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Triggers
Little war for Little land v1.2.w3x
Variables
Initialization
Melee Initialization
Start Gold
Add gold
F9
Bounty
Theif
Stop T
On B
Bandit
Stop B
On N
Ninja
Stop N
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Start Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 250
Player - Set Player 2 (Blue) . Current gold to 250
Player - Set Player 3 (Teal) . Current gold to 250
Player - Set Player 4 (Purple) . Current gold to 250
Player - Set Player 5 (Yellow) . Current gold to 250
Player - Set Player 6 (Orange) . Current gold to 250
Add gold
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
F9
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Changelog with the description Fixed or Bug- Fix all unit can't buy War Reward, By used upgrade 'Get reward Unlock' from Town hall.Update- Add unit at Left , Right , Up , Down from map for Enemy.- More level of Upgrade. , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Quest - Create a Required quest titled Old verson changelog with the description -- No fixed or update at old version, it's first version -- , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Bug report with the description [email protected]/forum/member/nemesis , using icon path ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp
Quest - Create a Optional quest titled How to play with the description Similar melee map, but easy more.First, Build townhall, Build farm, and Build Barrack.Trained a unit from Barrack for will do war. NOW! , using icon path ReplaceableTextures\CommandButtons\BTNBearForm.blp
Quest - Create a Optional quest titled Credit map idea with the description 1st map : Pimp my peon2nd map : Melee map3rd map : Freedom war(my map) , using icon path ReplaceableTextures\CommandButtons\BTNRavenForm.blp
Quest - Create a Optional quest titled What is Enemy? with the description 1 Thief (Green)It's Drain your gold every 10 second, Kill it for stop Drain gold.2 Bandit (Pink)It's Drain your gold every 30 second after game start for 1 minute, Drain many gold, Kill it for stop drain gold3 Ninja (Gray)It's Drain your gold every 1 minute after game start for 3 minute for High gold, Kill it for stop Drain gold. , using icon path ReplaceableTextures\PassiveButtons\PASBTNRegenerationAura.blp
Bounty
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Theif
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Divert 3 % of the Gold income of Player 1 (Red) to Player 7 (Green)
Player - Divert 3 % of the Gold income of Player 2 (Blue) to Player 7 (Green)
Player - Divert 3 % of the Gold income of Player 3 (Teal) to Player 7 (Green)
Player - Divert 3 % of the Gold income of Player 4 (Purple) to Player 7 (Green)
Player - Divert 3 % of the Gold income of Player 5 (Yellow) to Player 7 (Green)
Player - Divert 3 % of the Gold income of Player 6 (Orange) to Player 7 (Green)
Stop T
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Trigger - Turn off Theif <gen>
On B
Events
Map initialization
Conditions
Actions
Wait 60.00 seconds
Trigger - Turn on Bandit <gen>
Bandit
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Divert 10 % of the Gold income of Player 1 (Red) to Player 8 (Pink)
Player - Divert 10 % of the Gold income of Player 2 (Blue) to Player 8 (Pink)
Player - Divert 10 % of the Gold income of Player 3 (Teal) to Player 8 (Pink)
Player - Divert 10 % of the Gold income of Player 4 (Purple) to Player 8 (Pink)
Player - Divert 10 % of the Gold income of Player 5 (Yellow) to Player 8 (Pink)
Player - Divert 10 % of the Gold income of Player 6 (Orange) to Player 8 (Pink)
Stop B
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Trigger - Turn off On_B <gen>
On N
Events
Map initialization
Conditions
Actions
Wait 180.00 seconds
Trigger - Turn on Ninja <gen>
Ninja
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Divert 25 % of the Gold income of Player 1 (Red) to Player 9 (Gray)
Player - Divert 25 % of the Gold income of Player 2 (Blue) to Player 9 (Gray)
Player - Divert 25 % of the Gold income of Player 3 (Teal) to Player 9 (Gray)
Player - Divert 25 % of the Gold income of Player 4 (Purple) to Player 9 (Gray)
Player - Divert 25 % of the Gold income of Player 5 (Yellow) to Player 9 (Gray)
Player - Divert 25 % of the Gold income of Player 6 (Orange) to Player 9 (Gray)
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