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How to import Link with Fierce Deity Costume (SSBU)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Link with Fierce Deity Costume (SSBU) of the bundle Link with Fierce Deity Costume (SSBU). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Link with Fierce Deity Costume (SSBU).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Link with Fierce Deity Costume (SSBU)
fierce deity link ssbu complete.mdx
metal_link_001_col.blp
alp_link_002_col.blp
skin_link_001_col.blp
alp_link_001_col.blp
def_link_002_col.blp
def_link_001_col.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing fierce deity link ssbu complete.mdx

Now Click the "Import File" Button:

Next select 'fierce deity link ssbu complete.mdx' in the folder which you extracted from the zip archive:

Link with Fierce Deity Costume (SSBU)
fierce deity link ssbu complete.mdx
alp_link_001_col.blp
alp_link_002_col.blp
def_link_001_col.blp
def_link_002_col.blp
metal_link_001_col.blp
skin_link_001_col.blp

The file has been properly added to the map archive:

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx

Done, you have imported the file fierce deity link ssbu complete.mdx.

Importing alp_link_001_col.blp

Now Click the "Import File" Button:

Next select 'alp_link_001_col.blp' in the folder which you extracted from the zip archive:

Link with Fierce Deity Costume (SSBU)
fierce deity link ssbu complete.mdx
alp_link_001_col.blp
alp_link_002_col.blp
def_link_001_col.blp
def_link_002_col.blp
metal_link_001_col.blp
skin_link_001_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
war3mapimported/alp_link_001_col.blp

Double-click the file alp_link_001_col.blp:

alp_link_001_col.blp
Image / Texture
524
war3mapimported/alp_link_001_col.blp

Tick the box "Use Custom Path" and type in the correct path:

alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp

The file has been properly added to the map archive:

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp

Done, you have imported the file alp_link_001_col.blp.

Importing alp_link_002_col.blp

Now Click the "Import File" Button:

Next select 'alp_link_002_col.blp' in the folder which you extracted from the zip archive:

Link with Fierce Deity Costume (SSBU)
fierce deity link ssbu complete.mdx
alp_link_001_col.blp
alp_link_002_col.blp
def_link_001_col.blp
def_link_002_col.blp
metal_link_001_col.blp
skin_link_001_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
war3mapimported/alp_link_002_col.blp

Double-click the file alp_link_002_col.blp:

alp_link_002_col.blp
Image / Texture
172
war3mapimported/alp_link_002_col.blp

Tick the box "Use Custom Path" and type in the correct path:

alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp

The file has been properly added to the map archive:

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp

Done, you have imported the file alp_link_002_col.blp.

Importing def_link_001_col.blp

Now Click the "Import File" Button:

Next select 'def_link_001_col.blp' in the folder which you extracted from the zip archive:

Link with Fierce Deity Costume (SSBU)
fierce deity link ssbu complete.mdx
alp_link_001_col.blp
alp_link_002_col.blp
def_link_001_col.blp
def_link_002_col.blp
metal_link_001_col.blp
skin_link_001_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp
def_link_001_col.blp
Image / Texture
99
war3mapimported/def_link_001_col.blp

Double-click the file def_link_001_col.blp:

def_link_001_col.blp
Image / Texture
99
war3mapimported/def_link_001_col.blp

Tick the box "Use Custom Path" and type in the correct path:

def_link_001_col.blp
Image / Texture
99
def_link_001_col.blp

The file has been properly added to the map archive:

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp
def_link_001_col.blp
Image / Texture
99
def_link_001_col.blp

Done, you have imported the file def_link_001_col.blp.

