Name | Type | is_array | initial_value |
LSZ_AttackType | attacktype | No | |
LSZ_DamageType | damagetype | No | |
LSZ_HitDamage | real | Yes | |
LSZ_HitSFX | string | No | |
LSZ_HitSFXAttach | string | No | |
LSZ_HitSFXDuration | real | No | |
LSZ_HitStunDuration | real | Yes | |
LSZ_SealSFX | string | No | |
LSZ_SealSFXAttach | string | No | |
LSZ_SealSpecialEffect | effect | Yes | |
LSZ_StunSFX | string | No | |
LSZ_StunSFXAttach | string | No | |
LSZ_TriggerStunFinish | trigger | No | |
Spell__Ability | abilcode | No | |
Spell__AutoAddTargets | boolean | No | |
Spell__BuffAbility | abilcode | No | |
Spell__BuffOrder | ordercode | No | |
Spell__Caster | unit | No | |
Spell__CasterOwner | player | No | |
Spell__CastPoint | location | No | |
Spell__Channeling | boolean | No | |
Spell__Completed | boolean | No | |
Spell__DummyOwner | player | No | |
Spell__DummyType | unitcode | No | |
Spell__Duration | real | No | |
Spell__DurationPerLevel | real | No | |
Spell__Expired | boolean | No | |
Spell__Filter_AllowAlly | boolean | No | |
Spell__Filter_AllowDead | boolean | No | |
Spell__Filter_AllowEnemy | boolean | No | |
Spell__Filter_AllowFlying | boolean | No | |
Spell__Filter_AllowHero | boolean | No | |
Spell__Filter_AllowLiving | boolean | No | |
Spell__Filter_AllowMagicImmune | boolean | No | |
Spell__Filter_AllowMechanical | boolean | No | |
Spell__Filter_AllowNonHero | boolean | No | |
Spell__Filter_AllowStructure | boolean | No | |
Spell__Hash | hashtable | No | |
Spell__Index | integer | No | |
Spell__InRange | real | No | |
Spell__InRangeCount | integer | No | |
Spell__InRangeGroup | group | No | |
Spell__InRangeMax | integer | No | |
Spell__InRangePoint | location | No | |
Spell__InRangeUnit | unit | No | |
Spell__InRangeUnits | unit | Yes | |
Spell__Interval | real | No | |
Spell__Level | integer | No | |
Spell__LevelMultiplier | real | No | |
Spell__Running | boolean | No | |
Spell__StartDuration | boolean | No | |
Spell__Target | unit | No | |
Spell__TargetGroup | group | No | |
Spell__TargetPoint | location | No | |
Spell__Time | real | No | |
Spell__Trigger_InRangeFilter | trigger | No | |
Spell__Trigger_OnCast | trigger | No | |
Spell__Trigger_OnChannel | trigger | No | |
Spell__Trigger_OnEffect | trigger | No | |
Spell__Trigger_OnFinish | trigger | No | |
Spell__Trigger_OnLoop | trigger | No | |
Spell__UseTargetGroup | boolean | No | |
Spell__WakeTargets | boolean | No | |
Spell_i_Abil | abilcode | Yes | |
Spell_i_AllowAlly | boolean | Yes | |
Spell_i_AllowDead | boolean | Yes | |
Spell_i_AllowEnemy | boolean | Yes | |
Spell_i_AllowFlying | boolean | Yes | |
Spell_i_AllowHero | boolean | Yes | |
Spell_i_AllowLiving | boolean | Yes | |
Spell_i_AllowMagicImmune | boolean | Yes | |
Spell_i_AllowMechanical | boolean | Yes | |
Spell_i_AllowNonHero | boolean | Yes | |
Spell_i_AllowStructure | boolean | Yes | |
Spell_i_AutoAddTargets | boolean | Yes | |
Spell_i_BuffAbil | abilcode | Yes | |
Spell_i_BuffOrder | ordercode | Yes | |
Spell_i_Caster | unit | Yes | |
Spell_i_Channeling | boolean | Yes | |
Spell_i_Completed | boolean | Yes | |
Spell_i_Duration | real | Yes | |
Spell_i_EventType | integer | Yes | |
Spell_i_GroupN | integer | No | |
