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How to import Lightbringer BloodElf Paladin

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lightbringer BloodElf Paladin of the bundle Lightbringer BloodElf Paladin. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lightbringer BloodElf Paladin.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Hair.blp
eyeglow.blp
1Cape.blp
rshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Beam.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01glow.blp
axe_2h_blacktemple_d_01red.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BFPaladinHLDMX2.mdx

Now Click the "Import File" Button:

Next select 'BFPaladinHLDMX2.mdx' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx

Done, you have imported the file BFPaladinHLDMX2.mdx.

Importing 1Cape.blp

Now Click the "Import File" Button:

Next select '1Cape.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
war3mapimported/1Cape.blp

Double-click the file 1Cape.blp:

1Cape.blp
Image / Texture
68
war3mapimported/1Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

1Cape.blp
Image / Texture
68
1Cape.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp

Done, you have imported the file 1Cape.blp.

Importing 1Hair.blp

Now Click the "Import File" Button:

Next select '1Hair.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
war3mapimported/1Hair.blp

Double-click the file 1Hair.blp:

1Hair.blp
Image / Texture
47
war3mapimported/1Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

1Hair.blp
Image / Texture
47
1Hair.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp

Done, you have imported the file 1Hair.blp.

Importing axe_2h_blacktemple_d_01red.blp

Now Click the "Import File" Button:

Next select 'axe_2h_blacktemple_d_01red.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
war3mapimported/axe_2h_blacktemple_d_01red.blp

Double-click the file axe_2h_blacktemple_d_01red.blp:

axe_2h_blacktemple_d_01red.blp
Image / Texture
317
war3mapimported/axe_2h_blacktemple_d_01red.blp

Tick the box "Use Custom Path" and type in the correct path:

axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp

Done, you have imported the file axe_2h_blacktemple_d_01red.blp.

Importing Beam.blp

Now Click the "Import File" Button:

Next select 'Beam.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
war3mapimported/Beam.blp

Double-click the file Beam.blp:

Beam.blp
Image / Texture
4
war3mapimported/Beam.blp

Tick the box "Use Custom Path" and type in the correct path:

Beam.blp
Image / Texture
4
Beam.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp

Done, you have imported the file Beam.blp.

Importing eyeglow.blp

Now Click the "Import File" Button:

Next select 'eyeglow.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
war3mapimported/eyeglow.blp

Double-click the file eyeglow.blp:

eyeglow.blp
Image / Texture
5
war3mapimported/eyeglow.blp

Tick the box "Use Custom Path" and type in the correct path:

eyeglow.blp
Image / Texture
5
eyeglow.BLP

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP

Done, you have imported the file eyeglow.blp.

Importing helm_plate_raidpaladin_f_01blue.blp

Now Click the "Import File" Button:

Next select 'helm_plate_raidpaladin_f_01blue.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
war3mapimported/helm_plate_raidpaladin_f_01blue.blp

Double-click the file helm_plate_raidpaladin_f_01blue.blp:

helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
war3mapimported/helm_plate_raidpaladin_f_01blue.blp

Tick the box "Use Custom Path" and type in the correct path:

helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp

Done, you have imported the file helm_plate_raidpaladin_f_01blue.blp.

Importing helm_plate_raidpaladin_f_01glow.blp

Now Click the "Import File" Button:

Next select 'helm_plate_raidpaladin_f_01glow.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
war3mapimported/helm_plate_raidpaladin_f_01glow.blp

Double-click the file helm_plate_raidpaladin_f_01glow.blp:

helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
war3mapimported/helm_plate_raidpaladin_f_01glow.blp

Tick the box "Use Custom Path" and type in the correct path:

helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp

Done, you have imported the file helm_plate_raidpaladin_f_01glow.blp.

Importing lshoulder_plate_raidpaladin_f_01blue.blp

Now Click the "Import File" Button:

Next select 'lshoulder_plate_raidpaladin_f_01blue.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
war3mapimported/lshoulder_plate_raidpaladin_f_01blue.blp

Double-click the file lshoulder_plate_raidpaladin_f_01blue.blp:

lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
war3mapimported/lshoulder_plate_raidpaladin_f_01blue.blp

Tick the box "Use Custom Path" and type in the correct path:

lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp

Done, you have imported the file lshoulder_plate_raidpaladin_f_01blue.blp.

