• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Lightforged Warframe

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lightforged Warframe of the bundle Lightforged Warframe. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lightforged Warframe.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing lightforgedmechsuit.mdx

Now Click the "Import File" Button:

Next select 'lightforgedmechsuit.mdx' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx

Done, you have imported the file lightforgedmechsuit.mdx.

Importing 7fx_flipbook_lighting_stylized_yellow_a.blp

Now Click the "Import File" Button:

Next select '7fx_flipbook_lighting_stylized_yellow_a.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
war3mapimported/7fx_flipbook_lighting_stylized_yellow_a.blp

Double-click the file 7fx_flipbook_lighting_stylized_yellow_a.blp:

7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
war3mapimported/7fx_flipbook_lighting_stylized_yellow_a.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp

Done, you have imported the file 7fx_flipbook_lighting_stylized_yellow_a.blp.

Importing 7fx_hotspot_yellowsoft.blp

Now Click the "Import File" Button:

Next select '7fx_hotspot_yellowsoft.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
war3mapimported/7fx_hotspot_yellowsoft.blp

Double-click the file 7fx_hotspot_yellowsoft.blp:

7fx_hotspot_yellowsoft.blp
Image / Texture
114
war3mapimported/7fx_hotspot_yellowsoft.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp

Done, you have imported the file 7fx_hotspot_yellowsoft.blp.

Importing 7fx_lightforgemount_wing_alpha.blp

Now Click the "Import File" Button:

Next select '7fx_lightforgemount_wing_alpha.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
war3mapimported/7fx_lightforgemount_wing_alpha.blp

Double-click the file 7fx_lightforgemount_wing_alpha.blp:

7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
war3mapimported/7fx_lightforgemount_wing_alpha.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp

Done, you have imported the file 7fx_lightforgemount_wing_alpha.blp.

Importing 7fx_lightraysup_full.blp

Now Click the "Import File" Button:

Next select '7fx_lightraysup_full.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
war3mapimported/7fx_lightraysup_full.blp

Double-click the file 7fx_lightraysup_full.blp:

7fx_lightraysup_full.blp
Image / Texture
36
war3mapimported/7fx_lightraysup_full.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp

Done, you have imported the file 7fx_lightraysup_full.blp.

Importing 7fx_muzzleflash_sharp_b.blp

Now Click the "Import File" Button:

Next select '7fx_muzzleflash_sharp_b.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
war3mapimported/7fx_muzzleflash_sharp_b.blp

Double-click the file 7fx_muzzleflash_sharp_b.blp:

7fx_muzzleflash_sharp_b.blp
Image / Texture
90
war3mapimported/7fx_muzzleflash_sharp_b.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp

Done, you have imported the file 7fx_muzzleflash_sharp_b.blp.

Importing 7fx_wavey_mask.blp

Now Click the "Import File" Button:

Next select '7fx_wavey_mask.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
war3mapimported/7fx_wavey_mask.blp

Double-click the file 7fx_wavey_mask.blp:

7fx_wavey_mask.blp
Image / Texture
124
war3mapimported/7fx_wavey_mask.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp

Done, you have imported the file 7fx_wavey_mask.blp.

Importing alpha_streak_blurry.blp

Now Click the "Import File" Button:

Next select 'alpha_streak_blurry.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
war3mapimported/alpha_streak_blurry.blp

Double-click the file alpha_streak_blurry.blp:

alpha_streak_blurry.blp
Image / Texture
93
war3mapimported/alpha_streak_blurry.blp

Tick the box "Use Custom Path" and type in the correct path:

alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp

Done, you have imported the file alpha_streak_blurry.blp.

Importing fire1white.blp

Now Click the "Import File" Button:

Next select 'fire1white.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp
fire1white.blp
Image / Texture
33
war3mapimported/fire1white.blp

Double-click the file fire1white.blp:

fire1white.blp
Image / Texture
33
war3mapimported/fire1white.blp

Tick the box "Use Custom Path" and type in the correct path:

fire1white.blp
Image / Texture
33
fire1white.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp
fire1white.blp
Image / Texture
33
fire1white.blp

Done, you have imported the file fire1white.blp.

