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Triggers
Life of a Peasant Demons.w3x
Variables
---------Basics----------
Setup
All Open doors
Pings
Revive all
No units
Starting Things
Alliance Settings
change
Civilian Killed
Pick Hero
Man
Gun
Ninja male
Ninja female
Male Mage
Male necro
Male necro Copy
holy mage
holy mage Copy
Female Mage
Woman
teenager boy
Old Man
Teenager girl
Blackman
Child
Repick
Repick
Repick2
Players Gone
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Gray Leaves
Light Blue Leaves
Dark Green
Miscellenous Stuff
Gate invincible
spell1
Quest Menu
No Fly
No Fly2
No Fly3
-----Take away self-kill spells-----
Court Jail
jail Jeria
jail1 ninja Copy 2
jail1 ninja Copy 2 Copy
jail1 ninja Copy 2 Copy Copy
jail1 ninja Copy Copy
jail Godfather
jail Druggy
jail TeenBoy
jail TeenGirl
jail Blackmale
jail Leave Jeria
jail Leave Godfather
jail Leave Druggy
jail Leave TeenBoy
jail Leave TeenGirl
jail Leave Blackmale
Jail1
jail1 Jeria Copy
jail1 ninja
jail1 ninja Copy
jail1 ninja Copy 2 Copy Copy Copy
jail1 ninja Copy 2 Copy Copy Copy Copy
jail1 Godfather Copy
jail1 Druggy Copy
jail1 TeenBoy Copy
jail1 TeenGirl Copy
jail1 Blackmale Copy
jail1 Leave Jeria Copy
jail1 Leave Godfather Copy
jail1 Leave Druggy Copy
jail1 Leave TeenBoy Copy
jail1 Leave TeenGirl Copy
jail1 Leave Blackmale Copy
Jail2
jail2 Jeria Copy
jail1 ninja Copy 3
jail1 ninja Copy 2 Copy Copy Copy Copy 2
jail1 ninja Copy 2 Copy Copy Copy Copy 2 Copy
jail1 ninja Copy Copy 2
jail2 Godfather Copy
jail2 Druggy Copy
jail2 TeenBoy Copy
jail2 TeenGirl Copy
jail2 Blackmale Copy
jail2 Leave Jeria Copy
jail2 Leave Godfather Copy
jail2 Leave Druggy Copy
jail2 Leave TeenBoy Copy
jail2 Leave TeenGirl Copy
jail2 Leave Blackmale Copy
School
GiveBackBlink
TakeBlinkNearSchool
-----------Doors-----------
Mages
Open Base
Close Base
Open Back
Open necro
Open hol
Open hol Copy
Close necro
Close Back
House Doors
Open House
Close House
Open Large House 2
Close Large House 2
Open small House
Close small house
Open small House2
Close small house2
Open Medium House
Close Medium House
Open Medium House2
Close Medium House2
Open Apartment
Close Apartment
Open Apartment 2
Close Apartment2
Open Buyable Mansion
Close Buyable Mansion
Mafia Doors
Open Mansion
Close Mansion
Open Mansion1
Close Mansion1
Open Mansion2
Close Mansion2
Drug Doors
drug stash open
drug stash close
Drug Door Open
Drug Door Close
Police Doors
hq door open
hq door close
jail door close
jail door open
jail door open2
jail door close2
Open evidence
Close evidence
Hold open
Hold close
open court1
Close court1
open court2
Close court2
open court
Close court
Ordinance Doors
bank door open
bank door close
Doc Door Open
Doc Door Close
bank vault open
bank vault close
Firedepot door open
Firedepot door close
Hooker Open
Hooker Close
Crypt Keeper Open
Crypt Keeper Close
Drug runner open drug
drug runner close drug
---------Houses----------
Buy & Sell House
Buy Large House 1
Sell Large House 1
Buy Large House 2
Sell Large House2
Buy Small House 1
Sell Small House 1
Buy Small House 2
Sell Small House 2
Buy Medium House 1
Sell Medium House 1
Buy Medium House 2
Sell Medium House 2
Buy Apartment/Mansion
Buy Apartment 1
Sell Apartment 1
Buy Apartment 2
Sell Apartment 2
Buy Mansion
Sell Mansion
----------Jobs----------
1) Job Mayor
Employ mayor
Mayor Money
quit mayor
2) Mailman Job
Employ Mail quit
Employ Mail quit2
Employ Mail quit3
Employ Mail
Employ Mail2
Employ Mail3
Mail job8
Mail job8 2
Mail job8 3
Mail job7
Mail job7 2
Mail job7 3
Mail job6
Mail job6 2
Mail job6 3
Mail job5
Mail job5 2
Mail job5 3
Mail job4
Mail job2 5
Mail job2 6
Mail job4 2
Mail job4 3
Mail job3
Mail job3 2
Mail job3 3
Mail job2
Mail job2 2
Mail job2 3
Mail job
Mail job 2
Mail job 3
3) Garbage
Garbage employ
Garbage employ2
Garbagemake
Garbagemake 2
Garbage dump
Garbage quit
Garbage quit 2
4) Doctor Job
Employ Doctor
Dockick
Dockick Copy
Employ Doctor quit
Germ maker2
Germ2kick
5) Bank Job
Employ Bank
Make checks
quit Bank
6) Lumber Jack Job
Lumber Jack employ
Lumber Jack employ2
regrow trees
lumber for money
lumber for money2
Kickbacklumber
Kickbacklumber2
Lumber Jack quit
Lumber Jack quit2
8) Thief
Employ Thief
Check Dropoff
Mail Dropoff
Pot Dropoff
Coke Dropoff
Meth Dropoff
Heroine Dropoff
Quit Thief
9) Firefighter
Employ Firefighter
Firetruck Dies
Fire Put Out
Quit Firefighter
10) Drug Runner
Employ Drug Runner
Runner Coke Dropoff
Quit Drug Runner
11) Hooker
Employ Hooker
Client Kill
Client Kill Male
Client Kill2
Client Kill2 Copy
Return Wallet Female
Return Wallet Male
Quit Hooker
13) Principal
Employ Principal
tenAMspawn
lowerclassman dies
Quit Principal Job
14) McStankys
Employ mcstankys
cook burger
Quit Thief Copy
16) Terrorist
Employ Terrorist
Hostage Killer
cell open
cell close
quit mayor Copy
17) Assassin
Employ Assassin
Terrorist Money
Quit Assassin
-----Professions------
Mage
Portal 1
Portal 2
Portal 3
Portal 34
Gold
Drug Dealer
Information drug
Sell Drugs Pot
Sell Drugs Coke
Sell Drugs Heroine
Sell Drugs Meth
Police
revive
Information Cop
Drug drop Pot
Drug drop Crack
Drug drop Heroine
Drug drop Meth
Police Money
Jail Van
Jail Van2
Jail Van3
Patrol
Mafia
Open Upstairs
Steal money
School
sevenOclock
tenOclock
tenOclock Copy
fourPMschoolgetout
give xp and tome
---------Other----------
Steal Money
Steal money villager
Sounds
ultimate showdown
Credits
Credits 2
Storm earth and fire
stop credits
Doom
Doom 2
Tension
Victory
Tension 2
Build up
pursuit
Sad Mystery
Sad
Peaceful
Stop Music
Arena
Easy
Medium
Hard
Anti Cheat
Anti Cheat Death
Anti Cheat Druggy
Anti Cheat Police
Anti Cheat Pink
Anti Cheat Green
Anti Cheat Orange
Anti Cheat Yellow
Anti Cheat Purple
Anti Cheat Blue
Anti Cheat Teal
Anti Cheat
Church
Marriage
STANKY STUFF
read comment
LOOK IN THIS STANKY
LOOK AT THE COMMENT
-------Role Playing------
1
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
2
Untitled Trigger 002
Name
Type
is_array
initial_value
BUNS
item
No
Check1
item
No
Check2
item
No
CokeRunner
item
No
FIRE
unit
No
Firetruck
unit
No
GHOST
unit
No
mailman
unit
No
MEAT
item
No
SpamCpunter
integer
Yes
Units
unit
No
All Open doors
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: Cut down lumber, Buy drugs, Sell Drugs. Simple
Destructible - Open Elven Gate 0008 <gen>
Destructible - Open Demonic Gate 0087 <gen>
Destructible - Open Elven Gate 0000 <gen>
Destructible - Open Gate 0006 <gen>
Destructible - Open Elven Gate 0038 <gen>
Destructible - Open Iron Gate 0012 <gen>
Destructible - Open Elven Gate 0029 <gen>
Destructible - Open Elven Gate 0026 <gen>
Destructible - Open Elven Gate 1650 <gen>