Spell_i_GroupStack | group | Yes | |
Spell_i_Head | integer | Yes | |
Spell_i_InRangeFilter | trigger | Yes | |
Spell_i_Instances | integer | No | |
Spell_i_LastTime | real | Yes | |
Spell_i_Level | integer | Yes | |
Spell_i_Linked | boolean | Yes | |
Spell_i_OnCastStack | trigger | Yes | |
Spell_i_OnChannelStack | trigger | Yes | |
Spell_i_OnEffectStack | trigger | Yes | |
Spell_i_OnFinishStack | trigger | Yes | |
Spell_i_OnLoopStack | trigger | Yes | |
Spell_i_PreloadDummy | unit | No | |
Spell_i_Recycle | integer | No | |
Spell_i_RecycleList | integer | Yes | |
Spell_i_Stack | integer | Yes | |
Spell_i_StackN | integer | No | |
Spell_i_StackRef | integer | Yes | |
Spell_i_Target | unit | Yes | |
Spell_i_TargetGroup | group | Yes | |
Spell_i_TargetX | real | Yes | |
Spell_i_TargetY | real | Yes | |
Spell_i_Time | real | Yes | |
Spell_i_Timer | timer | No | |
Spell_i_UseTG | boolean | Yes | |
TempLoc | location | No | |
TempUnit | unit | No | |
TSE__ActiveIndex | integer | No | |
TSE__Point | location | No | |
TSE__RemainingDuration | real | No | |
TSE__SourceUnit | unit | No | |
TSE__SpecialEffect | effect | No | |
TSE__TargetUnit | unit | No | |
TSE_CTimer | timer | No | |
TSE_EmptyEvent | trigger | No | |
TSE_I_ActiveInstance | boolean | Yes | |
TSE_I_ChanneledOrderID | string | Yes | |
TSE_I_Effect | effect | Yes | |
TSE_I_IsChanneling | boolean | Yes | |
TSE_I_LockInstance | boolean | Yes | |
TSE_I_LoopDuration | real | Yes | |
TSE_I_OnEndEvent | trigger | Yes | |
TSE_I_OnLoopEvent | trigger | Yes | |
TSE_I_OnLoopTimer | real | Yes | |
TSE_I_Point | location | Yes | |
TSE_I_RemainingDuration | real | Yes | |
TSE_I_SourceUnit | unit | Yes | |
TSE_I_SourceUnitAliveCheck | boolean | Yes | |
TSE_I_TargetUnit | unit | Yes | |
TSE_I_TargetUnitAliveCheck | boolean | Yes | |
TSE_Index | integer | No | |
TSE_LoopTrigger | trigger | No | |
TSE_MaxCheckOver | boolean | No | |
TSE_MaxIndex | integer | No | |
TSE_MaxRecursion | integer | No | |
TSE_Recursion | integer | No | |
TSE_RegisterTrigger | trigger | No | |
TSE_ReplacementIndex | integer | No | |
TSE_ReplacementIndexFound | boolean | No | |
TSE_TIMEOUT | real | No | |
TSEAttachPoint | string | No | |
TSEChanneledOrderID | string | No | |
TSEDuration | real | No | |
TSEEffectName | string | No | |
TSELockInstance | boolean | No | |
TSEOnEndEvent | trigger | No | |
TSEOnIndexEvent | trigger | No | |
TSEOnLoopEvent | trigger | No | |
TSEOnLoopTimer | real | No | |
TSEPoint | location | No | |
TSEScale | real | No | |
TSESourceUnit | unit | No | |
TSESourceUnitAliveCheck | boolean | No | |
TSETargetUnit | unit | No | |
TSETargetUnitAliveCheck | boolean | No | |
TSEUnit | unit | No | |
TSEUnitAliveCheck | boolean | No |
function SpellIndexGetVars takes integer i returns nothing
set udg_Spell__Ability = udg_Spell_i_Abil[udg_Spell_i_Head[i]]
set udg_Spell__Index = i
set udg_Spell__Caster = udg_Spell_i_Caster[i]
set udg_Spell__CasterOwner = GetOwningPlayer(udg_Spell__Caster)
set udg_Spell__Level = udg_Spell_i_Level[i]
set udg_Spell__LevelMultiplier = udg_Spell__Level //Spell__LevelMultiplier is a real variable.
set udg_Spell__Target = udg_Spell_i_Target[i]
//Magic to ensure the locations never leak.
