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Triggers
line hero deathmach....w3x
Variables
Initialization
Melee Initialization
Untitled Category
Swawn Copy
Check if players leave
Messages
Timer
Music
Hero Is Sold Copy
Camera for taverns Copy
Win/loose
Red win
Blue win
Teal win
Purplr win
Yellow win
Orange win
Green win
Pink win
Floating tex
Floatin Tex1
Floating tex
Floating tex Copy
Floating tex Copy 2
Floating tex Copy 3
Floating tex Copy 4
Floating tex Copy 5
Floating tex Copy 6
Floating tex Copy 7
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Swawn Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Explode Wisp 0073 <gen> .
Unit - Explode Wisp 0077 <gen> .
Unit - Explode Wisp 0078 <gen> .
Unit - Explode Wisp 0079 <gen> .
Unit - Explode Wisp 0074 <gen> .
Unit - Explode Wisp 0076 <gen> .
Unit - Explode Wisp 0075 <gen> .
Unit - Explode Wisp 0080 <gen> .
Check if players leave
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Not equal to Is playing
Then - Actions
Game - Display to (All players) the text: ((Name of (Picked player)) + Has left the game.)
Player Group - Remove (Picked player) from (All players) .
Else - Actions
Do nothing
Messages
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: You Have 2 minutes to pick your hero!
Wait 50.00 seconds
Game - Display to (All players) the text: I surgest you buy the Ancestral Staff it will help you alot.
Wait 20.00 seconds
Game - Display to (All players) the text: I surgest you buy Scroll Town Portal it will help alot buy it because you will need it alot it makes you invurnable when telleporting you buy it from your Foutain
Wait 120.00 seconds
Game - Display to (All players) the text: This game is not easy and you dont spawn back if you die!And when you need health go back to your foutain you will probly need health after you just done a level or you might need health when your half way through a level so go back and heal when you need it!
Wait 20.00 seconds
Game - Display to (All players) the text: This map was made by aaa90ii
Wait 30.00 seconds
Game - Display to (All players) the text: There are 13 levels first one to kill there boss (13th level) is the winner!
Wait 30.00 seconds
Game - Display to (All players) the text: Once you die you can choose to stay or leave.
Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 121.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Time To Pick Heros
Wait 125.00 seconds
Countdown Timer - Destroy (Last created timer window)
Music
Events
Map initialization
Conditions
Actions
Sound - Play Comradeship <gen>
Hero Is Sold Copy
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Hero - Create Ankh of Reincarnation and give it to (Sold unit)
Unit - Move (Sold unit) instantly to ((Owner of (Sold unit)) start location)
Camera for taverns Copy
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 1.00 seconds
Red win
Events
Unit - Angel Of Death 0167 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to Angel Of Death
(Number of living Angel Of Death units owned by Player 12 (Brown)) Equal to 0
Actions
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Wait 3.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Blue win
Events
Unit - Corpse Lord 0177 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to Corpse Lord
(Number of living Corpse Lord units owned by Player 12 (Brown)) Equal to 0
Actions
Wait 10.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Teal win
Events
Unit - Orge Master 0438 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to Orge Master
(Number of living Orge Master units owned by Player 12 (Brown)) Equal to 0
Actions
Wait 10.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Purplr win
Events
Unit - Lich King Arthas 0439 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lich King Arthas
(Number of living Lich King Arthas units owned by Player 12 (Brown)) Equal to 0
Actions
Wait 10.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Yellow win
Events
Unit - Werewolf 0449 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to Werewolf
(Number of living Werewolf units owned by Player 12 (Brown)) Equal to 0
Actions
Wait 10.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Orange win
Events
Unit - Naga Queen 0450 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to Naga Queen
(Number of living Naga Queen units owned by Player 12 (Brown)) Equal to 0
Actions
Wait 10.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Green win
Events
Unit - War Bettle 0460 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to War Bettle
(Number of living War Bettle units owned by Player 12 (Brown)) Equal to 0
Actions
Wait 10.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Pink win
Events
Unit - Battle Tank 0482 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to Battle Tank
(Number of living Battle Tank units owned by Player 12 (Brown)) Equal to 0
Actions
Wait 10.00 seconds
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Floatin Tex1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads All Heros Know Attribute Bonus at (Center of All_Heros_Know_Attribute_Bonus <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating tex
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads LEVEL 1 at (Center of Level_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 2 at (Center of Level_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 3 at (Center of Level_3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 4 at (Center of Level_4 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 5 at (Center of Level_5 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 6 at (Center of Level_6 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 7 at (Center of Level_7 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 8 at (Center of Level_8 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 9 at (Center of Level_9 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 10 at (Center of Level_10 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 11 at (Center of Level_11 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 12 (MINI BOSS) at (Center of mini_boss_Level_12 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 13 BOSS at (Center of BOSS_Level_13 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating tex Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads LEVEL 1 at (Center of Level_1_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 2 at (Center of Level_2_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 3 at (Center of Level_3_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 4 at (Center of Level_4_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 5 at (Center of Level_5_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 6 at (Center of Level_6_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 7 at (Center of Level_7_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 8 at (Center of Level_8_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 9 at (Center of Level_9_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 10 at (Center of Level_10_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 11 at (Center of Level_11_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 12 (MINI BOSS) at (Center of mini_boss_Level_12_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 13 BOSS at (Center of BOSS_Level_13_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating tex Copy 2
