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How to import Lightningbolt

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lightningbolt of the bundle Lightningbolt. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lightningbolt.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lightningbolt
LightningboltOrange.mdx
HitBaseOrange.blp
Lightning4bOrange.blp
Orange_glow.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing LightningboltOrange.mdx

Now Click the "Import File" Button:

Next select 'LightningboltOrange.mdx' in the folder which you extracted from the zip archive:

Lightningbolt
LightningboltOrange.mdx
HitBaseOrange.blp
Lightning4bOrange.blp
Orange_glow.blp

The file has been properly added to the map archive:

LightningboltOrange.mdx
Model
6
war3mapimported/LightningboltOrange.mdx

Done, you have imported the file LightningboltOrange.mdx.

Importing HitBaseOrange.blp

Now Click the "Import File" Button:

Next select 'HitBaseOrange.blp' in the folder which you extracted from the zip archive:

Lightningbolt
LightningboltOrange.mdx
HitBaseOrange.blp
Lightning4bOrange.blp
Orange_glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightningboltOrange.mdx
Model
6
war3mapimported/LightningboltOrange.mdx
HitBaseOrange.blp
Image / Texture
12
war3mapimported/HitBaseOrange.blp

Double-click the file HitBaseOrange.blp:

HitBaseOrange.blp
Image / Texture
12
war3mapimported/HitBaseOrange.blp

Tick the box "Use Custom Path" and type in the correct path:

HitBaseOrange.blp
Image / Texture
12
doodads/Cinematic/Lightningbolt/HitBaseOrange.blp

The file has been properly added to the map archive:

LightningboltOrange.mdx
Model
6
war3mapimported/LightningboltOrange.mdx
HitBaseOrange.blp
Image / Texture
12
doodads/Cinematic/Lightningbolt/HitBaseOrange.blp

Done, you have imported the file HitBaseOrange.blp.

Importing Lightning4bOrange.blp

Now Click the "Import File" Button:

Next select 'Lightning4bOrange.blp' in the folder which you extracted from the zip archive:

Lightningbolt
LightningboltOrange.mdx
HitBaseOrange.blp
Lightning4bOrange.blp
Orange_glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightningboltOrange.mdx
Model
6
war3mapimported/LightningboltOrange.mdx
HitBaseOrange.blp
Image / Texture
12
doodads/Cinematic/Lightningbolt/HitBaseOrange.blp
Lightning4bOrange.blp
Image / Texture
23
war3mapimported/Lightning4bOrange.blp

Double-click the file Lightning4bOrange.blp:

Lightning4bOrange.blp
Image / Texture
23
war3mapimported/Lightning4bOrange.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightning4bOrange.blp
Image / Texture
23
doodads/Cinematic/Lightningbolt/Lightning4bOrange.blp

The file has been properly added to the map archive:

LightningboltOrange.mdx
Model
6
war3mapimported/LightningboltOrange.mdx
HitBaseOrange.blp
Image / Texture
12
doodads/Cinematic/Lightningbolt/HitBaseOrange.blp
Lightning4bOrange.blp
Image / Texture
23
doodads/Cinematic/Lightningbolt/Lightning4bOrange.blp

Done, you have imported the file Lightning4bOrange.blp.

Importing Orange_glow.blp

Now Click the "Import File" Button:

Next select 'Orange_glow.blp' in the folder which you extracted from the zip archive:

Lightningbolt
LightningboltOrange.mdx
HitBaseOrange.blp
Lightning4bOrange.blp
Orange_glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightningboltOrange.mdx
Model
6
war3mapimported/LightningboltOrange.mdx
HitBaseOrange.blp
Image / Texture
12
doodads/Cinematic/Lightningbolt/HitBaseOrange.blp
Lightning4bOrange.blp
Image / Texture
23
doodads/Cinematic/Lightningbolt/Lightning4bOrange.blp
Orange_glow.blp
Image / Texture
5
war3mapimported/Orange_glow.blp

Double-click the file Orange_glow.blp:

Orange_glow.blp
Image / Texture
5
war3mapimported/Orange_glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Orange_glow.blp
Image / Texture
5
Textures/Orange_glow.blp

The file has been properly added to the map archive:

LightningboltOrange.mdx
Model
6
war3mapimported/LightningboltOrange.mdx
HitBaseOrange.blp
Image / Texture
12
doodads/Cinematic/Lightningbolt/HitBaseOrange.blp
Lightning4bOrange.blp
Image / Texture
23
doodads/Cinematic/Lightningbolt/Lightning4bOrange.blp
Orange_glow.blp
Image / Texture
5
Textures/Orange_glow.blp

Done, you have imported the file Orange_glow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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