call MoveLocation(udg_Spell__CastPoint, GetUnitX(udg_Spell__Caster), GetUnitY(udg_Spell__Caster))
if udg_Spell__Target == null then
call MoveLocation(udg_Spell__TargetPoint, udg_Spell_i_TargetX[i], udg_Spell_i_TargetY[i])
else
call MoveLocation(udg_Spell__TargetPoint, GetUnitX(udg_Spell__Target), GetUnitY(udg_Spell__Target))
endif
set udg_Spell__TargetGroup = udg_Spell_i_TargetGroup[i]
set udg_Spell__Completed = udg_Spell_i_Completed[i]
set udg_Spell__Channeling = udg_Spell_i_Channeling[i]
endfunction
function SpellSetFilters takes integer i returns nothing
set udg_Spell_i_AllowEnemy[i] = udg_Spell__Filter_AllowEnemy
set udg_Spell_i_AllowAlly[i] = udg_Spell__Filter_AllowAlly
set udg_Spell_i_AllowDead[i] = udg_Spell__Filter_AllowDead
set udg_Spell_i_AllowLiving[i] = udg_Spell__Filter_AllowLiving
set udg_Spell_i_AllowMagicImmune[i] = udg_Spell__Filter_AllowMagicImmune
set udg_Spell_i_AllowMechanical[i] = udg_Spell__Filter_AllowMechanical
set udg_Spell_i_AllowStructure[i] = udg_Spell__Filter_AllowStructure
set udg_Spell_i_AllowFlying[i] = udg_Spell__Filter_AllowFlying
set udg_Spell_i_AllowHero[i] = udg_Spell__Filter_AllowHero
set udg_Spell_i_AllowNonHero[i] = udg_Spell__Filter_AllowNonHero
endfunction
function SpellIndexDestroy takes integer i returns nothing
local integer indexOf
local integer index
if udg_Spell_i_RecycleList[i] >= 0 then
return
endif
//If the caster is still channeling on the spell, don't destroy until it's finished:
if not udg_Spell_i_Channeling[i] then
set index = udg_Spell_i_Head[i]
set udg_Spell_i_RecycleList[i] = udg_Spell_i_Recycle
set udg_Spell_i_Recycle = i
//Reset things to defaults:
set udg_Spell_i_Time[i] = 0.00
set udg_Spell_i_LastTime[i] = 0.00
set udg_Spell_i_Duration[i] = 0.00
set udg_Spell_i_Completed[i] = false
set udg_Spell_i_Caster[i] = null
set udg_Spell_i_Target[i] = null
set udg_Spell_i_OnLoopStack[i] = null
//Recycle any applicable target unit group.
if udg_Spell_i_TargetGroup[i] != null then
call GroupClear(udg_Spell_i_TargetGroup[i])
set udg_Spell_i_GroupStack[udg_Spell_i_GroupN] = udg_Spell_i_TargetGroup[i]
set udg_Spell_i_GroupN = udg_Spell_i_GroupN + 1
set udg_Spell_i_TargetGroup[i] = null
endif
//Clear any user-specified data in the hashtable:
call FlushChildHashtable(udg_Spell__Hash, i)
//call BJDebugMsg("Destroying index: " + I2S(i))
endif
set indexOf = udg_Spell_i_StackRef[i]
if indexOf >= 0 then
set index = udg_Spell_i_StackN - 1
set udg_Spell_i_StackN = index
set udg_Spell_i_StackRef[udg_Spell_i_Stack[index]] = indexOf
set udg_Spell_i_Stack[indexOf] = udg_Spell_i_Stack[index]
if index == 0 then
//If no more spells require the timer, pause it.
call PauseTimer(udg_Spell_i_Timer)
endif
set udg_Spell_i_StackRef[i] = -1
endif
endfunction
function SpellTriggerExecute takes integer i, trigger t returns real
local real d = udg_Spell_i_Duration[i]
local boolean b = false
set udg_Spell__Duration = d
set udg_Spell__Time = 0.00
if t != null then
set udg_Spell__Trigger_OnLoop = null
set udg_Spell__Expired = d <= 0.00 //If the duration is <= 0, the spell has expired.
call SpellIndexGetVars(i)
if TriggerEvaluate(t) then
call TriggerExecute(t)
endif
if udg_Spell__Trigger_OnLoop != null then
set udg_Spell_i_OnLoopStack[i] = udg_Spell__Trigger_OnLoop
endif
//The remaining lines in this function process the duration specified by the user.
if udg_Spell__StartDuration then
set udg_Spell__StartDuration = false
set udg_Spell__Duration = udg_Spell_i_Duration[udg_Spell_i_Head[i]] + udg_Spell_i_LastTime[udg_Spell_i_Head[i]]*udg_Spell__LevelMultiplier
elseif (udg_Spell__Expired and d > 0.00) or (udg_Spell__Duration <= 0.00) then
set udg_Spell__Duration = 0.00
return udg_Spell__Time
//The user manually expired the spell or the spell duration ended on its own.