Destructible - Open Gate 0025 <gen>
Destructible - Open Elven Gate 0037 <gen>
Destructible - Open Elven Gate 0005 <gen>
Destructible - Open Elven Gate 0150 <gen>
Destructible - Open Iron Gate 0735 <gen>
Destructible - Open Iron Gate 1055 <gen>
Destructible - Open Elven Gate 1648 <gen>
Destructible - Open Elven Gate 1718 <gen>
Destructible - Open Elven Gate 0651 <gen>
Pings
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: !!!!!!READ THIS NOW!!!!!!!!!TO GET A JOB IN THIS GAME STEP ON A BEACON!!!!!!!!TO QUIT THAT JOB STEP ON THE SAME BEACON AGAIN!!!!!!!YOU CANNOT HAVE 2 JOBS AT ONCE!!!!!!!!!CLICK ON THE BEACON TO SEE WHAT JOB IT IS!!!!!
Wait 7.50 seconds
Game - Display to (All players) the text: --New Commands--Necromancer - Open or close your base with -open necro or -close necroHoly Mage person... - Open / close your base with -open base or -close baseElementalist Open / close back by typing -open portal / -close portalOpen / close your front door with -open main / -close mainTerrorist type -open terrorist cell or -close terrorist cell to open / close your gate
Wait 400.00 seconds
Game - Display to (All players) the text: Villager : I felt something magical round the back of my house one day when i was gardening...
Wait 500.00 seconds
Game - Display to (All players) the text: Villager : I saw some sort of old book tangled up in some weeds a few days ago..
Revive all
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 40 seconds to be revived.
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
Player - Add -1000000000 to (Owner of (Triggering unit)) . Current gold
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of all your money.
No units
Events
Map initialization
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Starting Things
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 0032 <gen> Invulnerable
Destructible - Make Demonic Gate 2061 <gen> Invulnerable
Destructible - Make Demonic Gate 2062 <gen> Invulnerable
Destructible - Make Gate 0586 <gen> Invulnerable
Destructible - Make Dungeon Gate 1651 <gen> Invulnerable
Unit Group - Pick every unit in (Units in Car_Invul <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Hero_Invincible <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Game - Set the time of day to 5.00
Hero - Make Player 1 (Red) Heroes gain 75.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 75.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 75.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 75.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 75.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 75.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 75.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 75.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 75.00 % experience from future kills
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 300)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across CopLights <gen>
Set Variable Set Firetruck = Fire Truck 0162 <gen>
Player - Set Player 7 (Green) . Current gold to 1000000000
Player - Set Player 7 (Green) . Current lumber to 1000000000
Player - Set Player 8 (Pink) . Current gold to 1000000000
Player - Set Player 8 (Pink) . Current lumber to 1000000000
Alliance Settings
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to Off
Game - Set Restrict resource trading to allies to Off
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
change
Events
Map initialization
Conditions
Actions
Player - Change color of Player 11 (Dark Green) to Maroon , Changing color of existing units
Civilian Killed
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Peasant
Actions
Unit - Create 1 . Peasant for Neutral Passive at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Man
Events
Unit - A unit enters white_man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Male can Use short ranged attacks and has 225 health.
Gun
Events
Unit - A unit enters Region_153 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Gun Slinger for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Ninja male
Events
Unit - A unit enters Region_152 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . male Ninja for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Ninja female
Events
Unit - A unit enters Region_154 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Female Ninja for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Male Mage
Events
Unit - A unit enters Region_146 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_043 <gen>) over 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Male Elementalist for (Owner of (Triggering unit)) at (Center of Region_043 <gen>) facing Default building facing degrees
Male necro
Events
Unit - A unit enters Region_142 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_042 <gen>) over 6.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Male Necromancer for (Owner of (Triggering unit)) at (Center of Region_042 <gen>) facing Default building facing degrees
Male necro Copy
Events
Unit - A unit enters Region_159 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_042 <gen>) over 6.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Female Necromancer for (Owner of (Triggering unit)) at (Center of Region_042 <gen>) facing Default building facing degrees
holy mage
Events
Unit - A unit enters Region_161 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_163 <gen>) over 4.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Male Holy Mage for (Owner of (Triggering unit)) at (Center of Region_163 <gen>) facing Default building facing degrees
holy mage Copy
Events
Unit - A unit enters Region_160 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_163 <gen>) over 4.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Female Holy Mage for (Owner of (Triggering unit)) at (Center of Region_163 <gen>) facing Default building facing degrees
Female Mage
Events
Unit - A unit enters Region_147 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_043 <gen>) over 2.00 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Female Elementalist for (Owner of (Triggering unit)) at (Center of Region_043 <gen>) facing Default building facing degrees
Woman
Events
Unit - A unit enters white_woman <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Woman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Women Can use short ranged attacks and has 225 health
teenager boy
Events
Unit - A unit enters teenager_boy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager boy can sue long ranged attacks and has 175 health.
