds
Unit - Change ownership of Fireman Job 0164 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Firetruck to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Firefighter.
Employ Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Unit - Change ownership of Drug Runner Job 0251 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Drug Runner. He makes money by bringing drugs to the Drug Barn from the Cartel Helicopter.)
Player - Make Player 10 (Light Blue) treat (Owner of Drug Runner Job 0251 <gen>) as an Ally with shared vision
Player - Make (Owner of Drug Runner Job 0251 <gen>) treat Player 10 (Light Blue) as an Ally with shared vision
Cinematic - Ping minimap for (Player group((Owner of Drug Runner Job 0251 <gen>))) at (Center of Cartel_Drug_Drop <gen>) for 10.00 seconds
Runner Coke Dropoff
Events
Unit - A unit enters Barn_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 250 to (Owner of (Entering unit)) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Game - Display to (Player group((Owner of (Entering unit)))) the text: Drugs delivered!
Quit Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Drug Runner Job 0251 <gen> to Player 12 (Brown) and Change color
Item - Remove CokeRunner
Employ Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Hooker/Gigalo. He makes money by killing clients and bringing their wallets to the Pimp.)
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy with shared vision
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
If ((Unit-type of (Entering unit)) Equal to White Woman) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Girl) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to White Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Child) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Black Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Boy) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Client Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client (Female)
Actions
Item - Create Wallet at (Position of (Dying unit))
Client Kill Male
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client
Actions
Item - Create Wallet at (Position of (Dying unit))
Return Wallet Female
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Return Wallet Male
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Ally
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client (Female)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to Player 12 (Brown) and Change color
Employ Crypt Keeper
Events
Unit - A unit enters Cryptkeeperjob <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Crypt Keeper Job 0235 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Crypt Keeper. He makes money by clearing the graveyard of ghosts.)
Player - Make Neutral Extra treat (Owner of Crypt Keeper Job 0235 <gen>) as an Enemy with shared vision
Player - Make (Owner of Crypt Keeper Job 0235 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Ghost (Ghost) for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Crypt Keeper Job 0235 <gen>))) at (Position of (Last created unit)) for 5.00 seconds
Ghost Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to GHOST
Actions
Player - Add 50 to (Owner of Crypt Keeper Job 0235 <gen>) . Current gold
Unit - Create 1 . Ghost (Ghost) for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Crypt Keeper Job 0235 <gen>))) at (Position of GHOST) for 5.00 seconds
Quit Crypt Keeper
Events
Unit - A unit enters Cryptkeeperjob <gen>
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Crypt Keeper Job 0235 <gen>) as an Enemy
Player - Make (Owner of Crypt Keeper Job 0235 <gen>) treat Neutral Extra as an Ally
Unit - Remove GHOST from the game
Wait 0.50 seconds
Unit - Change ownership of Crypt Keeper Job 0235 <gen> to Player 12 (Brown) and Change color
Employ Principal
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Equal to Player 12 (Brown)
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of School Principal Job 0287 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a School Principal. He makes money by protecting the lower classmen from the bullies at recess, while school is in session (10am-4pm).)
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Extra as an Enemy
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Victim as an Ally
Player - Make Neutral Extra treat (Owner of School Principal Job 0287 <gen>) as an Ally
tenAMspawn
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Owner of School Principal Job 0287 <gen>) Not equal to Player 12 (Brown)
Actions
Unit - Create 1 . Lower Classman (2) for Neutral Victim at (Center of spawnlowerclassman <gen>) facing 180.00 degrees
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
lowerclassman dies
Events
Unit - A unit owned by Neutral Victim . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lower Classman (2)
Actions
Player - Add -500 to (Owner of School Principal Job 0287 <gen>) . Current gold
Game - Display to (Player group((Owner of School Principal Job 0287 <gen>))) the text: You have let the kid be brutally beaten. The parents have sued you for 500 gold.
Quit Principal Job
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of School Principal Job 0287 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of School Principal Job 0287 <gen> to Player 12 (Brown) and Change color
Employ mcstankys
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of McStankys Job 0305 <gen> to (Owner of (Triggering unit)) and Change color
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036 <gen>
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036_Copy <gen>
Unit - Change ownership of Storage Shed 0308 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a cook. He runs McStankys fast food restaurant and makes burgers to sell to other players.)
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: Wait 3 minutes for a shipment of Buns and Meat to begin cooking. To cook, walk near the tables with a Bun and Meat. A new shipment of Buns and Meat will be delivered every 3 min and only if you use your previous Buns and Meat.
Wait 180.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
cook burger
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Triggering unit) has BUNS) Equal to True
((Triggering unit) has MEAT) Equal to True
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove BUNS
Item - Remove MEAT
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Wait 15.00 seconds
Special Effect - Destroy (Last created special effect)
Item - Create McStanky Burger at (Center of Region_038 <gen>)
Wait 180.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
Quit Thief Copy
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of McStankys Job 0305 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0308 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Cook.