endif
if d != udg_Spell__Duration then
//A new duration has been assigned
set d = udg_Spell__Duration
set b = true
endif
set udg_Spell__Duration = 0.00
if udg_Spell__Time == 0.00 then
if udg_Spell_i_LastTime[i] == 0.00 then
if udg_Spell_i_Time[udg_Spell_i_Head[i]] > 0.00 then
//The user specified a default interval to follow:
set udg_Spell__Time = udg_Spell_i_Time[udg_Spell_i_Head[i]]
else
//Set the spell time to the minimum.
set udg_Spell__Time = udg_Spell__Interval
endif
else
//Otherwise, set it to what it was before.
set udg_Spell__Time = udg_Spell_i_LastTime[i]
endif
//else, the user is specifying a new time for the spell.
endif
set udg_Spell_i_LastTime[i] = udg_Spell__Time //Whatever the case, remember this time for next time.
if b then
//The duration was just assigned
set udg_Spell_i_Duration[i] = d
else
//The duration has been ongoing
set udg_Spell_i_Duration[i] = d - udg_Spell__Time
endif
endif
return udg_Spell__Time
endfunction
//===========================================================================
// Runs every Spell__Interval seconds and handles all of the timed events.
//
function SpellTimerLoop takes nothing returns nothing
local integer i = udg_Spell_i_StackN
local integer node
local real time
set udg_Spell__Running = true
//Run stack top to bottom to avoid skipping slots when destroying.
loop
set i = i - 1
exitwhen i < 0
set node = udg_Spell_i_Stack[i]
set time = udg_Spell_i_Time[node] - udg_Spell__Interval
if time <= 0.00 then
set time = SpellTriggerExecute(node, udg_Spell_i_OnLoopStack[node])
endif
if time <= 0.00 then
call SpellIndexDestroy(node)
else
set udg_Spell_i_Time[node] = time
endif
endloop
set udg_Spell__Running = false
endfunction
//===========================================================================
// This is the meat of the system as it handles the event responses.
//
function RunSpellEvent takes nothing returns boolean
local boolean b
local integer aid = GetSpellAbilityId()
local integer head = LoadInteger(udg_Spell__Hash, 0, aid)
local integer i
local integer id
local trigger t
local playerunitevent eid
if head == 0 then
//Nothing for this ability has been registered. Skip the sequence.
return false
endif
set eid = ConvertPlayerUnitEvent(GetHandleId(GetTriggerEventId()))
set udg_Spell__Caster = GetTriggerUnit()
set id = GetHandleId(udg_Spell__Caster)
set i = LoadInteger(udg_Spell__Hash, aid, id)
if i == 0 then
//This block will almost always happen with the OnChannel event. In the
//case of Charge Gold and Lumber, only an OnEffect event will run.
set i = udg_Spell_i_Recycle
if i == 0 then
//Create a new, unique index
set i = udg_Spell_i_Instances + 1
set udg_Spell_i_Instances = i
else
//Repurpose an existing one
set udg_Spell_i_Recycle = udg_Spell_i_RecycleList[i]
endif
//call BJDebugMsg("Creating index: " + I2S(i))
set udg_Spell_i_RecycleList[i] = -1
set udg_Spell_i_StackRef[i] = -1
set udg_Spell_i_Head[i] = head
if eid == EVENT_PLAYER_UNIT_SPELL_CHANNEL then
set udg_Spell_i_Channeling[i] = true
call SaveInteger(udg_Spell__Hash, aid, id, i)
set t = udg_Spell_i_OnChannelStack[head]
else //eid == EVENT_PLAYER_UNIT_SPELL_EFFECT
set t = udg_Spell_i_OnEffectStack[head]
endif
set udg_Spell_i_Caster[i] = udg_Spell__Caster
set udg_Spell_i_Level[i] = GetUnitAbilityLevel(udg_Spell__Caster, aid)
set udg_Spell_i_Target[i] = GetSpellTargetUnit()
set udg_Spell_i_TargetX[i] = GetSpellTargetX()
set udg_Spell_i_TargetY[i] = GetSpellTargetY()
set udg_Spell_i_OnLoopStack[i] = udg_Spell_i_OnLoopStack[head]
if udg_Spell_i_UseTG[head] then
//Get a recycled unit group or create a new one.
