• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Lighthouse Big Faros

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lighthouse Big Faros of the bundle Lighthouse Big Faros. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lighthouse Big Faros.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lighthouse Big Faros
LightHouse.mdx
WoodStrip.blp
WoodShelf.blp
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
WoodPosts.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
WaxTan.blp
Wethered_Wood.blp
Wethered_Rings.blp
Wall_Stone_LightHouse.blp
StonePlain.blp
Siding_Wood.blp
Stone_LightHouse.blp
Roof_LightHouse.blp
Planks_LightHouse.blp
Pillar_Wood.blp
StrongBrick.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing LightHouse.mdx

Now Click the "Import File" Button:

Next select 'LightHouse.mdx' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx

Done, you have imported the file LightHouse.mdx.

Importing Ashpile.blp

Now Click the "Import File" Button:

Next select 'Ashpile.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
war3mapimported/Ashpile.blp

Double-click the file Ashpile.blp:

Ashpile.blp
Image / Texture
64
war3mapimported/Ashpile.blp

Tick the box "Use Custom Path" and type in the correct path:

Ashpile.blp
Image / Texture
64
Ashpile.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp

Done, you have imported the file Ashpile.blp.

Importing Crackedplaster.blp

Now Click the "Import File" Button:

Next select 'Crackedplaster.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
war3mapimported/Crackedplaster.blp

Double-click the file Crackedplaster.blp:

Crackedplaster.blp
Image / Texture
73
war3mapimported/Crackedplaster.blp

Tick the box "Use Custom Path" and type in the correct path:

Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp

Done, you have imported the file Crackedplaster.blp.

Importing Dock_Rings.blp

Now Click the "Import File" Button:

Next select 'Dock_Rings.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
war3mapimported/Dock_Rings.blp

Double-click the file Dock_Rings.blp:

Dock_Rings.blp
Image / Texture
14
war3mapimported/Dock_Rings.blp

Tick the box "Use Custom Path" and type in the correct path:

Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp

Done, you have imported the file Dock_Rings.blp.

Importing Foundation_LightHouse.blp

Now Click the "Import File" Button:

Next select 'Foundation_LightHouse.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
war3mapimported/Foundation_LightHouse.blp

Double-click the file Foundation_LightHouse.blp:

Foundation_LightHouse.blp
Image / Texture
78
war3mapimported/Foundation_LightHouse.blp

Tick the box "Use Custom Path" and type in the correct path:

Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp

Done, you have imported the file Foundation_LightHouse.blp.

Importing Glass.blp

Now Click the "Import File" Button:

Next select 'Glass.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
war3mapimported/Glass.blp

Double-click the file Glass.blp:

Glass.blp
Image / Texture
11
war3mapimported/Glass.blp

Tick the box "Use Custom Path" and type in the correct path:

Glass.blp
Image / Texture
11
Glass.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp

Done, you have imported the file Glass.blp.

Importing Hinge.blp

Now Click the "Import File" Button:

Next select 'Hinge.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp

Double-click the file Hinge.blp:

Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp

Tick the box "Use Custom Path" and type in the correct path:

Hinge.blp
Image / Texture
5
Hinge.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp

Done, you have imported the file Hinge.blp.

Importing MetalStrip.blp

Now Click the "Import File" Button:

Next select 'MetalStrip.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
war3mapimported/MetalStrip.blp

Double-click the file MetalStrip.blp:

MetalStrip.blp
Image / Texture
14
war3mapimported/MetalStrip.blp

Tick the box "Use Custom Path" and type in the correct path:

MetalStrip.blp
Image / Texture
14
MetalStrip.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp

Done, you have imported the file MetalStrip.blp.

Importing Pillar_Wood.blp

Now Click the "Import File" Button:

Next select 'Pillar_Wood.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
war3mapimported/Pillar_Wood.blp

Double-click the file Pillar_Wood.blp:

Pillar_Wood.blp
Image / Texture
24
war3mapimported/Pillar_Wood.blp

Tick the box "Use Custom Path" and type in the correct path:

Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp

Done, you have imported the file Pillar_Wood.blp.

Importing Planks_LightHouse.blp

Now Click the "Import File" Button:

Next select 'Planks_LightHouse.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
war3mapimported/Planks_LightHouse.blp

Double-click the file Planks_LightHouse.blp:

Planks_LightHouse.blp
Image / Texture
54
war3mapimported/Planks_LightHouse.blp

Tick the box "Use Custom Path" and type in the correct path:

Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp

Done, you have imported the file Planks_LightHouse.blp.

