Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Lion Legion Captain of the bundle Lion Legion Captain. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Lion Legion Captain.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Lion_Legion_Captain.mdx
Now Click the "Import File" Button:
Next select 'Lion_Legion_Captain.mdx' in the folder which you extracted from the zip archive:
Lion Legion Captain
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
The file has been properly added to the map archive:
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Done, you have imported the file Lion_Legion_Captain.mdx.
Importing Human_Male_Eyes_Green.blp
Now Click the "Import File" Button:
Next select 'Human_Male_Eyes_Green.blp' in the folder which you extracted from the zip archive:
Lion Legion Captain
Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
war3mapimported/Human_Male_Eyes_Green.blp
Double-click the file Human_Male_Eyes_Green.blp:
Human_Male_Eyes_Green.blp
Image / Texture
19
war3mapimported/Human_Male_Eyes_Green.blp
Tick the box "Use Custom Path" and type in the correct path:
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
The file has been properly added to the map archive:
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Done, you have imported the file Human_Male_Eyes_Green.blp.
Importing Lion_Legion_1hSword.blp
Now Click the "Import File" Button:
Next select 'Lion_Legion_1hSword.blp' in the folder which you extracted from the zip archive:
Lion Legion Captain
Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
war3mapimported/Lion_Legion_1hSword.blp
Double-click the file Lion_Legion_1hSword.blp:
Lion_Legion_1hSword.blp
Image / Texture
314
war3mapimported/Lion_Legion_1hSword.blp
Tick the box "Use Custom Path" and type in the correct path:
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
The file has been properly added to the map archive:
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Done, you have imported the file Lion_Legion_1hSword.blp.
Importing Lion_Legion_Buckle_Plate2.blp
Now Click the "Import File" Button:
Next select 'Lion_Legion_Buckle_Plate2.blp' in the folder which you extracted from the zip archive:
Lion Legion Captain
Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
war3mapimported/Lion_Legion_Buckle_Plate2.blp
Double-click the file Lion_Legion_Buckle_Plate2.blp:
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
war3mapimported/Lion_Legion_Buckle_Plate2.blp
Tick the box "Use Custom Path" and type in the correct path:
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
The file has been properly added to the map archive:
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Done, you have imported the file Lion_Legion_Buckle_Plate2.blp.
Importing Lion_Legion_Cape.blp
Now Click the "Import File" Button:
Next select 'Lion_Legion_Cape.blp' in the folder which you extracted from the zip archive:
Lion Legion Captain
Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
war3mapimported/Lion_Legion_Cape.blp
Double-click the file Lion_Legion_Cape.blp:
Lion_Legion_Cape.blp
Image / Texture
111
war3mapimported/Lion_Legion_Cape.blp
Tick the box "Use Custom Path" and type in the correct path:
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
The file has been properly added to the map archive:
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
Done, you have imported the file Lion_Legion_Cape.blp.
Importing Lion_Legion_Captain_Body_Tabard.blp
Now Click the "Import File" Button:
Next select 'Lion_Legion_Captain_Body_Tabard.blp' in the folder which you extracted from the zip archive:
Lion Legion Captain
Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
war3mapimported/Lion_Legion_Captain_Body_Tabard.blp
Double-click the file Lion_Legion_Captain_Body_Tabard.blp:
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
war3mapimported/Lion_Legion_Captain_Body_Tabard.blp
Tick the box "Use Custom Path" and type in the correct path:
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
Lion_Legion_Captain_Body_Tabard.blp
The file has been properly added to the map archive:
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
Lion_Legion_Captain_Body_Tabard.blp
Done, you have imported the file Lion_Legion_Captain_Body_Tabard.blp.
Importing Lion_Legion_Helm_Plate2.blp
Now Click the "Import File" Button:
Next select 'Lion_Legion_Helm_Plate2.blp' in the folder which you extracted from the zip archive:
Lion Legion Captain
Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Image / Texture
150
war3mapimported/Lion_Legion_Helm_Plate2.blp
Double-click the file Lion_Legion_Helm_Plate2.blp:
Lion_Legion_Helm_Plate2.blp
Image / Texture
150
war3mapimported/Lion_Legion_Helm_Plate2.blp
Tick the box "Use Custom Path" and type in the correct path:
Lion_Legion_Helm_Plate2.blp
Image / Texture
150
Lion_Legion_Helm_Plate2.blp
The file has been properly added to the map archive:
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Image / Texture
150
Lion_Legion_Helm_Plate2.blp
Done, you have imported the file Lion_Legion_Helm_Plate2.blp.
Importing Lion_Legion_Shield.blp
Now Click the "Import File" Button:
Next select 'Lion_Legion_Shield.blp' in the folder which you extracted from the zip archive:
Lion Legion Captain
Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shoulders_Plate2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Image / Texture
150
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Image / Texture
211
war3mapimported/Lion_Legion_Shield.blp
Double-click the file Lion_Legion_Shield.blp:
Lion_Legion_Shield.blp
Image / Texture
211
war3mapimported/Lion_Legion_Shield.blp
Tick the box "Use Custom Path" and type in the correct path:
Lion_Legion_Shield.blp
Image / Texture
211
Lion_Legion_Shield.blp
The file has been properly added to the map archive:
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Image / Texture
150
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Image / Texture
211
Lion_Legion_Shield.blp
Done, you have imported the file Lion_Legion_Shield.blp.
Importing Lion_Legion_Shoulders_Plate2.blp
Now Click the "Import File" Button:
Next select 'Lion_Legion_Shoulders_Plate2.blp' in the folder which you extracted from the zip archive:
Lion Legion Captain
Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Image / Texture
150
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Image / Texture
211
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
Image / Texture
176
war3mapimported/Lion_Legion_Shoulders_Plate2.blp
Double-click the file Lion_Legion_Shoulders_Plate2.blp:
Lion_Legion_Shoulders_Plate2.blp
Image / Texture
176
war3mapimported/Lion_Legion_Shoulders_Plate2.blp
Tick the box "Use Custom Path" and type in the correct path:
Lion_Legion_Shoulders_Plate2.blp
Image / Texture
176
Lion_Legion_Shoulders_Plate2.blp
The file has been properly added to the map archive:
Lion_Legion_Captain.mdx
Model
1,970
war3mapimported/Lion_Legion_Captain.mdx
Human_Male_Eyes_Green.blp
Image / Texture
19
Human_Male_Eyes_Green.blp
Lion_Legion_1hSword.blp
Image / Texture
314
Lion_Legion_1hSword.blp
Lion_Legion_Buckle_Plate2.blp
Image / Texture
138
Lion_Legion_Buckle_Plate2.blp
Lion_Legion_Cape.blp
Image / Texture
111
Lion_Legion_Cape.blp
Lion_Legion_Captain_Body_Tabard.blp
Image / Texture
260
Lion_Legion_Captain_Body_Tabard.blp
Lion_Legion_Helm_Plate2.blp
Image / Texture
150
Lion_Legion_Helm_Plate2.blp
Lion_Legion_Shield.blp
Image / Texture
211
Lion_Legion_Shield.blp
Lion_Legion_Shoulders_Plate2.blp
Image / Texture
176
Lion_Legion_Shoulders_Plate2.blp
Done, you have imported the file Lion_Legion_Shoulders_Plate2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.