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads LEVEL 1 at (Center of Level_1_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 2 at (Center of Level_2_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 3 at (Center of Level_3_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 4 at (Center of Level_4_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 5 at (Center of Level_5_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 6 at (Center of Level_6_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 7 at (Center of Level_7_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 8 at (Center of Level_8_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 9 at (Center of Level_9_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 10 at (Center of Level_10_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 11 at (Center of Level_11_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 12 (MINI BOSS) at (Center of mini_boss_Level_12_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 13 BOSS at (Center of BOSS_Level_13_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating tex Copy 3
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads LEVEL 1 at (Center of Level_1_Copy_2_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 2 at (Center of Level_2_Copy_2_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 3 at (Center of Level_3_Copy_2_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 4 at (Center of Level_4_Copy_2_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 5 at (Center of Level_5_Copy_2_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 6 at (Center of Level_6_Copy_2_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 7 at (Center of Level_7_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 8 at (Center of Level_8_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 9 at (Center of Level_9_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 10 at (Center of Level_10_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 11 at (Center of Level_11_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 12 (MINI BOSS) at (Center of mini_boss_Level_12_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 13 BOSS at (Center of BOSS_Level_13_Copy_2_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating tex Copy 4
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads LEVEL 1 at (Center of Level_1_Copy_2_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 2 at (Center of Level_2_Copy_2_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 3 at (Center of Level_3_Copy_2_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 4 at (Center of Level_4_Copy_2_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 5 at (Center of Level_5_Copy_2_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 6 at (Center of Level_6_Copy_2_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 7 at (Center of Level_7_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 8 at (Center of Level_8_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 9 at (Center of Level_9_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 10 at (Center of Level_10_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 11 at (Center of Level_11_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 12 (MINI BOSS) at (Center of mini_boss_Level_12_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 13 BOSS at (Center of BOSS_Level_13_Copy_2_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating tex Copy 5
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads LEVEL 1 at (Center of Level_1_Copy_2_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 2 at (Center of Level_2_Copy_2_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 3 at (Center of Level_3_Copy_2_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 4 at (Center of Level_4_Copy_2_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 5 at (Center of Level_5_Copy_2_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 6 at (Center of Level_6_Copy_2_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 7 at (Center of Level_7_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 8 at (Center of Level_8_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 9 at (Center of Level_9_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 10 at (Center of Level_10_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 11 at (Center of Level_11_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 12 (MINI BOSS) at (Center of mini_boss_Level_12_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 13 BOSS at (Center of BOSS_Level_13_Copy_2_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating tex Copy 6
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads LEVEL 1 at (Center of Level_1_Copy_2_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 2 at (Center of Level_2_Copy_2_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 3 at (Center of Level_3_Copy_2_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 4 at (Center of Level_4_Copy_2_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 5 at (Center of Level_5_Copy_2_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 6 at (Center of Level_6_Copy_2_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 7 at (Center of Level_7_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 8 at (Center of Level_8_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 9 at (Center of Level_9_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 10 at (Center of Level_10_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 11 at (Center of Level_11_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 12 (MINI BOSS) at (Center of mini_boss_Level_12_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 13 BOSS at (Center of BOSS_Level_13_Copy_2_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating tex Copy 7
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads LEVEL 1 at (Center of Level_1_Copy_2_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 2 at (Center of Level_2_Copy_2_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 3 at (Center of Level_3_Copy_2_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 4 at (Center of Level_4_Copy_2_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 5 at (Center of Level_5_Copy_2_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 6 at (Center of Level_6_Copy_2_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 7 at (Center of Level_7_Copy_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 8 at (Center of LEVEL_8M <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 9 at (Center of LEVEL_9M <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 10 at (Center of LEVEL_10M <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 11 at (Center of LEVEL_11M <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 12 (MINI BOSS) at (Center of MINI_BOSSM <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads LEVEL 13 BOSS at (Center of BOSS_Level_13_Copy_2_Copy_Copy_Copy_Copy_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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