Importing Roof_LightHouse.blp

Now Click the "Import File" Button:

Next select 'Roof_LightHouse.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
war3mapimported/Roof_LightHouse.blp

Double-click the file Roof_LightHouse.blp:

Roof_LightHouse.blp
Image / Texture
67
war3mapimported/Roof_LightHouse.blp

Tick the box "Use Custom Path" and type in the correct path:

Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp

Done, you have imported the file Roof_LightHouse.blp.

Importing Siding_Wood.blp

Now Click the "Import File" Button:

Next select 'Siding_Wood.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
war3mapimported/Siding_Wood.blp

Double-click the file Siding_Wood.blp:

Siding_Wood.blp
Image / Texture
50
war3mapimported/Siding_Wood.blp

Tick the box "Use Custom Path" and type in the correct path:

Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp

Done, you have imported the file Siding_Wood.blp.

Importing Stone_LightHouse.blp

Now Click the "Import File" Button:

Next select 'Stone_LightHouse.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
war3mapimported/Stone_LightHouse.blp

Double-click the file Stone_LightHouse.blp:

Stone_LightHouse.blp
Image / Texture
63
war3mapimported/Stone_LightHouse.blp

Tick the box "Use Custom Path" and type in the correct path:

Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp

Done, you have imported the file Stone_LightHouse.blp.

Importing StonePlain.blp

Now Click the "Import File" Button:

Next select 'StonePlain.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
war3mapimported/StonePlain.blp

Double-click the file StonePlain.blp:

StonePlain.blp
Image / Texture
65
war3mapimported/StonePlain.blp

Tick the box "Use Custom Path" and type in the correct path:

StonePlain.blp
Image / Texture
65
StonePlain.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp

Done, you have imported the file StonePlain.blp.

Importing StrongBrick.blp

Now Click the "Import File" Button:

Next select 'StrongBrick.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
war3mapimported/StrongBrick.blp

Double-click the file StrongBrick.blp:

StrongBrick.blp
Image / Texture
78
war3mapimported/StrongBrick.blp

Tick the box "Use Custom Path" and type in the correct path:

StrongBrick.blp
Image / Texture
78
StrongBrick.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp

Done, you have imported the file StrongBrick.blp.

Importing Wall_Stone_LightHouse.blp

Now Click the "Import File" Button:

Next select 'Wall_Stone_LightHouse.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
war3mapimported/Wall_Stone_LightHouse.blp

Double-click the file Wall_Stone_LightHouse.blp:

Wall_Stone_LightHouse.blp
Image / Texture
72
war3mapimported/Wall_Stone_LightHouse.blp

Tick the box "Use Custom Path" and type in the correct path:

Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp

Done, you have imported the file Wall_Stone_LightHouse.blp.

Importing WaxTan.blp

Now Click the "Import File" Button:

Next select 'WaxTan.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
war3mapimported/WaxTan.blp

Double-click the file WaxTan.blp:

WaxTan.blp
Image / Texture
10
war3mapimported/WaxTan.blp

Tick the box "Use Custom Path" and type in the correct path:

WaxTan.blp
Image / Texture
10
WaxTan.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp

Done, you have imported the file WaxTan.blp.

Importing Wethered_Rings.blp

Now Click the "Import File" Button:

Next select 'Wethered_Rings.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
war3mapimported/Wethered_Rings.blp

Double-click the file Wethered_Rings.blp:

Wethered_Rings.blp
Image / Texture
14
war3mapimported/Wethered_Rings.blp

Tick the box "Use Custom Path" and type in the correct path:

Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp

Done, you have imported the file Wethered_Rings.blp.

Importing Wethered_Wood.blp

Now Click the "Import File" Button:

Next select 'Wethered_Wood.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp
Wethered_Wood.blp
Image / Texture
51
war3mapimported/Wethered_Wood.blp

Double-click the file Wethered_Wood.blp:

Wethered_Wood.blp
Image / Texture
51
war3mapimported/Wethered_Wood.blp

Tick the box "Use Custom Path" and type in the correct path:

Wethered_Wood.blp
Image / Texture
51
Wethered_Wood.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp
Wethered_Wood.blp
Image / Texture
51
Wethered_Wood.blp

Done, you have imported the file Wethered_Wood.blp.