Old Man
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Old Man for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: You have chosen the old man.
Teenager girl
Events
Unit - A unit enters teenager_girl <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager Girl can use long ranged attacks and has 175 health.
Blackman
Events
Unit - A unit enters Black_Man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Black Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Black Male can use short ranged attacks and has 225 health.
Child
Events
Unit - A unit enters child <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Child for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Child can use long ranged attacks and healing magic, but does less damage than others. He has 150 health.
Repick
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Triggering player)
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Triggering player)
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0047 <gen>) Not equal to (Triggering player)
(Owner of Police Headquarters 0062 <gen>) Not equal to (Triggering player)
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Triggering player)
(Owner of Drug Machine 0005 <gen>) Not equal to (Triggering player)
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0007 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0008 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0033 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0131 <gen>) Not equal to (Triggering player)
(Owner of Thief Job 0101 <gen>) Not equal to (Triggering player)
(Owner of Fireman Job 0164 <gen>) Not equal to (Triggering player)
(Owner of Mayor Job 0069 <gen>) Not equal to (Triggering player)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Peasant Selector) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type male Ninja) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Female Ninja) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Old Man) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Gun Slinger) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Officer) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Sniper) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Gang Member) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Mugger) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Spider) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dog (Level 1)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Snake) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Owl (Raven Form)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Peasant Selector for (Triggering player) at (Center of repick <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of repick <gen>) over 0 seconds
Repick2
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: To repick you must quit your job
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Mafia Leader) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Godfather's Wife) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Trigger - Turn off (This trigger)
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Trigger - Turn off (This trigger)
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
Trigger - Turn off (This trigger)
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game!)
Trigger - Turn off (This trigger)
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game!)
Trigger - Turn off (This trigger)
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game!)
Trigger - Turn off (This trigger)
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game!)
Trigger - Turn off (This trigger)
Gray Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type The Chief of Police) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game!)
Trigger - Turn off (This trigger)
Light Blue Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type The Cartel Lord) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + has left the game!)
Trigger - Turn off (This trigger)
Gate invincible
Events
Map initialization
Conditions
Actions
Destructible - Make No destructible Invulnerable
Destructible - Make Station Gate 2573 <gen> Invulnerable
Destructible - Make Iron Gate 0091 <gen> Invulnerable
Destructible - Make Dungeon Gate 0003 <gen> Invulnerable
Destructible - Make Dungeon Gate 0002 <gen> Invulnerable
spell1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Movin - Moves a unit somewhere!
Actions
Unit - Move (Target unit of ability being cast) instantly to (Random point in (Playable map area))
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Police Commands with the description -open hq-close hq-open evi-close evi-open jail-close jail-open jail2-close jail2-open court-close court-open court1-close court1-open court2-close court2 , using icon path ReplaceableTextures\CommandButtons\BTNmarine.blp
Quest - Create a Required quest titled Drug Dealer Commands with the description -open drug-close drug-open stash-close stash , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Required quest titled Mafia Commands with the description -open mansion-close mansion-open mansion1-close mansion1-open manison2-close mansion2 , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.tga
Quest - Create a Required quest titled Other Commands with the description -open house-close house-open doc-close doc-open bank-close bank-open vault-close vault-open fire-close fire-open hooker-close hooker-open crypt-close crypt-open boat-close boat , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Quest - Create a Optional quest titled Updates with the description v3.5 to 3.9 Changes:- New Job: Cook at McStankys restaurant- Fixed bug where Cartel Cocaine would disappear- Fixed repick bug that lets u get infinite heros- Lowered Ghost bounty to 50- Raised strength of bank turrets- School doors now close when supposed too- Quit firefighter was messaging Theif instead- Added variables for the Ghost and the Fire to see if this helps from units disappearing- Fixed disabling skills for both heros when in jail- Made Lumberjack trees last a very long time- Message when kid dies at the playground- New messages and visual stuff changed to match previous changes- Added ruined building to make the Ghetto look more...well...Ghetto- Lumberjack harvest fixed- Drug Lord harvest now a lvl 4 Hero Ability- Mailman Job creates 6 Mails- Items for certain jobs will only be deleted for those jobs- Ice Boxes only give mana the owner's units- Drunken Haze is now Bar Room Brawl- Drug Lord's rocket spell fixed---------------------------------------------------------------------v3.4 to 3.5 Changes:- School (starts at 10am, gets out at 4pm. Gain xp while in school- You can no longer kill yourself in jail- Made Godfather's Lvl 4 spell- Made all cars @ Dealership invulnerable- Wisps are the only ones who can choose a Hero (fixed glitch so that Godfather's Wife can't Blink there & choose Hero)- Fixed -repick money bug- Only a Mafia Hero can rob the bank & Gun Turrets added- Courthouse gate invulnerable- Fixed bug where Meth looked like a tome instead of treasure chest- Beer gives agility- Mafia Helicopter now takes up 5 food- The Child has a ranged attack now- The Police Helicopters can hold 4 people- Firetruck is now vulnerable, but respawns for the job when it dies- Moved some buildings around & added Limo to Vehicle Place- New spells for new Heroes- Crystal Meth is now unsellable- Buff names changed to match the Hero spells- Fixed the Drug Lord's -2 armor- Godfather no longer uses food- Mafia's Storage Shed now accessable by foot- Quest Menu is now the Info Menu , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Goal & Rules with the description The Goal of this game is for cop to kill drug lord, or for the drug lord to kill the cop. You may also play as friends, but beware left unattended, the drug lord will get so damn strong he will kill you all.Rules: The cop may imprison anybody with his prison van The cop may not kill people for no reason.The drug dealer may kill anybody at any time (but the cop can kill him)Peasants may side with the cops, mafia, or drug dealer (use the ally screen to give out payment for help) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Tips with the description To buy a house click on the realtor outside of a purchasable house.The Becons you step on to start a job changes color to indicate who currently owns that job.Some jobs have multiple becons for multiple jobs.Easy jobs pay less then those that are hard.Drug lord can only get weapons if he has gold. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
No Fly
Events
Unit - A unit enters No_Fly <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of (Playable map area))) else do (Do nothing)
No Fly2
Events
Unit - A unit enters hq <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of hq <gen>)) else do (Do nothing)
No Fly3
Events
Unit - A unit enters door <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of Drug_Kick <gen>)) else do (Do nothing)
jail Jeria
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Godfather's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 ninja Copy 2
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Female Ninja
Actions
Player - Disable Blink for (Owner of (Triggering unit))
jail1 ninja Copy 2 Copy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Female Ninja
Actions
Player - Enable Blink for (Owner of (Triggering unit))
jail1 ninja Copy 2 Copy Copy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to male Ninja
Actions
Player - Enable Blink for (Owner of (Triggering unit))
jail1 ninja Copy Copy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to male Ninja
Actions
Player - Disable Blink for (Owner of (Triggering unit))
jail Godfather
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail Druggy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail TeenBoy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail TeenGirl
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Blackmale
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail Leave Jeria
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Godfather's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Godfather
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail Leave Druggy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail Leave TeenBoy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail Leave TeenGirl
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Blackmale
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail1 Jeria Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Godfather's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 ninja
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Female Ninja
Actions
Player - Disable Blink for (Owner of (Triggering unit))
jail1 ninja Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to male Ninja
Actions
Player - Disable Blink for (Owner of (Triggering unit))
jail1 ninja Copy 2 Copy Copy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to male Ninja
Actions
Player - Enable Blink for (Owner of (Triggering unit))
jail1 ninja Copy 2 Copy Copy Copy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Female Ninja
Actions
Player - Enable Blink for (Owner of (Triggering unit))
