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Triggers
Lightning Zeus.w3x
Variables
Initialization
Lightning Zeus
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
caster
unit
No
point
location
Yes
target
location
Yes
target2
unit
No
Lightning Zeus
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Zeus
Actions
Animation - Play caster 's spell channel animation
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of caster using Abilities\Weapons\Bolt\BoltImpact.mdl
Set Variable Set target[1] = (Target point of ability being cast)
Set Variable Set caster = (Casting unit)
Set Variable Set target2 = (Target unit of ability being cast)
Wait 1.00 seconds
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (target[1] offset by 400.00 towards (40.00 x (Real((Integer A)))) degrees.) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (target[1] offset by 400.00 towards (40.00 x (Real((Integer A)))) degrees.) using war3mapImported\LightningWrath.mdx
Special Effect - Destroy (Last created special effect)
Unit - Move caster instantly to target[1]
Animation - Play caster 's spell channel two animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of target2 using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Cause caster to damage target2 , dealing 500.00 damage of attack type Spells and damage type Normal
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