set id = udg_Spell_i_GroupN - 1
if id >= 0 then
set udg_Spell_i_GroupN = id
set udg_Spell_i_TargetGroup[i] = udg_Spell_i_GroupStack[id]
else
set udg_Spell_i_TargetGroup[i] = CreateGroup()
endif
endif
elseif eid == EVENT_PLAYER_UNIT_SPELL_CAST then
set t = udg_Spell_i_OnCastStack[head]
elseif eid == EVENT_PLAYER_UNIT_SPELL_EFFECT then
set t = udg_Spell_i_OnEffectStack[head]
elseif eid == EVENT_PLAYER_UNIT_SPELL_FINISH then
set udg_Spell_i_Completed[i] = true
return true
else //eid == EVENT_PLAYER_UNIT_SPELL_ENDCAST
set udg_Spell_i_Channeling[i] = false
call RemoveSavedInteger(udg_Spell__Hash, aid, id)
set t = udg_Spell_i_OnFinishStack[head]
endif
if SpellTriggerExecute(i, t) > 0.00 then
//Set the spell time to the user-specified one.
set udg_Spell_i_Time[i] = udg_Spell__Time
if udg_Spell_i_StackRef[i] < 0 then
//Allocate the spell index onto the loop stack.
set aid = udg_Spell_i_StackN
set udg_Spell_i_Stack[aid] = i
set udg_Spell_i_StackRef[i] = aid
set udg_Spell_i_StackN = aid + 1
if aid == 0 then
//If this is the first spell index using the timer, start it up:
call TimerStart(udg_Spell_i_Timer, udg_Spell__Interval, true, function SpellTimerLoop)
endif
endif
elseif (not udg_Spell_i_Channeling[i]) and (t != null or udg_Spell_i_Time[i] <= 0.00) then
call SpellIndexDestroy(i)
endif
set t = null
return true
endfunction
//This function is invoked if an event was launched recursively by another event's callback.
function RunPreSpellEvent takes nothing returns nothing
local integer i = udg_Spell__Index
local real time = udg_Spell__Time
local real d = udg_Spell__Duration
local boolean expired = udg_Spell__Expired
if udg_Spell__Trigger_OnLoop != null then
set udg_Spell_i_OnLoopStack[i] = udg_Spell__Trigger_OnLoop
endif
if RunSpellEvent() then
set udg_Spell__Time = time
set udg_Spell__Duration = d
set udg_Spell__Expired = expired
call SpellIndexGetVars(i)
endif
endfunction
//===========================================================================
// Base function of the system: runs when an ability event does something.
//
function SpellSystemEvent takes nothing returns boolean
if udg_Spell__Running then
call RunPreSpellEvent()
else
set udg_Spell__Running = true
call RunSpellEvent()
set udg_Spell__Running = false
endif
return false
endfunction
//===========================================================================
// Set Spell__Ability to your spell's ability
// Set Spell__Trigger_OnChannel/Cast/Effect/Finish/Loop to any trigger(s) you
// want to automatically run.
//
// GUI-friendly: Run Spell System <gen> (ignoring conditions)
//
function SpellSystemRegister takes nothing returns nothing
local integer aid = udg_Spell__Ability
local integer head = udg_Spell_i_Instances + 1
if HaveSavedInteger(udg_Spell__Hash, 0, aid) or aid == 0 then
//The system rejects duplicate or unassigned abilities.
return
endif
set udg_Spell_i_Instances = head
set udg_Spell_i_Abil[head] = aid
//Preload the ability on dummy unit to help prevent first-instance lag
call UnitAddAbility(udg_Spell_i_PreloadDummy, aid)
//Save head index to the spell ability so it be referenced later.
call SaveInteger(udg_Spell__Hash, 0, aid, head)
//Set any applicable event triggers.