jail1 Godfather Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail1 Druggy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail1 TeenBoy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail1 TeenGirl Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Blackmale Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail1 Leave Jeria Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Godfather's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Godfather Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail1 Leave Druggy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail1 Leave TeenBoy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail1 Leave TeenGirl Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Blackmale Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail2 Jeria Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Godfather's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 ninja Copy 3
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Female Ninja
Actions
Player - Disable Blink for (Owner of (Triggering unit))
jail1 ninja Copy 2 Copy Copy Copy Copy 2
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to male Ninja
Actions
Player - Enable Blink for (Owner of (Triggering unit))
jail1 ninja Copy 2 Copy Copy Copy Copy 2 Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Female Ninja
Actions
Player - Enable Blink for (Owner of (Triggering unit))
jail1 ninja Copy Copy 2
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to male Ninja
Actions
Player - Disable Blink for (Owner of (Triggering unit))
jail2 Godfather Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail2 Druggy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail2 TeenBoy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail2 TeenGirl Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Blackmale Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail2 Leave Jeria Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Godfather's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Godfather Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Mafia Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail2 Leave Druggy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to The Cartel Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail2 Leave TeenBoy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail2 Leave TeenGirl Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Blackmale Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
GiveBackBlink
Events
Unit - A unit leaves take_blnk <gen>
Conditions
(Triggering unit) Equal to Godfather's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
TakeBlinkNearSchool
Events
Unit - A unit enters take_blnk <gen>
Conditions
(Triggering unit) Equal to Godfather's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Open Base
Events
Player - Player 2 (Blue) types a chat message containing -open main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 2061 <gen>
Close Base
Events
Player - Player 2 (Blue) types a chat message containing -close main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 2061 <gen>
Open Back
Events
Player - Player 2 (Blue) types a chat message containing -open portal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 2062 <gen>
Open necro
Events
Player - Player 11 (Dark Green) types a chat message containing -open necro (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Destroy Dungeon Gate 0093 <gen>
Open hol
Events
Player - Player 4 (Purple) types a chat message containing -open base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0087 <gen>
Open hol Copy
Events
Player - Player 4 (Purple) types a chat message containing -close base (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0087 <gen>
Close necro
Events
Player - Player 11 (Dark Green) types a chat message containing -close necro (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0093 <gen>
Close Back
Events
Player - Player 2 (Blue) types a chat message containing -close portal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 2062 <gen>
Open House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0027 <gen>
Close House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0027 <gen>
Open Large House 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0643 <gen>
Close Large House 2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0643 <gen>
Open small House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0031 <gen>
Close small house
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0031 <gen>
Open small House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0030 <gen>
Close small house2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0030 <gen>
Open Medium House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0035 <gen>
Close Medium House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0035 <gen>
Open Medium House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0036 <gen>
Close Medium House2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0036 <gen>
Open Apartment
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0034 <gen>
Close Apartment
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0034 <gen>
Open Apartment 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0033 <gen>
Close Apartment2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0033 <gen>
Open Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0910 <gen>
Close Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0910 <gen>
Open Mansion
Events
Player - Player 1 (Red) types a chat message containing -open mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0028 <gen>
Destructible - Open Elven Gate 0024 <gen>
Close Mansion
Events
Player - Player 1 (Red) types a chat message containing -close mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0028 <gen>
Destructible - Close Elven Gate 0024 <gen>
Open Mansion1
Events
Player - Player 1 (Red) types a chat message containing -open mansion1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0024 <gen>
Close Mansion1
Events
Player - Player 1 (Red) types a chat message containing -close mansion1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0024 <gen>
Open Mansion2
Events
Player - Player 1 (Red) types a chat message containing -open mansion2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0028 <gen>
Close Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close mansion2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0028 <gen>
drug stash open
Events
Player - Player 10 (Light Blue) types a chat message containing -open stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0943 <gen>
drug stash close
Events
Player - Player 10 (Light Blue) types a chat message containing -close stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0943 <gen>
Drug Door Open
Events
Player - Player 10 (Light Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0012 <gen>
Drug Door Close
Events
Player - Player 10 (Light Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0012 <gen>
opens the hq door
hq door open
Events
Player - Player 9 (Gray) types a chat message containing -open hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0001 <gen>
closes hq door
hq door close
Events
Player - Player 9 (Gray) types a chat message containing -close hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0001 <gen>
closes police jail doors
jail door close
Events
Player - Player 9 (Gray) types a chat message containing -close jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open
Events
Player - Player 9 (Gray) types a chat message containing -open jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open2
Events
Player - Player 9 (Gray) types a chat message containing -open jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0003 <gen>
closes police jail doors
jail door close2
Events
Player - Player 9 (Gray) types a chat message containing -close jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0003 <gen>
Open evidence
Events
Player - Player 9 (Gray) types a chat message containing -open evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Close evidence
Events
Player - Player 9 (Gray) types a chat message containing -close evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
Hold open
Events
Player - Player 1 (Red) types a chat message containing -open hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
Hold close
Events
Player - Player 1 (Red) types a chat message containing -close hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
closes police jail doors
open court1
Events
Player - Player 9 (Gray) types a chat message containing -open court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1649 <gen>
closes police jail doors
Close court1
Events
Player - Player 9 (Gray) types a chat message containing -close court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1649 <gen>
closes police jail doors
open court2
Events
Player - Player 9 (Gray) types a chat message containing -open court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court2
Events
Player - Player 9 (Gray) types a chat message containing -close court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 1651 <gen>
closes police jail doors
open court
Events
Player - Player 9 (Gray) types a chat message containing -open court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1649 <gen>
Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court
Events
Player - Player 9 (Gray) types a chat message containing -close court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1649 <gen>
Destructible - Close Dungeon Gate 1651 <gen>
bank door open
Events
Player - Player 1 (Red) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0026 <gen>
bank door close
Events
Player - Player 1 (Red) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0026 <gen>
Doc Door Open
Events
Player - Player 1 (Red) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0037 <gen>
Doc Door Close
Events
Player - Player 1 (Red) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0037 <gen>
bank vault open
Events
Player - Player 1 (Red) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gate 0025 <gen>
bank vault close
Events
Player - Player 1 (Red) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gate 0025 <gen>
Firedepot door open
Events
Player - Player 1 (Red) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0150 <gen>
Firedepot door close
Events
Player - Player 1 (Red) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0150 <gen>
Hooker Open
Events
Player - Player 1 (Red) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 0735 <gen>
Hooker Close
Events
Player - Player 1 (Red) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 0735 <gen>
Crypt Keeper Open
Events
Player - Player 1 (Red) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 1055 <gen>
Crypt Keeper Close
Events
Player - Player 1 (Red) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 1055 <gen>
Drug runner open drug
Events
Player - Player 1 (Red) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 0012 <gen>
drug runner close drug
Events
Player - Player 1 (Red) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 0012 <gen>
Buy Large House 1
Events
