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Model validation: Liquid Slime

LiquidSlime.mdx

0 errors 0 severe 3 warnings 9 unused
  • 3 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 6 - "Bone_Leftleg01"
    • 1 Rotation
      • Track 85 at frame 7940 has roughly the same value as tracks 84 and 86
  • 1 Bone 10 - "Bone_Frontleg02"
    • 1 Rotation
      • Track 78 at frame 7940 has roughly the same value as tracks 77 and 79
  • 1 Bone 17 - "Bone_Rightleg02"
    • 1 Rotation
      • Track 86 at frame 7940 has roughly the same value as tracks 85 and 87
  • 1 Bone 20 - "Bone_Rightleg01"
    • 1 Rotation
      • Track 83 at frame 7940 has roughly the same value as tracks 82 and 84
  • 2 Bone 22 - "Bone_Backleg01"
    • 2 Rotation
      • Track 6 at frame 1700 has roughly the same value as tracks 5 and 7
      • Track 91 at frame 7940 has roughly the same value as tracks 90 and 92
  • 3 Bone 23 - "Bone_Frontleg01"
    • 3 Rotation
      • Track 1 at frame 500 has roughly the same value as tracks 0 and 2
      • Track 3 at frame 1400 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 1633 has roughly the same value as tracks 3 and 5
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