Hellcome
Events
Unit - A unit enters WElcome <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul Scavenger
Actions
Unit - Kill (Triggering unit)
WElcome Home
Events
Unit - A unit enters Return_to_fountain <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul Scavenger
Actions
Unit - Kill (Triggering unit)
money
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 11 (Dark Green) . Current lumber
Player - Add 100 to Player 11 (Dark Green) . Current gold
money Copy 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 6 (Orange) . Current lumber
Player - Add 100 to Player 6 (Orange) . Current gold
Death locations
Events
Unit - The Grim Reaper 0309 <gen> Dies
Conditions
Actions
Hero - Instantly revive The Grim Reaper 0309 <gen> at (Center of Region_142 <gen>) , Show revival graphics
Him
Events
Unit - The Keeper 0514 <gen> Dies
Conditions
Actions
Hero - Instantly revive The Keeper 0514 <gen> at (Center of Region_142 <gen>) , Show revival graphics
Information death
Events
Conditions
Actions
open Gate
Events
Player - Player 11 (Dark Green) types a chat message containing -open hell (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0588 <gen>
Close gate
Events
Player - Player 11 (Dark Green) types a chat message containing -close hell (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0588 <gen>
money Copy
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 5 (Yellow) . Current lumber
Player - Add 100 to Player 5 (Yellow) . Current gold
doors close
Events
Player - Player 2 (Blue) types a chat message containing -close god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1656 <gen>
Destructible - Close Gate 1704 <gen>
Doors
Events
Player - Player 2 (Blue) types a chat message containing -open god (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1704 <gen>
Destructible - Open Gate 1656 <gen>
Money
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 2 (Blue) . Current lumber
Information drug
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: As the Drug Dealer you must sell drugs. To do this first harvest lumber in the back of drug house, then purchase drugs at the Drug Barn and sell them to other players. (Don't jack the price up too high though)
Wait 8.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: You can also sell your drugs to the thug located in the park in the middle of the map.
Sell Drugs Pot
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
Actions
Player - Add 300 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Game - Display to (All players) the text: Here you go.
Sell Drugs Coke
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Heroine
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
Actions
Player - Add 400 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Meth
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
Actions
Player - Add 600 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Game - Display to (All players) the text: Here you go.
revive
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of hq <gen>) , Show revival graphics
Information Cop
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: You are the cop.your goal is to defeat the drug dealer and maintain peace and order. you have the power to imprison people with your prison van.
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: You will receive 50 gold evry 60 seconds for your pay. You will receive a bounus of 500 for every drug you confiscate and put in the evidence box (Located Inside the Police station)
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Warning: Don't let the drug dealer get to big. If you dont attack him he will win.
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Use the Prison van to capture people. Then move it into back of a jail to imprison them.
Drug drop Pot
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Pot) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by The Chief of Police 0001 <gen> of type Pot)
Drug drop Crack
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Cocaine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by The Chief of Police 0001 <gen> of type Cocaine)
Drug drop Heroine
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Heroine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by The Chief of Police 0001 <gen> of type Heroine)
Drug drop Meth
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Crystal Meth) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by The Chief of Police 0001 <gen> of type Crystal Meth)
Police Money
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 9 (Gray) . Current gold
Jail Van
Events
Unit - A unit enters Delivery <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Prison Van
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0003 <gen>
Jail Van2
Events
Unit - A unit enters Delivery2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Prison Van
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0002 <gen>
Jail Van3
Events
Unit - A unit enters Delivery3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Prison Van
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 1651 <gen>
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Officer 0035 <gen> to Patrol To . (Center of streetpatrol2 <gen>)
Unit - Order Officer 0044 <gen> to Patrol To . (Center of Region_070 <gen>)
Unit - Order Officer 0042 <gen> to Patrol To . (Center of streetpatrol4 <gen>)
Unit - Order Officer 0040 <gen> to Patrol To . (Center of streetpatrol6 <gen>)
Unit - Order Officer 0037 <gen> to Patrol To . (Center of Streetpatrol <gen>)
Unit - Order Officer 0043 <gen> to Patrol To . (Center of Region_070 <gen>)
Unit - Order Officer 0041 <gen> to Patrol To . (Center of Region_070 <gen>)
close jail
Events
Player - Player 1 (Red) types a chat message containing -close cell (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 2940 <gen>
open jail
Events
Player - Player 1 (Red) types a chat message containing -open cell (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 2940 <gen>
Open Upstairs
Events
Unit - A unit enters Stairs_Up <gen>
Conditions
Actions