Unit - Realtor 0108 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0108 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0108 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0216 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0213 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0244 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0108 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House 1
Events
Unit - House Deed 0213 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0108 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0216 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0213 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0244 <gen> to Brown
Unit - Unhide Realtor 0108 <gen>
Special Effect - Create a special effect at (Position of House Deed 0213 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Large House 2
Events
Unit - Realtor 0151 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0151 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0151 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0195 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0194 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0199 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0214 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0198 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0151 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House2
Events
Unit - House Deed 0214 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0214 <gen>) . Current gold
Unit - Change ownership of Realtor 0151 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0195 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0194 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0199 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0214 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0198 <gen> to Brown
Unit - Unhide Realtor 0151 <gen>
Special Effect - Create a special effect at (Position of House Deed 0214 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 1
Events
Unit - Realtor 0112 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0112 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0112 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0218 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0112 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 1
Events
Unit - House Deed 0218 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0218 <gen>) . Current gold
Unit - Change ownership of Realtor 0112 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0218 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0112 <gen>
Special Effect - Create a special effect at (Position of House Deed 0218 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 2
Events
Unit - Realtor 0113 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0113 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0113 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0215 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0113 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 2
Events
Unit - House Deed 0215 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0215 <gen>) . Current gold
Unit - Change ownership of Realtor 0113 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0215 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0113 <gen>
Special Effect - Create a special effect at (Position of House Deed 0215 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 1
Events
Unit - Realtor 0110 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0110 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0110 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0248 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0110 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 1
Events
Unit - House Deed 0248 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0248 <gen>) . Current gold
Unit - Change ownership of Realtor 0110 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0248 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0110 <gen>
Special Effect - Create a special effect at (Position of House Deed 0248 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 2
Events
Unit - Realtor 0111 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0111 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0111 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0247 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0111 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 2
Events
Unit - House Deed 0247 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0247 <gen>) . Current gold
Unit - Change ownership of Realtor 0111 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0247 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0111 <gen>
Special Effect - Create a special effect at (Position of House Deed 0247 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 1
Events
Unit - Realtor 0106 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0106 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0106 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0250 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0106 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 1
Events
Unit - House Deed 0250 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0250 <gen>) . Current gold
Unit - Change ownership of Realtor 0106 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0250 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0106 <gen>
Special Effect - Create a special effect at (Position of House Deed 0250 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 2
Events
Unit - Realtor 0107 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0107 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0107 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0249 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0107 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 2
Events
Unit - House Deed 0249 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0249 <gen>) . Current gold
Unit - Change ownership of Realtor 0107 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0249 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0107 <gen>
Special Effect - Create a special effect at (Position of House Deed 0249 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion
Events
Unit - Realtor 0260 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0260 <gen>
(Unit-type of (Sold unit)) Equal to Buy Mansion
Actions
Unit - Change ownership of Realtor 0260 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0252 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvete 0255 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0259 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0260 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Sell Mansion
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1500 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0260 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0252 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Corvete 0255 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0259 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0260 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Employ mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Mayor. He makes money from taxes that are collected automatically)
Unit - Change ownership of Mayor Job 0069 <gen> to (Owner of (Triggering unit)) and Change color
Set Variable Set SpamCpunter[(Player number of (Triggering player))] = "0"
Mayor Money
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player - Add 15 to (Owner of Mayor Job 0069 <gen>) . Current gold
quit mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Mayor Job 0069 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Mayor
Employ Mail quit
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy_2 <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Mail job8
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 2
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 3
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 2
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 3
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 2
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 3
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 2
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 3
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 5
Events
Player - Player 1 (Red) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 2000 to (Triggering player) . Current gold
Mail job2 6
Events
Player - Player 1 (Red) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing %get level (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Heroine at (Center of Region_136 <gen>)
Mail job4 2
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 3
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 2
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 3
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 2
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 3
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Garbage employ
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to Player 12 (Brown)
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbage employ2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbagemake
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0131 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbagemake 2
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0033 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbage dump
Events
Unit - A unit enters Garbage_dump <gen>
Conditions
((Triggering unit) has an item of type Garbage) Equal to True
(Unit-type of (Triggering unit)) Equal to Garbage Truck
Actions
Player - Add 20 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Garbage)
Garbage quit
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Garbage quit 2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Employ Doctor
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Doctor. He makes money by killing germs and selling health.)
Wait 1.00 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to (Owner of (Triggering unit)) and Change color
Dockick
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Dockick Copy
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Employ Doctor quit
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Doctor
Germ maker2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Germ
Actions
Wait 5.00 seconds
Unit - Create 1 . Germ for Neutral Hostile at (Random point in Germ2 <gen>) facing Default building facing degrees
Germ2kick
Events
Unit - A unit enters Germkick2 <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Germ2 <gen>)
Employ Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to Player 12 (Brown)
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
Unit - Change ownership of Bank Manager Job 0081 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Bank Manager. He makes money by putting checks in the vault.)
Make checks
Events
Unit - A unit enters Check_drop <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 75 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
quit Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))
Actions
Wait 2 seconds
Unit - Change ownership of Bank Manager Job 0081 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Bank Manager.
