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Model validation: LightHouse

LightHouse1-1.mdx

0 errors 19 severe 6 warnings 20 unused
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 1 at frame 0 is lower than the track before it at 9000
  • 1 1 GeosetAnimation 4
    • 1 1 Alpha
      • Track 3 at frame 0 is lower than the track before it at 9000
      • Track 3 at frame 0 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 1 at frame 0 is lower than the track before it at 9000
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 5 at frame 0 is lower than the track before it at 18610
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 11397
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 2 at frame 0 is lower than the track before it at 11397
  • 1 Bone 1 - "Lamp"
    • 1 Scaling
      • Track 6 at frame 9000 is lower than the track before it at 9900
  • 1 1 Bone 2 - "Bird1_w2r"
    • 1 1 Rotation
      • Track 5 at frame 4200 is lower than the track before it at 5200
      • Track 5 at frame 4200 has roughly the same value as tracks 4 and 6
  • 1 Bone 3 - "Bird2"
    • 1 Rotation
      • Track 5 at frame 0 is lower than the track before it at 2500
  • 1 1 Bone 8 - "Bird1_w1r"
    • 1 1 Rotation
      • Track 5 at frame 4200 is lower than the track before it at 5200
      • Track 5 at frame 4200 has roughly the same value as tracks 4 and 6
  • 1 1 Bone 9 - "Bird1_w2l"
    • 1 1 Rotation
      • Track 5 at frame 4200 is lower than the track before it at 5200
      • Track 5 at frame 4200 has roughly the same value as tracks 4 and 6
  • 1 1 Bone 10 - "Bird1_w1l"
    • 1 1 Rotation
      • Track 5 at frame 4200 is lower than the track before it at 5200
      • Track 5 at frame 4200 has roughly the same value as tracks 4 and 6
  • 1 Bone 11 - "Bird1"
    • 1 Rotation
      • Track 2 at frame 0 is lower than the track before it at 4000
  • 1 Bone 12 - "bird2_head"
    • 1 Rotation
      • Track 1 at frame 17010 is lower than the track before it at 17510
  • 1 Bone 13 - "bird2_tail"
    • 1 Rotation
      • Track 3 at frame 17010 is lower than the track before it at 21510
  • 1 Bone 14 - "flag_1"
    • 1 Rotation
      • Track 7 at frame 0 is lower than the track before it at 2000
  • 1 Bone 15 - "flag_2"
    • 1 Rotation
      • Track 6 at frame 0 is lower than the track before it at 2000
  • 1 Bone 16 - "flag_3"
    • 1 Rotation
      • Track 6 at frame 0 is lower than the track before it at 2000
  • 1 Helper 1
    • 1 Translation
      • Track 4 at frame 4200 is lower than the track before it at 7600
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Referenced by 5 geoset animations: 0, 9, 10, 11, 12
  • 1 Geoset 3
    • Referenced by 2 geoset animations: 3, 13
  • 2 Light 0 - "light"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 0
    • The maximum attenuation should be bigger than the minimum, but isn't
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 2 at frame 70000 is not in any sequence
      • Track 3 at frame 71333 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 2 at frame 70000 is not in any sequence
      • Track 3 at frame 71333 is not in any sequence
  • 2 GeosetAnimation 13
    • 2 Alpha
      • Track 0 at frame 70000 is not in any sequence
      • Track 1 at frame 71333 is not in any sequence
  • 2 Bone 4 - "Bird2_w1l"
    • 2 Rotation
      • Track 11 at frame 4300 has roughly the same value as tracks 10 and 12
      • Track 19 at frame 6550 has roughly the same value as tracks 18 and 20
  • 2 ParticleEmitter2 1 - "BlastFlare"
    • 2 Translation
      • Track 0 at frame 70000 is not in any sequence
      • Track 1 at frame 70333 is not in any sequence
  • unused Texture 5 - "SpinningBoard.blp"
  • unused Material 0
  • unused Material 2
  • unused Material 4
  • unused Material 7
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