set udg_Spell_i_OnChannelStack[head]= udg_Spell__Trigger_OnChannel
set udg_Spell_i_OnCastStack[head] = udg_Spell__Trigger_OnCast
set udg_Spell_i_OnEffectStack[head] = udg_Spell__Trigger_OnEffect
set udg_Spell_i_OnFinishStack[head] = udg_Spell__Trigger_OnFinish
set udg_Spell_i_OnLoopStack[head] = udg_Spell__Trigger_OnLoop
set udg_Spell_i_InRangeFilter[head] = udg_Spell__Trigger_InRangeFilter
//Set any customized filter variables:
call SpellSetFilters(head)
//Tell the system to automatically create target groups, if needed
set udg_Spell_i_AutoAddTargets[head] = udg_Spell__AutoAddTargets
set udg_Spell_i_UseTG[head] = udg_Spell__UseTargetGroup or udg_Spell__AutoAddTargets
//Handle automatic buff assignment
set udg_Spell_i_BuffAbil[head] = udg_Spell__BuffAbility
set udg_Spell_i_BuffOrder[head] = udg_Spell__BuffOrder
//Set the default time sequences if a duration is used:
set udg_Spell_i_Time[head] = udg_Spell__Time
set udg_Spell_i_Duration[head] = udg_Spell__Duration
set udg_Spell_i_LastTime[head] = udg_Spell__DurationPerLevel
//Set variables back to their defaults:
set udg_Spell__Trigger_OnChannel = null
set udg_Spell__Trigger_OnCast = null
set udg_Spell__Trigger_OnEffect = null
set udg_Spell__Trigger_OnFinish = null
set udg_Spell__Trigger_OnLoop = null
set udg_Spell__Trigger_InRangeFilter= null
set udg_Spell__AutoAddTargets = false
set udg_Spell__UseTargetGroup = false
set udg_Spell__Time = 0.00
set udg_Spell__Duration = 0.00
set udg_Spell__DurationPerLevel = 0.00
set udg_Spell__BuffAbility = 0
set udg_Spell__BuffOrder = 0
set udg_Spell__Filter_AllowEnemy = udg_Spell_i_AllowEnemy[0]
set udg_Spell__Filter_AllowAlly = udg_Spell_i_AllowAlly[0]
set udg_Spell__Filter_AllowDead = udg_Spell_i_AllowDead[0]
set udg_Spell__Filter_AllowMagicImmune = udg_Spell_i_AllowMagicImmune[0]
set udg_Spell__Filter_AllowMechanical = udg_Spell_i_AllowMechanical[0]
set udg_Spell__Filter_AllowStructure = udg_Spell_i_AllowStructure[0]
set udg_Spell__Filter_AllowFlying = udg_Spell_i_AllowFlying[0]
set udg_Spell__Filter_AllowHero = udg_Spell_i_AllowHero[0]
set udg_Spell__Filter_AllowNonHero = udg_Spell_i_AllowNonHero[0]
set udg_Spell__Filter_AllowLiving = udg_Spell_i_AllowLiving[0]
endfunction
function SpellFilterCompare takes boolean is, boolean yes, boolean no returns boolean
return (is and yes) or ((not is) and no)
endfunction
//===========================================================================
// Before calling this function, set Spell__InRangePoint to whatever point
// you need, THEN set Spell__InRange to the radius you need. The system will
// enumerate the units matching the configured filter and fill them into
// Spell_InRangeGroup.
//
function SpellGroupUnitsInRange takes nothing returns boolean
local integer i = udg_Spell_i_Head[udg_Spell__Index]
local integer j = 0
local unit u
local real padding = 64.00
if udg_Spell_i_AllowStructure[i] then
//A normal unit can only have up to size 64.00 collision, but if the
//user needs to check for structures we need a padding big enough for
//the "fattest" ones: Tier 3 town halls.
set padding = 197.00
endif
call GroupEnumUnitsInRangeOfLoc(udg_Spell__InRangeGroup, udg_Spell__InRangePoint, udg_Spell__InRange + padding, null)
loop
set u = FirstOfGroup(udg_Spell__InRangeGroup)
exitwhen u == null
call GroupRemoveUnit(udg_Spell__InRangeGroup, u)
loop
exitwhen udg_Spell_i_AutoAddTargets[i] and IsUnitInGroup(u, udg_Spell__TargetGroup)
exitwhen not IsUnitInRangeLoc(u, udg_Spell__InRangePoint, udg_Spell__InRange)
exitwhen not SpellFilterCompare(IsUnitType(u, UNIT_TYPE_DEAD), udg_Spell_i_AllowDead[i], udg_Spell_i_AllowLiving[i])
exitwhen not SpellFilterCompare(IsUnitAlly(u, udg_Spell__CasterOwner), udg_Spell_i_AllowAlly[i], udg_Spell_i_AllowEnemy[i])
exitwhen not SpellFilterCompare(IsUnitType(u, UNIT_TYPE_HERO) or IsUnitType(u, UNIT_TYPE_RESISTANT), udg_Spell_i_AllowHero[i], udg_Spell_i_AllowNonHero[i])
exitwhen IsUnitType(u, UNIT_TYPE_STRUCTURE) and not udg_Spell_i_AllowStructure[i]
exitwhen IsUnitType(u, UNIT_TYPE_FLYING) and not udg_Spell_i_AllowFlying[i]
exitwhen IsUnitType(u, UNIT_TYPE_MECHANICAL) and not udg_Spell_i_AllowMechanical[i]
exitwhen IsUnitType(u, UNIT_TYPE_MAGIC_IMMUNE) and not udg_Spell_i_AllowMagicImmune[i]
set udg_Spell__InRangeUnit = u
//Run the user's designated filter, if one exists.
