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How to import Lion Legion General Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lion Legion General Portrait of the bundle Lion Legion General Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lion Legion General.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lion Legion General Portrait
Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Lion_Legion_General_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Lion_Legion_General_Portrait.mdx' in the folder which you extracted from the zip archive:

Lion Legion General Portrait
Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp

The file has been properly added to the map archive:

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx

Done, you have imported the file Lion_Legion_General_Portrait.mdx.

Importing Human_Male_Eyes_Grey.blp

Now Click the "Import File" Button:

Next select 'Human_Male_Eyes_Grey.blp' in the folder which you extracted from the zip archive:

Lion Legion General Portrait
Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
war3mapimported/Human_Male_Eyes_Grey.blp

Double-click the file Human_Male_Eyes_Grey.blp:

Human_Male_Eyes_Grey.blp
Image / Texture
20
war3mapimported/Human_Male_Eyes_Grey.blp

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp

The file has been properly added to the map archive:

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp

Done, you have imported the file Human_Male_Eyes_Grey.blp.

Importing Lion_Legion_Armor_Plate.blp

Now Click the "Import File" Button:

Next select 'Lion_Legion_Armor_Plate.blp' in the folder which you extracted from the zip archive:

Lion Legion General Portrait
Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
war3mapimported/Lion_Legion_Armor_Plate.blp

Double-click the file Lion_Legion_Armor_Plate.blp:

Lion_Legion_Armor_Plate.blp
Image / Texture
299
war3mapimported/Lion_Legion_Armor_Plate.blp

Tick the box "Use Custom Path" and type in the correct path:

Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp

The file has been properly added to the map archive:

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp

Done, you have imported the file Lion_Legion_Armor_Plate.blp.

Importing Lion_Legion_Buckle_Plate3.blp

Now Click the "Import File" Button:

Next select 'Lion_Legion_Buckle_Plate3.blp' in the folder which you extracted from the zip archive:

Lion Legion General Portrait
Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
war3mapimported/Lion_Legion_Buckle_Plate3.blp

Double-click the file Lion_Legion_Buckle_Plate3.blp:

Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
war3mapimported/Lion_Legion_Buckle_Plate3.blp

Tick the box "Use Custom Path" and type in the correct path:

Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
Lion_Legion_Buckle_Plate3.blp

The file has been properly added to the map archive:

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
Lion_Legion_Buckle_Plate3.blp

Done, you have imported the file Lion_Legion_Buckle_Plate3.blp.

Importing Lion_Legion_General_Body_Tabard.blp

Now Click the "Import File" Button:

Next select 'Lion_Legion_General_Body_Tabard.blp' in the folder which you extracted from the zip archive:

Lion Legion General Portrait
Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Image / Texture
247
war3mapimported/Lion_Legion_General_Body_Tabard.blp

Double-click the file Lion_Legion_General_Body_Tabard.blp:

Lion_Legion_General_Body_Tabard.blp
Image / Texture
247
war3mapimported/Lion_Legion_General_Body_Tabard.blp

Tick the box "Use Custom Path" and type in the correct path:

Lion_Legion_General_Body_Tabard.blp
Image / Texture
247
Lion_Legion_General_Body_Tabard.blp

The file has been properly added to the map archive:

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Image / Texture
247
Lion_Legion_General_Body_Tabard.blp

Done, you have imported the file Lion_Legion_General_Body_Tabard.blp.

Importing Lion_Legion_Helm_Plate3.blp

Now Click the "Import File" Button:

Next select 'Lion_Legion_Helm_Plate3.blp' in the folder which you extracted from the zip archive:

Lion Legion General Portrait
Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Image / Texture
247
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Image / Texture
205
war3mapimported/Lion_Legion_Helm_Plate3.blp

Double-click the file Lion_Legion_Helm_Plate3.blp:

Lion_Legion_Helm_Plate3.blp
Image / Texture
205
war3mapimported/Lion_Legion_Helm_Plate3.blp

Tick the box "Use Custom Path" and type in the correct path:

Lion_Legion_Helm_Plate3.blp
Image / Texture
205
Lion_Legion_Helm_Plate3.blp

The file has been properly added to the map archive:

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Image / Texture
247
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Image / Texture
205
Lion_Legion_Helm_Plate3.blp

Done, you have imported the file Lion_Legion_Helm_Plate3.blp.

Importing Lion_Legion_Shoulders_Plate3.blp

Now Click the "Import File" Button:

Next select 'Lion_Legion_Shoulders_Plate3.blp' in the folder which you extracted from the zip archive:

Lion Legion General Portrait
Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Image / Texture
247
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Image / Texture
205
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp
Image / Texture
215
war3mapimported/Lion_Legion_Shoulders_Plate3.blp

Double-click the file Lion_Legion_Shoulders_Plate3.blp:

Lion_Legion_Shoulders_Plate3.blp
Image / Texture
215
war3mapimported/Lion_Legion_Shoulders_Plate3.blp

Tick the box "Use Custom Path" and type in the correct path:

Lion_Legion_Shoulders_Plate3.blp
Image / Texture
215
Lion_Legion_Shoulders_Plate3.blp

The file has been properly added to the map archive:

Lion_Legion_General_Portrait.mdx
Model
1,135
war3mapimported/Lion_Legion_General_Portrait.mdx
Human_Male_Eyes_Grey.blp
Image / Texture
20
Human_Male_Eyes_Grey.blp
Lion_Legion_Armor_Plate.blp
Image / Texture
299
Lion_Legion_Armor_Plate.blp
Lion_Legion_Buckle_Plate3.blp
Image / Texture
167
Lion_Legion_Buckle_Plate3.blp
Lion_Legion_General_Body_Tabard.blp
Image / Texture
247
Lion_Legion_General_Body_Tabard.blp
Lion_Legion_Helm_Plate3.blp
Image / Texture
205
Lion_Legion_Helm_Plate3.blp
Lion_Legion_Shoulders_Plate3.blp
Image / Texture
215
Lion_Legion_Shoulders_Plate3.blp

Done, you have imported the file Lion_Legion_Shoulders_Plate3.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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