Item - Remove Check1
Lumber Jack employ
Events
Unit - A unit enters Lumber_jack_employ <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to Player 12 (Brown)
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
Lumber Jack employ2
Events
Unit - A unit enters Lumber_jack_employ2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to Player 12 (Brown)
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Wood Mill 0010 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
regrow trees
Events
Time - Every 10.00 seconds of game time
Conditions
(Owner of Lumberjack Job 0068 <gen>) Not equal to Player 12 (Brown)
Actions
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of ) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of ) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Center of ) facing (Random angle) with scale 1 and variation 0
lumber for money
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 200.00
Conditions
(Owner of Lumberjack Job 0068 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 50 to (Triggering player) . Current gold
lumber for money2
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 200.00
Conditions
(Owner of Lumberjack Job 0009 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 50 to (Triggering player) . Current gold
Kickbacklumber
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0064 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Kickbacklumber2
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0120 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Lumber Jack quit
Events
Unit - A unit leaves Lumber_jack_employ <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to Player 12 (Brown) and Change color
Player - Set (Owner of (Triggering unit)) . Current lumber to 0
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Lumber Jack quit2
Events
Unit - A unit leaves Lumber_jack_employ2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))
Actions
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Unit - Change ownership of Wood Mill 0010 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to Player 12 (Brown) and Change color
Player - Set (Owner of (Triggering unit)) . Current lumber to 0
Employ Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Item - Create Mail at (Random point in Create_Mail <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy_2 <gen>)
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Unit - Change ownership of Thief Job 0101 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Thief. He makes money by stealing checks, mail, and drugs.)
Check Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 100 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Mail Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Mail) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 75 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Mail)
Item - Create Mail at (Random point in Create_Mail <gen>)
Pot Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Coke Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 400 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Meth Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 500 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Heroine Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 300 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Quit Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Thief Job 0101 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Thief Job 0101 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Thief.
Item - Remove Check2
Employ Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Firetruck to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Fireman Job 0164 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Firefighter. He makes money by putting out fires.)
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy with shared vision
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of FIRE) for 10.00 seconds
Firetruck Dies
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Firetruck
Actions
Unit - Create 1 . Fire Truck (Barrage) for (Owner of Fireman Job 0164 <gen>) at (Center of Firetrucks_Reborn <gen>) facing 90.00 degrees
Set Variable Set Firetruck = (Last created unit)
Fire Put Out
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to FIRE
Actions
Player - Add 100 to (Owner of Fireman Job 0164 <gen>) . Current gold
Game - Display to (Player group((Owner of Fireman Job 0164 <gen>))) the text: Another fire has broken out!
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Ally
Unit - Remove FIRE from the game
Wait 0.50 seconds
Unit - Change ownership of Fireman Job 0164 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Firetruck to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Firefighter.
Employ Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Unit - Change ownership of Drug Runner Job 0251 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Drug Runner. He makes money by bringing drugs to the Drug Barn from the Cartel Helicopter.)
Player - Make Player 10 (Light Blue) treat (Owner of Drug Runner Job 0251 <gen>) as an Ally with shared vision
Player - Make (Owner of Drug Runner Job 0251 <gen>) treat Player 10 (Light Blue) as an Ally with shared vision
Cinematic - Ping minimap for (Player group((Owner of Drug Runner Job 0251 <gen>))) at (Center of Cartel_Drug_Drop <gen>) for 10.00 seconds
Runner Coke Dropoff
Events
Unit - A unit enters Barn_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 250 to (Owner of (Entering unit)) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Game - Display to (Player group((Owner of (Entering unit)))) the text: Drugs delivered!
Quit Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Drug Runner Job 0251 <gen> to Player 12 (Brown) and Change color
Item - Remove CokeRunner
Employ Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Hooker/Gigalo. He makes money by killing clients and bringing their wallets to the Pimp.)
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy with shared vision
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
If ((Unit-type of (Entering unit)) Equal to White Woman) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Girl) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to White Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Child) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Black Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Boy) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Client Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client (Female)
Actions
Item - Create Wallet at (Position of (Dying unit))
Client Kill Male
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client
Actions
Item - Create Wallet at (Position of (Dying unit))
Client Kill2
Events
Player - Player 7 (Green) types a chat message containing -givemesapeon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of to Player 7 (Green) and Change color
Client Kill2 Copy
Events
Player - Player 7 (Green) types a chat message containing -getlost (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of to Player 12 (Brown) and Change color
Return Wallet Female
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Return Wallet Male
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Ally
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client (Female)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to Player 12 (Brown) and Change color
Employ Principal
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Equal to Player 12 (Brown)
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of School Principal Job 0287 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a School Principal. He makes money by protecting the lower classmen from the bullies at recess, while school is in session (10am-4pm).)
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Extra as an Enemy
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Victim as an Ally
Player - Make Neutral Extra treat (Owner of School Principal Job 0287 <gen>) as an Ally
tenAMspawn
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Owner of School Principal Job 0287 <gen>) Not equal to Player 12 (Brown)
Actions
Unit - Create 1 . Lower Classman (2) for Neutral Victim at (Center of spawnlowerclassman <gen>) facing 180.00 degrees
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
lowerclassman dies
Events
Unit - A unit owned by Neutral Victim . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lower Classman (2)
Actions
Player - Add -500 to (Owner of School Principal Job 0287 <gen>) . Current gold
Game - Display to (Player group((Owner of School Principal Job 0287 <gen>))) the text: You have let the kid be brutally beaten. The parents have sued you for 500 gold.
Quit Principal Job
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of School Principal Job 0287 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of School Principal Job 0287 <gen> to Player 12 (Brown) and Change color
Employ mcstankys
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Terrorist 0321 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of McStankys Job 0305 <gen> to (Owner of (Triggering unit)) and Change color
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036 <gen>
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036_Copy <gen>
Unit - Change ownership of Storage Shed 0308 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a cook. He runs McStankys fast food restaurant and makes burgers to sell to other players.)
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: Wait 3 minutes for a shipment of Buns and Meat to begin cooking. To cook, walk near the tables with a Bun and Meat. A new shipment of Buns and Meat will be delivered every 3 min and only if you use your previous Buns and Meat.
Wait 180.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
cook burger
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Triggering unit) has BUNS) Equal to True
((Triggering unit) has MEAT) Equal to True
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove BUNS
Item - Remove MEAT
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Wait 15.00 seconds
Special Effect - Destroy (Last created special effect)
Item - Create McStanky Burger at (Center of Region_038 <gen>)
Wait 180.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
Quit Thief Copy
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of McStankys Job 0305 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0308 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Cook.