Importing lshoulder_plate_raidpaladin_f_01glow.blp

Now Click the "Import File" Button:

Next select 'lshoulder_plate_raidpaladin_f_01glow.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
war3mapimported/lshoulder_plate_raidpaladin_f_01glow.blp

Double-click the file lshoulder_plate_raidpaladin_f_01glow.blp:

lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
war3mapimported/lshoulder_plate_raidpaladin_f_01glow.blp

Tick the box "Use Custom Path" and type in the correct path:

lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
lshoulder_plate_raidpaladin_f_01glow.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
lshoulder_plate_raidpaladin_f_01glow.blp

Done, you have imported the file lshoulder_plate_raidpaladin_f_01glow.blp.

Importing rshoulder_plate_raidpaladin_f_01blue.blp

Now Click the "Import File" Button:

Next select 'rshoulder_plate_raidpaladin_f_01blue.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
231
war3mapimported/rshoulder_plate_raidpaladin_f_01blue.blp

Double-click the file rshoulder_plate_raidpaladin_f_01blue.blp:

rshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
231
war3mapimported/rshoulder_plate_raidpaladin_f_01blue.blp

Tick the box "Use Custom Path" and type in the correct path:

rshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
231
rshoulder_plate_raidpaladin_f_01blue.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
231
rshoulder_plate_raidpaladin_f_01blue.blp

Done, you have imported the file rshoulder_plate_raidpaladin_f_01blue.blp.

Importing rshoulder_plate_raidpaladin_f_01glow.blp

Now Click the "Import File" Button:

Next select 'rshoulder_plate_raidpaladin_f_01glow.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
231
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
43
war3mapimported/rshoulder_plate_raidpaladin_f_01glow.blp

Double-click the file rshoulder_plate_raidpaladin_f_01glow.blp:

rshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
43
war3mapimported/rshoulder_plate_raidpaladin_f_01glow.blp

Tick the box "Use Custom Path" and type in the correct path:

rshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
43
rshoulder_plate_raidpaladin_f_01glow.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
231
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
43
rshoulder_plate_raidpaladin_f_01glow.blp

Done, you have imported the file rshoulder_plate_raidpaladin_f_01glow.blp.

Importing T6PalsetBE.blp

Now Click the "Import File" Button:

Next select 'T6PalsetBE.blp' in the folder which you extracted from the zip archive:

Lightbringer BloodElf Paladin
BFPaladinHLDMX2.mdx
1Cape.blp
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Beam.blp
eyeglow.blp
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
231
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
43
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp
Image / Texture
2,168
war3mapimported/T6PalsetBE.blp

Double-click the file T6PalsetBE.blp:

T6PalsetBE.blp
Image / Texture
2,168
war3mapimported/T6PalsetBE.blp

Tick the box "Use Custom Path" and type in the correct path:

T6PalsetBE.blp
Image / Texture
2,168
T6PalsetBE.blp

The file has been properly added to the map archive:

BFPaladinHLDMX2.mdx
Model
3,763
war3mapimported/BFPaladinHLDMX2.mdx
1Cape.blp
Image / Texture
68
1Cape.blp
1Hair.blp
Image / Texture
47
1Hair.blp
axe_2h_blacktemple_d_01red.blp
Image / Texture
317
axe_2h_blacktemple_d_01red.blp
Beam.blp
Image / Texture
4
Beam.blp
eyeglow.blp
Image / Texture
5
eyeglow.BLP
helm_plate_raidpaladin_f_01blue.blp
Image / Texture
38
helm_plate_raidpaladin_f_01blue.blp
helm_plate_raidpaladin_f_01glow.blp
Image / Texture
15
helm_plate_raidpaladin_f_01glow.blp
lshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
236
lshoulder_plate_raidpaladin_f_01blue.blp
lshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
46
lshoulder_plate_raidpaladin_f_01glow.blp
rshoulder_plate_raidpaladin_f_01blue.blp
Image / Texture
231
rshoulder_plate_raidpaladin_f_01blue.blp
rshoulder_plate_raidpaladin_f_01glow.blp
Image / Texture
43
rshoulder_plate_raidpaladin_f_01glow.blp
T6PalsetBE.blp
Image / Texture
2,168
T6PalsetBE.blp

Done, you have imported the file T6PalsetBE.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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