exitwhen udg_Spell_i_InRangeFilter[i] != null and not TriggerEvaluate(udg_Spell_i_InRangeFilter[i])
set j = j + 1
set udg_Spell__InRangeUnits[j] = u
exitwhen true
endloop
endloop
if j > udg_Spell__InRangeMax and udg_Spell__InRangeMax > 0 then
//The user has defined a maximum number of units allowed in the group.
//Remove a random unit until the total does not exceed capacity.
loop
set i = GetRandomInt(1, j)
set udg_Spell__InRangeUnits[i] = udg_Spell__InRangeUnits[j]
set j = j - 1
exitwhen j == udg_Spell__InRangeMax
endloop
endif
set udg_Spell__InRangeCount = j
set udg_Spell__InRangeMax = 0
set udg_Spell__InRange = 0.00
set i = udg_Spell_i_Head[udg_Spell__Index]
loop
exitwhen j == 0
set u = udg_Spell__InRangeUnits[j]
call GroupAddUnit(udg_Spell__InRangeGroup, u)
if udg_Spell_i_AutoAddTargets[i] then
call GroupAddUnit(udg_Spell__TargetGroup, u)
endif
if udg_Spell__WakeTargets and UnitIsSleeping(u) then
call UnitWakeUp(u)
endif
if udg_Spell_i_BuffAbil[i] != 0 and udg_Spell_i_BuffOrder[i] != 0 then
//Auto-buff units added to group:
call UnitAddAbility(udg_Spell_i_PreloadDummy, udg_Spell_i_BuffAbil[i])
call IssueTargetOrderById(udg_Spell_i_PreloadDummy, udg_Spell_i_BuffOrder[i], u)
call UnitRemoveAbility(udg_Spell_i_PreloadDummy, udg_Spell_i_BuffAbil[i])
endif
set j = j - 1
endloop
set u = null
return false
endfunction
function SpellPreloadEnd takes nothing returns nothing
local integer i = udg_Spell_i_Instances
loop
exitwhen i == 0
//Remove preloaded abilities so they don't interfere with orders
call UnitRemoveAbility(udg_Spell_i_PreloadDummy, udg_Spell_i_Abil[udg_Spell_i_Head[i]])
set i = i - 1
endloop
endfunction
//===========================================================================
function InitTrig_Spell_System takes nothing returns nothing
local integer i = bj_MAX_PLAYER_SLOTS
local player p
local trigger t
if gg_trg_Spell_System != null then
//A JASS function call already initialized the system.
return
endif
//This runs before map init events so the hashtable is ready before then.
set udg_Spell__Hash = InitHashtable()
//Initialize these two locations which will never get removed
set udg_Spell__CastPoint = Location(0, 0)
set udg_Spell__TargetPoint = Location(0, 0)
//Recycle existing unit groups into the recycle stack to avoid needing to destroy any extras.
set udg_Spell_i_GroupStack[2] = udg_Spell__TargetGroup
set udg_Spell_i_GroupStack[3] = udg_Spell_i_TargetGroup[0]
set udg_Spell_i_GroupStack[4] = udg_Spell_i_TargetGroup[1]
set udg_Spell_i_GroupN = 5 //There are already five valid unit groups thanks to Variable Editor.
set t = CreateTrigger()
call TriggerRegisterVariableEvent(t, "udg_Spell__InRange", GREATER_THAN, 0.00)
call TriggerAddCondition(t, Filter(function SpellGroupUnitsInRange))
set t = CreateTrigger()
call TriggerAddCondition(t, Filter(function SpellSystemEvent))
loop
set i = i - 1
set p = Player(i)
call TriggerRegisterPlayerUnitEvent(t, p, EVENT_PLAYER_UNIT_SPELL_CHANNEL, null)
call TriggerRegisterPlayerUnitEvent(t, p, EVENT_PLAYER_UNIT_SPELL_CAST, null)
call TriggerRegisterPlayerUnitEvent(t, p, EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
call TriggerRegisterPlayerUnitEvent(t, p, EVENT_PLAYER_UNIT_SPELL_FINISH, null)
call TriggerRegisterPlayerUnitEvent(t, p, EVENT_PLAYER_UNIT_SPELL_ENDCAST, null)
exitwhen i == 0
endloop
set p = null
set t = null
//Run the configuration trigger so its variables are ready before the
//map initialization events run.