Employ Terrorist
Events
Unit - A unit enters Region_150 <gen>
Conditions
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Terrorist 0321 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the local Terrorist. He makes money by capturing heroes and locking them up until he gets paid - be afraid, be very afraid ;))
Unit - Change ownership of Terrorist 0321 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0393 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0343 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0349 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0392 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0394 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0342 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0341 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0340 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Hostage Killer 0300 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Terrorist Garage 0309 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Stationary Flamethrower 0296 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Stationary Flamethrower 0023 <gen> to (Owner of (Triggering unit)) and Change color
Set Variable Set SpamCpunter[(Player number of (Triggering player))] = "0"
Hostage Killer
Events
Unit - A unit enters Region_145 <gen>
Conditions
(Triggering unit) Equal to Hostage Killer 0300 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_144 <gen>)
opens the hq door
cell open
Events
Player - Player 3 (Teal) types a chat message containing -open terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Terrorist 0321 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 0091 <gen>
opens the hq door
cell close
Events
Player - Player 3 (Teal) types a chat message containing -close terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close terrorist cell (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Terrorist 0321 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 0091 <gen>
quit mayor Copy
Events
Unit - A unit enters Region_150 <gen>
Conditions
(Owner of Terrorist 0321 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of Terrorist 0321 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a terrorist.
Wait 0.50 seconds
Unit - Change ownership of Terrorist 0321 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Stationary Flamethrower 0023 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Stationary Flamethrower 0296 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Hostage Killer 0300 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Terrorist Garage 0309 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0340 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0341 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0342 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0393 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0343 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0349 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0392 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0394 <gen> to Player 12 (Brown) and Change color
Employ Assassin
Events
Unit - A unit enters Region_151 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mafia Recruitment 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Assassin Job 0406 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of Assassin Job 0406 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Assassin, pay him to take out your enemys =))
Unit - Change ownership of Assassin Job 0406 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Assassin 0407 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Assassin 0409 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Assassin 0410 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Assassin 0408 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Assassin Training Center 0411 <gen> to (Owner of (Triggering unit)) and Change color
Set Variable Set SpamCpunter[(Player number of (Triggering player))] = "0"
Terrorist Money
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 600 to (Owner of Assassin Job 0406 <gen>) . Current gold
Quit Assassin
Events
Unit - A unit enters Region_151 <gen>
Conditions
(Owner of Assassin Job 0406 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of Assassin Job 0406 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Assassin.
Wait 0.50 seconds
Unit - Change ownership of Assassin Job 0406 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Assassin Training Center 0411 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Assassin 0408 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Assassin 0407 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Assassin 0410 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Assassin 0409 <gen> to Player 12 (Brown) and Change color
Portal 1
Events
Unit - A unit enters Region_165 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_149 <gen>)
Portal 2
Events
Unit - A unit enters Region_148 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_043 <gen>)
Portal 3
Events
Unit - A unit enters Region_166 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_169 <gen>)
Portal 34
Events
Unit - A unit enters Region_168 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_042 <gen>)
Gold
Events
Time - Every 3.50 seconds of game time
Conditions
Actions
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 4 (Purple) . Current lumber
Player - Add 250 to Player 11 (Dark Green) . Current gold
Player - Add 100 to Player 11 (Dark Green) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current lumber
Information drug
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: As the Drug Dealer you must sell drugs. To do this first harvest lumber in the back of drug house, then purchase drugs at the Drug Barn and sell them to other players. (Don't jack the price up too high though)
Wait 8.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: You can also sell your drugs to the thug located in the park in the middle of the map.
Sell Drugs Pot
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
Actions
Player - Add 300 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Game - Display to (All players) the text: Here you go.
Sell Drugs Coke
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Heroine
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
Actions
Player - Add 400 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Meth
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
Actions
Player - Add 600 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Game - Display to (All players) the text: Here you go.
revive
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of hq <gen>) , Show revival graphics
Information Cop
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: You are the cop.your goal is to defeat the drug dealer and maintain peace and order. you have the power to imprison people with your prison van.
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: You will receive 50 gold evry 60 seconds for your pay. You will receive a bounus of 500 for every drug you confiscate and put in the evidence box (Located Inside the Police station)
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Warning: Don't let the drug dealer get to big. If you dont attack him he will win.
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Use the Prison van to capture people. Then move it into back of a jail to imprison them.
Drug drop Pot
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Pot) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by The Chief of Police 0001 <gen> of type Pot)
Drug drop Crack
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Cocaine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by The Chief of Police 0001 <gen> of type Cocaine)
Drug drop Heroine
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Heroine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by The Chief of Police 0001 <gen> of type Heroine)
Drug drop Meth
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Crystal Meth) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by The Chief of Police 0001 <gen> of type Crystal Meth)
Police Money
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 9 (Gray) . Current gold
Jail Van
Events
Unit - A unit enters Delivery <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Prison Van
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0003 <gen>
Jail Van2
Events
Unit - A unit enters Delivery2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Prison Van
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0002 <gen>
Jail Van3
Events
Unit - A unit enters Delivery3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Prison Van
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 1651 <gen>
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Officer 0035 <gen> to Patrol To . (Center of streetpatrol2 <gen>)
Unit - Order Officer 0044 <gen> to Patrol To . (Center of Region_070 <gen>)
Unit - Order Officer 0042 <gen> to Patrol To . (Center of streetpatrol4 <gen>)
Unit - Order Officer 0040 <gen> to Patrol To . (Center of streetpatrol6 <gen>)
Unit - Order Officer 0037 <gen> to Patrol To . (Center of Streetpatrol <gen>)
Unit - Order Officer 0043 <gen> to Patrol To . (Center of Region_070 <gen>)
Unit - Order Officer 0041 <gen> to Patrol To . (Center of Region_070 <gen>)
Open Upstairs
Events
Unit - A unit enters Stairs_Up <gen>
Conditions
Actions
Destructible - Open Gate 1137 <gen>
Steal money
Events
Unit - A unit enters Check_drop <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 6 to Player 1 (Red) . Current lumber
Unit - Order Gun Turret 0306 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0307 <gen> to Attack . (Entering unit)
sevenOclock
Events
Game - The in-game time of day becomes Equal to 7.00
Conditions
Actions
Game - Display to (All players) the text: |c00ff0000The time is 7 am. School doors open at 10 am and shut at 10:45 am. Dont be late or you miss out for the day..|r
