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How to import Lion Legion Warrior Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lion Legion Warrior Portrait of the bundle Lion Legion Warrior Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lion Legion Warrior.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lion Legion Warrior Portrait
Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Lion_Legion_Warrior_Body_Tabard.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Lion_Legion_Warrior_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Lion_Legion_Warrior_Portrait.mdx' in the folder which you extracted from the zip archive:

Lion Legion Warrior Portrait
Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Lion_Legion_Warrior_Body_Tabard.blp

The file has been properly added to the map archive:

Lion_Legion_Warrior_Portrait.mdx
Model
917
war3mapimported/Lion_Legion_Warrior_Portrait.mdx

Done, you have imported the file Lion_Legion_Warrior_Portrait.mdx.

Importing Human_Male_Eyes_Gray.blp

Now Click the "Import File" Button:

Next select 'Human_Male_Eyes_Gray.blp' in the folder which you extracted from the zip archive:

Lion Legion Warrior Portrait
Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Lion_Legion_Warrior_Body_Tabard.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_Warrior_Portrait.mdx
Model
917
war3mapimported/Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Image / Texture
20
war3mapimported/Human_Male_Eyes_Gray.blp

Double-click the file Human_Male_Eyes_Gray.blp:

Human_Male_Eyes_Gray.blp
Image / Texture
20
war3mapimported/Human_Male_Eyes_Gray.blp

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Eyes_Gray.blp
Image / Texture
20
Human_Male_Eyes_Gray.blp

The file has been properly added to the map archive:

Lion_Legion_Warrior_Portrait.mdx
Model
917
war3mapimported/Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Image / Texture
20
Human_Male_Eyes_Gray.blp

Done, you have imported the file Human_Male_Eyes_Gray.blp.

Importing Lion_Legion_Helm_Plate.blp

Now Click the "Import File" Button:

Next select 'Lion_Legion_Helm_Plate.blp' in the folder which you extracted from the zip archive:

Lion Legion Warrior Portrait
Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Lion_Legion_Warrior_Body_Tabard.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_Warrior_Portrait.mdx
Model
917
war3mapimported/Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Image / Texture
20
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Image / Texture
139
war3mapimported/Lion_Legion_Helm_Plate.blp

Double-click the file Lion_Legion_Helm_Plate.blp:

Lion_Legion_Helm_Plate.blp
Image / Texture
139
war3mapimported/Lion_Legion_Helm_Plate.blp

Tick the box "Use Custom Path" and type in the correct path:

Lion_Legion_Helm_Plate.blp
Image / Texture
139
Lion_Legion_Helm_Plate.blp

The file has been properly added to the map archive:

Lion_Legion_Warrior_Portrait.mdx
Model
917
war3mapimported/Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Image / Texture
20
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Image / Texture
139
Lion_Legion_Helm_Plate.blp

Done, you have imported the file Lion_Legion_Helm_Plate.blp.

Importing Lion_Legion_Shoulders_Plate.blp

Now Click the "Import File" Button:

Next select 'Lion_Legion_Shoulders_Plate.blp' in the folder which you extracted from the zip archive:

Lion Legion Warrior Portrait
Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Lion_Legion_Warrior_Body_Tabard.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_Warrior_Portrait.mdx
Model
917
war3mapimported/Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Image / Texture
20
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Image / Texture
139
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Image / Texture
177
war3mapimported/Lion_Legion_Shoulders_Plate.blp

Double-click the file Lion_Legion_Shoulders_Plate.blp:

Lion_Legion_Shoulders_Plate.blp
Image / Texture
177
war3mapimported/Lion_Legion_Shoulders_Plate.blp

Tick the box "Use Custom Path" and type in the correct path:

Lion_Legion_Shoulders_Plate.blp
Image / Texture
177
Lion_Legion_Shoulders_Plate.blp

The file has been properly added to the map archive:

Lion_Legion_Warrior_Portrait.mdx
Model
917
war3mapimported/Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Image / Texture
20
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Image / Texture
139
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Image / Texture
177
Lion_Legion_Shoulders_Plate.blp

Done, you have imported the file Lion_Legion_Shoulders_Plate.blp.

Importing Lion_Legion_Warrior_Body_Tabard.blp

Now Click the "Import File" Button:

Next select 'Lion_Legion_Warrior_Body_Tabard.blp' in the folder which you extracted from the zip archive:

Lion Legion Warrior Portrait
Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Lion_Legion_Warrior_Body_Tabard.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_Warrior_Portrait.mdx
Model
917
war3mapimported/Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Image / Texture
20
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Image / Texture
139
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Image / Texture
177
Lion_Legion_Shoulders_Plate.blp
Lion_Legion_Warrior_Body_Tabard.blp
Image / Texture
257
war3mapimported/Lion_Legion_Warrior_Body_Tabard.blp

Double-click the file Lion_Legion_Warrior_Body_Tabard.blp:

Lion_Legion_Warrior_Body_Tabard.blp
Image / Texture
257
war3mapimported/Lion_Legion_Warrior_Body_Tabard.blp

Tick the box "Use Custom Path" and type in the correct path:

Lion_Legion_Warrior_Body_Tabard.blp
Image / Texture
257
Lion_Legion_Warrior_Body_Tabard.blp

The file has been properly added to the map archive:

Lion_Legion_Warrior_Portrait.mdx
Model
917
war3mapimported/Lion_Legion_Warrior_Portrait.mdx
Human_Male_Eyes_Gray.blp
Image / Texture
20
Human_Male_Eyes_Gray.blp
Lion_Legion_Helm_Plate.blp
Image / Texture
139
Lion_Legion_Helm_Plate.blp
Lion_Legion_Shoulders_Plate.blp
Image / Texture
177
Lion_Legion_Shoulders_Plate.blp
Lion_Legion_Warrior_Body_Tabard.blp
Image / Texture
257
Lion_Legion_Warrior_Body_Tabard.blp

Done, you have imported the file Lion_Legion_Warrior_Body_Tabard.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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