call TriggerExecute(gg_trg_Spell_System_Config)
call SpellSetFilters(0)
//Create this trigger so it's GUI-friendly.
set gg_trg_Spell_System = CreateTrigger()
call TriggerAddAction(gg_trg_Spell_System, function SpellSystemRegister)
set gg_trg_Spell_System_Config = gg_trg_Spell_System //In case the user accidentally picks this one
//Create a dummy unit for preloading abilities and casting buffs.
set udg_Spell_i_PreloadDummy = CreateUnit(udg_Spell__DummyOwner, udg_Spell__DummyType, 0, 0, 0)
//Start the timer to remove its abilities:
call TimerStart(udg_Spell_i_Timer, 0.00, false, function SpellPreloadEnd)
call UnitRemoveAbility(udg_Spell_i_PreloadDummy, 'Amov') //Force it to never move to cast spells
endfunction
library PauseUnitEx /*
--------------
*/ requires /*
--------------
--------------------
*/ optional Table /*
--------------------
Link: "hiveworkshop.com/forums/showthread.php?t=188084"
--------------------
| PauseUnitEx |
| - MyPad |
--------------------
A simple snippet that grants additional functionality
to BlzPauseUnitEx that mimics PauseUnit
---------
| API |
---------
function PauseUnitEx(unit whichUnit, boolean flag)
- Internally calls BlzPauseUnitEx
function IsUnitPausedEx(unit whichUnit) -> boolean
- Checks if the unit is paused.
- This does not return accurate values when
BlzPauseUnitEx is called directly.
function GetUnitPauseExCounter(unit whichUnit) -> integer
- Returns the pause counter of the unit.
function SetUnitPauseExCounter(unit whichUnit, integer new)
- Sets the pause counter of the unit to the
new value. Internally calls BlzPauseUnitEx
when appropriate.
- Time Complexity: O(n)
*/
private module PauseM
static if LIBRARY_Table then
static Table map = 0
private static method onInit takes nothing returns nothing
set thistype.map = Table.create()
endmethod
else
static hashtable map = InitHashtable()
endif
static method getPauseCounter takes unit whichUnit returns integer
local integer counter = 0
local integer unitId = GetHandleId(whichUnit)
static if LIBRARY_Table then
set counter = map[unitId]
else
set counter = LoadInteger(map, 0, unitId)
endif
return counter
endmethod
static method pauseUnit takes unit whichUnit, boolean flag returns nothing
local integer counter = thistype.getPauseCounter(whichUnit)
local integer unitId = GetHandleId(whichUnit)
local integer incr = IntegerTertiaryOp(flag, 1, -1)
set counter = counter + incr
static if LIBRARY_Table then
set map[unitId] = counter
else
call SaveInteger(map, 0, unitId, counter)
endif
call BlzPauseUnitEx(whichUnit, flag)
endmethod
static method isPaused takes unit whichUnit returns boolean
local integer counter = thistype.getPauseCounter(whichUnit)
return counter > 0
endmethod
static method setPauseCounter takes unit whichUnit, integer new returns nothing
local integer counter = thistype.getPauseCounter(whichUnit)
local integer sign = 0
local integer unitId = GetHandleId(whichUnit)
local boolean flag = false
if new < counter then
set sign = -1
set flag = false
elseif new > counter then
set sign = 1
set flag = true
endif
loop
exitwhen counter == new
set counter = counter + sign
call BlzPauseUnitEx(whichUnit, flag)
endloop
static if LIBRARY_Table then
set map[unitId] = counter
else
call SaveInteger(map, 0, unitId, counter)
endif
endmethod
endmodule
private struct Pause extends array
implement PauseM
endstruct
function PauseUnitEx takes unit whichUnit, boolean flag returns nothing
call Pause.pauseUnit(whichUnit, flag)
endfunction
function SetUnitPauseExCounter takes unit whichUnit, integer new returns nothing
call Pause.setPauseCounter(whichUnit, new)
endfunction
function IsUnitPausedEx takes unit whichUnit returns boolean
return Pause.isPaused(whichUnit)
endfunction
function GetUnitPauseExCounter takes unit whichUnit returns integer
return Pause.getPauseCounter(whichUnit)
endfunction
endlibrary