Importing def_link_002_col.blp

Now Click the "Import File" Button:

Next select 'def_link_002_col.blp' in the folder which you extracted from the zip archive:

Link with Fierce Deity Costume (SSBU)
fierce deity link ssbu complete.mdx
alp_link_001_col.blp
alp_link_002_col.blp
def_link_001_col.blp
def_link_002_col.blp
metal_link_001_col.blp
skin_link_001_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp
def_link_001_col.blp
Image / Texture
99
def_link_001_col.blp
def_link_002_col.blp
Image / Texture
65
war3mapimported/def_link_002_col.blp

Double-click the file def_link_002_col.blp:

def_link_002_col.blp
Image / Texture
65
war3mapimported/def_link_002_col.blp

Tick the box "Use Custom Path" and type in the correct path:

def_link_002_col.blp
Image / Texture
65
def_link_002_col.blp

The file has been properly added to the map archive:

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp
def_link_001_col.blp
Image / Texture
99
def_link_001_col.blp
def_link_002_col.blp
Image / Texture
65
def_link_002_col.blp

Done, you have imported the file def_link_002_col.blp.

Importing metal_link_001_col.blp

Now Click the "Import File" Button:

Next select 'metal_link_001_col.blp' in the folder which you extracted from the zip archive:

Link with Fierce Deity Costume (SSBU)
fierce deity link ssbu complete.mdx
alp_link_001_col.blp
alp_link_002_col.blp
def_link_001_col.blp
def_link_002_col.blp
metal_link_001_col.blp
skin_link_001_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp
def_link_001_col.blp
Image / Texture
99
def_link_001_col.blp
def_link_002_col.blp
Image / Texture
65
def_link_002_col.blp
metal_link_001_col.blp
Image / Texture
172
war3mapimported/metal_link_001_col.blp

Double-click the file metal_link_001_col.blp:

metal_link_001_col.blp
Image / Texture
172
war3mapimported/metal_link_001_col.blp

Tick the box "Use Custom Path" and type in the correct path:

metal_link_001_col.blp
Image / Texture
172
metal_link_001_col.blp

The file has been properly added to the map archive:

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp
def_link_001_col.blp
Image / Texture
99
def_link_001_col.blp
def_link_002_col.blp
Image / Texture
65
def_link_002_col.blp
metal_link_001_col.blp
Image / Texture
172
metal_link_001_col.blp

Done, you have imported the file metal_link_001_col.blp.

Importing skin_link_001_col.blp

Now Click the "Import File" Button:

Next select 'skin_link_001_col.blp' in the folder which you extracted from the zip archive:

Link with Fierce Deity Costume (SSBU)
fierce deity link ssbu complete.mdx
alp_link_001_col.blp
alp_link_002_col.blp
def_link_001_col.blp
def_link_002_col.blp
metal_link_001_col.blp
skin_link_001_col.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp
def_link_001_col.blp
Image / Texture
99
def_link_001_col.blp
def_link_002_col.blp
Image / Texture
65
def_link_002_col.blp
metal_link_001_col.blp
Image / Texture
172
metal_link_001_col.blp
skin_link_001_col.blp
Image / Texture
20
war3mapimported/skin_link_001_col.blp

Double-click the file skin_link_001_col.blp:

skin_link_001_col.blp
Image / Texture
20
war3mapimported/skin_link_001_col.blp

Tick the box "Use Custom Path" and type in the correct path:

skin_link_001_col.blp
Image / Texture
20
skin_link_001_col.blp

The file has been properly added to the map archive:

fierce deity link ssbu complete.mdx
Model
1,205
war3mapimported/fierce deity link ssbu complete.mdx
alp_link_001_col.blp
Image / Texture
524
alp_link_001_col.blp
alp_link_002_col.blp
Image / Texture
172
alp_link_002_col.blp
def_link_001_col.blp
Image / Texture
99
def_link_001_col.blp
def_link_002_col.blp
Image / Texture
65
def_link_002_col.blp
metal_link_001_col.blp
Image / Texture
172
metal_link_001_col.blp
skin_link_001_col.blp
Image / Texture
20
skin_link_001_col.blp

Done, you have imported the file skin_link_001_col.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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