Destructible - Open Gate 1137 <gen>
Steal money
Events
Unit - A unit enters Check_drop <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 2 to Player 1 (Red) . Current lumber
Unit - Order Gun Turret 0306 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0307 <gen> to Attack . (Entering unit)
sevenOclock
Events
Game - The in-game time of day becomes Equal to 7.00
Conditions
Actions
Game - Display to (All players) the text: |c00ff0000The time is 7 am. School doors open at 10 am and shut at 10:45 am. Dont be late or you miss out for the day..|r
Cinematic - Ping minimap for (All players) at (Center of school_learn <gen>) for 5.00 seconds
tenOclock
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
Actions
Trigger - Turn on give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000School door is open. You have 45 mins to get here before it closes. School is now in session..|r
Destructible - Open Gate 0586 <gen>
tenOclock Copy
Events
Game - The in-game time of day becomes Equal to 10.75
Conditions
Actions
Destructible - Close Gate 0586 <gen>
fourPMschoolgetout
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
Actions
Trigger - Turn off give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000The time is now 4 pm. School is out. Please exit the school or be locked in overnight.|r
Destructible - Open Gate 0586 <gen>
Wait 180.00 seconds
Destructible - Close Gate 0586 <gen>
give xp and tome
Events
Unit - A unit enters school_learn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 20 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 21 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 22 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 23 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 24 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +1 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 25 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 26 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 27 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 28 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 29 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +1 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 31 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 32 experience to (Triggering unit) , Show level-up graphics
Anti Cheat Death
Events
Player - Player 11 (Dark Green) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 11 (Dark Green) . Current gold to 0
Anti Cheat Druggy
Events
Player - Player 10 (Light Blue) types a chat message containing yasa (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to Player 10 (Light Blue) . Current gold
Player - Add 50 to Player 10 (Light Blue) . Current lumber
Anti Cheat Police
Events
Player - Player 9 (Gray) types a chat message containing yasa (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to Player 9 (Gray) . Current gold
Player - Add 50 to Player 9 (Gray) . Current lumber
Anti Cheat Pink
Events
Player - Player 8 (Pink) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 8 (Pink) . Current gold to 0
Anti Cheat Green
Events
Player - Player 7 (Green) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 7 (Green) . Current gold to 0
Anti Cheat Orange
Events
Player - Player 6 (Orange) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 6 (Orange) . Current gold to 0
Anti Cheat Yellow
Events
Player - Player 5 (Yellow) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 5 (Yellow) . Current gold to 0
Anti Cheat Purple
Events
Player - Player 4 (Purple) types a chat message containing yasa (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 5000 to Player 4 (Purple) . Current lumber
Player - Add 5000 to Player 4 (Purple) . Current gold
Anti Cheat Blue
Events
Player - Player 2 (Blue) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 0
Anti Cheat Teal
Events
Player - Player 3 (Teal) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 0
Anti Cheat
Events
Player - Player 1 (Red) types a chat message containing yasa (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current lumber
Player - Add 50 to Player 1 (Red) . Current gold
Marriage
Events
Unit - A unit enters Church_Marriage <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: Congragulations! Here are the rings!
Item - Create Wedding Ring (Female) at (Center of Female_Ring <gen>)
Item - Create Wedding Ring (Male) at (Center of Male_Ring <gen>)
Credits
Events
Player - Player 10 (Light Blue) types a chat message containing BloodStar Hacks//**¥¥ (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Stop Music
Events
Player - Player 10 (Light Blue) types a chat message containing Blood Star Is The Greatest Hacker (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Changes:
-New Job: Cook at McStankys restaurant
-Fixed bug where Cartel Cocaine would disappear
-Fixed repick bug that lets u get infinite heros
-Lowered Ghost bounty to 50
-Raised strength of bank turrets
-School doors now close when supposed too
-Quit firefighter was messaging Theif instead
-Added variables for the Ghost and the Fire to see if this helps from units disappearing
-Fixed disabling skills for both heros when in jail
read comment
Events
Conditions
Actions
Stankynuggys:
- Made Lumberjack trees last a very long time
- Message when kid dies at the playground
- New messages and visual stuff changed to match previous changes
- Added ruined building to make the Ghetto look more...well...Ghetto
- Lumberjack harvest fixed
- Drug Lord harvest now a lvl 4 Hero Ability
- Mailman Job creates 6 Mails
- Items for certain jobs will only be deleted for those jobs --> except Mailman, which will delete the last created item (no matter what job)
- Ice Boxes only give mana the owner's units
- Drunken Haze is now Bar Room Brawl
- Drug Lord's rocket spell fixed
When creating new buildings or circles from the Campaign ones, it would be best to use non-attacking buildings first. Start at the top (Grain Warehouse) & work your way down (next Shipyard), then do the towers. I say this because I want to see something.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.