Importing WoodPosts.blp

Now Click the "Import File" Button:

Next select 'WoodPosts.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp
Wethered_Wood.blp
Image / Texture
51
Wethered_Wood.blp
WoodPosts.blp
Image / Texture
50
war3mapimported/WoodPosts.blp

Double-click the file WoodPosts.blp:

WoodPosts.blp
Image / Texture
50
war3mapimported/WoodPosts.blp

Tick the box "Use Custom Path" and type in the correct path:

WoodPosts.blp
Image / Texture
50
WoodPosts.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp
Wethered_Wood.blp
Image / Texture
51
Wethered_Wood.blp
WoodPosts.blp
Image / Texture
50
WoodPosts.blp

Done, you have imported the file WoodPosts.blp.

Importing WoodShelf.blp

Now Click the "Import File" Button:

Next select 'WoodShelf.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp
Wethered_Wood.blp
Image / Texture
51
Wethered_Wood.blp
WoodPosts.blp
Image / Texture
50
WoodPosts.blp
WoodShelf.blp
Image / Texture
45
war3mapimported/WoodShelf.blp

Double-click the file WoodShelf.blp:

WoodShelf.blp
Image / Texture
45
war3mapimported/WoodShelf.blp

Tick the box "Use Custom Path" and type in the correct path:

WoodShelf.blp
Image / Texture
45
WoodShelf.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp
Wethered_Wood.blp
Image / Texture
51
Wethered_Wood.blp
WoodPosts.blp
Image / Texture
50
WoodPosts.blp
WoodShelf.blp
Image / Texture
45
WoodShelf.blp

Done, you have imported the file WoodShelf.blp.

Importing WoodStrip.blp

Now Click the "Import File" Button:

Next select 'WoodStrip.blp' in the folder which you extracted from the zip archive:

Lighthouse Big Faros
LightHouse.mdx
Ashpile.blp
Crackedplaster.blp
Dock_Rings.blp
Foundation_LightHouse.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Pillar_Wood.blp
Planks_LightHouse.blp
Roof_LightHouse.blp
Siding_Wood.blp
Stone_LightHouse.blp
StonePlain.blp
StrongBrick.blp
Wall_Stone_LightHouse.blp
WaxTan.blp
Wethered_Rings.blp
Wethered_Wood.blp
WoodPosts.blp
WoodShelf.blp
WoodStrip.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp
Wethered_Wood.blp
Image / Texture
51
Wethered_Wood.blp
WoodPosts.blp
Image / Texture
50
WoodPosts.blp
WoodShelf.blp
Image / Texture
45
WoodShelf.blp
WoodStrip.blp
Image / Texture
3
war3mapimported/WoodStrip.blp

Double-click the file WoodStrip.blp:

WoodStrip.blp
Image / Texture
3
war3mapimported/WoodStrip.blp

Tick the box "Use Custom Path" and type in the correct path:

WoodStrip.blp
Image / Texture
3
WoodStrip.blp

The file has been properly added to the map archive:

LightHouse.mdx
Model
233
war3mapimported/LightHouse.mdx
Ashpile.blp
Image / Texture
64
Ashpile.blp
Crackedplaster.blp
Image / Texture
73
Crackedplaster.blp
Dock_Rings.blp
Image / Texture
14
Dock_Rings.blp
Foundation_LightHouse.blp
Image / Texture
78
Foundation_LightHouse.blp
Glass.blp
Image / Texture
11
Glass.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
14
MetalStrip.blp
Pillar_Wood.blp
Image / Texture
24
Pillar_Wood.blp
Planks_LightHouse.blp
Image / Texture
54
Planks_LightHouse.blp
Roof_LightHouse.blp
Image / Texture
67
Roof_LightHouse.blp
Siding_Wood.blp
Image / Texture
50
Siding_Wood.blp
Stone_LightHouse.blp
Image / Texture
63
Stone_LightHouse.blp
StonePlain.blp
Image / Texture
65
StonePlain.blp
StrongBrick.blp
Image / Texture
78
StrongBrick.blp
Wall_Stone_LightHouse.blp
Image / Texture
72
Wall_Stone_LightHouse.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Wethered_Rings.blp
Image / Texture
14
Wethered_Rings.blp
Wethered_Wood.blp
Image / Texture
51
Wethered_Wood.blp
WoodPosts.blp
Image / Texture
50
WoodPosts.blp
WoodShelf.blp
Image / Texture
45
WoodShelf.blp
WoodStrip.blp
Image / Texture
3
WoodStrip.blp

Done, you have imported the file WoodStrip.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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