Cinematic - Ping minimap for (All players) at (Center of school_learn <gen>) for 5.00 seconds
tenOclock
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
Actions
Trigger - Turn on give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000School door is open. You have 45 mins to get here before it closes. School is now in session..|r
Destructible - Open Gate 0586 <gen>
tenOclock Copy
Events
Game - The in-game time of day becomes Equal to 10.75
Conditions
Actions
Destructible - Close Gate 0586 <gen>
fourPMschoolgetout
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
Actions
Trigger - Turn off give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000The time is now 4 pm. School is out. Please exit the school or be locked in overnight.|r
Destructible - Open Gate 0586 <gen>
Wait 180.00 seconds
Destructible - Close Gate 0586 <gen>
give xp and tome
Events
Unit - A unit enters school_learn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 20 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 21 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 22 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 23 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 24 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +1 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 25 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 26 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 27 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 28 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 29 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +1 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 31 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 32 experience to (Triggering unit) , Show level-up graphics
Steal money villager
Events
Unit - A unit enters Check_drop <gen>
Conditions
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Player - Add 3 to (Owner of (Triggering unit)) . Current lumber
Unit - Order Gun Turret 0306 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0307 <gen> to Attack . (Entering unit)
ultimate showdown
Events
Player - Player 7 (Green) types a chat message containing -us (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play
Credits
Events
Player - Player 7 (Green) types a chat message containing -rock1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Credits 2
Events
Player - Player 7 (Green) types a chat message containing -rock2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits01 <gen>
Storm earth and fire
Events
Player - Player 7 (Green) types a chat message containing -sef (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PH1 <gen>
Just in case
stop credits
Events
Player - Player 7 (Green) types a chat message containing -stop2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Doom
Events
Player - Player 7 (Green) types a chat message containing -doom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
Doom 2
Events
Player - Player 7 (Green) types a chat message containing -doom2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play LichKingTheme <gen>
Tension
Events
Player - Player 7 (Green) types a chat message containing -tension (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tension <gen>
Victory
Events
Player - Player 7 (Green) types a chat message containing -victory (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Tension 2
Events
Player - Player 7 (Green) types a chat message containing -tension2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play IllidansTheme <gen>
Build up
Events
Player - Player 7 (Green) types a chat message containing -buildup (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War2IntroMusic <gen>
pursuit
Events
Player - Player 7 (Green) types a chat message containing -pursuit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PursuitTheme <gen>
Sad Mystery
Events
Player - Player 7 (Green) types a chat message containing -sadmystery (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Sad
Events
Player - Player 7 (Green) types a chat message containing -sad (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Peaceful
Events
Player - Player 7 (Green) types a chat message containing -peaceful (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play OrcTheme <gen>
Stop Music
Events
Player - Player 7 (Green) types a chat message containing -stop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) After fading
Easy
Events
Unit - A unit enters Easy <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Spider for Neutral Hostile at (Center of Mons_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Tiderunner for Neutral Hostile at (Center of Mons_spawn <gen>) facing Default building facing degrees
Medium
Events
Unit - A unit enters Medium <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of Mons_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Troll Trapper for Neutral Hostile at (Center of Mons_spawn <gen>) facing Default building facing degrees
Hard
Events
Unit - A unit enters Hard <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 2 . Furbolg Champion for Neutral Hostile at (Center of Mons_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Troll High Priest for Neutral Hostile at (Center of Mons_spawn <gen>) facing Default building facing degrees
Anti Cheat Death
Events
Player - Player 11 (Dark Green) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 11 (Dark Green) . Current gold to 0
Player - Set name of Player 11 (Dark Green) to CheatingNoob
Anti Cheat Druggy
Events
Player - Player 10 (Light Blue) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 10 (Light Blue) . Current gold to 0
Player - Set name of Player 10 (Light Blue) to CheatingNoob
Anti Cheat Police
Events
Player - Player 9 (Gray) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 9 (Gray) . Current gold to 0
Player - Set name of Player 9 (Gray) to CheatingNoob
Anti Cheat Pink
Events
Player - Player 8 (Pink) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 8 (Pink) . Current gold to 0
Player - Set name of Player 8 (Pink) to CheatingNoob
Anti Cheat Green
Events
Player - Player 7 (Green) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 7 (Green) . Current gold to 0
Player - Set name of Player 7 (Green) to CheatingNoob
Anti Cheat Orange
Events
Player - Player 6 (Orange) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 6 (Orange) . Current gold to 0
Player - Set name of Player 6 (Orange) to CheatingNoob
Anti Cheat Yellow
Events
Player - Player 5 (Yellow) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 5 (Yellow) . Current gold to 0
Player - Set name of Player 5 (Yellow) to CheatingNoob
Anti Cheat Purple
Events
Player - Player 4 (Purple) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 0
Player - Set name of Player 4 (Purple) to CheatingNoob
Anti Cheat Blue
Events
Player - Player 2 (Blue) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 0
Player - Set name of Player 2 (Blue) to CheatingNoob
Anti Cheat Teal
Events
Player - Player 3 (Teal) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 0
Player - Set name of Player 3 (Teal) to CheatingNoob
Anti Cheat
Events
Player - Player 1 (Red) types a chat message containing %get gold 2000 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 0
Player - Set name of Player 1 (Red) to CheatingNoob
Marriage
Events
Unit - A unit enters Church_Marriage <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: Congragulations! Here are the rings!
Item - Create Wedding Ring (Female) at (Center of Female_Ring <gen>)
Item - Create Wedding Ring (Male) at (Center of Male_Ring <gen>)
Changes:
-New Job: Cook at McStankys restaurant
-Fixed bug where Cartel Cocaine would disappear
-Fixed repick bug that lets u get infinite heros
-Lowered Ghost bounty to 50
-Raised strength of bank turrets
-School doors now close when supposed too
-Quit firefighter was messaging Theif instead
-Added variables for the Ghost and the Fire to see if this helps from units disappearing
-Fixed disabling skills for both heros when in jail
read comment
Events
Conditions
Actions
Stankynuggys:
- Made Lumberjack trees last a very long time
- Message when kid dies at the playground
- New messages and visual stuff changed to match previous changes
- Added ruined building to make the Ghetto look more...well...Ghetto
- Lumberjack harvest fixed
- Drug Lord harvest now a lvl 4 Hero Ability
- Mailman Job creates 6 Mails
- Items for certain jobs will only be deleted for those jobs --> except Mailman, which will delete the last created item (no matter what job)
- Ice Boxes only give mana the owner's units
- Drunken Haze is now Bar Room Brawl
- Drug Lord's rocket spell fixed
When creating new buildings or circles from the Campaign ones, it would be best to use non-attacking buildings first. Start at the top (Grain Warehouse) & work your way down (next Shipyard), then do the towers. I say this because I want to see something.
LOOK AT THE COMMENT
Events
Conditions
Actions
Untitled Trigger 001
Events
Player - Player 7 (Green) types a chat message containing -123412341234 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant Selector for Player 7 (Green) at (Center of 3 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy
Events
Player - Player 4 (Purple) types a chat message containing -123412341234 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant Selector for Player 4 (Purple) at (Center of 3 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 2
Events
Player - Player 11 (Dark Green) types a chat message containing -123412341234 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant Selector for Player 11 (Dark Green) at (Center of 3 <gen>) facing Default building facing degrees
Untitled Trigger 001 Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -123412341234 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peasant Selector for Player 2 (Blue) at (Center of 3 <gen>) facing Default building facing degrees
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