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Triggers
Lightning Nova.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Nova
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.60 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . Nova Dummy for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.60 second Generic expiration timer to (Last created unit)
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees.) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees.) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Untitled Trigger 002
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 2 seconds
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's default life and mana
Unit - Rescue (Triggering unit) for Player 1 (Red) and Retain color
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