Importing flare_holy.blp

Now Click the "Import File" Button:

Next select 'flare_holy.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp
fire1white.blp
Image / Texture
33
fire1white.blp
flare_holy.blp
Image / Texture
94
war3mapimported/flare_holy.blp

Double-click the file flare_holy.blp:

flare_holy.blp
Image / Texture
94
war3mapimported/flare_holy.blp

Tick the box "Use Custom Path" and type in the correct path:

flare_holy.blp
Image / Texture
94
flare_holy.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp
fire1white.blp
Image / Texture
33
fire1white.blp
flare_holy.blp
Image / Texture
94
flare_holy.blp

Done, you have imported the file flare_holy.blp.

Importing lightforgedmechsuit.blp

Now Click the "Import File" Button:

Next select 'lightforgedmechsuit.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp
fire1white.blp
Image / Texture
33
fire1white.blp
flare_holy.blp
Image / Texture
94
flare_holy.blp
lightforgedmechsuit.blp
Image / Texture
1,858
war3mapimported/lightforgedmechsuit.blp

Double-click the file lightforgedmechsuit.blp:

lightforgedmechsuit.blp
Image / Texture
1,858
war3mapimported/lightforgedmechsuit.blp

Tick the box "Use Custom Path" and type in the correct path:

lightforgedmechsuit.blp
Image / Texture
1,858
lightforgedmechsuit.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp
fire1white.blp
Image / Texture
33
fire1white.blp
flare_holy.blp
Image / Texture
94
flare_holy.blp
lightforgedmechsuit.blp
Image / Texture
1,858
lightforgedmechsuit.blp

Done, you have imported the file lightforgedmechsuit.blp.

Importing lightningburst_quadbw.blp

Now Click the "Import File" Button:

Next select 'lightningburst_quadbw.blp' in the folder which you extracted from the zip archive:

Lightforged Warframe
lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
alpha_streak_blurry.blp
fire1white.blp
flare_holy.blp
lightforgedmechsuit.blp
lightningburst_quadbw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp
fire1white.blp
Image / Texture
33
fire1white.blp
flare_holy.blp
Image / Texture
94
flare_holy.blp
lightforgedmechsuit.blp
Image / Texture
1,858
lightforgedmechsuit.blp
lightningburst_quadbw.blp
Image / Texture
92
war3mapimported/lightningburst_quadbw.blp

Double-click the file lightningburst_quadbw.blp:

lightningburst_quadbw.blp
Image / Texture
92
war3mapimported/lightningburst_quadbw.blp

Tick the box "Use Custom Path" and type in the correct path:

lightningburst_quadbw.blp
Image / Texture
92
lightningburst_quadbw.blp

The file has been properly added to the map archive:

lightforgedmechsuit.mdx
Model
990
war3mapimported/lightforgedmechsuit.mdx
7fx_flipbook_lighting_stylized_yellow_a.blp
Image / Texture
114
7fx_flipbook_lighting_stylized_yellow_a.blp
7fx_hotspot_yellowsoft.blp
Image / Texture
114
7fx_hotspot_yellowsoft.blp
7fx_lightforgemount_wing_alpha.blp
Image / Texture
238
7fx_lightforgemount_wing_alpha.blp
7fx_lightraysup_full.blp
Image / Texture
36
7fx_lightraysup_full.blp
7fx_muzzleflash_sharp_b.blp
Image / Texture
90
7fx_muzzleflash_sharp_b.blp
7fx_wavey_mask.blp
Image / Texture
124
7fx_wavey_mask.blp
alpha_streak_blurry.blp
Image / Texture
93
alpha_streak_blurry.blp
fire1white.blp
Image / Texture
33
fire1white.blp
flare_holy.blp
Image / Texture
94
flare_holy.blp
lightforgedmechsuit.blp
Image / Texture
1,858
lightforgedmechsuit.blp
lightningburst_quadbw.blp
Image / Texture
92
lightningburst_quadbw.blp

Done, you have imported the file lightningburst_quadbw.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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